Aven_Fallen
Aven_Fallen
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@MonsterInMyMind said:
The Surprise is they are gonna tell us what we already knew dedicated servers are here to stay and the 6 month testing is over!
"testing".
My guess would be that they tell us that the Rank Reset Change got reverted. Which everyone already knows.
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@shane32 said:
https://forum.deadbydaylight.com/en/discussion/comment/1088689#Comment_1088689
I have literally never encountered this before lol
It is also not common. It rarely works out and wastes a lot of time.
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@username44 said:
https://forum.deadbydaylight.com/en/discussion/comment/1089373#Comment_1089373
Rift Tome Archive , Whatever, all I know is this guy just said the Rift items could be coming to the store at some point and that completely kills it for me.
I mean, you can get all the Rift Items for 1000 Auric Cells (which you also get back when you complete the Rift). This will be way cheaper than buying them in the store later on.
Its good that they are not exclusive, in my opinion.
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I think you are mixing up Archives and the Rift.
Regarding Archives/Tome Challenges:
You can still do the Challenges after the Rift closes. You will get the Bloodpoints, the Lore and the Charms for the Archives (the Eye-Things). However, you will not get any Progress for the Rift once it is closed.
Regarding Rift:
Rift Progression can be done for 70 days until it is closed. This contains XPs via Playing and Rift Fragments via Archive Challenges.
So if you want anything from the Archives, you have unlimited time to do so. If you want your Challenges to award Rift Fragments for the Rift, you have 70 Days.
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@fleshbox said:
https://forum.deadbydaylight.com/en/discussion/comment/1089358#Comment_1089358
No, cos when the game started all were present. Meaning it was a toaster as a computer
Did you also see 4 Survivors? Or was it a 3v1 with 4 Survivors displayed? Had one of those games yesterday, 4 Survivors in the UI, but only 3 were actually in the Match, with 5 Gens to go.
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EU, Germany, Steam:
Killer: around 1:23 both times, 35 Ping
Survivor: 22 Seconds, 35 Ping
So yeah, sounds normal during this time of the day.
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@fleshbox said:
My issue is that i dont want to, as a killer with decent hardware, wait longer than the match will last due to slower hardware on the survs' part. When the loading part of the game is longer than the actual game this sucks. I have in the past waited 6 min for a game to start.
6 minutes sounds way too long for hardware-issues during loading, unless someone is playing on a Toaster. And I can confirm that in this case the game wont even install.
So it sounds more like that someone had the infinite Loading Screen but refused to DC in Loading Screen.
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Yeah, I had at least 3 DCs from Killers each evening, because something did not went as they expect. Its nice to actually play a game without the Killer DCing for whatever reason, when I have to wait for games to begin with.
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According to Peanits, you should not get any Penalty when you crash in the Loading Screen. My friend crashed yesterday and got no penalty.
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@ABannedCat said:
https://forum.deadbydaylight.com/en/discussion/comment/1087856#Comment_1087856
NOED only punishes one of the four survivors. The other 3 will just leave as soon as they see the notification, if they are smart.
They will still blackpip or even depip when they did nothing except Gens.
Not different from playing Killer at this point - if you want to keep the interaction between both sides low, you will get punished. This is for Killer ans Survivor.
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It is ok for Clown. It would be not ok at all if they would have given the Skin to Trapper, however, given the fact that the Clown falls in this comedic area by simply being a Clown, I think it is alright.
I am more disappointed of that Switch-Trapper-Skin and the Recolor we got on other Platforms than the Clown Skin.
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If this would take way too long and has a huge Cooldown so that nobody would use that Perk (like it is with Any Means Necessary), sure.
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@Waffleyumboy said:
https://forum.deadbydaylight.com/en/discussion/comment/1081493#Comment_1081493
Aura reading is getting heavily weakened though...you can thank OoO
I mean, this is another Topic that Perks just got weakened only because OoO exists and this whole Undetectable Status would not have been a thing if they would have changed just the one Perk which is a problem...
But I also think that the Add On which lets the Survivor see the Killers Aura should have a really high consumption rate. But all other Add Ons, which let you see other Survivors are great and they can focus on stuff like that.
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@Mikey4Hire said:
https://forum.deadbydaylight.com/en/discussion/comment/1081527#Comment_1081527
It does work actually.
