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Baby_Victor

Baby_Victor

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Baby_Victor
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  • I’d normally be down for extending and patiently waiting any amount of necessary time, as needed, to bring out a fully complete chapter with a very small minimum amount of bugs and glitches.

    But this is BHVR.

    Might as well just shipping whatever you got point blank. It all ends up being a broken half cocked release anyway.

  • I always feel a lil bit upset when I use Hex: Devour Hope. I earned my tokens, I risked using a Hex Perk, survivors failed to manage their secondary objective or notice the dangerous situation I was creating, and I capitalized.

    ENTITY DISPLEASED~ENTITY DISPLEASED

  • Ugh! My Oni is hurting...must be from that arrow wound.

  • @IWasLeft2Die said:

    https://forum.deadbydaylight.com/en/discussion/comment/2017704#Comment_2017704

    Hmm which killer gives the best massage and which one gives the worst?

    Freddy. For both. At the same time o_O

  • @Volfgang57 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2018362#Comment_2018362

    Yep, this. I own a PS5 an noticed it runs way better than PS4 and it looks better as well.

    Just be sure when you download DbD you get the PS5 version. Download the PS4 version you own, and when you scroll over the game, go down to "Play" and next to it the "..." button, and choose PS5.

    Also don't forget to redownload any DLC you own as you have to download the PS5 version of that DLC

    Oh, great tip, and lucky OP to find one. I also refuse to get one through a scalper. I’d rather wait a full year then promote that BS. For the next generation of gamers~

  • That’s the only killer Adept I don’t have, right now, turns out Blight on console is not fun (for me). I hope I can earn it after his FoV change.

    My first Adept was Feng for survivor and turns out my first Killer Adept was either Pig or Freddy...I got them on same day so I don’t remember which was first.

    Man...I use to be really big on licensed character, I remember eternally swearing to only use Iconic characters. I was suppose to only care for and master those xD

    Then they kept adding cool original content <_<

  • So a game of guess what DbD could do on April fools?

    I hope, for one day, if you were to pick Freddy, you would find Old Freddy.


    😆

  • If it’s a challenge...get the 4k and then see what kind of responses you get with your shield of positivity.

    Im console so I don’t honestly know anything about the after game messaging. I turned mine off because of all the harassment sent my way.

  • I like FNAF, but I’d still choose Resident Evil between the two.

  • @Mr_K said:

    • After the first 120 seconds, All survivors Auras were revealed, to the Killer, and remained revealed.

    Like to point out, there are people on this forum that ######### about 4s of BBQ.

    They also ######### when the killer kills them or a survivor escapes. Lol.

    Im not expecting universal support but thanks for trying to prepare my heart :P

  • How unsportsmanlike...


    I mean hiding in a locker? COME ON MAN!

  • Nothing more funny then watching a survivor get invisible body blocked at exit gate switch (for the first time), and trying real hard to figure out why or how they seem to be glitched.

    Then BING BONG your pants are now wet.

  • If you were just staring at a wall or goofing off...then you also gave up. Since you wanted to keep playing, you waited it out but others might call it a day or decide to play something else and just DC.

    No difference. If they took off the DC penalties again then you’d have less killers goof off and less survivors suicide on hook. Everyone would just DC.

    • Learn a top tier killer
    • End game build (NOED)
    • Lobby dodge if you feel they are try hards. Like, avoid P3 Claudette, Jester Dwight or Legacy clothes.
    • Lobby dodge names that are similar or groups of 3-4 or people that mostly bring all same character (IE clones).
    • Lastly, you could watch killer help videos and learn to be a better killer.


    Just some ideas until you get more comfortable and confident, but some killers will never be able to deal. Another option that some people choose is to derank back down to the fun ranks.

  • No matter how they do it or to what degree, this community will never be happy or satisfied.

  • Yeah I don’t like current Freddy right now either. He should be invisible until you fall asleep, survivors shouldn’t have to run around the map for clocks but wake each other up or themselves through actions (like blowing up a gen). Plus Freddy should have to point his power at a survivor and personally lull them to sleep (8-10 secs). If a survivor slips out of his killer radius but is still asleep then they get revealed too.

