Aven_Fallen
Aven_Fallen
About
- Username
- Aven_Fallen
- Joined
- Visits
- 18,449
- Last Active
Comments
-
EGC, while being killer-sided, was not intended to give the Killer more Kills or an additional tool of pressure. It was to force the game to an end so that you dont have some "funny" Survivors stealthing around the Map just to keep the game hostage (Survivors at the gate always were fine, since they can be forced out).
If you really want the EGC to start, you can open the Gate by yourself. This is why this mechanic got introduced.
-
@Bwsted said:
It's not unusual now. Hit (fake)validation seems to have actually made those kind of grabs possible if the killer lags severely.
The first clip below shows another example with slow mo. I'm the survivor and my ping was 32 in all the footage btw. The killer was a streamer from ***** (ok, I'll censor their location. If you play on EU servers you know what place I'm talking about, because those players all lag like crazy and hit you from miles away.)
Yeah, this "I had 32 ping" is the real BS happening. You can only see your Ping and if it is good, it does mean nothing if the Killer has a bad Ping. But for some reason, the Survivors cannot see the Killers Ping, but the Killer can see the Ping of the Survivors. Dedicated Servers simply made it worse, before you could see that you had a Killer with high Ping (aka you got connected to a Player who probably lives far away from you or if the ping was spyking, has quite poor internet), but with Dedicated Servers, I never have a Ping higher than 60, mostly it is 35-50.
But now, you only see your Ping, but not the Killers, which makes stuff like this happen.
And personally, I dont see anything wrong with saying that those are Russian Players, because you can be sure that those Players most likely dont do it intentionally, they just have no other choice, because there are no Servers in Russia. So it is not naming&shaming or anything, it is just what it is - players who get connected to a Server far away because there is no other option. You have to name the problem and the problem is that BHVR has Dedicated Servers without being able to open Servers in some regions of the world.
I am at the point where I just want to go back to P2P so badly, I would give everything from Dedicated Servers up for that. I am just tired for getting questionable Hits or Grabs, just because a player from Russia is the Killer. And meanwhile, I have great Ping, but this only means that players who go against me as Killer will most likely have an awesome experience. Which is nice, but eh.
At the very least, the Killers Ping should be visible.
-
@UkilledLegion said:
@MadLordJack better devs rework meta or repair broken maps for example groaning storehouse
If you have a problem as Killer on Groaning Storehouse, it is clearly a "you"-problem. MacMillan-Maps are some of the most balanced Maps in the game.
-
You dont have to make up reasons why you play like that.
-
First of all, I will never understand why people complain about Nerfs to a Perk which was weak to begin with. I have not seen many Knockouts at all and I cant believe that onle the few people who actually used it are complaining. So why complaining about a Perk that would not have been run anway?
Anway:
"Now, with Twins being out, this perk would be pretty gross on them, but the perk was changed around mid-2020."
That the Perk was changed mid-2020 does not matter at all. If they want to do that in regards to the Twins Release, they already knew that they were coming. BHVR plans Chapters with at least 1 year in advance, aka they know what will be cominig at the start of 2022. So when they changed Knockout, they knew that Twins would be released later during the year.
Also, it was during Leatherfaces Rework, aka it made sense to touch his Perks at this point.
When it comes to WHY it was nerfed, I would say that they thought it would be too annoying on Killers who can down people fast (like Nurse, Billy or Oni) so that it becomes harder to pick up other Survivors at this point. But IMO they should look at Infectious Fright for that, far more unhealthy.
And IMO they should change Knockout to something completely different because it is still a Perk which is strong against Solos and weak against SWF, which should not be the case.
-
@Slashstreetboy said:
https://forum.deadbydaylight.com/en/discussion/comment/1851398#Comment_1851398
It kinda is. I replied similarly to Mandy.
When a Killer gets a 2 minute 4K it means the Survivors are bad and the Killer is insanely good, period. When Survivors play well, they can not get all downed and Sacrificed in that timeframe.
There is no counter to this kind of genrush though regardless of the Killers skill, given the Survivors are not insanely bad. When the Killer plays well, it does not make any difference.
Yes, but this game is a complete outliner. This will not be happening on a regular basis, never. And BHVR should also not have to deal with such extreme situations, there are far more important things to do when it comes to balancing IMO.
