BBQnDemogorgon
BBQnDemogorgon
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- BBQnDemogorgon
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Its so you can stay injured the whole match only doing gens then get healed at the end and tank a hit at the exit gates.
Its helping the whole time by saving time wasted healing.
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I agree i feel like a lot of people underestimate the new Freddy. People don't realize you can spam the crap out of those snares to make most loops unsafe.
Plus he doesn't lose speed or bloodlust placing them so if you trap a loop so its unsafe getting to a new one will also be unsafe.
Demogorgon also seems to be underrated its like people don't give them enough of a chance and learn the tricks needed to see that they're actually god tier.
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@Rivyn said:
Green doesn't count.
Peanits is a red rank killer actually and plays a lot of Huntress.
He's played the same people we have.
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@SleepyWillo said:
Just dont tunnel and it doesnt effect you. Not that hard...
Or...Equip a mori and it doesn't effect you.
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Mori them all show no mercy!
You even think there may be a ds throw on an ebony to waste their perk slot 90% of the time.
:)
Or the devs could just turn off the ds after someone else gets hooked.
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DS Being advertised as the ultimate anti tunnel perk is silly imo. If killers REALLY wanted to tunnel you you would get hard tunneled with a mori and DS wouldn't have a chance to be used.
Especially vs Freddy who could also bypass BT to prevent you from hopping in a locker if you were try that.
I think moris to fight DS is dumb though i'd prefer your way.
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@Faceless said:
tunnel and camper destroy the game experience.
As a survivor this game in one moment is so boring because in red ranks especially killers just camp and tunnel you just accept the fact: you die.
So, i think survs needs more perks anti tunneling - camping.
Its boring for the killer when survivors just sit on gens and get them done in 4 minutes.
Should survivors stop doing gens because the killer has a bad time?
Fast gens destroy the killers game experience.
Basically one side ruining the others fun isn't a good reason for change. One sides fun is the others bad day.
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No? They haven't said anything to give me that impression.
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@Mr_K What if this test is staying up forever? Like they're 100% live but in test form then will seamlessly become official with only back end changes over time?
Impossible to say until they actually tell us how long it'll be 🤷♀️
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Its disappointing the big stuff is out of the way but we have yet to actually see the results.
We still feel super far away from 60 and the big stuff is out of the way? :/
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@CaptainCastle said:
Dude give up. Its never going to happen.
They said it will one day though mentioning Summer. At the very least we deserve a dev update/new estimate for 60fps.
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@Alice_pbg said:
Not enough players for it
Thats where cross play comes in.
The devs need to go nuts with features like this. Throw everything in
More options for players and more players in the pool.
Queue times wouldn't be affected if they added cross play.
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Yes i'm against forced ranking/skill based matchmaking in any game.
Imo ranked mode should always be a side competitive option.
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@Hoodied said:
https://forum.deadbydaylight.com/en/discussion/comment/734322#Comment_734322
I don't want em
I agree with you Hooded Monomi would be better.
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Hey there are multiple versions of the forums.
On the right side of the website you should see a white drop down box with english forums on it. Select the appropriate forums/language option and try there.
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@Tzeentchling9 said:
Constantly. Devs, why you take this nice thing away from us? *Peepohands*
You don't remember all of the people complaining that they somehow couldn't open 5 gates in a day?
Then they lowered the requirements and in result the rewards too.
(Despite dailys not disappearing)
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I also used to get complaints and threats all the time until i switched to Demogorgon.
I guess because he's new and everyone wants to face him but get spirits instead?
But yeah the DbD community has a problem with people blaming/worrying about what others are doing.
It seems to be getting better over time but very very slowly.
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Was the season 9 helicopter the entity all along?
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He's default speed 115%/4.6 meters per second.
All the stats are in game on the lore screens. I think you can look at those without owning him.
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Demogorgon or Freddy.
Demo probably the strongest killer physically and the most intimidating.
Freddy is probably the strongest killer in general if you're in his dream world what he says goes.
At the same time the stealth killers would gst you before you were aware they're watching you...
Tough call.
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Its meant to be used after literally every game tbh.
Means good game. Its like good morning you say good morning even if your morning is awful.
People just say gg to be polite not because the match was actually positive for everyone and stood out.
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@BunnyTheHutt said:
It's called Hollowed Blight.
Probably Withering Blight this year.
