Archimedes5000
Archimedes5000
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@Animator said:
In fact, it’s hard for Deathslinger to hit a survivor with a harpoon, much harder than for Huntress. If only because the harpoon has a small hitbox. Huntress just needs to reduce hitboxes of axes and everything will be fine.
Huntress can hit surviviors better than Deathslinger ONLY because hatchet hitbox is too big. If it was smaller, then it would be the same.
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@Rivyn said:
I don't know if this is a bug, or a new security feature, or what, but it's started happening today. I'm stuck on that screen for maybe three seconds before the forums are brought up.
@huntressmain03 said:
I think it's to try and stop previously banned people or bots from entering, not sure though its dumb
Its a DDOS protection.
Probably someone got attacked recently so they tightened the security
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Yes
I think you need to see how Deathslinger gameplay looks like lol.
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@Its_Vigo_Here said:
https://forum.deadbydaylight.com/en/discussion/comment/1109510#Comment_1109510
NOED is a extremely weak perk because it does not lead to successful games that cause you to rank up. You don't see NOED Campers past like rank 10. Its punished, With borrowed time a survivor is rewarded for a unsafe hook rescue and actually can pip if the killer decides to tunnel the dude off hook because lets face it its kinda easy when they do it in your face. No effort applied, by your logic Borrowed Time is more deserving of a rework than NOED is right now.
I agree, but the nerf I propose would not affect the perk verstility at all.
The game is not only rank 10 and higher and its not true anyway, high rank players often use camping to derank, while also ruining fun for other people. So its not viable in terms of ranking up, but is very annoying to face and hard to counter if the camper has NOED.
Borrowed time doesnt help, campers bring perks that counter it, while some killers (Bubba, Ghostface etc) are immune to BT altogether.
So the nerf would not affect the gameplay of normal players at all, it would only make countering hard campers easier.
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You are supposed to hear them, but now background noises are so loud that you wont hear them anyway
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@Its_Vigo_Here said:
https://forum.deadbydaylight.com/en/discussion/comment/1107586#Comment_1107586
Dude, I never said that Self care is good I stated that it requires zero effort to pull off. The point of bringing up these perks is as follows. There are perks in this game that don't require effort to use and that is completely fine. I don't understand why you think we need to have a condition for these perks to activate and why your targeting NOED in specific here. Camping a entire team will lead to the Killer deranking and most killers don't exactly camp in this exaggerated way you described. If they do they ######### lose! What can't you get through your head here? Camping likes them denies them chaser and devout emblem which you would know if you ever played killer and thought about it for 5 damn seconds. Playing like the way you describe LOSES Them the game and typically resaults in a 2k at best which is not a measurement of winning. If hes not chasing either then the strongest loops and pallets would remain in the game that can easily stall the killer for minutes on end, your complaints are invalid at best.
It doesnt matter that perk requires no effort to use IF its VERY WEAK. NOED (or DS) is certainly not very weak, thats why I target it and not other perks.
Well, my experiences are a bit different, I never camp like this myself, but it happens quite often that I see camping.
My rework idea (NOED can only be used on people you have hooked before, like moris) does not affect normal players AT ALL, it affects ONLY CAMPERS.
So it doesnt matter if camping is rare or not, campers get to ise NOED unfairly and shouldnt be able to. I think we can agree here, unless you are camping like that yourself, this change would not affect you in the slightlest, nor it would any killers that play the game and not just stand in front of their first hook.
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@Seltas0208 said:
https://us.v-cdn.net/6030815/uploads/113/N13WMNBQE5SR.jpg
My ip is blurred for obvious reasons but it's setting off alarm bells, I've never had this happen before today
This is on many sites, its a DDOS protection measure.
Probably they tightened their security because someone else got attacked.
Its nothing to worry about.