They can look into the BNP, even tho I would not say it is that strong, given the fact it is an Iridescent Add On (it just is the strongest Add On because Toolboxes got nerfed into the ground), but thats about it.
I dont really care for that type of games, I have over 5k hours and have not seen one game like this. And if that is happening, yeah, whatever. OP also has over 4000 hours and this is the first time happening, so I guess it is rare enough to not really have too much weight.
-
And now everyone will pretend like this is the norm and they ALWAYS go against these kind of teams. This is a tournament squad going for a record (at least Deebee is a tournament player, if I remember correctly). The chances that you run into them again with the same loadout are around 0. Chances to find a team like that with that loadout are not that much bigger.
But can we post the records of Kills and pretend those are happening all the time please? I mean, Tofu had a Billy-game where he got a 4K in 2 minutes. Can we pretend that this is happening on a regular basis?
But as I know this forum, only one side winning super-fast is a problem and should not be possible, but if the Killer does that, this is fine. :>
-
Its the player, not the character. Like not every Nea is toxic and not every Meg is a bad player. Its always the guy controlling the character and not every Bubba is facecamping with Insidious. In fact, I have not seen a camping Bubba for so long, even long before his Rework.
@CashelP14 said:
How about Hag instead?
^ this gets my full support tho.
-
@Slashstreetboy said:
https://forum.deadbydaylight.com/en/discussion/comment/1851030#Comment_1851030
I agree he doesn´t exactly need them for most matches. Idk, I´m just disappointed that they went to town on him on several levels, namely addons, base mechanics, fun (FOV, bobbling, roar) and gave him basically nothing to compensate.
I´m unironically glad you can still enjoy him, apparently that´s a remarkably rare occurence among Billy players.
"Enjoying" might be bit too much, it is more a love/hate-relationship. I played Billy a ton a few months ago until they bugged his animations, so I ignored him for a while and switched over to play more Pig again.
Now, whenever I play Billy, I end up on Hawkins the first game I play, but that is just bad luck. But when it comes to playing, I have good games, but sometimes I just bump into things WAY too often, could be me being rusty with him or anything else, like I said, he feels odd to play.
So it can easily switch between great Billy games with lots of fun and some weird experience for me.
-
His speed is fine.
-
@Slashstreetboy said:
https://forum.deadbydaylight.com/en/discussion/comment/1822969#Comment_1822969
It´s been half a year. I share many peoples experience of basically never seeing any Billys.
I don´t even mind his reduced power level, the bobbling POV is what throws me off the most and made me quit him for good. Also, they really did him dirty with the addons. Bubba is so much better now, I think only people truly dedicated to Hillbilly as a character still play him.
I mean, his animation changes are the one thing that still throws me off. I can have good games with Billy, but sometimes it just feels weird to play him.
I dont care about the Add Ons personally, I did not run any before, and I will not start running them now. And IMO Billy did not need Add Ons to begin with.
-
@IronWill said:
Yep, had one of those yesterday as well - everyone died on first hook, was a AMAZING game...
And thanks to BBQ that Huntress got more than enough BPs to go out with a profit, despite spending 13k BPs on the Add Ons alone.
@RamblinRango said:
https://forum.deadbydaylight.com/en/discussion/comment/1849878#Comment_1849878
Pinky finger is 100x harder to pull off than the iri head and isn't an instadown
Pinky Finger is actually quite easy to land since Clown does not slow down anymore after throwing a Bottle. You should get a direct Bottle Hit at the second throw (at least).
-
High Ping Huntresses.
Freddy.
-
@PeaceNGrease said:
https://forum.deadbydaylight.com/en/discussion/comment/1849662#Comment_1849662
Negative, RNG is his biggest issue. That is only partially solved by the base-kit bag, but I think that would be enough.
I know he *Can be played at red ranks, you can push ready and it will work. I've gotten 4Ks at red rank with trapper as well, but his inconsistency is what kills any motivation to play him without his best set up.
He definitely needs something.mire, I just think it was crazy the way folks talk about Clown, Plague, etc. Because they are almost night and day to Trapper imo.
"Negative, RNG is his biggest issue."
Thats why I wrote the remaining Traps should be set more to the center of the Map aka no Traps in some Corners where you either have to travel for 30 seconds to get it or simply have to play with 1 trap less.