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@Peanits said:
https://forum.deadbydaylight.com/en/discussion/comment/732519#Comment_732519
They're tied together. Both come out at the same time.
Thanks for clarifying. I'm glad thats the case.
I wasn't sure due to the wording on the dev update in the past Rift and Archives were separated.
Like on the roadmap it says new rift/new archive.
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I hopped on the pc version to try em out and they seem a lot better. Issues here and there but they've come a long way.
Good job.
For example of issues hit delay on huntress hatchets and myers sometimes stalks through walls.
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@Rydog said:
https://forum.deadbydaylight.com/en/discussion/comment/732519#Comment_732519
I think the two go hand-in-hand, yeah? Aren't they part of the same system?
No they're different Archives are lore rewards/challenges and charms.
Rifts are a separate thing like a battle pass with a free section and a paid with unlockable cosmetics.
They could release at the same time but the dev update didn't mention them/confirm for PTB is all i was saying.
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@Rydog said:
Archives/Rifts are coming in the mid-season patch, according to the most recent developer update.
The developer update didn't mention Rifts only Archives.
@Peanits said:
https://us.v-cdn.net/6030815/uploads/640/RXK2G328M8H5.png
We are back with another edition of the Developer Update, a series of posts detailing our progress on upcoming features and known issues. This time around, in addition to the normal topics, we’ll have sneak peeks on some changes coming in the mid-chapter update.
Matchmaking
Recently, the matchmaking system was changed to use the highest rank in a Survivor group when searching for a Killer. This change prevents groups from using a single low ranked player to abuse the matchmaker and get less experienced opponents.
We are on the lookout for any potential edge cases that may remain. To give you an idea of what is expected of the matchmaking system, here’s how the system works:
- Survivors are matched to a Killer as close to their rank as possible.
- If the Survivor is playing with a group, the highest ranked Survivor’s rank will be used for matchmaking purposes. (e.g. If a rank 1 and rank 10 Survivor are playing together, the game will search for a rank 1 Killer.)
- If a match of the same rank is not available, the system will gradually expand the acceptable range until it finds a match. This has a hard limit of 6 ranks above or below your rank.
- New players between rank 16 and rank 20 receive an exception to this rule in order to ensure that they can find a match, even when there’s no other new players queuing.
- You will not be matched with someone outside of a given range. This is to ensure that your connection to other players is as good as possible. When on dedicated servers, players will be matched to their nearest data center rather than their distance to other players.
- Survivors playing in a group with distant friends are an exception to this rule.
If you experience something outside of this range, please be sure to let us know here: https://forum.deadbydaylight.com/en/categories/other
Nintendo Switch™
Dead by Daylight was just released on the Nintendo Switch™. Welcome to any new players who are joining us! We have received quite a few questions since the launch, so we have taken a moment to organize some of the most frequently asked questions here: https://forum.deadbydaylight.com/en/discussion/90514/
We have also created a Switch section in the bug reports section of the forums in case you stumble upon any issues as you play: https://forum.deadbydaylight.com/en/categories/switch
Dedicated Servers
Following the test in the last PTB, we decided to postpone the launch of dedicated servers on the live game while we iron out a few issues. Our new launch target for PC and consoles is Fall 2019. We will be running tests on the live build of the game, on PC only, starting in early October. For more details, click here: https://forum.deadbydaylight.com/en/discussion/87216/
Dedicated servers have, however, been active on the Nintendo Switch™ since launch. This is essential as the Switch version does not support hosting a game. Any improvements made to dedicated servers on other platforms will make their way to the Nintendo Switch™ as well.
The Nurse Add-on Update
A few months back, we announced that we would be revisiting The Nurse’s add-ons to ensure that all of them are as fair as possible and that she has the correct distribution of add-ons (4 common, 5 uncommon, 5 rare, 4 very rare, 2 ultra rare).
With these changes getting nearer, we would like to share a few of them with you:
Plaid Flannel
- Rarity changed from Very Rare to Common.
- The blink indicator placement has been improved and will now stay visible until The Nurse has reached her destination (it was previously not visible while blinking).
Heavy Panting
- Considerably increases maximum blink range.
- Considerably increases maximum blink charge time.
Jenner's Last Breath
- After blinking, allows The Nurse to immediately blink back to her original position by pressing the Secondary Power Button.
- Requires a blink charge and must be triggered during the chain blink window.
