BaldursGate2
BaldursGate2
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I don't even know how you want to play this killer without the red exposed addon. He is just a weaker huntress / ds.
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@IronWill said:
https://forum.deadbydaylight.com/en/discussion/comment/2054690#Comment_2054690
Astonishing, high quality argument right here!
PLAY PIG AND YOU KNOW WHY YOU DON'T HAVE TO NERF HER IN ANY WAY. SHE HAS THE WORST ADDONS IN THE GAME BESIDES DEMO.
FREDDY CAN ######### TELEPORT AND IS A-TIER.
GTFO SURV MAIN.
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Complaining about a low tier killer. GTFO.
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I would put Nurse and Spirit in D/C Tier. I can't play those killers.
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The perk is pretty bad tbh. Noobs use it, because it is a free perk, you don't have to buy any killer for it.
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The best thing about blight is, that you can just destroy pallets in no time with the red addon.
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Just looking at what he can do is like: You only can play him with the exposed red addon, otherwise he is a weaker huntress / deathslinger.
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@AVoiceOfReason said:
Just nerf Ruin to 150% at Tier 3 and make base regression a bit higher so you lose Ruin but its still worth kicking gens.
Why? Ruin is just a fragile HEX perk, it can be made useless right in the beginning, it's just based on totem rng.
Ruin is just so much better than Pop or Thana, you have almost no choice.
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You could avoid DS in many many games. I almost never got ds'ed.
But Dead Hard, oh boy. You have players, that are rather bad and just use it to extend the chase for 3 seconds and go down. But proper used to a window / pallet and you lose so much time. And it's a meta perk, so you can be sure 1-2 ppl in the game, every game have it.
DS could be used ONCE, but DH an unlimited amount of time. They should have nerfed that perk to a token-based one.
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I would just disable all perks for one or two weeks and see how it's going.
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@Seanzu said:
https://forum.deadbydaylight.com/en/discussion/comment/2041698#Comment_2041698
I'll just continue not being bad at killer and having it make almost no impact on my matches what so ever.
Oh the same stupid arguments all the time. Proper used, he / she just makes it to a window / pallet and with many killers, you can't do anything about it. The chase just gets extented over and over again in one game. Time is the most valuable source of the killer. 50% of players just play in SWF and can coordinate the perks they use. Dead Hard is just the most broken perk for them. Just watch any 10k hour streamer and you will see, that everyone thinks that Dead Hard is just too strong in the current state.
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@Seanzu said:
https://forum.deadbydaylight.com/en/discussion/comment/2041562#Comment_2041562
Dead Hard & BT don't need changing though? lmao.
Dead Hard will be a token based perk in the future. Hf with it.
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@Mooks said:
https://forum.deadbydaylight.com/en/discussion/comment/2041562#Comment_2041562
Undying was never meant to be used like it had been, with its nerf it also got reworked so it can be used with other Hex-perks instead of just Ruin.
DS on the other hand was intended to be an anti-momentum perk but got nerfed because of the killer players crying (something the exact same players would complain about when they did something like that for crying survs) - I am not saying it didn’t need a nerf btw but in this case they were kinda forced to change it.
BT really doesn’t need a rework and they already said they want to take a look at DH, but probably more because of dedicated servers..
You don't have to tunnel to get DS'ed. YOu can even hook someone else in that minute and still get a ds to the face from the first guy, thats just unfair.
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@Superyoshiegg said:
https://forum.deadbydaylight.com/en/discussion/236363/oh-my-god
...it's coming with Chapter 19. This has been known for weeks.
You know, the very next update.
Which is tomorrow.
Seems like the real lazy one is you for not bothering to make sure what you're saying is true.
They nerfed undying in a span of 4 months from release to the update. It tooke them 2 years for DS to make the change it had to be in the first place.
How long do we have to wait for a DH and BT change now? See ya in 3 years. LAZY.
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Reworking a killer that is new xxxxxxxxxxxxxxxxxxxxxxxxxxxxxd
They can not even give Trapper a Bag and you think they will rework Twins. GL with it.
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It's still easier to rank up as killer than as solo survivor. 2-pips are much more common.
A competetive player from overwatch i believe said: You win 1/3 of all games regardless how bad you play and you lose 1/3 of all games, regardless how good you play. The other 1/3 is where your playstyle decides the outcome.
But that's only on teambased games and i don't think you can have that on the survivor side.
If you want to win, play certain Killers or Killers with Addons, like Trapper with Iri stone / Purple bag, you will win most of your games.
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Selfish? Killer is build that way. It's the most effective way to take pressure out of the game and increase your win chances. Survivor on the other hand rewards you for being altruistic and not focusing on the objective all the time.