-
Yes, he is playable at Red Ranks. Every Killer is. But you will lose Gens quite fast, if somebody has a problem with losing 2 or even 3 Gens before having their first Chase, they should not play Trapper. But as long as the Map has a Setup at this point, Trapper can still turn the game into a 4K.
Not saying that Trapper should not get some Tweaks, yellow Bag basekit and the remaining Traps spawning more to the Center of the Map and he will be much better. Currently his biggest flaw is that he only has 1 Add On-Slot since you are basically forced to use a Bag.
-
Oh, a tru3-video. How useful. 4 Gens in whatever, 5 Gens in 10 minutes, tru3 gets a 4K. Yay, classic.
@Topic:
This is a Killer who basically does not know what game they are playing. They could be wandering around and wondering why they does not encounter any Creepers, not noticing they are not playing Minecraft.
If a Killer does nothing and cannot apply any pressure at all, Gens will be done fast. And funnily, the Video does not show the Rank of the Killer...
-
@Angelicus23 said:
>coin offerings don't do much
Sure you only reduce the chances of 2/3 % of a purple or red key appearing in chest. So useless.
IMO, Coin Offerings are bad for the Killer. Less chests = less potential time wasters for Survivors.
@Topic:
In general, except for BP-Offerings and sometimes Map Offerings, Offerings are not really useful in DBD. The only time I throw in something else is when there is an Archive Mission to loot chests, then I use Coin Offerings. But thats about it.
Like, my friend used his Sacrificial Wards yesterday without denying a Map Offering once. The game he ran out of his Sacrificial Wards, some Survivor throw a Map Offering in. So yeah. Useful Offering.
-
@Rullisi said:
They look terrible when there's more than one on survivor, they float over the body and for hooks they just look weird. Hanging keychains on hooks
Sometimes Charms simply clip into the Butt of the Survivors. This depends on the Top Piece you are using, e.g. if I use the Rift-Top for my Nea, I can see all Charms just fine. If I use the Ugly Sweater (which I do during December), the Charms are clipped into her Butt. So yeah, I have big value of them then.
IMO regarding Hook-Charms, I would have preferred if there would be other customization elements for Hooks. Less of them, but more impactful, so that you can have complete unique Hooks. But Charms for Killers are better than for Survivors when it comes to visibility.
-
@ChurchofPig said:
https://forum.deadbydaylight.com/en/discussion/comment/1849267#Comment_1849267
oh great. How come it was better in the test than now?
Who knows. I remember that one Dev saying that 150 Ping is "pretty good Ping". Who knows, maybe they thought that too many Killers got robbed of Hits, so now 250 Ping is "pretty good Ping"... At least this would be my guess that they made the validation a little bit more lenient after the test.
But it will not work as long as on EU Servers you have people from Russia playing who will have a high Ping without anything they can do about that (or similar regions where no Server is nearby).
The more they try to change anything the more it looks like Dedicated Servers have been a big failure. I would give up everything on Dedicated Servers, including Crossplay to have P2P back. The same things that were a problem with P2P are a problem on Dedicated Servers, plus Perks are not working correctly, sometimes Killer Powers are not working correctly... And against some Killers it is just worse, e.g. I hate to go against Huntress since Dedicated Servers, because often they are Russian, have a high Ping and you get easily hit around Corners.
At the very least they should show the Killers Ping in the Lobby, now you just see your own Ping, which does not help at all. (And for some reason, the Killer can see the ping of all Survivors, but not vice-versa...)
-
I hope they scrapped it. MMR is not going to work, even if it does not pair Red Rank Killers against people who are doing their first game and vice-versa.
They should tweak the Emblem-System and make Rank Reset bigger again. This would already solve a lot, because then people would not cluster in Red Ranks, despite having completely different Skill Levels.
Instead they just try to fix something and make it worse all the time. (Is there a word for it? I know there is one in German "verschlimmbessern", but I dont know if there is an English word for that, lol)
-
Sorry, opinions of Content Creators are only allowed if they are killer-sided. No place for objective opinions here.
-
It will stop regressing immediatly, meaning you will need to kick it to start Regression again.
