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Aven_Fallen

Aven_Fallen

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Aven_Fallen
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  • Or, instead of lowering the BP-Costs, they can double the amount of Bloodpoints for the Category-specific BP-Offerings. For brown ones, instead of 50% in the Category, 100%. For yellow, instead of 75%, 150% and for green instead of 100%, 200%.

    Completely unrelated to the increased costs of the Perks, but something that I wish for a long time.

  • @Xbob42 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1652014#Comment_1652014

    I mean, that's a good change to Huntress Lullaby, but it barely makes it more usable. I'll take any excuse to run it though, since hearing gens pop over and over makes me laugh any time I can get it to 4-5 stacks.

    It will not change much, still it was something Killers complained about. And the only thing mentioned is what was the case before (or should have been, when it comes to Doctor).

  • Chill your nuggets, this is how it works, they just made a clarification. No changes here.

  • @OrangeJack said:

    Huntress lullaby was already a niche perk that synced well with some killers such as doctor and pig. Now it's just not going to used.

    It did not work on Jigsaw Boxes since ages, they removed the Synergy. And Lullaby affecting Docs Skill Checks was a Bug (a Dev mentioned it in their Livestream).

    Therefore, nothing which should not be the case anyway. On a positive note, Survivors dont get informed about Lullaby until it has 1 Token. But I know that this is gonne be ignored on this forum :]

  • No. Even the most obvious broken things in this game (Moris and Keys) where the majority agrees on that they need changes would find some people who would defend them, once they are finally nerfed.

  • @834r_ said:

    Oh yea, forgot to mention... Recently got into red ranks..

    So you are basically new to the game and already complaining about SWFs?

    btw. joining at the same time does not mean it is an SWF. At least not since Dedicated Servers are live.

  • No, only breaking Pallets, Breakable Walls or damaging Generators counts for Alert. If the Killer is closing the Hatch, you will not get a notification via Alert.

  • This has been the case for a long time. I am not sure if it has been the case since Launch, but for a long time for sure.

  • Nah, not really. A speed up when nobody is able to rescue anymore or an instant bleed-out (similar to the instant Sacrifice) when nobody can pick them up anymore would be suitable. But an escape, not at all.

    Some Survivors even crawl away so that the Killer cannot find them. Either just to annoy them or to have a better chance to be healed up.

  • You should not ask Killer Mains what they want to get nerfed. You should know that their wishes are pretty unreasonable just from reading the Forums.

  • He probably used Hex: Undying together with another Hex-Perk. Undying makes it that a cleansed Hex-Totem changes to a Dull-Totem. Which means, if you cleanse the other Hex, it will still be active. If you are unlucky, you have to cleanse it 4 times.

  • @Katzengott said:

    https://forum.deadbydaylight.com/en/discussion/comment/1647196#Comment_1647196

    So, it's intended killers don't hear footsteps while having chase music?

    There's also still the bug where survs make no sound on the ground and the bug that gives them free Iron Will for some time, even they don't have it.

    During the 4th anniversary there was a quote that it is intentional that the chase Music is so loud, it is to give the Survivor a Chance to break LoS and to lose the Killer.

    Not a big deal IMO, tracking a Survivor you are chasing is not that hard.

  • @maderr said:

    https://forum.deadbydaylight.com/en/discussion/comment/1647276#Comment_1647276

    Yes, one plate was grey instead of red. One survivor could loose time breaking them, thus the killer was winning some time. And it was a survivor counter mechanic. Now, you have known, survivors are f*cked.

    About the flashlight they have said : "Update aiming when using the flashlight. Up to 4.1.0, the flashlight would aim up and to the right of the center of the screen. In 4.1.0, the aiming animation was updated, which caused the flashlight to aim more towards right of center. Now, the aim should be squarely in the center."

    It means that when you aim your flashlight, it should be centered on your screen, which is clearly not the case atm. Many survivors have complained about it on the forum, never get any answer from the devs and/or community managers...

    They have a terrible way of communicating with the community.