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@Beelzeboop said:
This is sarcasm, everyone. Just look at this guy's comments and discussions in the past.
He is a very sarcastic killer main.
He was being sarcastic when he made this post.
(If you don't get it, that means he didn't mean what he said and was deliberately saying the opposite of what he felt on the subject in what he hoped to be an obvious way in order to make a point.)
I am not a killer "main", but it was obviously a troll. As we would have to buff any of the meta perks 😂
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Do you really think the highly productive dev team has time to do that? The billy change nobody asked for is done. Don't await any changes in the next 5 years. There a other killers that need some love too.
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@Raja said:
https://forum.deadbydaylight.com/en/discussion/comment/1981896#Comment_1981896
People just want win without having to put in effort then they like to gloat as though they did anything spectacular.
Less effort as to press m1 for your objective and do occasionally skill checks? Hard times for survivors.
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The game is a sinking ship with this dev team.
The reason is: They are lazy. They have no competition and i am truly sure, they don't have any idea how to balance the game.
The game is just made that way, that either the killer plays highly effective with camping / tunneling to get one survivor out of the game ASAP and smooth sail to his win afterwards or you play survivor never solo, because that is the most unbalanced thing in the whole game.
I do not even play the game anymore, i just here for my amusement, looking at the same threads over and over again and it takes the devs ages to adress anything (like DS or Mori).
If you really think that without competetion and this dev team, the game will be better balanced in the near furture, you must be really out of your mind.
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@Raja said:
Buff 🤣
If any, that perk needs a nerf lmao. Those delusional survivor mains.
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It's easy mode. It's like free information that a solo survivor never gets. Killers don't like it. Either you deal with it or you stop playing the game, because the devs will never change it.
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Dying light - Trash
Thana - Trash on most killers
Pop - Only useable after hook lmao
Ruin - The only good slowdown perk is a freaking hex perk
Maybe, you would have to do difficult skill checks to cleanse a hex perk? No no, just place em in the survivors face. Those devs change things nobody asked and don't change things that need a change.
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Dead hard just needs to be changed to a 3-token perk. It's just the strongest survivor perk. DS was a silly one time use perk. DH should be changed for real.
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They think it is "toxic", because it is a range attack. But you need good aim to hit, even with those wonky hit detection and you can have a maximum of 3 hatchets.
So basically, you run close to the survivor and then you try to hatch him / her. So actually, you are a myers or bubba, that has no problems against pallets / windows because you can shoot over or through them.
Oh and everyone that played huntress know, that she has literally no map pressure. It's like with deathslinger.
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@boostedsurvivormain said:
Funny how the better part of his "rework" is his reload speed, and that's just a number change.
It's almost like the devs don't know how to balance the game.
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@KolbyKolbyKolby said:
As it stands, people can use it once per chase, they get to 1 more pallet than they would have before, and your chase is longer for it.
If you really think a token system would be better, I'd love to see how you'd fare in that chase when they can extend it three times based off tokens. 4 survivors, each extending their first chase 3 times. You'd have your first down at the EGC if you're having trouble with it once in a chase.
What? 1 token consumed after that you are exhausted. So one token per chase with the usual CD of dead hard.
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@dspaceman20 said:
I think its fine but if it was reworked I would say limit the number of times you can use it by putting it on a token system.
3 tokens and once all the tokens are used they can't use dead hard again and permanently have the exhaustion status.
This
Rightly used, you just make it always to a window or pallet. It does not matter that the killer allready knows you have it, because if there is a window / pallet, you just make it there. It's just so broken, that it has only a CD.
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@Phasmamain said:
https://forum.deadbydaylight.com/en/discussion/comment/1945597#Comment_1945597
I agree not every nurse is good but you don’t need to be a god nurse to hit consistently. How can she be balanced when people consider much worse killers like blight and huntress balanced?
Yes you have to. If you play against better survivors, you will hit less, like with every killer you play. Everyone can play with blight. You play a couple of games and allready can get 4ks. Huntress is much harder. No map pressure and you actually have to hit the shots, unless you play with iri head, because that saves a lot of time.
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@thrawn3054 said:
https://forum.deadbydaylight.com/en/discussion/comment/1945534#Comment_1945534
Hate to break it to you, but you're not even close. Most survivors loved facing Billy. Why do you think that is? He was strong but still had counter play. In other words he was a perfect killer. Nobody bitches about Oni. Why? again strong with counter play.
This is the best killers have ever had it. Meanwhile this is probably close to the worst survivors have had it. And it's almost perfect. Aside from the various bugs the game has never been more fairly balanced.
I saw videos from years ago and the game was pretty ######### compared to now. But you can't compare high pressure killers like billy / oni with pig / demo that have literally no map pressure. With billy / oni you can snowball the game, with low pressure you have to play with unfun tactics like tunnel / camping. Not in every game, but it helps.
