Balrog
Balrog
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- Username
- Balrog
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Comments
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Please keep the post on topic. Thank you!
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Can you please let us know what you mean by "broken"?
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@Pigmainerking said:
So, i dont know why bhvr dont care about good guy. He is very bad.
Don't use alternate accounts to bump posts. Thank you.
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I feel like some Killers have optional but alternative interactions and they're always my favorite go against. Alarm clocks, skull drones, Onryo tapes, Springtrap doors. All of these make me so excited to play in a match because it means gens won't be my only focus! Great feedback.
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@TheGoon224 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4106987#Comment_4106987
Jerry… like Jury? You know what that sounds better actually.
Judge, Jerry…Executioner?
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The question is does it make more sense for it to be alliterative with Judgment, like Judgment and Jerry, or alliterative with Staff, like Stanley or Susan.
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This is great feedback! Whilst I do not have an exact answer to your specific query, I do have some insights I can share from our most recent AMA we had on Friday of last week. Daniel actually referred to the issue as "overall bloat" which I think will resonate with some of you!
Q: Have you guys thought about letting us trade add ons we don't use for bloodpoints?
A: Progression as a whole is an ongoing discussion for the design team. I can't go into specific plans today, as we're still working an analyzing everything and working on a plan.
One of the areas we've identified is the overall bloat of certain elements, including add-ons and perks. We want to reduce the amount of items that end up sitting unused in the player's inventories. We are looking into the best solution to address that.
As I mentioned earlier, any changes to progression need to be made carefully, since they're connected to almost eveything in the game. It may take some time before you see larger updates, but it's something we're actively working on.
-Daniel
Jeff also discussed reworking things like luck/chests that can feel like they bloat the items available in the game:
Q:Do you guys have a plan to rework or even change in-game mechanics that don’t get used or have much use like luck or chest?
-From your local chest maxerA: Yes.
We are currently designing phase 1 of adjusting these mechanics (more on the lighter side in terms of update)
It's slated for early 2027.
We're planning additional phases after that, but no ETA on those.
-Jeff
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Love this suggestion! We did have a similar question during our AMA on Friday:
Q: Any plans to implement character sorting by prestige lvl, playtime or custom order?
A: This is definitely something growing in need as we keep adding characters, perks, outfits... just about everything. No hard plans at the moment though!
-Justin
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I think it’s important to manage queue times whilst keeping the flavor of the different modes flowing. That said, it may limit the other fun modes players love, such as 2v8, with a three-way split to queues. That's what really makes me nervous; I think Play While You Wait helps but I would be curious to see the statistics of how often its utilized during higher wait times.
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GOAT of the Fog.
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Miss you, @CountOfTheFog, glad to see you!
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The link doesn't work; please note you cannot Name & Shame via the forums, which includes sharing information like usernames and in-game information.
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Please ensure bugs are reported directly to the team on BetaHub; we do not check bug reports on the Forums. Thank you!
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No, you're stuck with me.
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The team is aware of this issue and will be addressing it in the future.
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There's something about seeing the letters BOT show up on a name that really gets my tunnel vision going.
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@MechWarrior3 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4099935#Comment_4099935
What type of data is sent to the backend when we do make an in‑game report from the tally screen? Like, when we send a report and you see it on your end, what kind of info tells you “oh yeah, this person was definitely cheating”?
My curious little brain 🧠 just needs to know. 🤣
I appreciate the curiosity, but unfortunately my knowledge of the Support system isn't this in depth, and I'm not sure I'd be at liberty to disemminate the information if I did. <3
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@Slurp_Ramen said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4099935#Comment_4099935
Will do, I always gets nervous about reports when I’m not sure, I don’t know dbds false report policy so I just don’t wanna test it other games can be pretty strict about stuff like that.
Probably let this guy slip away, my apologies. Well at least I can add this to the list of things to look out for.
Edit: checked the stats tracker website the best I got it was on Badham 1 at 6:59 am today, the Billy had double turn add ons with a toba offering, and had spirit fury, pop, NWTH, and infectious, the match lasted 11:06 with myself as Lara, my duo Alan wake, another Lara who dc’d and michonne who abandoned on hook when I went down.Unfortunately, there's no way to review it without a proper in-game report. :(
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@Slurp_Ramen said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4099932#Comment_4099932
unfortunately no, we weren’t sure until we watched back the footage later after we both out of the lobby.
