Avilgus
Avilgus
About
- Username
- Avilgus
- Joined
- Visits
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Comments
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Hoarder: Trash.
Oppression: Another good design with a huge cooldown, can be ok with surveillance.
Coup the grâce: Can be used 5 times and you can easily waste your stacks.
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Yes, that count for daily but i don't know about archive challenge.
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-No laceration decay.
-M1 doesn't reduce your laceration.
-More accuracy, less knifes = a reason for aiming correctly instead of spamming like a bot.
-Main event should be controllable, his power is already dumb and spammy OR main event can give another effect (Speed boost, automatic knifes reload, something related to generators...)
-Or just refund our shards / money, i would be ok with that.
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@DontNerf said:
Mean while other fog whisperers do the same thing and yet they are perfectly fine lol. The hypocrisy
This !
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As killer you are always in the wrong, so don't care and play for the win, for the fun or both.
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-No laceration decay.
-M1 doesn't reduce your laceration.
-More accuracy, less knifes = a reason for aiming correctly instead of spamming like a bot.
-Main event should be controllable, his power is already dumb and spammy OR main event can give another effect (Speed boost, automatic knifes reload, something related to generators...)
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- Trapper
- Pig
- Myers
- Addon rework for: Pyramid, GF, Billy
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If you go against survivors like that, just ignore them and chase for others players.
Like that they have 2 choices:
Following you the entire game = ez 1v3
Repairing generator, which they hate
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I think he needs some buffs and a secondary ability like:
- Every 25/30s the Trapper can look at a faraway inactive trap (12/16 m) and active it from distance (pressing CTRL) , like Freddy when he teleport to a generator.
- Less cooldown (-2s) for each trapped survivors. (again like Freddy)
- Iridescent stone and other addons can be reworked around this power.
- That will make him able to counter SWF with comms.
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Bubba for BBQ. This gonna make grinding perks less painful.
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For me the most fun are: Wraith since the buff, Slinger, Blight, Twins, Oni, Billy before the rework
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Wallhack, ez 8)
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Devs are adding more option to counter totems (small game buff and the incoming counterforce) but the totem placement still the same on the majority of the maps...it's not rare to spawn on totems.
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I hope it's not gonna a lazy nerf, like the iri hatchet.
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Check Tru3talent on twitch or youtube.
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Somehow, they didn't add any breakable wall in the new map...Thanks God for this miracle !
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@Crowman said:
While comms do provide an advantage, they don't provide as big of an advantage as you are thinking. Individual survivors still need to be good at the game otherwise comms won't do much.
Also I doubt you were facing constant 4 man SWFs all night. While you likely had some SWFs in lobbies, they weren't all 4 mans.
If you were constantly losing 4 gens in 3 minutes all night, then you likely were making plenty of mistakes in your early chases not allowing you to build up pressure.
" Active trap on the shack window - ruine is near the sacrificial tree - he run tinkerer, spirit furry and bamboozle - there is a key in the basement chest...)
It's not that big for sure.
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In a good spot, but he need an addon pass.
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I would love to see the devs doing those challenges on a dev-stream.
Maybe we miss something.
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@Brokenbones said:
Because there's like 3 windows and nothing else
Once the pallets are gone, 80% of the map is a deadzone
Yes, after 10 finished generators.
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@Seraphor said:
The only problem for having 3 or 4 zombies, is the possibility of all of them congregating, and trapping survivors.
2 makes this relatively unlikely, and any point where just one zombie could trap you is ultimately your own fault. But if you have 2 or 3 zombies on a loop, or jungle gym, you could be downed through no fault of your own.
They can add restrictions to counter that.
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Like i said in another post:
0 to 9km² = 2 zombies (Dead Dawg Saloon/Coal Tower...)
9 to 11km² = 3 zombies (Wretched Shop/The Pale Rose...)
11 to 12km² = 4 zombies (Mother's Dwelling/Shelter Woods...) Map sizes in details
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i am a new player i got dbd about 3 weeks agoYikes
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I tried the challenge and it worked this time, I think it's inconsistently bugged.
