BBQnDemogorgon
BBQnDemogorgon
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- BBQnDemogorgon
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Impressive if true.
Would mean PS4 is the biggest DbD platform.
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Every killer is viable at rank 1 but 90% aren't against a good rank 1 team communicating/calling out/sharing totem spots and so on.
So overall i disagree played to their maximum potential survivors are the power role.
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Why would anyone complain about BBQ? BBQ is fun for everyone :)
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Love him he's super fun to play and imo top 5 in strength
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Reagan? How/Why would she be a killer? She sits in a bed and yells at people the whole movie.
I have no idea how they could turn that character into a game killer.
Great movie though
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1 outfit in 9/10 months
Neon Legion is the only outfit after his release.
This means Legion might get 5 skins if DbD lasts another 5 years if they keep the 1 skin per 10 month average going xD
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Demo is top tier imo. Shuts down loops like a god
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I don't think there would be a survivor. Especially if all the rumors are true and trailers are ready.
We just had the biggest DbD chapter ever another killer and survivor ready already with a trailer hidden on youtube would be crazy.
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You don't.
Best way is to delay the killer getting stacks best you can
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@MrDardon said:
The only kind of Legacy item after the official Legacy cosmetics. It's still more likely that they will add that into the shop rather than the actual Legacy skins, which will never happen.
There is also the summer kate shirt and billys pro-pain hammer.
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@MegaWaffle said:
The thing is if they wanted to stop the hype wouldn't it make more sense to just make their own official post saying "Pennywise is not coming to DBD in the near future" or something along this line? Deleting posts really just makes the theory train chugga-choo choo much faster.
Really seems counter productive.
Yeah the devs refusing to deny this is key imo.
When this theory was first brought up Mcote responded with a gif 🤷♀️
He should've denied the rumor
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Sure but you're also leaving out the twitter follows/teases and the forum post removal (not spam) when this happened.
People also said the ST was baseless and no way that'd happen because all DbD killers are human and blah blah blah.
People also denied Ghost Face here until he was leaked...
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@Blackowt_9120 said:
It might be cool if he had some kind of deadlight effect. He would probably have to since that’s his actual power
I bet the deadlights would only show up during a mori.
Him opening his head to show a survivor or something.
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@LCGaster said:
If Pennywise does come it will probably have some kind of map movement ability since it could be anywhere at any time in the movies and book, and then something that has to do with shapeshifting or some kind of "Fear Mechanic"
Personally I don't want Pennywise in the game, the only things I'm intrigued about is how the attack and attack cooldown will be and the Mori
There is so many cool things they could do with the mori and attack tbh.
I'm still doubting he'll be added but he'd definitely be a cool killer as far as presentation goes i bet.
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@DBDbuildsYT said:
https://forum.deadbydaylight.com/en/discussion/comment/720511#Comment_720511
Did you try the dedicated servers on the ptb?
They were an abomination, so don't hold your breath for them.
The code of dbd, is dubious at best.
Nothing will change because they are just kicking the can down the road rather stopping everything and fix the game
They're out on switch right now and live build tests on pc begin in october according to the servers delay blog post.
They'll be here before ya know it. Technically on live servers next month if you count the tests.
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Definitely strange that Pennywise speculation/rumor threads are getting removed 🤷♀️
I agree with you guys.
If its against a rule to talk about leaks/rumors/speculation the rules should be updated.
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Hard to say...
This double bp weekend actually brought more people on at once than the ST release day. 🤷♀️
No records were broken either despite a free event.
According to steam charts at least.
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I sure hope they don't extend it...
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You have to let the killer get hits and hooks as well for altruism.
Gotta do a bit of everything if the killer is too bad you have to hope your team is worse.
Definitely a weird system.
Kinda like how killers have to play around with survivors to farm chaser hits
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@Yamaoka said:
https://forum.deadbydaylight.com/en/discussion/comment/718716#Comment_718716
Bubba's movement control is (considered) useless by some folks because his base range of 15 meters combined with a base top speed of 126.5% is a complete joke and doesn't allow him to catch people around loops. However if people actually took their time and practiced chainsaw-routing they'd realize he's actually got more chainsaw possibilities than Hillbilly given the right addons (not instasaw).