    You might not want to bypass the profanity filter. Trust me, you dont want to do that.

    Regarding your complaints:

    I have seen that Freddys Pallets dont have the correct Color (in some Forum Thread). You know that this is actually bad for the Killer and a Bug? Survivors should not identify fake Pallets that easy. If they fixed it, it is good. And honestly, not every Bugfix needs to be mentioned in the Patchnotes.

    Regarding the sounds - those were added in 4.2.1 and removed in 4.2.2, because most people simply hated them. This had nothing to do with Balance, but BHVR trying something, it did not sound good so they removed it again.

  • So you want Pigs Cuteness nerfed?

    >:(

  • Are you sure you dont have them all already? How many Perks do you have unlocked and how many Perks do you have on that Character?

  • Yeah, its a Bug. You cant heal two times with a Green Medkit and a Green Charge-Add On, unless you hit a Great Skillcheck. Not getting or hitting it leaves you healed that much that another Survivor needs to tap you.

    This is around since they reworked Medkits and Insta-Heals, so yeah...

  • You already have Unbreakable for Recovery Speedup. Lets say WGLF is 25%, this stacked with Unbreakable would be too much.

    Also, WGLF is an altrustic Perk, so it should not benefit that much for yourself (except for the Double BPs of course).

  • @MadLordJack said:

    How dare you tell me that I cannot compare these incomparable perks in a freshly created discussion despite the 7 others that I can clearly see have already been created.

    But they both have 60 seconds Duration!!1111111

  • You get either Legendary Skins or Sets for your money. You know that in advance. If you dont like it, dont buy it. Like, as long as they dont make the Legendary Skins unique, I will not buy any of them, because I dont think it is worth the extra 5 Euros/Dollars for what we get.

  • @Kolonite said:

    Whoa I think you may be the first person to make a thread like this. You might just be onto something... 🤯

    pssst, he might not get your sarcasm and thinks he has opened a very valuable thread.

  • 4 Traps are enough. You dont need more. Especially not, because the Traps are the most boring aspect of her Power, her Dash and her Stealth is way more interesting.

    Pig needs an Add On Overhaul, removing Stuff that does not make sense anymore (like increased Skill Check Penalty or more Skill Checks), only encourages tunneling (like Mangled or Exhaustion Add Ons for the Traps) or are outright stupid (Tampered Timer/purple Extra Box). Like, Add Ons which increase her Crouch Speed, Ghostface has them, so she can use them as well. Also maybe an updated Combat Straps or Add Ons which make the Traps less deadly, but increase their Slowdown (like, Key is always in the last Box, but the Timer is increased a lot). While Headpops are nice, RNG-Kills just feel cheap.

  • @MadLordJack said:

    I don't think I've ever gotten a token for saves, but that could just be the rarity of such instances. Either way, the perk is still getting a major buff: picking up survivors.

    Currently they give Tokens, but apparently (this was written on the Forums, so take it with a graint of salt), this was not intended and was patched out at some point. I would be really disappointed if they only add Flashlight- and Pallet-Saves for Tokens, since they would only turn a Bug into a Feature at this point and BBQ would still be laughable easy to get stacks, while you would either still need to rush for Unhooks or take dumb protection Hits for WGLF-Stacks.

    (like, how often does a Flashlight- or Pallet-Save occur? Almost never)

  • It will get a Score Event. You will get BPs when healing someone with For The People.

  • 2 Hexes and Haunted Ground are active at the start, meaning that 4 Hex Totems are present and 1 Dull Totem. Even if no Hex would get cleansed, there would still be one Dull Totem left for NOED to activate.

    If Haunted Ground gets cleansed, the other Haunted Ground-Totem would become a Dull Totem. So there would another Dull Totem avaiable for NOED to activate.

  • @batax90 said:

    because of the pgtw nerf i will need to get undying, ruin, tinkerer and surveillance on all my killer now or just learn to play spirit and i really dont want to learn her

    Because it is impossible to kick a Gen in 45 seconds? Honestly, you Killer Mains act like if they changed PGTW to regress only 5% instead of 25%. 45 seconds is more than enough to kick a Gen with PGTW.