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@yandere777 said:
https://forum.deadbydaylight.com/en/discussion/comment/1109092#Comment_1109092
No the hitboxes are not BROKEN. They are bigger than they look but they are not broken. The hitboxes are just misleading. Last time they tried making hitboxes more fair against huntress the axe legit wiffed through the survivors body.
And no again because the awkward hits are only so awkward due to sudden movements, aka 360s. They are legit there to make hits look better. You dont want stuff to look better now? Because thats what your asking by not wanting aim dressing.
Your idea will make some survivors more meta than others because of their hitbox sizes and will just limit more of the devs creative freedom.
It doesnt really matter what we call it, hitboxes are not adapted to ranged Killers, and it needs to be changed, because we have ranged killers.
And yes, Id rather have accurate hits rather than better looking ones.
Right now, you attack a survivior, the attack is off, but the bad hitbox registers it as a hit. Normally, everyone could see that this hitbox is bad and it shouldnt be a hit. And what do devs do? Hide the fact thay the hit was bad by using Aim Dressing. So basically all Aim Dressing is for is hiding that hitboxes are bad, nothing else.
There are already meta surviviors because of their voices and cosmetics... This change would just stop most of the people complaining about lags, because many of the bad hits are caused by bad hitboxes/Aim Dressing messing up and not always latency.
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@yandere777 said:
https://forum.deadbydaylight.com/en/discussion/comment/1108980#Comment_1108980
Aim dressing is there so hits that connect actually look like they connect. And thats so noticable because 360s.
And why is there a need for it? Because the hitbox is bigger than a survivior. So without it, you could hit air, and according to the hitbox, it would be a hit. Aim Dressing is there to make the hit look clean, even though it was caused by a hitbox that is too big.
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@yandere777 said:
You say fix hitboxes when they not broken and have been proven countless times to not be broken.
You really just want them to change hitboxes in general, that's not fixing. It's just changing
If a hatchet hits you while being 30 cm from your head, then the hitbox is broken, because it doesnt make any sense for it to hit you. This needs to be fixed, especially since new killer requires even more precision.
If hitboxes werent "broken" then there would be no need for "Aim Dressing" whose whole purpose is fix akward hits caused by bad hitboxes.
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@Peanits said:
We did a stream on this recently. I would suggest giving that a look if you haven't already.
As far as capsule based hitboxes go, yes, plenty of games still use them. It's very common in almost any game that doesn't require precise hitboxes (i.e. headshots, body shots, etc.). Having precise hitboxes in DbD would be largely unnecessary and give smaller survivors an advantage over larger survivors.
So Deathslingers power doesnt count as a precise aiming? I could argue about Huntess and how hatchet hit detection works, but Deathslingers power is just impossible to use with current hitboxes. Sometimes it goes through the survivior, sometimes it hits when flying by the side of surviviors head.
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@I_Face_Camp said:
Hitboxes are fine stop complaining
You clearly never played as/against the new killer.
Or even as/against Huntress
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@TheChinCollector said:
https://forum.deadbydaylight.com/en/discussion/comment/1108980#Comment_1108980
He’s not hitscan but his spear moves fast enough that it comes close.
It doesnt really matter with dedicated servers...
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@ClickyClicky said:
Because if you gave him a cooldown the people that use him might actually have to git gud in order to win. We can’t be having that can we? They want to be the power role after all.
Imagine removing a skill based power, so he has to mindlessly M1 everyone during the cooldown.
Someone clearly doesnt know what "Git Gud" means lol
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Have you seen the lastest dev stream? They explain pretty clearly that their hit boxes are #########.
So bad that you need "AimDressing" on melee so that hits look normal, and they dont work on Huntress because it was designed to work only on melee, they didnt even consider ranged attacks.
When was Huntress released again? 2 thousand years ago? And what? We have a hitscan killer in the lastest PTB?
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@Seanzu said:
https://forum.deadbydaylight.com/en/discussion/comment/1108905#Comment_1108905
My mistake, I meant to say that there would be plenty of videos & content to watch, and again, splinters stopped with pig and haven't even been working lately so I feel people are just complaining because they're taking something out, and not because people actually use them.