It might work when you have a Team who did 5 Gens with all 4 people still alive. I dont care about a Hatch Escape at this point either, I clearly lost this game.
But as an example:
I once had a Match on Badham, 4 Gens close to each other. When they did 3 Gens (2 to go) I decided I will defend those 4 Gens and aim for a 3 Gen. It was a 3 Gen, and I got one of the Survivors, who was dead on hook (everyone else was on Death Hook). And well, they escaped with a Key.
I would not have lost this round, I would have won it, because the Survivors did not care for their Gens and ended in a 3 Gen (in fact, even 4 Gen). The Key just negated their mistake entirely.
Keys and Moris are the two biggest things that need to change, balance-wise.
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@EverflowingRiver said:
https://forum.deadbydaylight.com/en/discussion/comment/1081488#Comment_1081488
I hate the argument that devs don't have to play the game or be competent in it to understand balance. Using your analogy it is like saying a cook doesn't have to taste his food before serving it, he can just trust it will be good.
If you care about your craft you should at least know what you are making.
tbh, I think the Devs have more knowledge of the game than 99,99% of the playerbase. Including everyone writing in this Forum.
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Keys in General should be changed, focus more on Aura Read so that you have Maps for Environmental Aura Read and Key for Player Aura Read.
And well, those Add Ons which let you keep the Key on Death or Escape should be reworked as well, if a Key is gone, it is gone.
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@I_Face_Camp said:
https://forum.deadbydaylight.com/en/discussion/comment/1081277#Comment_1081277
So wouldnt that mean he wants to buff killer? Cuz right now killer is super weak
"Cuz right now killer is super weak"
Hahahah...Nope.
@Topic:
People who are working on DBD do not need to be good at DBD. You cannot compare them to people who play the game for a living, and even most of the Casuals will most likely play more DBD than the people actually working on it. And this is fine.
I mean, I can also imagine that you dont want to spend your free time on DBD (at least a lot), when you work the whole Day on the game.
You can compare that to a Cook who is working in a restaurant. They will most likely not want to eat the food there and rather go to get some Fast Food.
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NOED, gives too much reward for exactly no effort.
PGTW is not really OP, at least the Killer has to do something for it. And well, if you know he has PGTW, dont touch the Gen he just kicked when he is downing another Survivor.
Insidious needs to be reworked, it is not OP or even strong, but just promotes really unhealthy gameplay. Also I dislike Spirit Fury, because when all Maps will end up like Badham eventually, this perk can really be a problem, because at unsafe Pallets the Survivor needs the Stun, but with Spirit Fury there is not really a Stun (at least when paired with Enduring, what is the case most of the time).
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I mean, it goes both ways. Had 2 DCs in 7 games already this evening. And this is a usual rate.
And I am not talking about your friendly Rank 12 Killer in a Lobby full of Rank 1s, also Red Rank Killers. Two Gens were done, not even fast, and that Ghostface DCed.
Someone, obviously new to Nurse did not have the result he wanted to have, DCs.
Or Survivors... Unhook a Yui (Who got grabbed from a Gen vs Huntress, however this is possible), she did not want to get healed. Her Meghead-Friend got hooked. Yui (injured still) gets downed, both DC. Cool, 2v1 from this point.
This ######### behavior is present on both sides.
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@Huntar said:
https://forum.deadbydaylight.com/en/discussion/comment/1077780#Comment_1077780
Yep. There's apparently a .ini tweak you can do that EAC basically never detects, but nearly triples the size and intensity of the red stain. The devs could easily add this check to EAC and force them to reinstall the game, but it seems they've decided not to so far.
Meh.
This should be changed, clearly.
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@PacifiedByDaylight said:
https://forum.deadbydaylight.com/en/discussion/comment/1077792#Comment_1077792
Oh, too bad they usually last so long that you can avoid them only by forgetting about the potential DS user until the end of the game.
Oh, too bad people usually don`t use these perks as anti-tunneling and instead use them as complete immunity and go for extremely risky unhooks or just jump into the locker with inner strength and head on
Oh, too bad that by countering one of them, I inevitable cause the other one to work (DS-Unbreakable)
Oh, too bad this "trade" tactic is worthless if you played fairly the whole game, because once you hook the unhooker, the unhooked guy with DS and BT comes in and gets free unhook and potentially free escape as this situation is EXTREMELY typical for fair-play killers in the end-game
Guess I should just deal with it, second chance perks are totally fine, have a lot of counterplay and require skill to use, while killers` perks and powers are so imbalanced, have no universal counterplay and win games for users no matter how bad they are, RIGHT?!
