Avilgus
Avilgus
About
- Username
- Avilgus
- Joined
- Visits
- 5,996
- Last Active
Comments
-
So ? You have not read the sacred book of rules for killer?
I would also like to invent a new word for survivors who continues a regressed generator instead of starting a new one.
-
@LordGlint said:
@Avilgus I normally dont agree with this kind of mindset, but in this case... I think id be completely fine with slugging someone for 4 minutes with a fully charged Bubba chainsaw being raised above their head.
If the devs do not want to solve this problem we have no other choice, sadly.
-
It's simple: Sprint burst exploit = Tunnel / Facecamp
-
Maybe I'm wrong but they talked about something like that during
the anniversary stream? Maybe I'm wrong but they talked about something like that during the anniversary stream? -
@Angelino244 said:
https://forum.deadbydaylight.com/en/discussion/comment/582979#Comment_582979
https://forum.deadbydaylight.com/en/discussion/comment/582974#Comment_582974
my region includes a large part of Europe and beyond, sometimes I also found Arab Killers. But what does vocal tricks mean, then if one plays with a friend in multiplayer he cannot use the party or discord because this is immoral? but where is it written? but do you read yourself when you write this crap? obviously I refer not to DBD but to all games. (sorry for the term I used)
And I repeat, little man, I play also as a killer and even if the game is unbalanced I don't go out of the lobby every time, also because 90% are all premade by 3 or by 4
Oh ! it's so complicated to understand that using the vocal on an asymmetrical game imbalances the game?
Personally I do not dodge lobbys when it's a SWF unless I play characters like Trapper, Hag, Gf, I hope I do not have to explain why ... I think ... or I play Billy or Spirit, it's fun for everyone.
-
It's simple: Stop cheating with VOCAL :p
-
"As someone who mains both spirit and nurse"
Classic argument.
-
@CosmicScientist said:
https://forum.deadbydaylight.com/en/discussion/comment/578538#Comment_578538
What you're replying to is childish.
Increased movement for killer failure to make progress already exists with bloodlust, which unless I'm mistaken Huntress still turns off with a single hatchet throw so she gets less compensation for failure than every other killer.
Survivor hit movespeed is for failure to prevent inevitable progress and has more to do with not making them pushovers.
A better counterpoint is that a Huntress would not be rewarded for failure by increasing movement speed after expending hatchets (they aren't given a free hit, sacrifice or mori), they would still require the player to gitgud and M1, however it makes them less of a pushover.
Conversely it may cause balance problems on rewarding the already good if a Huntress' speed is reliant on hatchet count. e.g. she could slug better by not needing to reload to remain a threat, Iridescent head is a worry, how should Infantry Belt/Leather Loop affect her, how fast will she move when charging her last hatchet, how fast will she move in all these scenarios with NOED's speed boost.
Personally I'd rather her to have default speed or a smaller hitbox because either would fix one of my main problems with her which would make the other problem less apparent:
- Short loops, which are common, e.g. shack, prevent her ability's successful use
- Big rock, coldwind trailer or similar tiny, sometimes palletless loops, the kind you defeat a revved leatherface with, stop her from gaining enough sight to bloodlust to negate smaller survivor hitbox tight-cornering advantages, and if a pallet is involved, well, that's 5 gens on an effective infinite if you don't break off
-
@Galklife said:
rewarding killer for playing poorly (missing hatchets) xd hard nah
With the same logic the survivors are already rewarded for being hit => 150% speed for 2s .
-
Or making their aura visible for 10 seconds.
-
Original power and great perks, BRAVO !
-
Trapper for me.
He is the mascot of the game, a strategic killer but who remains ineffective against red ranks players. He needs more traps, less chance of escaping from a trap (especially alone), less time to disable traps, ability to reactivate a trap without wearing it ...
-
I never give the hatch, no one gives me kills.
-
In my opinion:
1- Map control
2- Anti-looping
3- Perks/addons dependency
4- Maps dependency
-
I hope it will not be a survivor/killer with a p2w perk like Ash.
-
My question from QA topic:
Do you think that Freddy's main power will be useless in end-game since all the generators will be finished or blocked by the Entity ? Do not you think that its power should be usable on any generator once the doors are powered ?
-
Wow great idea you must be a genius !
-
Do you think that Freddy's main power will be useless in end-game since all the generators will be finished or blocked by the Entity ? Do not you think that its power should be usable on any generator once the doors are powered ?
-
Heard from where?
-
My build:
-BBQ
-Ruin
-Bamboozle
-Pop goes the wessel
-
@Tsulan said:
I wonder if survivors could play like this.
Not tunneling gens. Every time the killer kicks a gen, the survivors can't touch it unless it's completely regressed.
Excatly, we need to find a name for this "toxic" practice :D
-
They sell the harvested salt 😊
-
1- Don't use two green/purple/pink addons
2- Mori are good for collection so don't use them
3- Don't play ruin with top tiers killer ( Nurse/Billy/Rin)
-
5m/s in frenzy means they not know their game.
-
Just wait for the 5 year anniversary stream like Freddy
-
T'as 2 choix:
-Ignorer le clown avec objet d’obsession, il perdra son temps à ne rien faire.
-Le trouver, le mettre à terre et le facecamp jusqu'à ce que DC s'en suive.
-
Keys, instaheal.
-
I know, you can destroy totems ?
-
It depends ... we can always give a good rating on steam :)
-
@DrDeepwound said:
If I am ghostface I straight up camp anyone running OoO out the match, end of story.
I think it's a good solution + a good green mori .
-
Wraith/Freddy/Trash tier.
Great job devs, really.
-
Devs plz nerf devs
-
Totem camper.
True story.
-
" skilled and not so skilled survivor"
😂
-
My favorite killer ! She's the more accomplish one: Design, power, fun, mindgame, beauty, mori !
-
Wow another original video.
-
I had the same basic idea (with a lot of difference) !