We should’ve reported anyway. Too bad there’s no recent players system.
Should’ve trusted my gut but I haven’t seen cheaters in a low time even then I’ve ever seen less than a handful and they were blatant.
I can’t speak for the randoms they may have reported it, one teammate dc’d after the first chase must’ve not wanted to deal with that, and the last guy probably just left when he died,Without an in-game report from the tally screen, we can't really do anything, as all the match details are lost. Worst case, it was just lag, and your report would have been discarded. I always encourage an in-game report if something seems off.
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Were you able to make an in-game report?
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@Senaxu said:
Devs are like: ups, no hatchet pull up sound, no lullaby, but it looks nice or not? BUY! Pay2Win on the next level.
This is still being investigated.
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Just wanted to drop a quick update that the team has been made aware and this is currently under investigation!
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Let me take a look and see what's going on. 👀
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@Rokku_Rorru said:
IDK if it works every time but when he has someone pinned to the wall if you crouch behind him, it can potentially force him into OE. I've done it twice, so I'm unsure if its an actual tech or not, but it works sort of like bodyblocking a hook.
This sounds like a bug more than anything. Can you please report it to the team on BetaHub?
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Goths, your Demonias are valid.
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Mandy updated with an announcement!
@Mandy said:
https://us.v-cdn.net/6030815/uploads/GB5B470V0D4J/bb11-2.jpg
As the Black Banquet is in full swing, we wanted to take the time to address some of the issues that have been raised within the community.
Offering Spawn Rate: The current spawn rate is working as intended, providing enough Offerings to guarantee one per Trial while still allowing players to build up a reserve. With the previous issues now fixed, the current rate is slightly higher than for last year's Event, and Auto-Bloodweb and Bulk Bloodpoint Spending
now prioritize the Offering.Offering Rarity: We will be decreasing the rarity of the Event Offering to Common in the bugfix patch coming next week, reducing the Bloodpoint price of the Offering in the Bloodweb.
We know this may differ from previous Events, and while the changes are intended and reflect our vision for future Events, we understand the frustration. However, this isn't meant to be any less of a celebration!Get ready for a Bloodhunt starting tomorrow to help you make the most of the Event with 2 x Bloodpoints from all matches until July 7.
Log in any time between July 3, 11AM ET, and July 16, 11AM ET to get unique The Trapper and Dwight Fairfield Cosmetics as party favors for our 10th Anniversary.
Thank you for joining us in The Fog, we hope to see you around the table of The Black Banquet! -
Se precisar de ajuda com sua conta, deve entrar em contato com o Suporte.
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@NeverSolus said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4095029#Comment_4095029
I'm curious : What is the process in reference? I'm not asking to attack, but legitimately I'm becoming confused. We all (I hope) assume these changes all went through rounds of discussion and comparison before implementation, and I think the kinder side of the forums would assume play-testing happened. What is this process in question? It's not as though the event is PTB, this isn't a 'here's the rough draft let's polish it now' situation, as the event is already live and the lifespan is ticking by.
As to the cake, I'd point out that people are upset not just because of the cited bits of wanting to farm them and it bringing enjoyment, but also because BHVR has established an expectation. This is the bar that was set, and like in all business when one violates the standard set and falls below that expectation, one would expect to see a thermal incline begin as satisfaction drops off. Can this also be conveyed to the team?
I know the bar was set kind of low but hitting this far below average on a 10 year Anniversary is… well, yikes.The feedback loop! Sorry for just calling it the "process" and not being more specific.
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@NeverSolus said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4095024#Comment_4095024
Good catch! I did not see that.
Easy to miss! Your feedback and frustrations are still heard.
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@wesker_shades said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4095025#Comment_4095025
It should be looked into, because a scripted drop rate is not at all fun to deal with.
Previous years had random amounts of cakes that would show up in the bloodwebs. In some cases, up to 3-4 cakes could spawn in a single web. This is the desired level we'd expect from the biggest anniversary event.Yes, please continue to share your thoughts here, this is crucial to the process and is really appreciated.
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@Paxtonize said:
@Balrog
Sorry for the direct tag, but is BHVR aware that a lot of people are dissatisfied with the slight increase of the cakes?
There is radio silence again, even in the almost 180 comments discussion about cakes in this forum.