These add-ons—as well as the rest of The Nurse’s new add-ons—will be available for testing in the upcoming mid-chapter 13 PTB. We will be keeping an eye out for feedback once you have had a chance to give them a try.
The Archives
During the 3rd Anniversary Livestream, we revealed The Archives, a new feature loaded with challenges and rewards. This is one of the most ambitious additions to the game yet and it has been in the making for quite some time. We are very excited to release The Archives in the upcoming mid-chapter patch (and preceding Player Test Build). Be sure to keep an eye out for more details in the coming week.
This concludes the September Developer Update. We have busy months ahead of us, and we are looking forward to seeing what you think of the upcoming changes!
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@Todgeweiht said:
Wait, dedicated servers have only been activated on switch, i am confused now
They're also live on PC for testing as of yesterday
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@doitagain_ said:
It should help a bit if you don’t prestige your characters.
Even if you do it'll help you get all perks maxed significantly faster at P3.
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@TheALIEN said:
How hell is that show still going- outstayed its welcome seasons ago Xx
Easy its still one of the most watched shows on television.
Its even getting movies soon.
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@Carlosylu said:
Who's gonna be the killer? Negan? If that's so I want Coral (I obviously mean Carl) and Carol as survivors
If we were to get one soon i think Alpha or Beta would be. Considering thats where the shows at it would likely be a tie in.
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@Boosted_Dwight said:
Huntress, Demogorgon, Hag and maybe Trapper if you're a god XD
Like Boosted said...
I'd still play Demogorgon. If Demogorgon was gone i'd go back to Legion.
I very rarely get less than 2 kills with any killer so the top 3 being nerfed/removed wouldn't bother me at all.
In fact i do worse with Nurse/Spirit than i do with Demo or Legion on PS4 lol.
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I don't know why they'd ever turn them off if the majority has a positive experience.
If its still bad for most then sure.
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@Jimsalabim said:
https://forum.deadbydaylight.com/en/discussion/comment/730457#Comment_730457
hu? what? are you sure?
100% They released them for testing on live servers
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No one knows but they said we'd get more Archives information next week.
If i had to guess 8th or 15th?
Maybe Comic Con tomorrow will have answers?
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That'd be an awesome feature but i bet it'd take forever to make.
Would be a great learning tool as well.
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@Usui said:
https://forum.deadbydaylight.com/en/discussion/comment/729893#Comment_729893
Something tells me you've never been chainsawed through a window, finished vault. It's bullshit. Always was.
Window vault. Not a wall.
We can also hit through/over fences on maps with them.
If you fast vault and the killer is still close enough to reach their hand over a fence to hit you should get hit.
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I just hope something is revealed at Comic Con tomorrow.
Pax was huge so i doubt anything will happen again at another con but it'd be cool
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@justarandy said:
https://forum.deadbydaylight.com/en/discussion/comment/729746#Comment_729746
There is something called PTB.
Why testing a completely unfished feature on a live build? I literally can't play a normal match anymore.
They did multiple servers PTB tests starting with plagues in march.
Those PTB tests clearly didn't help enough so live testing is the next step.
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@Mr_K said:
https://forum.deadbydaylight.com/en/discussion/comment/729876#Comment_729876
Its a window not a door!
So you agree with them? I'm confused :)
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@Tucking_Friggered said:
https://forum.deadbydaylight.com/en/discussion/comment/729823#Comment_729823
We don't get paid to test. Not interested in working for free. Hire some gamers to do so.
I doubt hiring tens of thousands of people from around the world to stress test is a viable option.
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Problem is no one would subject themselves to this intentionally which means less data.
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@baesik said:
https://forum.deadbydaylight.com/en/discussion/comment/729681#Comment_729681
Exactly. Imagine testing servers and not using your test build to do it.
They've been testing the servers on PTB for 7 months...
The first servers test was in plagues PTB.
Eventually they have to test them on live to see how they do in normal conditions not on a separate build.
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@QwrtyMan213 said:
https://forum.deadbydaylight.com/en/discussion/comment/729650#Comment_729650
That's the point. The servers are still terrible, and not being able to opt out is a glaring issue.
Its not a glaring issue opt out would be an issue.
No killer would EVER choose to play on servers with a delay when they could opt out and host again.