  • Sorry that Survivors also want to use good Perks. Glad that you enjoy playing with Meme Perks like PGTW, IF and BBQ.

  • @MusicNerd_TC said:

    https://forum.deadbydaylight.com/en/discussion/comment/1642277#Comment_1642277

    I think gen rushing does exist, but it's extremely and I mean extremely rare. Doing gens fast, or while someone is being chased isn't genrushing, but have you ever heard of a depip squad? You won't be matched with these teams often, maybe once ever 50 games. These players are in a swf will intentionally let their team mates die on hook in order to do gens, not even being altruistic at all. They all bring toolboxes with BNP as well.

    I dont think that the Depip Squad is any relevant. Like, you have 4 really, really, really good Survivors in an SWF, but this is almost not gonna happen - as you said, it is extremely rare. But still it is brought up all of the time.

    I mean, we can also bring up godlike Killers and balance the game around them. But Joe Average Forum Killer would not like it if their side gets balanced around the Top of the Top.

  • @oh_0k said:

    https://forum.deadbydaylight.com/en/discussion/comment/1643823#Comment_1643823

    Read the post before you comment please!

    Im saying that the missed attack cool-down is ok but there are more reasons why people don't go for ranged attacks outside of animation locks

    Quite the irony that you want other people to read your comment while doing assumptions without knowing the exact changes.

  • @[Deleted User] said:

    If it activated before the generator was completed, and had a synergy with Tinkerer.... well that may be too cruel.

    The problem with that would be that it would only really benefit those Killers who are already really strong. Basically those who can actually travel to the Gen which is highlighted by Tinkerer.

  • Personally, I would be fine with 2 new Killers/Survivors each year and 2 Chapters just for Health or Balance (or simply experiments like buffing some Perks and see how they play out).

    But they said that their team increased so that they dont need to do that, and to be honest, there are more changes than like 1 or 2 years ago, so this might be true.

  • @jackal470 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1642714#Comment_1642714

    Ive been reading ya thoughts for a while on here and have seen no one else say this but I love Lucky Break too, match it with iron will and quick and quite is actually fun and it's one reason I love this game. With all the perks we are able to try, so many different combos can make a new experience and keep the juices flowing

    I am completely fine with just using Iron Will, the main problem I have with Lucky Break is that it has a Timer. A Perk which removes Blood (aside from No Mither) was wished for so long, and once released, it had a Timer of 180 seconds. (Even tho, I can understand the Devs for being careful with that, in general they are really careful when releasing new Perks).

    @Todgeweiht said:

    https://forum.deadbydaylight.com/en/discussion/comment/1642724#Comment_1642724

    To be honest I think the trail of torment buff can be excellent, especially if combined with dragons grip.

    I also think thana can be great but I want to see those numbers.

    I am always thinking, why should someone take the Perk over another? But I like the changes to Trail of Torment, especially because the Undetectable does only wear off when the Gen is touched (which might waste time of a Survivor or allow to set up a Trap at said Gen) or when put into the Dying State, meaning the Killer will not only get 1 hit out of it.

    Thana it 100% depends on the numbers. If they change it from 4% fo 5%, its basically nothing. But a higher number (6% like planned for a while or even more) might work out.

  • @jackal470 said:

    I dont know how I feel about losing the 15 seconds of pop yet but I DO NOT like touching thanataphobia. It was a slow down by spreading damage so now let's let them heal faster and negate your work as a killer easier....I'm not feeling this at all. When I don't want to play ruin or corrupt I like to play sloppy, thanat, and nurses....they are killing perk combos, you need a slow down while vs. good players

    You can always use Sloppy Butcher for Healing Speed Reduction, in fact, it is actually been used a lot with Thana (and used more often in general). And depending on the numbers, Thana can be decent, it still reduces the Gen Repair Speed and will get buffed in that aspect.