-
@EntitySpawn said:
https://forum.deadbydaylight.com/en/discussion/comment/1846693#Comment_1846693
I just cannot believe “high rank” players still don’t do the only objective and are rewarded for it
You have to consider two things:
First of all, Ranking is way too easy in this game. On both sides there are players which clearly dont belong in Red Ranks. You see Killers who just hold w while chasing, having big problems on easy tiles (even unsafe Tiles, you saw that during the Bloodlust-experiment). You also see Survivors who are camping Pallets, go to the Corner of the Map to get healed (where NOTHING is in case the Killer comes around), are unproductive (just yesterday I saw a David walking around while I was hooked. He was not on a Gen, he was not running to find a Gen or to the Unhook, he was just walking... And he did not have Sprint Burst, just taking a stroll).
Second, ranking up is too easy, but the Rank Reset is also basically non-existent. If someone was at Rank 4, they get reset back to Rank 5, which is not even a Reset. So they are back in Red Ranks pretty soon. Of course Ranks show that someone is playing a lot more than anything, but before, you could see how fast people were Ranking up. If you got a Killer who went from Rank 11 (or whatever it was when you were Rank 1 before) to Red Ranks at the first day of Rank Reset, you knew that this guy was good. Same with Survivors.
And if you had people who reached Red Ranks barely at the End of the "Season", you knew that those either dont play much OR that they have trouble ranking up, often switching between Rank 4 and Rank 5.
But now, since everyone and their mother basically starts at Rank 5 after Rank Reset, it is easier to get into Red Ranks. So you will have even more people who dont know that they have to do, in this example: Repair some Gens to escape. You get Survivors who want to get healed against Sloppy Butcher with 1 Gen to go instead of doing that one Gen to trigger their Adrenaline...
-
The thing is, Survivors already got nerfed over the years and the number of complaints from Survivors is in general lower. At least on this forum.
But even if they nerf Survivors into the ground so that every Potato can 4K, there would still be Killers complaining, because even then some players would not have it easy enough. I mean, you see people here complaining about breakable Walls because "they bring back infininites" without even thinking that just a few months before, there were even worse things in this structures where you were not able to just break a Wall and not have to deal with it anymore.
Whenever one thing gets nerfed/buffed/changed, people (on both sides) seem to forget that there have also been things which favor their side.
-
The Chapters for at least a year are already planned. The only thing that might change is the order.
E.g. it is completely possibly that there is still a Candyman-Chapter to be released, but it does not get released because the movie is postponed. (Obviously there is nothing official about it, just my speculation/thoughts)
-
No. And I hope Bots will never be in DBD, I play this game to play against actual humans, not against Bots.
-
@Moundshroud said:
https://forum.deadbydaylight.com/en/discussion/comment/1845058#Comment_1845058
The Streamer suicided first before anyone else. I'll have to go back and reread and see if I wrote that wrong.
"Right after another Claudette did the same."
That reads for me like the other Claudette did it first, but can also mean that the Streamer did it first. If the latter one, fair enough, they should not do that. But if someone else already killed themselves on Hook and it is a 3v1 with 5 Gens, I would not blame anyone who gives up afterwards.
-
To be fair, it was a 3v1 at this point already. With probably 5 Gens to go, the game is over, so I would not really blame the streamer for suiciding in a game which is already lost.
-
@Jholla31 said:
https://forum.deadbydaylight.com/en/discussion/comment/1844827#Comment_1844827
I'm aware of that, but when I can 3k or 4k with 3 pallets being dropped all game, that's just funky.
I mean, maybe they wanted to drop them, but the game was like "Eeeeh, nope". This has been a case for weeks.
¯\_(ツ)_/¯
-
@[Deleted User] said:
The mori change was literally just changing a word on the code line, keys will be harder than that. I hope it'll come on the next mid chapter.
Mid-Chapter would be my guess.
-
Nah, there isnt. Which is ironic, because they added signs for Gens inside Rooms just a few months earlier on Lerys (blinking signs).
You could think that this would be the same on Midwich, maybe not signs, but like some blinking light on the ground or whatever. But nope, no indicator.
-
This happened yesterday:
I would not say that this was such a bad Matchmaking, since the Killer had two Players to capitalize from. And this Huntress clearly did that, she was smart and at some point did not waste time chasing my friend or myself.
However, this Matchmaking should still not happen. And I cannot stress this enough - if this is happening, at least one Console-Player is involved, this time those two Megs who were clearly new to the game (Ranks and they only have general Perks and Megs Teachables). And they played like they were new at the game.
