ArkInk
ArkInk
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@BongoBoys said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4047971#Comment_4047971
Bring back manual scamper for Chucky if they won't get rid of it for Ghoul and Krasue then Chucky should regain his.
Fr Krasue is 10% faster than Chucky but they still gave her the Scamper mechanic after removing it from him for being too strong.
If increasing the time it takes to vault a pallet was the only change that Scamper needed, why wasn't this done for him?
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We'll have to wait till the mid chapter. Being generous to the devs, it's fair to assume a lot of their overarching balance plans were thrown in the bin after the tunneling update was brought out, hated, mangled, and then scrapped in a relatively short period of time.
In the short term, it likely meant they put all focus on polishing the new content (Vecna) and are going to take another stab at pre-existing content once they make it land smoothly.
Their track record has been awful as of late, but the game has at least been brought back to the level it was at around Springtrap, we just need to see actual improvements when they do decide to make it.
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The Yellow Bear (Nightmare Fredbear) from FNAF 4 with a bite based insta down power and interaction based on the dream imagery from that game.
Jason as The Slasher with a pallet eater primary power and growing rage as a passive mechanic to get stronger over the trial.
The Operator (Slenderman) with a sickness based power, page collecting, and and the ability to blink in and out of existence as a power.
I don't have much in the way of personal wants, mainly just for the game's state to improve. I would love any of these to be included though.
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Sad to see you go, but glad to know it was on your own terms. I'll miss seeing your input on discussions, and I agree completely on your statement regarding the ban escalation system.
Best of luck outside the fog; hopefully the game and forums get to the place eventually where you'll find yourself among our ranks once more.
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@TieBreaker said:
Xeno is just a very bland killer. It's got a very generic M2. It can travel between gens. That's it.
Yeah this sums it up. Not only is the M2 just a lame spear, it feels awful on console and I bet is the main reason Xeno's pickrate is so low.
The tp was compared a lot to Demo on release, but even newer content like Springtrap plays similar in execution to Xenomorph tunnels. There just isn't much of a reason to her over other killers.
Honestly, this is one of those few cases where I feel like a Myer's Slaughtering Strike esque rework would be fitting, provided the original playstyle is still available as an addon.
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There's so much variance between the viability of the current killer cast that a broad general change like base regression affecting every killer is a mistake imo
Doctor, Ghostface, Bubba, Pig, and a bunch of low tiers might benefit well from a base regression changes without breaking the game.
The obligatory mention of Blight, Ghoul, Nurse? Could be far nastier. Even strong but balanced killers like Spirit or Dracula could become a bit much depending on how big the change is.
To summarize, I think the solution currently is case by case killer changes rather than buffing general mechanics.
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Depends on the gravity of the nerfs, but so long as it isn't like the first iteration of the Myers rework he should be in an A-B tier state imo.
The perks are solid enough to warrant picking it up as well. While I'm not happy with the current state of the game, I'll take getting new content that is both polished and fun. I dunno if it's good luck on my part, but I have yet to see a bug with Vecna's power or animations, only the usual mori camera weirdness.
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A FNAF Sequel Chapter adding either Nightmare or Baby as killer and Michael Afton as a survivor (please don't do the Mimic)
A Slender Chapter preferably based off of Marble Hornets. It's be cool to chase people through the tunnel or red tower.
Bring Jason home with an F13 Collab. I really hope this is what the anniversary chapter ends up being.
These three are probably what would get me most excited in the future.
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There isn't a good way to play Axeless Springtrap.
They could have given him two different M1 animations the way Skull Merchant does with her arm attachments, just with an axe and knife and then giving Afton a unique power.
They could have made an addon that removes his axe and buffs his doors so he could keep his current power but still give an option for fans who don't care for the axe.
Instead? They made it the main part of his power that you have to use if you want actual results with him! It's just annoying tbh. How was this their solution to a bunch of people asking not for him to have the Axe?
Edit: also the yellow paint thing that's annoying too
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No Killer can beat the Entity, that's kinda the point. There are characters who have canonically resisted it's power like the Lich, and there are characters who are implied to eventually kill the Entity like Felix or Alan Wake, but there is no character on the roster currently capable of beating the Entity.
Dracula is probably the closest in terms of sheer power, but it's likely the Entity could just slap a mark of negation on his back and turn him into a survivor plaything the same way it did Alucard and Soma.
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If you are sick of seeing Blight and Ghoul in every single game as survivor. Then stop demanding the devs nerf new killers.
I'm sorry, but I hate this logic. If I play a new killer and think they're overtuned, I will communicate as such.
Do I think Krasue was overtuned on release even with body blocking? Yes. Do I think Ghoul is still overtuned? Yes. Do I think new Vecna needs a small numbers nerf from the PTB to his cooldown? Yes.
