Astel
Astel
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- Astel
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The thing that they decided to do something to this perk is absolute cringe by itself.
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No it is not op at all. You can just look around and see wraith's shape even when he is invisible.
And it is not his best add-on, faster speed and faster uncloaking are the best.
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Absolutely fun and fine as it was. I am enjoying this event and it seems like others also enjoy it. I didnt see DC or suiciding these days.
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@CountOfTheFog said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3614911#Comment_3614911
But then why would I not drop it? I want the killers path blocked. If I don't, I'll go down. I don't understand the concept of saving them. Save them for what? If I'm in danger, I have to protect myself.
For the late part of game. If a survivor is tunneled by a killer, that survivor should extend the game as much as he/she can for teammates, also for his/her own potential survival. Saving god pallet for this tunneled survivors can help them a lot.
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@CountOfTheFog said:
Can anybody define God pallets? Or explain why you're literally rewarded BP for dropping them? They do slow down the killers as they have to break them!
God Pallets: The pallets killer must break(except for the nurse) to keep chasing survivors because the pallet is blocking the whole path.
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@jajay119 said:
People saying dredge needs buffs need to play against him. He is one of the most obnoxious killers in the game.
He can teleport to any locker with seemingly no cool down
He can break locks off lockers negsting any survivor counter play
He can use the remnant to negate pallets and loops.
Nightfall is one of the most infuriating mechanics in the game because unless you have WoO equipped you spend most of your time running into stuff - especially in chase.
He can see your aura during nightfall when you're already massively handicapped.
He negates all locker based perks and if he's got BBQ equipped you know he's teleporting straight to you and you can't even negate it unless you have Distortion.
Honestly he's one of the killes in the game I would say has too much going for him.
What do you mean by "he has no cool down"?
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I agree that alert's aura revealing time can be increased
DS will get changes on June(maybe). Also Ultimate Weapon.
I think Distortion is fine. Killers usually don't bring 3 or 4 aura perks, and wanting to block all the killer perks with a single perk might feel...somewhat greedy?
Stake Out is also fine as it is. It is super strong when it is combined with Hyperfocus.
Overcharge needs to be buffed.
I am confused with what you are trying to say with Pop. Are you saying the timer for Pop should be increased? It doesn't seem like that because you are saying Pop is too strong when it is used with other gen regression perks. I think Pop is fine as it is right now.
I also wish you have happy new year :)
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I thought this perk was totally fine
You can counter this perk with perks that make survivors blinded, like Mind Breaker and Ultimate Weapon
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I mean, that's not how killswitch works
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@humanbeing1704 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3614745#Comment_3614745
This tip also goes for hag in a way
Try to dive bomb all her traps when she’s carrying someone so she doesn’t have her web anymore
Yes this also does her, but most survivors don't do that because they don't know it is her counter play, which makes her strong.
Btw, I forgot to add one. Use cabinet to avoid Hillbilly, Bubba, Wesker, Blight, and even Nurse's blink.
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I think everybody might know it but maybe this?
Solve Pinhead's box when he is chasing injured survivor and carrying one. And solve the box in the safe looping zone to prepare the case when he teleports.
Check the nearby places and cabinets if gens were repaired but no evidences about survivors were found.
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His concept is good but he is too map dependant. He can get some buffs.
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He is saying words that are similar to "Here we go!" in Korean.
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Well it seems like DBD mobile is way better than DBD in many parts including designing outfits, so yeah. Hope BHVR can take these some good costumes from mobile to here as many as possible.
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Might be bit better than before(at least truck in front of the main removed), but still terrible map.
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That Macmillan maps don't include Groaning Storehouse, right?
Whatever, it seems better than nothing but still might be band-aid solution. The best solution would be making all the maps balanced as fast as they can, which means impossible.
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Thanks :)
Maybe it would be Pyramid Head
@LordGlint said:
Wouldn't need to hide. None of these killers have a driver's license. I can just drive away...
Nah Ghostface does have driver's license he will chase you with his car
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I am sorry but what does IRL mean?