Cant take you serious after your first point. Because well, I expect humans to remember things for one minute.
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@ZoneDymo said:
https://forum.deadbydaylight.com/en/discussion/comment/1077792#Comment_1077792
Do you ever play killer? because it sure looks like you dont.
Yep. And my points are 100% valid.
Otherwise, "Do you ever play Killer?" is a weak counter-argument.
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I mean, Killers can destroy 4 Survivors to get rid of Adrenaline. But other than that, every one of those Perks has a Counter which does not involve any work from the Killer.
DS-->Dont go for the unhooked guy.
Unbreakable-->Pick the downed guy up. (In fact, its the Killers decision to slug... unbreakable is the counter to this decision)... And if someone does not go for the unhooked person right away, they also dont have to deal with that "either get DSed or Unbreakable"-Shenaningans.
BT-->Hit the Unhooker. Usually, if they are really hook-rushing, it is a Trade, because you can easily get a Hit before the Unhook and most likely after the Unhook as well.
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@Dwight_Fairfield said:
I never understood the appeal of Ayrun. His playstyle often is just to annoy the killer with stupid antics like that.
^ agree to this.
Also, has he modified his Red Stain? Like... Its huge and super-bright.
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@Biggs said:
well most of killers hates swf and showing who was in swf would cause more toxiciness... so i think thats never gonna happen.. devs are trying to protet swf as much as possible due to they are the most cash cows
I dont think it would show more toxicness. When I play, I also get "accused" of playing in a 4 man SWF, which is not the case. If the Killer would see that he just lost vs 2 Solos and a 2 man SWF or even 4 Solos, he might not blame SWF. And someone who wants to be toxic will find another reason to complain.
Same goes the other way around, if a Killer clearly sees that he lost to a 4 man SWF, he might jump on that "SWF is too strong"-Train or use that as a source for insults, but honestly, if someone wants to do that, he/she will find a way to complain. Maybe its Perks, or a Flashlight or whatever.
@Topic:
This information should be available after the Match, I dont see any valid reason why it should not be available. It is also good if someone wants to have some Stats on their games or simply because the Killer is interested. At least I would love to know if I just faced a SWF or Solos.
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I mean, why should I even play a Character, when I dont have to use their Offerings? Like, I main Nea, she has all Perks and a Shitload of Items, since I rarely use Items. A few of my other Survivors also are P3-50 with All Perks.
When a new Survivor comes out, I level them with the BPs, and play them to use up their BP Offerings. I would not have to play any other Survivor than Nea, because all the BPs I spend on others, I can use with Nea with your Idea. So I will never have to play Yui or Ash or whatever to prestige them and get all Perks on them.
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Would be nice if you would a) use Clips for Twitch Content and b) use Timestamps for Youtube. Makes it way easier to get to the important parts of the game.
Also, what needs to be considered: Otz was live for almost 24 hours already. This includes, being awake for at least 24 hours, of course his mood is different from someone who had a good rest and is recording a video (when I made a Night Shift for university, I was mostly fine, but not in the most enjoyable mood either).
And well, I dont see any problem with Head On. There is also a risk in using it, you can get grabbed out without performing Head On.
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@Waffleyumboy said:
https://forum.deadbydaylight.com/en/discussion/comment/1077340#Comment_1077340
It's not red no matter how many people repair together :)
Its red. At least for people who do not run Prove Thyself, but I dont know if it is red for the person who runs it. Being affected by it does turn the Bar red with 3 people on a Gen.
@Topic:
No, it is kinda weak. The faster BP Progression is nice, but thats it. The Speed Boost does not help that much, it is faster to work on separate Gens anyway.
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Always original. There is no licensed Character which is somewhat interesting to me. Also the original Chapters are better than the licensed ones, except Halloween.
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@Jasonisanicefella said:
https://forum.deadbydaylight.com/en/discussion/comment/1075698#Comment_1075698
Clown has similar issues and 4 bottles, freddy has 7 snares, doc needs a limited number of shocks
Freddy having 7 Snares is not really an argument, since he can overwrite them. And well, Clown has lost his right to exist when Freddy got reworked, since Freddy does everything what Clown does, is better at it AND can travel full Map away. Doctor being superior to Clown shows only how bad Clown is and not how much Doc needs a Cooldown.