  • @Todgeweiht said:

    Eh, its not that bad, even with pop tier I it is possible to kick gens at the other side of the map with 110% killers

    What annoys me is that the other perk buffs are not good neither, I mean, the problem with Cruel Limits is not the range, rather, that its not good enough for a perk that can only activate 5 times per match and is situational AF. Same with mindbreaker, I hope they dont add just 3 or 5 seconds.

    And no buff to surge :,(

    The Thana-Change can be decent, depending on the numbers. And Trail of Torment also sounds quite decent, but I dont think that it will really be used.

  • @Accullla said:

    https://forum.deadbydaylight.com/en/discussion/comment/1642205#Comment_1642205

    Although that's often true, you'll be surprised at how often cocky players turn out to be absolute potatoes. In my experience it's better to judge survivors' skills based on how they do in a chase, rather than whether they try to taunt you or not.

    My point is, don't ignore a free chase just because the survivor seems confident.

    Fair enough, of course it depends if the Survivor is actually good or where they are. Like, if someone wants to get chased at the Disturbed Ward Building, better to ignore them.

    But I agree, often enough Survivors start getting cocky before getting good. I guess this happens if you want to be like your favorite Youtuber, but skip the Step of learning the Loops.

  • @White_Owl said:

    DS and PGTW are completely different perks. Just the fact that they share a similar timer doesn't make them comparable. Just reducing the timer for DS has a much bigger impact than Pop, that perk need a less simple approach to make it fair for both sides.

    Nah, according to this forum it is completely the same, because both Perks have the same timer. And Lucky Break from Yui is 3 times as good as DS; because the Timer is 180 seconds. Only the timer matters, the effects are different, but hey, the timer is the same, so compare those Perks to each other!

    Yes, that is this forum.

  • @supersonic853 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1642678#Comment_1642678

    imagine thinking i should be stunned after ive hooked 2 other people and find the survivor on a gen and they jump into a locker. See what i did there? :)

    Doesnt happen to me. :)

    @helix43 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1642678#Comment_1642678

    Lol, unlike most survivor perks, it actually rewarded a killer for doing a good job, so it definitely didn't need to be changed. Learn the game ffs, stop being a potato.

    I dont use PGTW in Red Ranks. And I am a Potato. But if I can go to Rank 1 without PGTW, seems like you are the bigger one.

  • Imagine thinking 45 seconds for Pop Goes the Braincell isnt enough.

    And PHs changes are good. Making using his power actually more rewarding than faking it is a good thing.

  • @MadLordJack said:

    I'm sorry to say this, but nobody really cares. It's the most basic human instinct: "I have my problems, I want my problems solved, and I don't care about yours." It's also called "selfishness," or "lack of empathy."

    The worst part is the whattaboutism. Oh, the whattaboutism. Someone talks about one problem then someone else comes in with a completely different issue and shouts over everyone else because their issue somehow invalidates the first one.

    You are talking about whataboutism... But what about Entitlement?

  • It was a Buff which was not needed, this is true. But it is also nothing which makes him OP. Because the power does not really help to destroy dropped Pallets, its not like he is breaking them faster. But it helps with the situation that the Survivor is dropping the Pallet and Blight would need to end his ability, go into fatique and then kick the Pallet.

    But yeah, when looking at other Killers, it was not something which needed to have any priority.

    MAYBE it was to lower the backlash for the Nerf of Compound-21, but honestly, if someone really thought this Add On was ok, they were just biased.

  • @[Deleted User] said:

    I really would like to know how someone on the devs team thought it was a good idea to know where the basement hooks are and that someone would take this offering instead of BP offerings. These new blueprints are just new trash that will rot together with fog reagents, shrouds and map offerings.

    They wanted to create new Offerings for a long time. And they also should fit with one of the Characters (Felix, in this case). But honestly, I hope that this does not happen that often. The Survivor Bloodweb is already filled with so much Junk since over the years Nerfs made a lot of Add Ons and Items not really worth taking, on top of the Offerings you mentioned. And while this is not really the case for Killer (at least currently, since they have way less Add Ons than Survivors Items/Add Ons), it should not come to the same situation Survivors are currently in - having to do so many Bloodwebs to get the stuff you actually want.