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@[Deleted User] said:
You can get custom protraits and icons. I have seen some that aim to keep the old "classic" style.
I am on PS5 and so I guess I cannot download one
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@GeneralV said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3612943#Comment_3612943
Agree to disagree on this one. I can't stand to look at newer maps.
I will give them credit for creating the older maps, all of which I loved. That was a pretty good job.
But it is ruined now.
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3612942#Comment_3612942
Community's feedback should be enough of an incentive to go back to the roots. We are saying things.
They just have to listen.
You need to prepare thread demanding that good old maps to be back to devs. I really want to try that old maps. Those look so cool.
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I thought this was comedy game now. It lost horror theme quite a lot
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I think the biggest problem with Better than New is that the one who benefits from perk is healed one, not the perk user. I want to see this perk to affect the perk holder.
There are countless perks that can be in much better state like Hex: Ruin and Thanatphobia and etc(too many to say) by number changes, but it takes years for BHVR to buff those perks.
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@egg_ said:
It's easier to ask what maps shouldn't be reworked and done properly, which is like, 5
What are those 5 maps?
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I mean, why you want to play like that? It can be really boring if you do on purpose with intended builds for both sides.
Maybe killers like the Knight not bad on doing that, but I really don't recommend to do that play style.
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@Venusa said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3612741#Comment_3612741
I don't think bloodwebs differ depending on platforms but I'm not sure. The best way to test it would be if you have a P100 on console level them up once and if the new web doesn't have 2 guaranteed iris: it's broken. This applies to survivors too. Almost all my webs are brown and yellows, filled with trash.
Ok thanks
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@Venusa said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3612734#Comment_3612734
I think it's easier to see if you have a P100 who is constantly on Level 50.
You can take a look at this bug report. Somebody also made a video explaining it in detail:
Wait, is this only on Pc and Epic? Looking at that bug report, it is said that the platform is pc and epic. I play on Ps5.
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@Venusa said:
tbh only if you care about the limited time cosmetics they give during the current event.
it's not even worth spending bloodpoints right now on a character you like because there's a bug where bloodweb doesn't even give you any iri or purple addons/items sometimes. this is a bug during an event where you are incentivized to spend a lot of points. how sad.
killers don't care about the event and sweat their ass off with 4 gen perks and turbo-tunneling. survivors give up and end themselves over any little inconvenience.
smallest qol features take ages to be implemented and nobody has the patience to wait anymore because we are mortal.
maybe i'm feeling a bit pessimistic today but yeah.
Wait is there that kind of bug? When did it happen? I think I saw Tombstone Piece on Bloodweb two days ago.
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Survivors should be in the Dream to that addon to be activated.
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Yes that should be implemented
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@Mandy said:
Quality of life changes are things we are always looking at, for example the FOV slider that's going to be implemented shortly and the Survivor HUD that's currently in the game.
The lobby changes will take some time (I don't have a timescale), as things are likely to be reworked. Showing perks loadouts though is not fully part of that, and not decided if that will come into the game for various reasons - lobby dodging would likely increase, you see 3 other survivors with Distortion = Dodge, someone running No Mither = Dodge, someone running a solo survivor build = dodge, as some examples. Things are not cut and dried so before we make changes such as that it has to be considered very carefully both the positives and negatives, and depending which one outweighs the other.
Rather than lobby perks being shown, there's been some great ideas that I've seen recently where you see more in game itself, so for example the aura of a Survivor downed with Plot Twist having a different colour, I think that's something that's far more valuable in game.
Are there no any improvement ideas for Solo Q survivors planned, like showing AFC bar progress to teammate survivors or basekit Kindred with no killer aura revealing part?
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At least for first one, that double pallet spawning existed even before Hawkins was deleted as I know.
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I don't think it is skill issue. There should be more information about teammates for Solo survivors. The direct way would be making voice chat, which would be horrible idea. The best thing that devs can do is letting survivors to see teammates' loadouts, reveal AFC bar progess to other survivors, and make Kindred basekit(except for killer aura revealing part) imo.
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@katoptris said:
Curious if they will sell custom images for the characters icons in the item shop.