Personally, at the moment, I think he is in a good spot. And Nerfs or Buffs should not be discussed until in a few months and I have the feeling that BHVR will also not do anything right now. Same with Freddies Slowdown Add Ons, those were a problem since the Rework, but BHVR took their time, so I guess we can discuss future Doc Changes when everyone has played enough as and vs new Doc and BHVR has more Data.
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@AvisDeene said:
I want outfits to be interchangeable between characters. Kate has some things that would look nice on Dwight.
Dwight would not fit in Kates clothes tbh.
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There is only one REAL Mimic Chest - the one in Sens Fortress which basically got every Dark Souls player.
But well, having Mimic Chests would be bad for Killers. Survivors would not loot chests when there is such a high Risk, which means, they spend more time on Gens.
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@Science_Guy said:
No, you're not alone. It's quite clear.
Never forget that Dedicated Servers were the community's biggest "demand" for years. This is what happens when BHVR caves to whatever the community circlejerk decides is the "real problem".
I see no issue here. Dedicated Servers which would be working fine would be great - but this is not the case.
I just hope they end this "test" of Dedicated Servers, but it seems to be a big fat lie that it was a test.
Even tho, they got better lately, they are still not ready to go and I would prefer Peer to Peer.
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I get Doctor at a normal rate. Way more often than before the Rework (which is logical, he is so much better), but I get him as much as other Killers, like Trapper or Leatherface. The only Killer I get a lot is Huntress lately, but only like one to three Docs every evening, which is not that much.
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@Dr_Loomis said:
I'm a killer 10, just had a match against all red rank 2 survivors. They were all friends. Was Clown on Badham. The gens were pinging like a pinball machine. Not fun. Great match-making as always.
I dont think it would have been any different (or only slightly) vs 4 Solos. You are playing the weakest Killer in the game on an okish Map for him, vs people who are 8 Ranks higher than you.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/1074779#Comment_1074779
Yep.
I’ve gone against Docs that hardly shock or hardly use the blast at all.
Like what are they doing?!?!
Haha, I had a Doctor recently, who tried to find people with his Shock Therapy instead of just using the Blast. He was staying at one area where someone was hiding, and shocked the sorrounding, instead of using the Blast. And he had it ready, he did not use it the whole game.
@Topic:
I am not sure if I would call him A-Tier, since Killers like Spirit, Billy, Freddy or Hag are still stronger than new Doc. But he is close, he is really strong. And enjoyable to play, the only thing that is frustrating is the inconsistency of the Shocks, because sometimes you shock the Survivor and they still get the Pallet Drop or Vault, and sometimes you cancel them Mid-Vault. But well, Latency, I guess.
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I dont do anything that can upset a Killer, except for playing the game. So I see no reason to feel bad when they are sensitive tbh.
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How do you know they were a 4 man SWF on Comms?
And well, given the fact that they are all 10+ Ranks above you, if those are 4 Solos, the result would have been roughly the same.
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@Snapshot said:
https://forum.deadbydaylight.com/en/discussion/comment/1072195#Comment_1072195
Why do you spread lies? They are looking into them and have confirmed it is not necessarily a nerf... Just wait and see
I am 100% sure that they will not be buffed.
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Yes, I use it on Pig and Doctor currently. I dont like Spirit Fury, so I pair Brutal Strength and Enduring on Pig, and on Doctor I use it, because people drop Pallets early.
When I ever put BPs in my Clown (got a 2K with Level 1 Clown, this giant snoot gave me power), I will use it on him as well.
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@PatBrutal said:
So for the Misc Cosmetics improvement, this is what we fixed for the 3.5.2
- Fixed in issue In The Rift when selecting any Cosmetic causing not to display a preview instantly.
- Fixed an issue in The Rift when selecting any Charms or any Cosmetic causing to display a preview that looks faded which is inconsistent with other areas of the application.
- Fixed an issue with The Spirit's Headband cosmetic hair models behave erratically once Yamaoka's Haunting has been channeled.
For a hotfix the number of fixed issues for cosmetics will always be smaller than a big update.
And for the next patch notes, we will make sure to add the full list so you know which one have been improved.
Thanks!