My guess would be that those two searched quite long for a Lobby, which made the Matchmaker throw something together at some point. And like I said, this is not the worst solution, giving a green Rank Killer two Red Ranks and two brown Ranks, but I would prefer to have full Red Rank-Lobbies again.
-
All Characters, except for The Twins. Did not put a single point into them so far.
-
@VicThor said:
https://forum.deadbydaylight.com/en/discussion/comment/1843382#Comment_1843382
I’m not a newbie. I’m playing for 3 years now with this game. When I said ‘the new Ormond’ I meant survivors prefer to use this map if they want to increase their winning chance. On the other hand you can leave the arrogant\sarcastic tone, it won’t contribute to a sophisticated conversation.
Haddonfield was always used by Survivors if they want a really favourable Map. This did not change with Ormond being introduced, just that there was another Map which was very survivor-sided (and IMO, Ormond was worse than Haddonfield). So its not a new trend or anything.
@Topic:
Haddonfield is not "the gen rush map", Genrush does not exist. Gens getting done fast is the product of bad map pressure on the Killers side. And this can have different reasons, even reasons which are not in the Killers control. Haddonfield is a really difficult map to get Map Pressure on since Chases can be prolonged by just how the Windows spawn. So a reason why Chases are longer which is out of the Killers control, since he might be better than the Survivors, but they have more (and less fair) things to work with, which prolongs chases aka lowers Map Pressure. And if the Survivors are better than the Killer, he will have a even harder time.
The Pallets are also not the problem, the Windows are the problem. The Pallets on Haddonfield are fine, a little bit less safe Pallets and more unsafe Pallets would be great, but thats it. But you can change the Pallets in that way and the Map would still be horrible, because you cannot really do anything against Windows as a Killer, since they are a ressource which will never go out.
"because even a 10 second chase", nah, if your chases would be that short, you would be able to apply pressure on the Survivors, even on Haddonfield. But it is unlikely to have those short chases on this Map if the Survivor is next to a house with an open window.
BUT I guess that Haddonfield will be one of the sooner Maps to get reworked. They said they wanted to focus on older Realms first, MacMillan and Autohaven are done, I guess Coldwind will be next and Haddonfield is not so far off then.
-
@Nosferatu3145 said:
https://forum.deadbydaylight.com/en/discussion/comment/1843389#Comment_1843389
Lol, ######### are you talking about? You said that my comment was unnecessary and then you with your never-ending crusade to prove to the world that SWF are not OP and killers are bad, being that this is not even being discussed here.
You: Insulting the Devs.
Me: Saying that an SWF-Indicator would make sense, but giving a possible reason why it would not be implemented.
Yeah, bud. Go on.
-
@Nosferatu3145 said:
https://forum.deadbydaylight.com/en/discussion/comment/1843272#Comment_1843272
I too don't get it, they must have a reason to do this. I mean, if I was this incompetent in my job, I would have been fired ages ago
Aside from your rather unnecessary comment, I can imagine that they do this to avoid more toxicity in Endgame Chat. Killers would probably jump at the fact that they lost against an SWF.
Personally, I would also like to show it postgame, I guess this would show a lot of Killers that they are not losing only against SWFs and that they are also winning against SWFs.
Because, lets face it, most Killers lose because they are bad and not because of SWF.
-
@The_Krapper said:
https://forum.deadbydaylight.com/en/discussion/comment/1841888#Comment_1841888
Yea CJ techs are so easily countered, literally just have to step back and let them vault into you and not spam the pallet break , I don't understand why people still go for that stuff it just gives the killer 2 down at once
Exactly. People trying to do this will most of the time give the Killer a lot of Map Pressure, possibly two Hooks instead of one at the same time. I always hope for a CJ-Tech when a Survivor has a Flashlight and is next to a Pallet with a downed Survivor under it. Especially when they are injured, just pressing M1 instead of Space gives a free Grab.
Compilations where it works might really look funny, but it cannot be said enough that for every time it works, there are multiple times where it does not work.
-
Agreed, she is way too loud. Whenever she gets hooked, it sounds like she is screaming right into my ears.
-
@The_Bootie_Gorgon said:
Ayrun does this tech on the tube of yube, i forgot what it's called...
