Astel
Astel
About
- Username
- Astel
- Joined
- Visits
- 0
- Last Active
- —
Comments
-
Idk. Something should be done about false reporting about tunneling and camping and slugging and teabagging and looping.
But for cheat issue, that might be due to the possibility because the reporter might misunderstand something.
-
Rebecca is rare?
-
@LordGlint said:
Dude... you're making killer mains look bad.
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3609761#Comment_3609761
As a member of the council of dirty killer mains, we don't claim him.
Yeah ppl will look at this post and say "See I told you killer mains will complain about Sb and Lithe soon" by just looking at this single post, as pretending like OP is representing all the killer players of the world.
-
Devs are answering the question they want because they actually have zero plan for anything, I guess.
-
BHVR doesnt have ability to handle this game.
-
Come on, it is not Anti-Camp, it is "ANTI-FACE CAMP". Killer roaming around the hook with distances is considered as proxy camping, not face camping.
-
Isn't that road map which is revealed in Reddit AMA confirmed as old one, which is cancelled? As I know, Singularity update is postponed/cancelled and Hag, Demo, Huntress, Clown and Doctor replaced it, which is the road map that is announced before.
-
None of them.
-
Really? For me it's been while after seeing it a month ago.
-
Well that is understandable but I actually wanted some compensation buffs like cool down reducing or longer duration of slice n dice.
-
There is no reason to not to tunnel if you want to win imo. There should be strong perks that give incentives to killers not to tunnel. But if this becomes thing, survivors should get stronger tools to against tunneling.
-
Please don't remove DC penalty. I don't want to see trolls dcing every single matches with no limitation.
-
@C3Tooth said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3607755#Comment_3607755
A single Hex at least buy you 14sec of Gen time. Even if they see a Hex at distance, it still take them a few sec to run toward, and extra time to run back to Gen. Which can cost 1/4 a Gen. And thats still not counting the searching time, and effect value time.
You're underestimate the time a Hex can buy. People only see 14sec of cleansing. Its only worthless if survivors spawn on top of Hex.
But if you are using hex for that amount of time, using other perks like pain res, pop and deadlock is much more better since that is more effective and stable.
-
@Dogma_loki said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3607234#Comment_3607234
Tunneling = no skill.
Confused about anything else?
This thread is about whether OP would be banned for specific behavior rather than about tunneling itself. And also that SWF reporting OP for tunneling doesn't actually mean that he really tunneled because people love to report anything even though you didn't do the thing that you are accused.
-
@Dogma_loki said:
https://forums.bhvr.com/dead-by-daylight/discussion/399967/has-anyone-been-banned-for-tunneling
Skill issue. Get gud.
How is this related to skill issue
-
@Archol123 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3607146#Comment_3607146
I think it fully should, because if you are withing 16 m of the hooked survivor you are probably in the afc radius... I think there are two options, either show other survivors the bar of the afc feature or just show the aura of the killer or both, however I would make it so the range cannot be increased by any means.
Oh yeah AFC bar also should be revealed to teammate survivors for better SoloQ experience.
-
I think kindred revealing survivors aura part should be basekit for Soloq's sake, but not killer aura revealing part.
-
@Mooks said:
Gen exploding when a surv goes down can be either Surge/Jolt (if it’s nearby the gen) or Eruption (only if killer kicked the gen before).
Gen exploding when a surv gets hooked should be Scourge Hook: Pain Resonance - which takes (I think) 20 % of the current gen progress down.
teammates leading the killer to you might be intentional sandbagging eg with perks like Bond - or really just normal soloq experience and just accidental by your teammates.
Pain resonance regresses "25%" of maximum gen progress, not from current progress.
-
Yes. I want devs to stop putting mechanism that enables survivors to directly counter killer's power. Personally that is too lame.
-
Where are you getting killers running this perk? I have literally never seen the killer running it.
-
Uhh...I have wanted to see the perk that is able to mori someone other than Rancor, but this seems somewhat too much.
-
I just want to remove bloodlust-removing penalty
-
I once suggested this perk to have the effect of making other teammates to see the auras that the Visionary user can see.
And cool down should be removed
-
William Birkin and STARS uniform for Jill
-
That is the scariest thing that I saw in DBD.
-
It is actually changed and that motion started to exist since PTB.
-
@WinterDraft7 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3605502#Comment_3605502
That's her main power through. I need a name for her Special Ability.
Are you talking about add-on? As I know, there is no any add-on that has that kind of power.
-
@WinterDraft7 said:
Can anyone help me find a name for the Special Ability for Nurse?