Thank you for putting that in the Patch Notes in the future! Usually I check all my cosmetics if they changed (at least the ones I use), this makes it a lot easier. :)
But I also would like to ask a question - will Neas Prestige (P1 and P3) ever be fixed/changed back to what it was?
This is the original version (quite old, but I think it got changed when Clown was released as well, this was one of the first pictures I found on Google):
And this is the current version:
The Blood is completely missing on her Cleavage (which makes it look odd when using another head than the P3-Head) and also no Blood is on the Beanie, it is really clean.
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Survivors have to do 5 Gens, but the Killer only has to kill 4 Survivors.
Its killer-sided, clear case.
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@Mringasa said:
Anyone trying to get Adept Killer achievements at high ranks has my sympathy. I dislike saying it, but sometimes your ONLY chance to get them is to purposefully derank, get it on low ranks, then get back up where you belong.
If they made it so that 4 Kills = Achievement, then this would not be necessary. The way emblems get scored for Killers though, makes it almost impossible at high ranks. Survivors just have to escape, so it makes sense for all the Adept Killer achievements to be a 4k. Not sure why they haven't changed it yet though. Pretty frustrating for people who want the virtual shinies.
I have been saying it quite often: 4 Sacrifices. This would be ideal, nobody can "cheat" this with a Mori, to make it super-easy, but it does not get harder, only because you are playing on a higher Rank.
I have been thinking about playing a lot of Basement Bubba to get to Rank 9 before Rank Reset, to end up in yellow Ranks and to try the Adepts I am missing. But honestly, this should not be a solution. Not only is it hard to play some Killers with only their 3 Teachables, often enough the Emblem-System is not helping at all with this.
@Amygdala said:
Normally I would say you should try to get to lower ranks to face baby dwights but you'll face red ranks there regardless kappa
The problem is not so much that you face higher ranked Survivors, this is obviously a factor, but not the one that is most frustrating. The most frustrating part is that it gets artificially harder, because you need better Emblems. It does not make any sense at all that an Achievement is easier to obtain at low Ranks. Especially for those Killers who get punished for using their Power with a low(er) Chaser Emblem.
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I am happy that we dont have much snow in Germany (I mean, the reason for that is a bad one...). Because everytime we have Snow, the public transport is #########.
Like, if they dont know what Winter is. If you are relying on Public Transport, you might have a bad Time in Germany during Winter/Snow.
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I mean, they paid for it, so....Why not use the Stuff they spent BPs on? Especially since they get nerfed.
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"not at all"-->You dont need it random.
"very much"-->You want it as random as possible.
Would be my understanding.
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Yes. The whole Undetectable-Shenanigans came only from Object of Obsession. Other Perks which gave Aura Read like Dark Sense or Alert are completely fine (or even too weak).
But Object just gives too much information, even in Solo Play, because the risk is way lower than the Reward, especially since the Killer will not always see the Survivor, but the Survivor will see the Killer, when they are facing in the opposite Direction.
So I really hope for a Rework, can be really high Risk. Maybe keep the Aura Read, make it only work when both parties look directly at each other and give the Survivor some form of Debuff or anything the longer they look at the Killer.
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This happens in the afternoon in EU as well. During the evening, Killer gets faster and Survivor slower.
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No Mither-->Obviously.
Dead Hard-->To get away, have something in a chase.
Iron Will-->You will not be able to go for Chases, so you want this 100% Noise Reduction to actually play Stealthy.
DS-->You will be the easiest target, so DS is important.
This is the build that I was using recently. Before I used Resilience (instead of DS) and Tenacity (instead of Iron Will). Works also quite ok, but you should not expect to get slugged.
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I mean, you can not go for the unhooked person in the first place. And no, I am pretty sure that it does not happen that often that you really down someone else and then down the guy who just got unhooked. Many cases of DS activating are straight up tunneling.
And even if one of those stories like "I hooked two other people before and then got DSed" are true, then... Well, you dominate the game, apparently. You will be able to afford eating the Stun.
There is a German Fog Whisperer, who is well known for playing toxic and is tunneling a lot (and on the same way complaining a lot). He once mentioned that BT, DS and so on are way too powerful and blablubb. While they are 100% against people like him. No surprise here.
And regarding the DS/Inner Strength Scenario: Picking them up after those 8 seconds will put them back to Injured, wasting their Inner Strength. This is not that bad.