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To be fair, i can imagine survivors reporting each other for stealing items 😂
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Why not...Survivors can spawn near totems
LaitMelon :hap: ? -
She need an overheat mechanic.
:)
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Same problem, PC.
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The trick is a democratic killer, he sucks on every platform.
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Howdy partner ! My builds on Slinger:
-Surge/Starstruck/Agitation/Thrilling tremors: Snowball
-Surge/Pop/Nurses/Monitor: Jumpscare shot
-Surge/Haunted/Undying/Devour hope: One shot.
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Make swing chains an universal addon, like the blight rush thing.
They should also make another one that give you 100% of chance to hear survivors on ground, would be awesome.
🙂
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For me it's the only good thing from the last chapter.
Sometimes I play this perk with agitation on Slinger.
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Forever, he will be in our hearts.
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It's already a thing: Breaking walls
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Here we go...
"I never thought I would say this, but " At least it's an original way to start an OPplzNerf topic instead of "I play both sides but..."
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Shes is OP...according to stats
🙂
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Can be good in some maps (the game), useless in others (rotten fields, Ormond...)
It's my unique gen-regression perks on some killers like Hag or Slinger.
Surge deserve some buffs, for exemple:
- Works with special attack
- OR
- Less affected generators = less cooldown : 40/32/24s for 3/2/1 generators.
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@Almo said:
https://forum.deadbydaylight.com/en/discussion/comment/2177979#Comment_2177979
I'll just point out that higher FOV gives me motion sickness. Some people get sick at higher FOV, some at lower. Higher FOV is clearly a gameplay advantage, so this remains a difficult issue.
I agree, it's clearly a gameplay advantage. Also something should be done against stretched res survivors and killers, even some Fogs use it and teach people how to do it.
At least to protect those people from motion sickness.
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Pig, Myers and Billy.
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@tippy2k2 said:
He's an awful killer who somehow has the weakness of multiple killers but none of their strengths. They took the worst part of range killers and the worst part of M1 killers and for funsy just some general awfulness and threw it together. The Trickster name was used because BHVR somehow tricked everyone into buying the worst killer in the game.
https://www.youtube.com/watch?v=ZqaCEPwWGtc
^ Actual footage of The BHVR Team when creating Trickster
Like...I hate doing this because it's such a cliche but when it comes to Trickster, video or it didn't happen because I don't see how anyone could possibly do anything decent with him against even just competent survivors. I would love for you to prove me wrong but after multiple games of using him, I just don't see it...
Haha thanks for the video, should be a trailer for this killer. In so many situations, a no power 115% seems better to play than this joke.
it's like the devs just want to do a k-pop killer, his power was just a pretext..
@Dingo88 said:
https://forum.deadbydaylight.com/en/discussion/comment/2180829#Comment_2180829
Maybey you just need to get good. Bad workman blames his tool
Getting good at spamming your power ? Because this is how he is designed, 60 knifes and 16 to down a healthy survivor. Otherwise i would play Huntress or Slinger.
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Flashlight squad are a gift from God if you are a decent killer.
By paying attention, you can easily 4k at 5 to 3 gens against teams like that.
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Yes please devs i beg mercy !
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2180070#Comment_2180070
wow can you not be greatful for a fix for five minutes?
LUL, "grateful " for a game i payed ? Now we have to be grateful for fixing bugs ? What's next ? Being grateful if i find a lobby ?
Sliding on objects with Blight is so frustrating, still in game since release...After the last "fix", the hitbox detection seems even worse and more random, and that affect every Blight player, not a few exploiters.
Spoiler alert: Somehow you can still flick 😂 I hope you will send chocolate to BHVR 😀
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Cool, nothing about sliding on objects, i guess ?
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Here we go again, literally every "op killer plz nerf" start like that.
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I hope so, every external advantage or unintended exploit should be fixed in some point.
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I've seen some survivors calling him "OP", so he should be fine.
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This can be an alternative skin.
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Nerfing the killer that nobody plays...Devs being devs, as usual.
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And your aren't even wrong...