Obviously Hillbilly is -by far- the stronger killer due to his complete basekit that contains insane map pressure AND a legit instadown but still Bubba DOES have the more potent instadown all variables considered (skill, addons, map design etc.) in my opinion.
That's coming from a curving Hillbilly by the way.
Again: Just my opinion.
I'm not saying that LF is bad/he can't be used. I don't disagree with anything you're saying.
I think all killers can be used well at rank 1 and get 4ks reliably unless you get a god team.
I'm saying 2 things Billy is the better chainsaw killer overall (you even agreed with me on this) and its almost impossible to get multi insta downs in 1 saw use outside of camping or crazy luck due to survivor positioning requirements.
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@Yamaoka said:
https://forum.deadbydaylight.com/en/discussion/comment/718633#Comment_718633
So we're just going to ignore the fact Bubba has 100% movement control during his chainsaw attack unlike Billy?
Actual map pressure due to chainsaw sprint > movement control.
You don't even need control at the distance most chainsaws happen.
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@Alice_pbg said:
https://forum.deadbydaylight.com/en/discussion/comment/718633#Comment_718633
Pretty sure he's saying you need to camp to play cannibal.
And you don't, you can get people of position "in the wild"
I think he's saying for multi hits you need to camp if he is right
How do you get 2 people out of position in real time at rank 1 for a multi hit as lf? I honestly don't think this situation can happen reliably at all.
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@twistedmonkey said:
https://forum.deadbydaylight.com/en/discussion/comment/718616#Comment_718616
What you described is how you perceive the best way to play as him but that way is not the devs vision hence doing it isnt and won't be rewarded.
I'm very interested in hearing a reliable dev intended way to get multi insta downs thst doesn't rely on camping/being near a basement.
That is the dev intended way it has to be there is no other way to pull that off unless survivors mess up in a ridiculous way like standing still grouped up until lf is there
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@Alice_pbg said:
You don't need to camp to play leatherface
As this video of myself playing
And @GrootDude will attest to
Hes saying you need to camp to get use out of the multi hits feature. Its the only thing LF has over billy.
Good survivors won't be in a position for a multi hit unless you force it by camping around a hook.
You can do well with LF but its better to just practice billy if you're not going to camp/go for multi hits because billy is better in every other situation.
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Imagine if somehow they decide to do The Game first and bam 4 more indoor maps on the rotation lol
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Like...Huntress and Jake?...
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@Milo said:
Im not against battlepass BUT i will be upset if they won't have the "play the rift and you get enough currency to buy another one"
Like Red Dead Redemption 2s? 🤔
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@Chaotic_Riddle said:
https://forum.deadbydaylight.com/en/discussion/comment/718014#Comment_718014
I don't think I've ever heard ANYONE say they've wanted a Battlepass in DbD, Chief.
I said it before they were revealed. 🤷♀️
I think battle passes are fun and give incentive to play more to unlock all of the tiers before time is up.
Especially when unlocks are exclusive. Hallowed Blight for example wasn't as fancy as it could've been because rewards went into the shop afterward.
If the devs keep them exclusive to the rift like that glowing Claudette jacket they teased it'll be a reason to play DbD more than you would otherwise.
Edit: I think they even did a survey with battle pass as a question before it was leaked iirc. Several people on this thread also said they want it and passes always sell you'll be surprised how many people will support this system.
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@OkKiLLer said:
No one wants a battle pass we just want you to balance the game and fix the bugs can’t you just take a break from the DLCs.
They're doing everything at once.
If they took a break, fixed everything 100% then started updates again its guaranteed the game would break in some ways again completely destroying the point of the break from dlcs...
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I think they made all of Ghost Face's cosmetics flashy for a reason.
Throw an all black skin for a stealth killer on the store and people would riot and claim pay to win because it hides him better.
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Survivors intentionally fail them against freddy players.
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Yes called Rifts/Archives.