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@Phasmamain said:
https://forum.deadbydaylight.com/en/discussion/comment/1945529#Comment_1945529
Good nurses won’t have any problem 4king every game. Slap on infectious and slug to victory
Exactly that, but that guy knows it better.
He will just argue: Not every survivor is on competetive tournament level. Guess what? THE NURSE ISN IT EITHER YOU ...
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@Phasmamain said:
https://forum.deadbydaylight.com/en/discussion/comment/1945529#Comment_1945529
Good nurses won’t have any problem 4king every game. Slap on infectious and slug to victory
"Ok", no sense to discuss with someone that thinks he knows all.
Cya, keep living in your bubble and don't get better at the game
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@AhoyWolf said:
Breaking LoS comes to mind, but you already mentioned it, being stealthy also helps, since she's so slow when not blinking looking for you may take a while.
Also being unpredictable helps too, always look at what she's doing, you can also wait at corners when she cannot see you, this helps against like 90 % of Nurses I face at least.
It's enough if you double back. But a better nurse sees that one time and will not fall for that anymore.
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@Shaped said:
Both sides get nerfed or buffed and both sides complain. Constantly. Since forever.
Because survivor fail at the only thing that requires skill: Looping. They just want to play constantly against pig / demo or other lowbob killers, that have not much pressure and feel "superior" because they won.
Killers ask themselfes the question: Why should i play pig / demo, if i can just annihilate survivors with Freddy and tunnel / camp to win 8/10 games?
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@Phasmamain said:
https://forum.deadbydaylight.com/en/discussion/comment/1945449#Comment_1945449
I know I’d get demolished as nurse but what happens if I get good with her? I get easy 4ks with no challenge besides bugs
Lowest kill rate means, you will give up before you even scratch on the term of "good". You have no idea what it means to become good with nurse, but just complaining because you are not be able to play smart against her. Your problem, not the nurses one. Good players will still give nurse a hard time, you aren't one of these good players.
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Everyone that thinks this killer is not balanced, should just play it themselves and see how it's going for them.
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Same to people that have the autacity to equip a key. I mean, i see double the keys now, because they nerfed mori and you can't kill them off right away.
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@Zeus said:
If you genuinely got tunneled then this DS nerf will change nothing for you.
For them it is tunneling, if they get unhooked, hop on a gen and all of a sudden, surprise surprise the killer found you again!
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I am talking about the purple chili
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@NuclearBurrito said:
https://forum.deadbydaylight.com/en/discussion/comment/1943104#Comment_1943104
Aka: What the perk was supposed to do from Day 1 according to both the devs and the perks text
What does a bug fix have to do with ruin?
It never turned red and was constantly white with ruin the whole game unless some survviors hopped back on, then it turned yellow and you knew it as killer. Doesn't work anymore and the perk was allready a niche one, now it is even more useless.
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Why repairing something, that wasn't broken? It's not like, the game has other issues that got 10 threads every day. But they don't do anyhting about it other it takes them months.
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So basically you tell us, you are bad at looping, with all the pallet ressources left on the map? Your problem, not the killer ones.
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Best method.
- You see it's pyramid head
- Disconnect
- Search a new game
Ez
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What can they do? Some killers are so weak, they are forced to do it more often than high mobile killers, that can actually pressure gens better.
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BHVR are really out of touch
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The point is, if you don't complain about certain mechanics, the devs think everything is fine. But these devs, know for months that things aren'T fine and do nothing against it (or it takes them months). Then they change things, that nobody wanted and were totally fine. I don't know what they are thinking. I really want to know their thougth process.
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@Zeus said:
The chapel map was kinda cool though. Played it 3 times as killer and none as survivor. Didn't get asylum even once
Because you did not get it, nobody has or? OR?
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@SkerpiTwitch said:
Let's face it.
We can complain all we want, we can say we are not playing the game anymore or let our wallets speak. But the truth is that we all will play untill BHVR shut down the servers.
Its simple, there is no other game out there like dbd, we all have a Love-Hate relationship with it. The game gets 50k players on steam as we speak, and we had the most discussed patch ever come out.
We also invested too much time into it to walk away from it.
New players dont know the bullshit, casual players will overlook the bullshit.
Yup, You sold your soul to the entity without even knowing it.
Wrong, many people stop playing, maybe not forever, but for weeks or months. But new players get lured and trapped in to the game and after they realised what a steaming pile this game is, it's too late, they have allready spent their money.
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They could not made it any more complicate to unleash his potential. You have to precise throw these things almost perfectly. So, why not just play a killer, that is initialy better, without having to play perfectly? HE SUCKS.