Splinters themselves were all working all the time, except for Freddy since the rework.
I know because I use them.
The only thing that was bugged was bloodweb RNG that sometimes gave splinters to people who had bought these DLCs already. Or sometimes they didnt appear at all.
But perkless addonless Myers was certainly not impossible to play, it was a bit harder with Bubba and Pig
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@Seanzu said:
Splinters haven't been a thing since the Pig, I don't get why everyone is getting up in arms about it now?
Additionally, everyone saying "You can't test the killer before you buy it", how many games let you test their DLCs before you buy them? Additionally all killers are subjected to a PTB on PC, so there is plenty of ways to see how the killer is played, what the killer does & see what his strengths and weaknesses are, additionally, you can at least (eventually) get their perks through the shrine.
But we already had the feature. And it was working, except for Freddy (cause rework). Whats the point removing it now?
And you cant even try out DLCs in KYF. Well, you cant even do local KYF and try them out there.
And if we are talking about other games/dlcs demos, then the games without demos are the ones that get cracked the most. Sorry devs, you just cant expect people to give you money blindly. At least on Steam you can refund, but I dont remember how it works on DLCs
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We dont.
Thats the reason we cant use every killer in KYF.
It would be too op if killers knew what the killer does before buying the DLC
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@FIEND8LOODED said:
https://forum.deadbydaylight.com/en/discussion/131586/my-proposition-of-a-leatherface-rework
I think you're adding and changing way too much. It feels like a bad combination of Legion and Billy, and I don't think it would be fun to play against. They should start by fixing Leatherface's addons that don't currently work, and maybe buffing the speed/distance Bubba travels while using his power.
He certainly needs a new mechanic, changing addons or his movement speed will not change the fact that he is boring to play as and against.
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Well may be possible, but it would be helpful if someone posted any proof
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@Its_Vigo_Here said:
https://forum.deadbydaylight.com/en/discussion/comment/1107299#Comment_1107299
Bro, have you PLAYED killer before? Many chases last longer than 120 seconds and it can easily take longer than a minute to find a survivor, + If a survivor escapes a chase then you just wasted your time. Not to mention its 3 gens being completed or nearly completed after first chase which Is huge. Keep in mind by your own logic it takes thats 240 seconds per survivor. With it only taking 160 per gen that means before the second gen is completed the killer has effectively killed a single person and is in chase with a survivor with NOED. So the killer can down that survivor and put him on a hook. This gives you 240 seconds to find ruin, assuming one of you have borrowed time then finding NOED and using your fully healed health states to rescue dude number 2 out a door won't be a problem.
In this situation 3 survivors survive and the killer DEPIPS, shooting them lower in ranks.
This situation assumes no one uses their full health states to body block and save boyo one off the hook, and no one is using DS.
But lets say you actually get your asses off gens and do totems. By the time one person gets hooked and goes into teir 2 all the dull totems are done. You can easily body block and get your friend off hook and getting the gens done should not be too difficult at this point in time. Assuming hes downed a second person and decides to face camp the situation is the same you can body block save, or you can leave him on the hook and get roughly 3 gens done. By the time second person goes on the hook "Assuming its not the person who went in teir 2" You can get the last two gens done easily. Plus if your inclined a body block save might be clutchable for the end game and once again the match result will either be a 1-2 kill with massive points deducted for standing near the hook. So again killer de-pips and the majority of the survivors escape.
Camping does not work unless you let it work by not working as a team, its a 4v1 and if a killer plays like this its very easy to just out play them. Giving them free hooks by soloing a save when they are camping like that rewards their gameplay. Hovering near the hook rewards their play style, and finally you can easily deny the perk. Or use the fact that they are camping to find and destroy NOED instead of simply breaking all dull totems.