    This the only fair way I can think of to make Freddy a powerful Killer but with a strong drawback to his power to make it fair for survivors.

    Your welcome.

  • I’ve tried so many many times to shoot a generator (with Deathslinger) and drag it away from the survivors working on it...maybe one day...

  • If a survivor loots a chest, whether or not they choose to take the item, the killer should be able to close and re-lock it.

    That way it’s possible to force more time out of the survivors if they were pushed off a item they wanted and now have to re-open or trick a survivor out of their time by getting them to open an already looted chest.

    Possibly get more use from Hoarder too.

    The natural survivor strat would be to place unwanted items on floor, next to chest, so killer cant lock it back up (or find and gift it to others). The Killer counter to this counter would be Franklins. Not even needing to dislodge an item from survivors hands, they will just feed it to the Entity themselves.

    Or does the Entity not feed on items not dropped by an attack? I’m honestly not sure right now.

  • I know a wall of text is no fun to read, here, let me pick out and highlight one sentence so people can stop trying to argue the point that this ‘Obviously’ isn’t the most viable or proficient way to play Twins, specifically in red ranks.

    reach for a new playstyle or fun way to play a Killer.

    Its like the word ‘challenge’ is so misleading lol. Yea, it’s ‘easier’ to slug, camp, and be a scumbag. I also play DbD too. I’m trying a thought experiment with the Twins and trying to try and think with the community to come up with a fresh or different/fun way to play Twins.

    Ya know, for those games your watching everyone join your lobby one by one, so you know it’s a bunch of solos or maybe a SWF but nobody brings items, or maybe people are burning Bloody Streamers and you don’t want to Sweat too hard and not take advantage of free Bp.

  • @ilovedbd123 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2010259#Comment_2010259

    Or just run my guilty pleasure perk.

    Forced penance.

    Really fun when 2 people try take protection hits, and are broken for 60s allowing me to snowball and win XD

    I also feel Forced Penance is a guilty pleasure of mine too. Ill go out of my way to bait protection hits with Deathslinger, just so I can Proc it lol.

  • If you don’t like body blocking, your gunna love Tricksters new perk coming out...

  • I can’t be mad or I’d be too hypocritical, I mean I lobby dodge P3 Claudettes and consider a quick DC or first hook suicide as the equivalent. I mean, If I couldn’t see survivors and the first two people I see are Claudette then...bye!

  • I’ve been playing them all week, from lvl 18-6, right now. I just wish I had all my perks, I wanna experiment with builds more :/

  • Maybe I should make this my April Fools meme build.

  • Specifically PC Blights, not gunna find a nice console Blight, he is too busy dieing inside to feel anything but pain.

  • I read the title wrong, I thought this was gunna be a discussion about killers and how they might play differently based off Rank. Like a lvl 20 Trapper putting a Trap right where the pallet drops (lol) compared to a level 1 Trapper that drops the Trap in a big brain open area and always seems to nail it.

    I was gunna mention how Lvl 20 Bubba will face camp, much the same as a Lvl 1 Bubba who has come full circle and returned to his first strat xD

  • @Mooks said:

    https://forum.deadbydaylight.com/en/discussion/comment/2006825#Comment_2006825

    Scream didn’t have a moment in DbD though, only the Ghostface mask did. at least a paragraph with one survivor would be cool..

    I get what your saying, but it would be like telling me that Demogorgon isnt really the Demo from that tv show, I don’t watch, and then you ask for another one with different powers...

    I also wish they got more in dept with the movie lore but at least you got something. I’d take a killer Barbie doll with red hair at this point, for me, I’d rather see Chucky or something that isnt a new version of a chapter we kind of already experienced.

    Just IMO. If it happens I’m not saying I wouldn’t enjoy it.

  • I enjoyed the series too, so I of course enjoy the read and nods to the movies and lore and I like the power, although I’ve seen it suggested several times in different ways. My fav being the clown having the power to traverse the map from locker, because I’d like to see his fat ass squeeze in a locker.

