How Would You Buff Trickster
How would you buff Trickster without making him too strong? On one side I feel like the right way would be to decrease each survivors Laceration Meter however this could also prove to be too big of a buff when played on open maps. Another alternative would be to try giving him 4.5m/s(112.5% movement speed) but this also might encourage players to use his ability less often.
Trickster needs something but what?
Comments
I would make Melodious Murder base-kit, rework that add-on, then allow Trickster to carry Main Event.
If Oni can carry Blood Fury, why can't Trickster carry his Main Event?
I think Laceration decay needs to be looked at. It should decay passively, but I think only down to 50%, or the equivalent of 4 blades. The only way to fully remove all Laceration would be when their health state changes. This would make splitting pressure with Trickster actually a worthwhile tactic and could allow him to be played a little like Ghostface, by building up multiple survivors' laceration for a potential easy down/snowball later.
Changes to Main Event would also be nice. I'd like it if Main Event no longer autofired, Trickster moved at 4.2m/s or some speed faster than the survivors while not actively throwing blades so you can't get infinitely looped around a rock with nothing you can do, and when you get Main Event it doesn't disappear until you M1 a survivor.
Trickster will never be a good killer, but these changes would do a great deal into improving the more flawed aspects of his kit. They could also just buff his movespeed, but I don't see BHVR breaking their trend of Ranged Killer = 4.4m/s anytime soon.
All I want for him is the ability to tap M2 during a chase to fire a single knife with no movement penalties (cooldown of 2 seconds or so).
This way he can more reliably capitalize on openings in chases, and have laceration stacks applied when a large window opens for him to hold M2 for his knife flurry.
Not only would he be stronger, more unique of a killer, higher skill-cap, and funner, but he could have more diversified add-on options based on the M2 tap mechanic rather than the simple raw stat upgrades (+movement speed, +main event duration, +main event charging, or +fire rate) that he currently has. Imagine being able to have ricochet on your M2 tap knives as a common add-on - you could actually use this (and other) awesome power alteration more often without it being overbearing.
It really doesn't make sense.
Removing his "lullaby" mechanic would be nice so Monitor actually works well on him. Right now there's some light music that plays at 24m even when your terror radius is 16m.
It feels like the Devs nerfed everything that could potentially be viable with him. He's not even a good stealth Killer option atm
Honestly most of his base kit is ok. Main Event needs a bit more oomph. I mostly want to be able to hold it until I need it and a single instance of a somersault / dash while its going.
Buffing Trickster?Easy.Laceration no longer decays, but rather, requires the survivor to mend themselves. Every 2 seconds they mend is equivalent to removing one blade of laceration. Therefore, having almost full laceration would be equivalent to 16 seconds.
Remove the activation window to use Main Event, it's extremely unnecessary. Allow Trickster to hold onto it exactly like Oni can hold on to his power.
Add ricochet blades as basekit, they will keep ricocheting until they timeout by a background timer or go out of bounds. Rework the related add-on to cause blades to slightly home in on the survivors [
Example: If you miss a blade, as long as you're very close, the homing effect will allow you to not miss].Give blades a stackable debuff and extend laceration or make it require an action to remove.
A couple ideas I've had is reduce blades to 6 per health state or make Survivors manually decay laceration. If they don't want to go for "easier downs" that way then reduce the million speed penalties he has: make him move faster while throwing, less time to ready knives or put them down, decrease main event activation animation, decrease main event "stun" when finished, etc. Another super helpful change would be to allow him to hold main event or at least increase the activation window allowing people more than 10 seconds to decide if they should use it or waste it. And if you don't want to do any of that then make him a 115 killer so players have the option of playing him as mostly m1 with the option to use his power to aide in chases or catch people out of position with his power.
His entire kit is flawed. He will either be bad and not worth picking or a huntress for people with less accuracy. He is doomed to be like that until he gets a power rework.
However they could start by making the laceration not dissappear for no reason and reduce the meter by 1 or 2 knives.
I think he's in rework territory right out of the gate. Any buffs to his current power that bring him to Huntress/Deathslinger level also make him unbelievably awful to play against. He's already the most miserable 4 escape you'll ever have as a survivor.
At least he will be able to do something with his power unlike Legion who's an M1 killer after everyone mends. Trickster would be able to down you if you can't avoid most of his blades.
Trickster needs a good reason to use his knifes over m1
I'd give survivors a debugf when injured by blades until fully healed like mangled, hemerage, and an action speed slowdown basekit
-No laceration decay.
-M1 doesn't reduce your laceration.
-More accuracy, less knifes = a reason for aiming correctly instead of spamming like a bot.
-Main event should be controllable, his power is already dumb and spammy OR main event can give another effect (Speed boost, automatic knifes reload, something related to generators...)
I think Main Event needs help. His base power is fine, it works well. It's just the Main Event is kind of useless and rarely comes into play.