Archives free track/challenges Rifts are paid.
A lot of people asked for it but a lot are also like you and against it. Battle passes are everywhere because people buy/want them fortnight popularized them.
It is definite and is likely coming in October/November. It said the date is tentative on the roadmap though so it could be delayed.
Rewards in the Rifts are cosmetic only so it won't actually hurt anything.
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Not even close...
Around the time Pig released was the worst imo especially during the lunar event with davids jacket/huntress hound mask.
Games fine for the most part atm to me
Edit: Also once upon a time you could equip all perks/myers could use billys chainsaw/killers would spawn with their power dropped on the ground...
More recently wake up bug/ infinite legion mend add-on combo...
This game has had some wild game breaking bugs in the past on a level way above what is experienced right now.
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Probably gonna be on PS5/Xbox Scarlett late next year or 2021.
If i had to guess. 🤷♀️
Might be on Stadia if it does well
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"New Feature: Totems"
We need that kind of news in modern DbD tbh. Something new gameplay related thats in every match regardless of the killer in play.
Closest thing this year was the EGC but that didn't really do much just ended some inconveniences.
Feels like we've been doing the same thing with different characters especially as Survivor.
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@Blueberry said:
https://forum.deadbydaylight.com/en/discussion/comment/716748#Comment_716748
If they aren't going for objectives and they aren't complete idiots, no, you generally won't.
Whispers or play doctor.
There are ways to find immersed survivors early on easily like the two above.
Edit: Stealth killers are also really good at this.
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Yeah Switch is on servers right now.
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I play him a lot :)
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/714569#Comment_714569
So it's okay to punish random Killers for be the unlucky one that gets matched with the voice chat group?
Yes. This has been a thing since the beginning and always will be.
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@kcwolf1975 said:
Just curious as to why people save the streamers for this event, doesn't the blood hunt only double your base points?
They save them because others are more likely to stack them during events.
The offering will give the same amount at any time but in a bp per hour scenario saving them for events is better.
90k or so using just 1 on your own before the event and running bbq vs 200k+ bp getting a 5 stack during a hyped up event for that same offering/time.
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Yay...killer queues are about to become 30 minutes...
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@Creator said:
And at the moment, all these animations that I mentioned in the post look very miserable and stupid.
1.5.0 was years ago...
The animations we have now are the intended ones and not broken.
Thats like saying the lighting is broken its not it was just changed when engine updated.
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@kate_best_girl said:
https://forum.deadbydaylight.com/en/discussion/comment/714209#Comment_714209
I mean, you yourself in your original comment didn't say you even thought it was a good perk and implied heavily it was the worst exhaustion perk. Just saying if you truly felt as if it was THAT terrible then why leave it as is?
Because its fun
Not everything needs to be good stuff can be for fun and memes as well
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@PullTheTrig said:
It doesn't do anything. Still have to que for over 20 mins to play killer. At this point why even play killers?
This change wasn't to make que faster. It was to fix rank disparity in matches with a SWF group.
It didn't touch solo disparity or que times.
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If they delayed it until everyone is happy with the state of the game in regards to bugs/matchmaking it would never happen.
They're constantly adding to the game and making it bigger & better which means it gets new bugs all the time as well
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It was updated again to say Hallows End instead of Blight.
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It'll be called Hallows End not Hallowed Blight.
Survivors will do gens instead of flowers this year. According to the new pustula petal description.
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Lol no.
We about to go to war like every other event.
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@Speshul_Kitten said:
one extreme over another is really all it is. Hopefully these low rank survivors don’t end up quitting the game.
Would be strange to quit over something that is easily avoided and essentially opt-in.
You could just play with friends at your rank, solo or ask your rank 1 buddy to play on an alt.
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@Regionlock said:
https://forum.deadbydaylight.com/en/discussion/comment/712494#Comment_712494
Where is this confirmation? Link us
Also, it's ok now because the DC and derankers will hurt survivor now by your logic. It's better to hurt three people than the one killer.