    Much like what was suggested, your chance of seeing another Scream chapter is slim, even if so like Scream, Id be a lil upset if they did that, other Iconic killers exist, Scream had its moment, let others in the game :(

  • Well I loved it, but I was taking the opportunity to play killers I suck with or never use and was expecting and got rank 20-16 rank survivors, which, I got, even as rank 1 killer.

    The problem was that if I switched over to my main killers, I still got the same rank. Apparently they didn’t think to let it collect info on our Killer experience prior to release and it thought we were a noob killers who needed to work our way up to red rand with each killer individually lol

  • If Gearhead can be nerfed prior to release...then...then maybe...

  • Hello, My name is Baby_Victor and so also have been abused by a survivor.

  • Prestige 3 Claudettes. Black skin, dark brown clothing, covered in deep red blood...in a game mostly full of dark colors and shadows.

    She is damn near invisible and survivors know it so she is often used by try hards. I only play them when I’m in the mood to try hard myself, but not when I’m just chilling.

  • Some people might be time constricted gamers and might prefer a timed game. I’m not one but I get the appeal.

  • Well, while I’m here, any perks help with judging the distance? Like if I’m doing the hook strat cheese, is Make Your Choice gunna help me?

  • Even if it’s a train wreck, I’ll still be happy. Who doesn’t enjoy watching everyones world falling apart?

  • Well, If I’m the killer just play Blendette and stand very still. You can leave after I leave.

  • I always liked the suggestion to let killers Mori the last survivor. I mean...you added these really cool kill animations but I can’t even burn a Mori without an abundance of hate or DC.

    People always shut it down quoting very small perk opportunities that still exists despite being the last survivor in game.

  • A part of me wouldn’t mind old MoM, as long as they limited to a single use, like DS, and maybe add a mend timer. I remember being slightly more engaged in the game when that perk was active, but it would probably become too meta and tiring to see every game.

    So don’t mind me or my Opinion, I just remember some pretty exciting moments that were made by survivors using the perk, even getting a knee jerk level of surprise while playing killer.

  • I liked old MMR, but I seem to be in the minority. I admit that I was playing killers I shy away from, because I don’t want to get consistently walloped by survivors, while I learn the killer, and got lots of unskilled players. Which is what I needed so I could try and get a feel for throwing hatchets or blinking past walls. Soon as they turned it off, I had to go back to what I know or be run into the ground over and over again.

  • I thought the meta for climbing ranks was Legion? If all you care about is getting rank 1 Killer, just use him. He pips like crazy easy.

    If not, the others have explained it quite well.

  • @mylesmylo said:

    https://forum.deadbydaylight.com/en/discussion/comment/2004553#Comment_2004553

    I feel like it's better for noob killers agasint noob survivors, I know nobody uses better together so I know exactly why the gen randomly lights up yellow, so I just go touch the gen to deactivate it 😂 I feel like it should light up after a certain amount of time, not right away.

    I also was gunna suggest Trials of Torment. I use it on Twins and leave Victor near the gen as sentry. I’ll be undetected and hunt and Vic will be on guard duty. So if survivors go try and touch it, I’ll punish them. It’s a nice lil combo for survivors who know what is happening and try and stop it.

    works on non-noobs.

  • @GeneralV said:

    My dear Freddy is the reason I bought DBD in the first place. He has been my main ever since I first started playing, and back then he was regarded as the "weakest" killer in the game (something that I never agreed with).

    As for survivor, my main is Claudette. She is good for stealth, she has an interesting backstory, she is one of the OGs, and she is also really pretty. She is perfect.

    I also started playing DbD for Freddy and Main him. However, unlike you, I ended up giving him up after the rework.

    Since then I haven’t main any Killer, I just play whoever. I will also add that I’ve been playing Twins consistently all week and enjoying them, plus the community seems to consider her weak, so I’m going old Freddy vibes.

    So maybe I’ll main her.

  • Well...besides the killers who want hatch to secure the final kill, you also got killers who give hatch but waste too much time or fail to find hatch to gift it to survivors...so it’s not all bad if killers had the option.