These are not related opinions. I, someone who plays about 60-70% killer didn't just wake up and decide every new roster addition BHVR makes is overpowered.
These are simply the thoughts I have after testing new content as we are supposed to on the PTB, and I will continue to ask for nerfs regardless of other people's complaints.
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It wouldn't be right to change Haddonfield to a generic variant imo
Michael and Laurie are still going to be in the game, so there'd just be a map not related to them or anyone else randomly on the roster.
It's the realm where every night is Halloween night. I'd rather not have it at all than lose that.
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Isaac Clarke is one of the crossover kings! I'm genuinely surprised that it's been this long since the game introduced Sci-Fi into the mix with Alien and Singularity that Dead Space hasn't made it into the fold.
It would also work well as a full chapter or a survivor only inclusion.
@Xray said:
EA would make BHVR pay a huge chunk of change to have any of their IP's in this game. Not to mention they canceled a Dead Space 2 remake because the first remake didnt sell well enough even though it was a perfect remake. EA does not care about Dead Space and are too greedy to make a collab worth it in the end.
Hearing the Dead Space 2 remake was cancelled genuinely hurts. EA genuinely refuses to win.
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This PTB didn't come with any changes outside new content, so aside from the perks, which isn't as flashy as the killer, there isn't all that much that players are gonna get out of matches with you that they can't get on live, if that makes sense.
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Doesn't Dracula not have one either? He's like literally the incarnation of the concept of chaos, which they lean into pretty heavily with the True Form skin and his name being The Dark Lord.
I bet Konami just didn't want to have their characters stated to be nerfed in lore, although the very fact Alucard doesn't slime every killer that isn't Dracula or either of the Vecna's the moment the match starts means he must've been.
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@Aven_Fallen said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4043256#Comment_4043256
Honestly, this was to be expected that there will be the silent treatment on that one. And to be fair, I dont care anymore. Anytime the Devs want to change anything they listen to the loudest group and step back. So why even bother with trying to change something?
They make money with the second Stranger Things Chapter. They make money with the Anniversary Chapter whatever it will be. This is all they care about.
I was trying to find something to add but this really feels like it. They're just releasing content because they have a cycle to keep to so their quarterly earnings don't lag.
People aren't liking changes and redesigns they make? Eh just nix all of it and flash Vecna in a month and a half. He and the survivors have Meta Perks to put in YouTube thumbnails and his power is yet another that feels simply overwhelming to face (although with a couple number tweaks I think he's there).
It really does just make you apathetic towards the games future, which is honestly worse than being frustrated with it.
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I'm kinda baffled we didn't get any 1v4 changes at all. It's like the devs went, "nah not getting yelled at again" and decided catching flak for no changes and potentially overtuned new content (I feel like on both the survivor and killer side) was better than getting derided for breaking something again.
I guess I hope the mid chapter has something more engaging.
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Any deals that would arise from WB swapping to Netflix would have to take place after WB is bought and integrated into Netflix and BHVR includes them at the end of its three year content cycle. So 2030 is the earliest I could see this having significant impact on the game.
While I do pray that we eventually get the classic version of everyone's favorite dream demon (England literally said he was down for an animated and voiced adaption of the character c'mon Craven Estate), I honestly doubt we'll get much more than we have.
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No changes to 1 v 4?
...what?
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Even if I wanted more from the FNAF Chapter, I think it is still the best official interpretation of William Afton's character and one of the best designs he's gotten with his rotten corpse detailed inside the suit.
The chapter is fun from the gameplay side, even if both the map and the power are too derivative of existing content. Is it perfect? No, but I'd call it a W.
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@BlackRabies said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4042777#Comment_4042777
I know nothing of these 2 characters they clearly don't look alike but aren't they both suppose to represent the same DnD character?
Kinda feels like HillBilly and Leather Face. Both characters share a lot of similarities but are still clearly different.
It's easier to think of the Stranger Things villains as homages to DnD villains rather than variations/interpretations of them.
If you decide to look at the series from a wider perspective, certain plot progression elements and metaphors cast the Stranger Things Villains in the same sort of role as their DnD counterparts, but they themselves are not related to their namesakes in any direct way.
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Can't keep dodging forever, BHVR
I am insanely curious to see where we go from here.
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I started following this game since the beta and picked it up at launch. The idea of a game where you can actually be the horror movie killer? Where you can escape a real human playing then as a survivor? Literally a dream.
I was about half my age then. And the only thing that matched my excitement from seeing an actual horror movie villain added in Myers was seeing the teaser for my most wanted licence in FNAF about a year and a half ago.