None of the implementations were good. This isn't an E-sport game, and people need to stop pretending it is. We all had to deal with SWF lobbies when we first started playing killer. It is painful to faced SWF, but when you do chase that rank 1 you could learn a lot about how to play killer more efficiently. You'll learn nothing by catching potatoes on your way to red rank.
@not_Queen said:
https://us.v-cdn.net/6030815/uploads/002/U7DBMY23W4L8.png
A little under a year ago, we announced that we would be bringing dedicated servers to Dead by Daylight in Summer 2019. Since then, our team has been hard at work converting the game from the existing peer to peer system. There has been a lot of discussion surrounding dedicated servers recently, so we would like to address questions or concerns you may have in this post.
Release Timeframe
We have recently tested dedicated servers during the 3.2.0 PTB. After a few rounds of changes, we already could see drastic improvements on average ping which translated into better general feedback. From the survey results and community feedback, we identified two main issues that were putting the release at risk:
Projectile interaction (The Huntress, The Plague, The Clown)
- Delay on throw
- Hit registration
Interaction bugs
- Some instances of missed attacks
- Multiple hits on one action (i.e.: The Huntress hatchets hitting multiple survivors)
- Trapper placing 2 traps instead of 1
- Infinite blinds
- Delays on interaction with objects
After reviewing the feedback collected and making several changes, we have decided that it is best to push back the planned release. Our new goal is to release dedicated servers on all platforms during Fall 2019. We know this delay is disappointing, but we feel it’s best to take the additional time to polish the experience and iron out a few issues.
Next steps
- Projectile interaction improvement
- Interactions: bug fixing
- Steam live tests
We will communicate about our mid-term plan as we get closer to the Steam live test in October. With the fixes of our two main issues, we will be ready to test on the live environment right away. Testing on the live environment will allow us to gather more feedback and data. To streamline the process, the tests will be exclusively on PC. These testing phases will be communicated thoroughly and can be reverted if needed.
Server Locations
We have settled on the following locations for servers when we initially launch dedicated servers:
- Asia: Singapore
- Asia: Tokyo
- Australia: Sydney
- Europe: Frankfurt
- Europe: London
- South America: Sao Paulo
- North America: North Virginia
- North America: Oregon
- Periodically enabling additional regions to test the impact on match quality
We believe that these locations should provide optimal coverage for most regions. If none of these locations are near you, you will still be able to play the game and have the same experience as before.
What to Expect on Release
Although expectations are high, we do need to reiterate that this is the first step of many. Dedicated servers open many new possibilities that were previously impossible through our old system. Though there will be some immediate benefits, other new features will take time to implement.
This initial release of dedicated servers focuses on infrastructure; we want to make sure that the foundation is solid before we can expand with new features. By connecting to the nearest data center, your connection will be more consistent from one match to another, and generally more stable than connecting directly to other players. Since all players are connected to a server rather than each other, we will be able to better identify disconnections, allowing us to be stricter on users who disconnect excessively. As a Survivor, your movement and interactions will be based on the server rather than the Killer, reducing some instances of jittering and delay when the Killer has a weak connection. For example, camera jittering while using Dead Hard, or a delay while trying to unhook another Survivor.
The Future for Dedicated Servers
With the groundwork set, we will be able to take full advantage of dedicated servers with new features and changes behind the scenes. One such feature we would like to implement following the release of dedicated servers is the previously mentioned disconnection handling system. We would also like to expand on hit authority (i.e. who gets the final say when a player has a poor connection), which would allow us to make finer adjustments to ensure that hits feel as fair as possible. We cannot provide an ETA at this time for when these changes will go live, but as always, we will be sure to keep you posted once we have more info to share.
Although migrating to dedicated servers is a large task, we are confident that the benefits they will provide will improve the game in both the short and long term. We will keep you updated on our progress as soon as we have new information to share, and we look forward to getting servers into your hands as soon as possible.
Fall 2019.
DbD is a competitive game actually.
And yes it is better to hurt the 3. Those 3 could just not play with a rank 1 friend to get a killer at their rank.
With the old system the killers didn't have that choice.
DbD Switch has dedicated servers right now even.