"dumb tech".
@Topic:
In general, techs like this should not be tried. If the Killer has at least 2 Braincells, it will not work, same with CJ-Techs. People who watch the videos should be shure that for the 3 times they show it in the video, it did not work like 100 times before.
But against me, please keep doing CJ-Techs. Hopefully injured, so that I can the grab and not just the Hit.
-
You will most likely be able to buy it in the Store.
-
@JigsawPiggy said:
I've recently become a Pig main.
The sooner I get the four players down to three, the better my chances are of keeping three players from completing the rest of the gens. And three players down to two, etc. Also, if I chase the survivor doing the unhooking, I have to use two hits to bring them down, not one for a wounded survivor. If I'm running Ebony Mori, that's another excuse to chase the wounded survivor, because I can mori them, and then I'm only having to deal with three players vs. four. But it's rare when I get an immediate tunnel on an unhooked player, because I rarely lurk around the hook, unless the person on it has been particularly toxic (Had a Steve butt dance after dropping every pallet, whether he stunned me or not. That got old very quickly, and he paid for it.)
Don't get me wrong, it sucks when it happens to me when playing survivor. But having switched to playing killer primarily, I can see the benefit, because if you get four people one per gen, even if you chase one, the other three can pop those gens off fairly quickly, then you've only got two gens left after hooking one survivor.
Traps are practically useless. If I play 15 matches as Pig, I get MAYBE two deaths in those 15 matches from the trap firing, and one of them is because they got the trap right before the last gen fired, to activate it, and then they ran out the exit gate not realizing that it would automatically fire. Trapper has to find his traps, but they're active and reusable for the entire match. I've had plenty of matches where I've gotten a trap on every single players' head, and every single player has safely removed it. Once the trap is removed, it's gone, and then all I have is the knife. The trap is NOT a guaranteed kill, and I'm going to make more points, and give myself a better advantage, by rehooking the player twice more, or using a mori.
Also, from my perspective, while I have great success with her, Pig is hardly an OP killer. Once my traps are gone, I'm left with stealth, which is picked up by the right perks, and her lunge attack, which takes a few seconds to pop off, and gives a loud warning roar alerting the survivor it's coming. While it's usually very effective at the start of the game, once the players know they're playing Pig, they then become very wary, and it gets harder and harder to sneak attack someone on a gen, because you can bet they've positioned their camera to a place where they can see me coming. Trying to use the lunge attack during a chase is also pretty ineffective, because they are usually back out of range because of the time it takes to execute it in a straight chase, and around a corner.
Part of it is due to inexperience. I've only been playing Pig exclusively for about two weeks, and while I'm getting good with her, I'm by no means excellent with her. Chasing the wounded survivor isn't great for the player I'm chasing, but abandoning that chase to go after the person who does the unhook, and usually proves to be quite the looper who takes complete advantage of any inexperience I have playing Pig for such a short time isn't great for me.
The other part of it is my mindset during the match. If I've had two or three matches where I've three or four Ked, I'm far less likely to go after the wounded player if they're unhooked when I'm in the area. If I've had two or three matches where I've been looped for the whole damn match with one hook or less, no kills, and the sight of three people at the exit line butt dancing, I'm going to be more apt to chase the lame survivor or survivors so I can get a match with at least one kill.
So... Why do you play Pig then?
-
You always had to wait for your Rushes to fully recharge. Blight is one of the strongest Killers in the game.
-
@noctis129 said:
I played trapper today. By the time I set up several traps, 3 gens were done. No hooks ... lol .............. Yea =(
And? Run Corrupt Intervention and expect to lose a few Gens. Trapper is no early-game Killer, I run Corrupt Intervention and I expect to lose at least 2 Gens before I get my first Hook with him, because I am busy setting up. It is basically normal, you should worry more if that is happening with a Killer like Spirit.
@Topic:
I still think he should start with all of his Traps. This would also have the side effect that no Traps are on the ground, meaning a Survivor spawning next to it does not know it is Trapper.
If not all Traps, I would prefer to have the yellow Bag as Basekit so that the Trapper can actually pick up a Trap without having to set one first. And the remaining Traps should be more in the center and less in corners of the Map.
-
Let me guess... You are a Killer Main?