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@PeepingPeacock said:
Holy ######### playing Nurse on servers is ass, every single blink rubberbands you back like 3 steps even with 66ping. These servers are terrible and were delayed for a reason, add an opt out please god.
Then people that wanted servers will complain that killers are opting out to host/have 0 ping.
🤷♀️
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@Alice_pbg said:
You know... is there a list anywhere of where the servers are located?
Here
@not_Queen said:
https://us.v-cdn.net/6030815/uploads/002/U7DBMY23W4L8.png
A little under a year ago, we announced that we would be bringing dedicated servers to Dead by Daylight in Summer 2019. Since then, our team has been hard at work converting the game from the existing peer to peer system. There has been a lot of discussion surrounding dedicated servers recently, so we would like to address questions or concerns you may have in this post.
Release Timeframe
We have recently tested dedicated servers during the 3.2.0 PTB. After a few rounds of changes, we already could see drastic improvements on average ping which translated into better general feedback. From the survey results and community feedback, we identified two main issues that were putting the release at risk:
Projectile interaction (The Huntress, The Plague, The Clown)
- Delay on throw
- Hit registration
Interaction bugs
- Some instances of missed attacks
- Multiple hits on one action (i.e.: The Huntress hatchets hitting multiple survivors)
- Trapper placing 2 traps instead of 1
- Infinite blinds
- Delays on interaction with objects
After reviewing the feedback collected and making several changes, we have decided that it is best to push back the planned release. Our new goal is to release dedicated servers on all platforms during Fall 2019. We know this delay is disappointing, but we feel it’s best to take the additional time to polish the experience and iron out a few issues.
Next steps
- Projectile interaction improvement
- Interactions: bug fixing
- Steam live tests
We will communicate about our mid-term plan as we get closer to the Steam live test in October. With the fixes of our two main issues, we will be ready to test on the live environment right away. Testing on the live environment will allow us to gather more feedback and data. To streamline the process, the tests will be exclusively on PC. These testing phases will be communicated thoroughly and can be reverted if needed.
Server Locations
We have settled on the following locations for servers when we initially launch dedicated servers:
- Asia: Singapore
- Asia: Tokyo
- Australia: Sydney
- Europe: Frankfurt
- Europe: London
- South America: Sao Paulo
- North America: North Virginia
- North America: Oregon
- Periodically enabling additional regions to test the impact on match quality
We believe that these locations should provide optimal coverage for most regions. If none of these locations are near you, you will still be able to play the game and have the same experience as before.
What to Expect on Release
Although expectations are high, we do need to reiterate that this is the first step of many. Dedicated servers open many new possibilities that were previously impossible through our old system. Though there will be some immediate benefits, other new features will take time to implement.
This initial release of dedicated servers focuses on infrastructure; we want to make sure that the foundation is solid before we can expand with new features. By connecting to the nearest data center, your connection will be more consistent from one match to another, and generally more stable than connecting directly to other players. Since all players are connected to a server rather than each other, we will be able to better identify disconnections, allowing us to be stricter on users who disconnect excessively. As a Survivor, your movement and interactions will be based on the server rather than the Killer, reducing some instances of jittering and delay when the Killer has a weak connection. For example, camera jittering while using Dead Hard, or a delay while trying to unhook another Survivor.
The Future for Dedicated Servers
With the groundwork set, we will be able to take full advantage of dedicated servers with new features and changes behind the scenes. One such feature we would like to implement following the release of dedicated servers is the previously mentioned disconnection handling system. We would also like to expand on hit authority (i.e. who gets the final say when a player has a poor connection), which would allow us to make finer adjustments to ensure that hits feel as fair as possible. We cannot provide an ETA at this time for when these changes will go live, but as always, we will be sure to keep you posted once we have more info to share.
Although migrating to dedicated servers is a large task, we are confident that the benefits they will provide will improve the game in both the short and long term. We will keep you updated on our progress as soon as we have new information to share, and we look forward to getting servers into your hands as soon as possible.
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@QwrtyMan213 said:
How do I opt out? My ping as killer is garbage right now, I'm nowhere near a data center.
You can't opt out of dedicated servers.
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@GrootDude said:
Isn’t this only on switch?
As Mr_K said they're doing live server tests this month.
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@Mr_K said:
Hope not
As stated in todays blog live server testing on pc is happening this month.
They're live for people 🤷♀️
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No demo is unacceptable list is invalidated