DBD has so many faults, too many to list, but it is has quite literally become that game from my dreams. Complete with Chucky and Xenomorph and Springtrap and a few other icons I thought impossible. Are there still a couple obvious names on the board? Sure, but we'll get em. So long as the game stays playable and survivor and the majority of killers are still fun, I don't think I'll ever stop playing.
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@Junylar said:
Every new feature they implement has 4% chance to work properly. This one was from the other 96%.
I've seen certain bugs get fixed so many times I feel like I'm stuck in a time loop.
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Killers like Deathslinger being 110 and having to hit at least 4 separate skill shots on every survivor to get what Ghoul has as a point and click adventure game is one of my most infuriating problems with DBD.
It's obvious to anyone who plays him a consistent amount that Ghoul at his skill floor has more capabilities than various killers at their skill ceiling. You can get more done with him not paying attention to the game than as several killers while fully locked in, so easily that playing those other killers can often be disheartening.
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It makes sense to spread out releases, but yeah it's kinda crazy we're waiting this long for what will likely amount to a Blight Skin. I just hope that alongside this they add Foxy to the Fazbear's map so long as the killer for the match isn't him.
It feels odd to have Springtrap and Freddy and Co but no Foxy.
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It's probably just someone who enjoys getting reactions. Appreciate getting to see this post before the pictures. Stay safe out there y'all.
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The idea that legality = Morality is both extremely incorrect and in relation to laws depicting the handling of children in media, is completely dependent on where you live.
When it comes to DBD, we already have a few aged up 16 year olds. Even a character depicted as a kid in his source movie was eligible in an aged up Yoichi.
When it comes to child murderers, we have both Afton and Kruger, with Kruger having done worse in the remake. DBD itself isn't depicting the crime, so both aged up children and child killers are eligible to be included.
While it is odd to get the younger members of the ST cast after a seeming line was drawn with them originally, time passing appears to have changed things. I think Hopper and Robin would've been slam dunk inclusions, but we get what we get.
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I'm not really that into Stranger Things, but I already got my Dream chapter and Vecna looks like he could be one of the more creative killers on the roster.
It'll also be cool to see Hawkins get a sequel map, since Resident Evil didn't when Wesker was added. A licenced realm getting expanded on, especially one that a lot of people thought was never coming back when Hawkins went away, is really cool.
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@Classic_Rando said:
Can we stop it with the “us vs them” garbage? Making broad, insulting generalization about how “killer mains” feel and how they play is toxic and divisive. The sole purpose of this post was to rile people up for a fight, and of course it worked. I really wish there was a rule against this kind of stuff where the sole purpose is for someone to troll the side that they don’t play/like.
Nothing else to say but this^
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@GentlemanFridge said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4039771#Comment_4039771
You can dismiss pinned posts, so they’re listed like the other topics.
On mobile, you first tap this…
https://us.v-cdn.net/6030815/uploads/7K1HI8OHPA8J/img-0393.jpeg
…and then select Dismiss. Not sure what Mute does.
https://us.v-cdn.net/6030815/uploads/329SEJPHPFNJ/img-0394.jpeg
I honestly had no idea this a thing despite having been here since Singularity. Complaint withdrawn, thanks for the tech support XD
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I've been hearing Hopper and Joyce thrown around for years so this is surprising. Could definitely be a misdirect, and I kinda hope it is, but tbh I'm just glad to be moving forward.
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He just gets so much for free that other killers have to work tooth and nail for.
Need to cover half the map in a second? Point and click.
Upgrade your power? Point and click.
Injure a survivor? Point and click.
You'd think he then would have a power useless for helping get the second hit, but this is extremely incorrect after learning how to use the dash better. It's like inverting Oni's design philosophy in the worst way possible.
Oni gets nothing when the game starts, but after a few solid hits and downs, he feels overwhelming and unstoppable when his dash and insta down get going. You need to create your opportunities from the limited powers you start with.
Ghoul just gets to inflict injury after injury plus deep wound plus giving him a third leap, to the point where it feels like the game can have started in 20 seconds and a lot of Ghoul players will already be on their second or third injury. He gets opportunity after opportunity until the game says "alright you gotta do the last part bud" in getting the second hit, but it isn't like the game is making him work more for that second hit the same way Oni has to work for his first.
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Agreed, you have to scroll halfway down the page to see the actually circulating posts, it's a bit tedious.
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Not a tech expert, but uh yeah, this sounds in need of fixing.
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They should build a killswitch to disable a specific perk on a specific killer, so that neither the perk nor the killer are inaccessible during the duration of the Killswitch.
Lacking that, I'd prefer the perk be disabled rather than the killer. Killswitching either solves the issue but I'd rather still be able to use Dracula during it than PWYF.