Why did people run Ruin instead of NOED Before? Its because Ruin was a better tool, and provided early game pressure. It was frustrating though because it made skill checks difficult even for skilled players let alone new players and because of that it had to be changed so that it was easier to understand so SWF's and randos would not screw eachother over by missing checks that should of been good to begin with.
NOED on the other hand is a little bit of end game pressure that can be easily denied, and further more is a poor tool to even add end game pressure. IT also is easier to understand that "KILLER MAN BAD IF HE ONE SHOTS PEOPLE" So new survivors know to avoid him or destory the totem. Again... dude your arguing for a change that does not need to be made
DS, Borrowed Time, Self Care, Unbreakable, Prove Thy Self are all survivor perks that require no real effort from the survivor to activate yet provide a great benefit to their gameplay style. I Don't think that needs to be changed, I think that its fine we have perks like this. "DS Can only be activated if you pallet stun the killer 4 times" "Borrowed time can only be activated if you healed another survivor fully" "Unbreakable can only be done unless you heal another survivor off the ground" Do you see the rabbit hole thinking like that goes? Jesus christ play something other than survivor and maybe you will see why none of this ######### your saying makes sense.
I play killer more than survivior atm lol.
Chase never lasts more than 120 seconds because you drop it before that, because thats either a god loop or a survivior is just way better than you.
So catching a survivior and camping him to death is still 240 seconds while finishing all gens + totems is 280 seconds. So its guaranteed that killer will have time to chase 2nd person before gates are powered.
I just explainded that camping with NOED always works, doesnt matter if surviviors are doing gens or not, because as I said rushing gens amd doing totems takes more time than camping.
Using NOED by bad players to slowdown the game will just lead to the situation we had with ruin, NOED will get nerfed to ground for no reason. So its better to nerf it now so that only campers cant use it, instead of letting devs completely nerf NOED for everyone later.
DS is just as dumb perk as NOED and needs to be nerfed, BT is also strong, but unlike DS it can be countered by not tunneling and dodging bodyblocks, unless its 3 unhooks at a time or something. Self Care is the strongest game slowdown perk, you should be happy that surviviors brought it. Unbreakable counters slugging, which is an OPTIONAL tactic, unlike hooking (countered by DS) or doing gens (countered by NOED). Prove thyself is has a huge downside: all surviviors have ro be together. This is countered by multiple killer perks and playstyles, so its nowhere near op.
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@Black_Fence said:
Not Otzdarva showed a game which he won is under 1 minute 40 seconds. If devs are buffing plague that is fine but at least make it so survivors spawn separately against her. With this build as long as you find where 1 survivor spawned and get a fountain you can snowball because of survivors spawning so close to each other. I am all for killer buffs but giving Plague a power that should be earned off the bat is silly. Otherwise all the rank 1 survivors will just hide in lockers at the beginning of the game until the Plague uses her fountain.
But they just made yellow Apple basekit.
Just play like versus apple plague
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@fleshbox said:
https://forum.deadbydaylight.com/en/discussion/comment/1107247#Comment_1107247
fyi.
Campers usually do not leave the hook. That is why they are called campers.
If you never come for the save while it is still up then whose fault is that?
When people stop feeding the campers, is when they learn to leave the hook.
Let them get their one kill and be done with it. Punish them. They will tire of staring at the hook and doing nothing else. No rank. No points. Hardly fun.
Problem is also the survs themselves. They are indirectly promoting it by swarming the damn hook. If i was him i would not leave either. He is protecting his only prey.
Camping takes only 2 minutes. After that you need to catch someone else. And NOED helps you with exactly that.
Its almost impossible to genrush a NOED camper
Read the comment above for accurate timestamps.