@GeneralV said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3611533#Comment_3611533
If they do, the classics better not be overpriced.
Nah these portrait images should be provided as free to every users
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Ruin of course. And Coh and spine chill can be better than current one.
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Most difficult to play as, or play against?
If it is "play as", it is hard for me to understand why the Wraith is being there instead of other killers like the Singularity. Also not sure Sadako is that difficult to play as.
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Maybe perks like Predator/Bloodhound/Deerstalker can be basekit.
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@[Deleted User] said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3611389#Comment_3611389
Sure you get points for it but it's not an objective of the killer.
I think that damaging generator is the small objective for bigger objective, which is the final goal of the killer: sacrificing survivors. This means killers should not let survivors escape. How does survivors escape? By repairing gens. How will you stop survivors doing this? By regressing gens.
@AmpersandUnderscore said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3611389#Comment_3611389
You also get points for breaking walls and pallets. Points aren't just for objective events.
You get *the most* points for escaping as survivor and sacrificing survivors as the killer.
Personally I think breaking walls and pallets are also part of the objectives since it is the natural process of chasing survivors. And the reason why escaping/sacrificing survivors give the highest points would be because it is the ultimate and final goal for themselves.
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@AmpersandUnderscore said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3611209#Comment_3611209
You don't pressure gens. You're the killer, not the saboteur, and gens aren't your objective. Survivors are the objective. You pressure survivors, not gens.
And I know this is just a snarky comment on your part, but in case you or anyone else reading this actually wants to know, you pressure survivors by staying in chase, and closing chases quickly.
Staying in chase you can use perks like BBQ, lethal, or another info perk of choice. If you have no information you are wasting time going the wrong way.
Closing out chases quickly is mostly a game sense and experience issue. There are guides for pretty much all of these:
- Are you mind gaming the appropriate loops?
- Are you breaking pallets from the correct side to pressure survivors into dead zones (ie giving them a zone wall side or letting them run into the map)?
- Are you familiar with which loops are 'weak' or 'strong' so you can only break the pallets you actually need to break?
- Do you know which breakable walls are helpful or even mandatory to break early? And which ones to avoid breaking as much as possible? (Dead dawg and Midwitch)
- Are you zoning in general, or just blindly following the survivor in chase?
- Are you looping tightly or taking very wide corners?
- Are you giving them 2.7 seconds of head start for no reason by kicking gens mid chase? (Or even weak/loopable pallets mid chase)
- And most importantly, are you actually trying to get better at chase, or are you just throwing up your hands and blaming the flavor of the month perk for your problems instead of trying to improve?
I mean, why you got score event for damaging generator then if gens are not objectives for killers?
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Because event objects took over the potential spawn place instead of control station.
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Honestly, these are just really poorly designed.
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Nurse and Blight
Maybe it can be Oni and Legion.
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@mecca said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3610621#Comment_3610621
HUD is pointless if killers are overpowered. Play any random match. I would bet real money the killer always wins.
But vast majority of killers are not overpowered.
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@mecca said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3610615#Comment_3610615
Survivors still go down in 3 seconds. The HUD is nice but so overrated.
What do you mean survivors still go down in 3 seconds?
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@mecca said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3610610#Comment_3610610
They all do nothing, Killers can hit you to deactivate BT and killer tunnels. There's zero chance that 3 gen thing will do anything because some exploit will be in place for killers. Like standing directly above a hook.
You said "They all do nothing" but you didn't say the reason why "HUD does nothing." Can you give me reason? Please don't say the things that only you want to answer.
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@mecca said:
They only care about killers.
Wasting no time buffing Trickster and literally every killer but when it comes to survivors it's like they are scared. It's so weird.
Imagine if any killer mechanic didn't work.
Did you delete basekit BT and HUD update from your memory? Also anti 3 genning mechanic will be introduced soon. But yeah let's just pretend devs only care killers.
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That is why she is on 2024 January Road map. You will be free from her because she will be another Freddy.
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I don't want killers dancing during the match but I want more ways to see killer skin when I am playing killer other than mori