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@100PercentBPMain said:
this isn't our first rodeo. I myself am a f13 refugee.
Same here. Lots of fun to be had until you ask them to make literally any changes, then it's all excuses and insults from Gun.
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The loss of Halloween and Hellraiser tells me that the game's relationship with licences as it adds even more of them is going to change from having all of them purchasable with one or two holdouts being the fault of those companies, to licences going in and out every few years with BHVR going "get it while supplies last!!" and "now featuring the grand return of!!" as they lose and regain them to suit their benefit
From a business standpoint, they shirk the cost of having to pay every single licence holder all the time, and get to reap the benefits of a going away sale and licence renewal hype. A complete win.
From a player standpoint? This sucks and the less we see of it the better. It makes me want new chapters less as original content like Krasue really struggles to find a place in the game after this many additions and licences can just poof out of the game at will.
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The only reason Haddonfield is leaving is because it's free content anyone who has the game can play with.
Since the music only plays when Michael is selected, something you can only do if you bought him, the music is staying.
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That book on the art and lore is definitely a buy for me if it releases for around 40$ separately. The statue looks cool, but the rest are smaller Kickstarteresque knickknaks that I don't think adds an addition 200$ of value after the art book justifies itself.
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I want to see less bugs. I'd like half baked aspects like the forest in the FNAF map and the entire Walking Dead map reworked. I'd like for more minor perk changes to be made more frequently for variety to keep the game and its years of content fresh.
After all of that, if possible, I'd like some killers with unpopular powers to get Addons adding a new ability in exchange for another so more players get the chance to fall in love with them. Nemesis with the Rocket Launcher, Axeless Springtrap, Crawling Unknown, Uncrouched Xenomorph.
Creating alternate play styles of these killers could easily make them twice as popular, like Myers mirror add-ons giving him aura reading instead of his ability or Lock of Hair letting him play with Slaughtering Strike.
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This is awful. Two killers now fully inaccessible, Myers now one of them? I really hope these contracts get renewed after the Hellraiser and Halloween game sell. I hate that this is all so Gun can cash in on another franchise release they'll soon abandon. At least the new Hellraiser looks good.
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Seeing that on the main page is sickening. Some people really have nothing better to do, huh?
Edit: oh wow. Don't scroll up if you haven't seen it,sorry I bumped y'all
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@Shroompy said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4037364#Comment_4037364
https://us.v-cdn.net/6030815/uploads/QR40SKOX1NBV/1000006093.jpg
my apolocheese for the delay, when I wrote my initial post I missed one of the key ingredients to make such a craft. The Bread
After meeting the necessary requirements of having the correct materials, being hungry, and severely under the influence. I can safely say that yes, they did in fact cook.
Veracity of this ticket aside that's a good looking cheese man
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I cannot see how a game with as many changes as this one receives is going to benefit from use of a large language model.
Personal complaints are already far outside the realm of the capabilities of AI and mixing DBD into it sounds like an awful product for the user that also contributes to pollution yadda yadda please just don't do it
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Honestly, this is a bit of a problem but I've come to enjoy it. I'd rather goof off with 4 survivors not taking the game seriously than get two early downs and have half the lobby dc.
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I had a couple matches on Autohaven and Macmillan that seemed a lot better. Less pallet dead zones but not overloading any specific area as too safe.
On Ormond it felt like there were more pallets but they weren't placed in many useful spots and most ended up being junk. I had to fall back on shack tile since it became clear the Houndmsster didn't really know how to play it.
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@Chilli_man2400 said:
omg I’m sorry everyone I just read my addons and I was using Bonnie’s guitar and it says reduces undetectable duration when exiting doors by 100%
Mods you can close this thread I made a mistake
I've played a fair few matches where I've put on Bonnie's Strings then went "wait where's my stealth"
Don't sweat it man.
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@BongoBoys said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4032341#Comment_4032341
I would prefer it it's just I know bhvr won't do it cause it would be to much work for them
@crogers271 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4032341#Comment_4032341
I dunno why ideas like this always get silently pushed down without proper consideration.It's conceptually a great idea, but it adds another balance factor into the game and I think we're all heavily doubting BHVR's ability there.
You create a situation where it's like 'is Alien S Tier? Of course not, but they just put Alien in group C map spawns which means Alien is overpowered'.
It's the type of thing that would be easiest to do if the game was designed around it from the start, it would be much harder to implement at a time like this.
Conceptually though, great idea, but I feel like the implementation would be extremely disappointing.
Perfectly valid take tbh. I guess my only gripe there is that any system or series of changes are subject to BHVR's mismanagement or incompetence.
Still, I can still see why people have fears like the Alien example, that sounds exactly like something BHVR would end up doing in the end and leaving untouched for months or years.