I mean, this is objectively still a lot less than the 9th year, which was less than the 8th year.I cannot respond to all feedback, I do not have enough time! I do not have any statements or communications at this time, as we have shared information and communications regarding the bloodweb as of last Friday. The continued dissatisfaction is noted however, and something I can take back to the team.
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@NeverSolus said:
Seems BHVR is not only aware, but the lower amount of cakes is 100% intentional. All ire is earned.
This is a comment from 2025; the 52minute tag is misleading since if you went to the dev page to get a recent screenshot of this quote, it would say "1 year ago". This does not undermine the current feedback or frustrations, I just wanted to clarify this specific screenshot is not accurate to this years communications.
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@Na1ts1rhc said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4093759#Comment_4093759
You mentioned houndy and I'm just curious... What's your favorite part of the master of dawgs? I liked her a lot when she released but couldn't stick with her because I'm not fast enough with direction changes on snug.
I prefer to use Snug to herd Survivors around, so its just really fun for them to think they've juked the dog to get a face full of me around the corner.
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I need to get my Houndmaster hours up because this is still my stats:
Pig has always been a nice mix of stealth and aggression for me, with the RBTs being a fun extra bonus.
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We are investigating reports of issues related to the spawn rate of the Toothy Torte in the Bloodweb. We'll provide an update as soon as we know more.
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Here's a better answer: I appreciate you waiting for all the moving parts to do their thing: We are investigating reports of issues related to the spawn rate of the Toothy Torte in the Bloodweb. We'll provide an update as soon as we know more.
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@Paxtonize said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4093209#Comment_4093209
Well, it didn't help that almost every post about cakes got ignored while many others got an answer.
Understandable frustration, something we can note as well.
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@Digfish said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4093169#Comment_4093169
This is an absolutely crazy response considering all of the feedback you are getting. I took a break from this game for a year because the cake drop rates on last year's game were so demoralizing. I had high hopes this would be fixed for the 10th anniversary. So sad to see that you BHVR somehow decided to make it even worse for no apparent reason. Do you not understand that the only reason most people get excited for the event is because they get to stock up on cakes? It's like you resent your playerbase and actively want them to have a worse time.
Understandable intepretation given the content of my comment and the lack of clarity between bug and feedback there. We are ABSOLUTELY aware of the feedback and are passing that along to the team.
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@TropesDaMan said:
damn poor Balrog
Not poor me! This is what I'm here for. I will take any and all constructive feedback!
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@Reinami said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4093169#Comment_4093169
Reading between the lines, this probably means its intended everyone.
I don't have information on this yet; I appreciate your patience!
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@Paxtonize said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4093132#Comment_4093132
Does getting too little cakes count towards bloodweb issues?
I swear, BHVR is answering a dozen of posts, just not posts about cakes.https://us.v-cdn.net/6030815/uploads/5JWD8SV3I0LH/image.png
https://us.v-cdn.net/6030815/uploads/U1AJIYVEGD79/image.png
I am not aware of any issues of cakes in the bloodweb, only Bloodweb Errors from earlier.
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@Pulseangel666 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4092981#Comment_4092981
Any ETA on when the 3 achievements will go out? Will it be today or does it need a patch?
I do not have any additional information at this time, I'm afraid!
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@TropesDaMan said:
Balrog, of our mods has told us the team is investigating these issues.
Just wanted to be clear that we are investigating bloodweb and Event Currency issues reported. Bloodweb errors may be resolved already.
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@AbsolutGrndZer0 said:
So wait how do you get the "Dark Bomber" jacket then? Says "Currently Unavailable" for me.
This is not obtainable at this time!
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@TropesDaMan said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4092991#Comment_4092991
bro instantly got on the forums to be bombarded by complaints
That's what I'm here for! Feedback is really important, and I want to make sure I have a good grasp on the overall sentiment so I can share it with the team.
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The team is investigating!
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This is currently under investigation!
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Thank you, we have alerted the team!
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@NeverSolus said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4092038#Comment_4092038
Wait, what do you mean 'not intentional' exactly? The words were changed by someone intentionally, were they not? Were the effects to align with these words also released? Presumably someone would code them intentionally.
Would you mind clarifying?Happy to clarify! I meant that it wasn't intentionally left off of the patch notes! Sorry for the confusion!