    Personally, I’d say, at the very least, Killers should see hatch if last survivor in game is in the dying state or on shoulder. Like base kit, not perk related. The small benefit for killers is they could drop survivor and close hatch for bonus bp or tome stuff, but survivors could get a gifted escape or, when dropped, a final chance to use a perk. Not really hurting either side and promotes positive opportunities more so then negative ones.

    If we were talking perks though, I’d say that the hatch briefly highlights when a killer kicks a gen (after it spawns), so you gotta pay attention, hunt it down still and then mentally remember the location per usual. This gives killers multiple chances to find it but also not hold their hands. If you don’t want it to be strong too. If you wanna make it viable, then also add that closing the hatch will make you undetectable for x amount of seconds.

  • @EvanRaven said:

    oh thank god.

    Must be nice to want something from BHVR and BAM! You found out it’s right around the corner lol.

    Cherish this moment...

  • I like the basement play idea around this perk.

    Just make the Entity force a survivor to Second Stage. Like the Entity will grab hold of a survivor on first hook and hold them till death hook (or 2nd stage). If you shoulder a survivor who ‘is’ on death hook, then the basement hooks get blocked.

    This way the killer has to use one of the hooks outside the basement. This gives survivors the opportunity to disable the hooks near killer shack and prevent the killer from getting the hook.

    So killer can capitalize early game by using basement hook, but can’t ensure victory, and give survivors counter play options. Plus a neglectful killer might shoot themselves in the foot by bringing a survivor on death hook to the basement an realize they gotta drop them or lose them if it’s too late.

    A SWF team could technically bring a group build to bully a killer and consistently run to basement on death hook and proactively keep nearby hooks broken...but you gotta assume killer will be using that perk, to begin with, and that he is adamant about forcing the basement play when he figures out you brought the counter.

    I mean, even if you can’t break hooks, after it happens once, just make sure you get away from killer shack if he targets you. That way he has to use a different hook or waste just as much time walking you over there as you probably would be sitting on the nearest hook.

    My point is, I don’t think this is OP, it could bring to life some dead perks and it allows basement builds to be used but with an actual counter play opportunity. So a killer can’t just sit in basement all game, not with this perk anyway.

    probably not super fleshed out idea but you get what I’m going for.

  • @CountVampyr said:

    I just really hate his name. What’s in a name, you ask? Enough to avoid buying the character and further diluting bloodwebs with unwanted perks for one thing. I know it’s silly, but that is how much it bothers me. I call him Dickster.

    might be a fun topic to start and ask the community “If you could change the Trickster name, what would you call him?”

  • I, personally, would like a revamp on the hook system. An in the process they could flesh out an idea to make hook event more engaging or thrilling for the survivor.

    Like maybe give them a way to stay engaged in the match or help the team out, despite their predicament.

    I know it’s very frustrating to...

    A) make a mistake that cost you the loss in chase

    B) know you have to continuously stab a button for who knows how long.

    C) find teammates not doing the things you wish they were doing

    D) seeing everyone mad dash in your direction for the farming opportunity.

    and after processing all of that together and deciding to F THIS, you let go. See, had they more options or engaging game mechanics to ease the pain or something, maybe we wouldn’t have so many quick suicides.

  • Well as an avid fan of killer doll and killer toy movies (I literally collect them), the concept of something “not scary” or “innocent” and does scary things, is 100% terrifying.

    Problem I have with the killer aesthetically is I don’t think he fits the criteria enough to be considered non-threatening. So it’s not scary when you know the truth. Its like being told a politician lied to you, it’s like... yea?

    How many times have I heard celebrities getting away with breaking the law, hurting others, or destroying property before I think any one of them could get away with murder.

    You gave me a picture of this dood, before his introduction to the entity and told me the atrocities he committed and I would be like...”Yeah, I could see that.”

    I dunno, just my muddled thoughts on the subject matter.

  • The new secretly implemented system now captures red ranks and holds them hostage. There is no escaping your new hell.

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