  • @musefan said:

    https://forum.deadbydaylight.com/en/discussion/comment/1642321#Comment_1642321

    Yeah, that could be true for some. However, as killer I often bait a dead hard anyway so it shouldn't bug out if I'm not actually attacking.

    There will also be a few survivors who forget they have it. I rarely use DH but when I try it I almost always forget about it because I am not used to having it.

    I agree there are issues, but I also think it's not completely broken.

    I mean, yeah, I also have working Dead Hards or see that Dead Hard is working by baiting it out. But I also know that the moments it does not work are way too much. But I dont know if it will ever get fixed.

  • @musefan said:

    I played quite a few games as killer yesterday and the survivors I was facing used dead hard without any issues.

    So it's clearly not broken for everyone.

    To be fair, you wont notice if they got exhausted on the ground. I have situations where I chase a Survivor 3 times and the third time he uses DH, which makes it likely that it bugged out the first two times.

  • It should not exist in the first place, it is only rubbish in the Bloodweb. This Offering will be used once in a Blue Moon.

    IMO the information where the Basement is (20 seconds is fine) should be given to the Killer as Baseline. And the Offerings for the Basement (and Hatch) should be removed again.

  • @Zozzy said:

    If they make Dead hard work 100% of the time without any guess work from the survivor, then they may as well call it mettle of man.

    So suddenly a working Dead Hard would be too strong? When it worked perfectly before Dedicated Servers?

  • @batmobile89 said:

    Thank you everyone I found it! Sorry for the dumb question lol 😂 I’m new, sort of.

    Nothing wrong with asking questions, Mate. Feel free to ask as many as you like :)

  • @yadielrodriguez said:

    https://forum.deadbydaylight.com/en/discussion/comment/1642277#Comment_1642277

    Really even puppers and tofu and monto say that so don't tell me it never happen to you because they are good and better than us so again for sure it happen to you or unless you don't play killers.

    Nope, I never get "genrushed". Because if Gens get done fast, it is because I play like #########. But you know, I have seen people claiming getting "genrushed" in 15 minute games....

    Also, Tofu never says that he gets genrushed, only when he is joking about it. I dont watch the other two, but I think Puppers is a Survivor Main (but again, I dont watch him).

  • @batmobile89 said:

    I’ve never seen them in the store? Could it be because I’m new to the game?

    You have to switch to Top Pieces for them. There you can find the Sweaters, because they are single pieces without a Head or Bottom.

    TopPieces.jpg


  • They are in the store the whole year. And it is very likely that new ugly Sweaters will be released this year, at least for the original Characters who dont have them yet (Zarina and Felix) and maybe even for Cheryl.

    (I could also imagine two more Legion-Sweaters since only Joey and Susie have them currently)

  • @yadielrodriguez said:

    https://forum.deadbydaylight.com/en/discussion/comment/1642205#Comment_1642205

    True but there only one main reason people use noed and is a must and that is because of gen runs and many ds and swf who wanna bully you so you can't blame the killer for using noed because of that when all they wanna do is have fun and they do hate camping and tunnel same like me but sometimes I need to do all of that because it piss me off that I can't have fun sometimes so yea there is a problem with noed and tunnel and camping when killers use them in a not deserved way and there is a problem in survivor side when they use ds in a not deserved way too so both side need to fix their problems but first fix DS.

    Gen Rush does not exist. Except you mean that someone like this Youtuber who chases the first person for 3 minutes while the first Gen gets done in 2 minutes.

    I think the term "Genrushing" is just parotting. People hear it from Streamers and apply it to their own games. What? They chased someone for 5 Gens? No, they are not bad or dont know when to drop a Chase, the Survivors must be Genrushing!

    You will know that good Killer Streamers dont even use this term.

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