Spencer's Last Breath
-
Chucky is totally fine. He already has weaknesses like 4.4m/s movement speed and long cool down.
-
Her chase power would be one of the weakest among all the killers, and this means that it is also difficult to use reverse bear trap because she can put bear trap to survivors when she downed survivors, unless she is using iri add-on. She desperately needs big buff for her chase.
But you know, there are only nerfs for her.
-
I think so. Screaming cancels every actions that survivors were doing as I know.
-
I heard that there is cheat program which let you look at opposition's loadouts. You might faced that kind of cheaters, but it might just be the coincidence.
-
I think this would kill the perk. The time when you hook all the 4 survivors would be the time when only 1~2 gens left. At that moment, you will barely get value from there imo.
-
@GeneralV said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3604106#Comment_3604106
You explained it on another thread, iirc.
But I was just happy to find a fellow Elden Ring fan (though I'm more of a Malenia person than Astel, tbh).
Oh yeah I wrote that in a thread
I am also happy to meet Elden Ring fan!
-
@GeneralV said:
Well, my dear Naturalborn of the Void (or Stars of Darkness, if you prefer that one), I have no idea what that perk is.
I would like Stars of Darkness more :)
How did you know my name's origination?
-
@plattenpanzer said:
Deathslinger and Twins are the best killers for this perk.
Why is it specially good for the Deathslinger?
-
@Mandy said:
This isn't cheating, nor against game rules in the slightest.
Any trap based killer can also do this, as can those that teleport.
If a player is doing this with Twins and protecting Devour Hope, there's actually time for survivors to kick Victor and break the totem as she'd be hooking survivors as well, plus she's a 4.4 killer without a power then if Victor is in front of the totem, so not easy to get downs on Survivors then at all. So there is definitely a way to play around it also.
Wait, as I know, Charlotte has 4.6m/s movement speed. Did the Twins got nerfed and nobody informed me?
-
@Grigerbest said:
I mean, you can't just Snap your fingers and change licensed killers power completely. It must be changed wisely without losing "lore components".
Instead of making Xeno like Sadako, they should make Sadako like Xeno, and remove the cooldown from TVs at the beggining of the match.
Legion is a low tier killer, why you want to ground them more?=)
Trapper and Hag are territorial killers with pretty outdated powers. They need a full rework imo.
If you want to rework the Knight, it makes no sence that you don't want a full rework for Carmina. She is basically a better version of Knight in terms of anti-loop.
"Can we just leave the Nurse alone?"
Clown should not be even touched. Same goes for Plague.
Do you actually think Chucky is fine? =)
Nurse being fine but the nuisance of Chucky not fine is interesting to me. I mean, Chucky is 110% and has long cooldown for his ability, which can punish him very harsh. May I hear your reasons?
-
This is fantastic! Appreciate your dedication.
-
@Gabe_Soma said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3603566#Comment_3603566
Most of the players DC when the game is already compromised and nearly impossible to comeback.
In any case, a penalty excalation system exists to prevent people dc'ing too frequently.
The issue is suiciding in the hook. I saw some survivors suiciding even in their first hook even though they are not in that bad situation. Unfortunately there are no ways to do something toward these irresponsible people.
-
But putting that kind of conditions might call very long matchmaking time, especially during this kind of periods when the new killer is released.
-
That is why I tend not to rely on my teammates a lot, making me to run
Sole SurvivorSC & Botany Knowledge for stable healing. -
Yeah this perk needs rework. This perk is almost garbage as current situation.
-
@OrangeBear said:
https://us.v-cdn.net/6030815/uploads/66JPS6UICIGL/image.png
Well we got a bugfix patch but this is the only change trickster got. I'm not sure what to think
Where did you get this? If this is really the only thing that the Trickster got, I would be disappointed...
+ Checked the Patch Note. This is so bad...
-
Starcourt Mall from Stranger Things season 3. I also want to see hotel themed map.
-
-
That looks sick
-
Isn't the combination with DH/OTR discussed a lot even before the PTB is out?
-
I am not sure but that might come with hot fix.
-
@[Deleted User] said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3599986#Comment_3599986
That is the best argument i have heard for it yet, also i wateched a freind play yesterday with scourge hooks. Their placement also needs to be looked into, 3 of them were on one side of the swamp, next to each other. the last one were close to the edge of the map in the top. So if he downed somone at the center he only had a small chance to get them to the top scourge hook. The ones it the side were basicly unusable as they were behind the "bridge" or what ever that structure is.
Agreed. Something must be done for Scourge hooks spawn placements. When all the scourge hooks spawn at the corner of the maps, it is waste of perk slot or slots, which is very frustrating experience.