-
@idektbh said:
https://forum.deadbydaylight.com/en/discussion/comment/1840613#Comment_1840613
Damn ure right I keep forgetting tha there's more survivors then killers yh.
And from what u told, this was either a "new" player or a player that just refused to learn and break pallets, I get that getting runned for a long time can be frustrating, but jeez, anyone would've figured out that u have to break the pallet atleast lol, the fact that u then told him what he shouldve done and he just wished that u would get covid...yikes
https://forum.deadbydaylight.com/en/discussion/comment/1840614#Comment_1840614
Wait do u get feedback if the person u reported gets banned?
He was a purple Rank Killer and if I remember correctly, it was shortly after Rank Reset. I guess he refused to break the Shack Pallet because he was triggered already, I can relate to this that I also tend to do a lot of mistakes when I am already triggered by doing mistakes (e.g. missing an easy Chainsaw with Billy just makes me want to chainsaw that guy even more and missing even more Hits). Even tho, not that severe.
I reported him after he wrote this, but maybe he thought I was trying to be a smartass telling him what to do. Who knows.
Regarding Feedback: You can get feedback on Steam if you save the Link to their profile. It shows Bans. But other than that, there is no way to get feedback and if you contact the Support, they will not tell you if or what methods they took to deal with your report.
-
It is a bannable offense. And yes, both Killer and Survivor are doing this, the thing is, there are more Survivors than Killers, so it is just logical that you see more from the Survivor Side. Thats math.
From my experience, you dont need to report her via a Support-Ticket, the Chatlogs are visible for the people dealing with the Reports.
And yes, I already got those. One Killer said that we (aka the Survivors) will "luckily" die from Covid. This was after I told him that he should break Pallets and breakable Walls, after he was calling me a Cheater for abusing Structures (he refused to break Shack Pallet for a long time and did not break the Breakable Wall in the Ironworks Main Building...).
So, yeah, DBD does not only have nice people. But the vast majority of players on both sides is nice and does not insult, especially not using death wishes.
-
@Aneurysm said:
I was a European killer until brexit, dunno what continent I belong to now. Antarctica?
https://forum.deadbydaylight.com/en/discussion/comment/1840536#Comment_1840536
What's the point of the new hit validation then if that stuff still happens?
I dont see that much of an improvement so far. IMO Hit Validation made it even worse, but that can just be my feeling. But its not like I noticed some big improvements so far.
-
Tofu explains it good:
https://www.twitch.tv/ohtofu/clip/AdorableIntelligentJackalArgieB8In general, I think way more people would complain about Hag if she would have been played more frequently. But she is also not that much fun to play IMO, since you cant chase with her.
-
Yeah, its mostly Russians who create such situations. And often they play Huntress, either because she is a Russian Character or because they know that their high Ping will help them... who knows.
The thing is, BHVR is using Amazon Game Servers, those are not supported in Russia. And since Russians get connected to EU-Servers, they will have a high Ping, this is not avoidable. And there are a lot of Russians in my games, just two days ago I got grabbed by a Nurse from a Gen, even if I already let go of it. I knew she had Tinkerer so I stopped working on it once she arrived at the Jungle Gym where the Gen was located, still I got grabbed despite letting go of the Gen.
Also I face way less players from my Region, before Dedicated Servers I faced some Streamers on a daily basis, but now, even if they are still playing at the same time, I have not been against them for months. So there are players and Killers playing from Europe, but the number of Russians is so high that you will more likely face a Russian Killer than a European Killer.
But as I said, as long as Amazon Game Servers are not supported in Russia, there will be no Russian Server.
-
The only thing that annoys me about BBQ is that it should encourage players to go for different people (aka no camping or tunneling), but if someone does that, they can still achieve double BPs.
I would like to see a system which only grants stacks as long as all Survivors are alive. Someone who does not tunnel and camp (and from the Forums, nobody seems to do that, despite getting hit with DS constantly *wink wink*) will not get all stacks then. So everyone on the Forum should be fine with that.
The big issue with that is that I cant think of any way to prevent Survivors from killing themselves on first Hook just to deny future BBQ-Stacks. Maybe if they die on first hook while using the "attempt escape"-Option would still grant Stacks, but eh.
So yeah, thats the only annoying thing - it should reward players for going for different people, but if they dont, they still get the reward. Was even worse with pre-Nerf Moris.