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@Its_Vigo_Here said:
https://forum.deadbydaylight.com/en/discussion/comment/1103483#Comment_1103483
They are balanced though, and these perks serve a function, one prevents tunneling and the other prevents gen rushing (Poorly mind you) I mean seriously its not hard to find totems and even if you wait to the end game its unlikely that the camping killer will hook the survivor next to the totem as well meaning you likely can destory the totem and save your friend in no time at all! DS is a perk that simply makes sure you don't get ######### over by a greedy team mate which lets face it, happens all the time. These perks should feel powerful, hex perks should feel even MORE powerful and the downside of having to wait till the end game + Having it be a hex perk which can be denied is more than enough to keep it balanced. Its not even used in high ranking matches that much which says to me its not that bad. In my own personal opinion I rarely get much use out of NOED and if your forced to camp to confirm a kill your likely not pipping anyway. It does not do anything but make it a little easier to deny survivors 5k of survival, which likely won't even result in a depip.
No they arent. Not tunneling doesnt disable DS in ANY way, actually the best counter to DS is TUNNELING early to trigger it.
NOED pervents genrush, but AGAIN, it doesnt require ANY effort, planning, skill, tokens anything from the killer. You can camp one person all game and still get NOED.
Camping takes 120 seconds, finding and 1st chase takes max 120 seconds, so its max 240 seconds total.
Genrush with 3 people takes min 160 seconds
So genrush counters camping.
But what about NOED? Cleansing itself takes 80 seconds, and finding 5 totems with 3 people will take min 40 seconds.
160 + 80 + 40 = 280 seconds
So genrush does not counter camping if NOED is in play, camper will have more than enough time to catch another person.
So NOED even better camping tool than old Ruin was...
So how to balance NOED?
You could use NOED only on people you have hooked before.
That would stop NOED from being used by campers, but wouldnt affect normal players at all.
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@GreezyWeezy said:
A better way to make it more fair would be to make it base kit for all killers so they don't have to waste a perk slot.
Wow, now campers will get free downs without wasting a perk slot!
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@LegionMain343 said:
https://forum.deadbydaylight.com/en/discussion/comment/1094566#Comment_1094566
If they tunnel it's the killers fault. They lose more points that way
Except they dont if they use NOED.
Camping with NOED is a guaranteed 2k, and that is only if surviviors are not altruistic at all. If they try to save anyone, it becomes 3-4k quickly
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@a_good_player said:
https://forum.deadbydaylight.com/en/discussion/comment/1103485#Comment_1103485
Ok, try desperately to save the hooked person, so you give free kills to the killer, and then complain that noed is unfair or op
Ok, try desperately to tunnel the last person and give free escape to the survivior, and then complain that DS is unfair and op
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@hex_genrush said:
I swear this is gonna be a strong face camper just imagine trying to save your temate and an insidious death slinger just shoots you in the Back
Somehow we dont see Insidious Nurses blink camping. Thats the same thing really. Same with Huntress. This new killer is not all that unique.
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@24Life said:
https://forum.deadbydaylight.com/en/discussion/comment/1101793#Comment_1101793
No devs replied to this thread.
There's multiple reasons..
1) To vent frustration.
2) To reinforce the issue.
3) To have more of a discussion with the community.
Etc.
What is the point of replying to threads only to complain about someone else's opinion?
Well why would they reply to your post after making an OFFICIAL statement about it? Just read it.
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@SkeletalElite said:
https://forum.deadbydaylight.com/en/discussion/comment/1104253#Comment_1104253
1) if the objective is so close to complete that you can't afford to let them out your sight, you already deserved to lose that objective.
2) If there is an obsession you should assume everyone has DS
3) If they are able to crawl to the exit with DS, you didn't deserve the kill. You hooked too close to the gate and didn't defend the hook well enough to down the person who unhooked them instead.
4) Unbreak is one use, and still causes them to spend 25 seconds on the ground doing absolutely nothing. If you follow the chart often times their DS will expire before they can UB.
1) no it doesnt. This game doesnt work this way. What do you think perks like Tinkerer and Pop Goes the Weasel are for?
2) you clearly have no idea how much time it wastes. 60 seconds is 15% of the game. Times four its 60% of the game. So 60% of the game someone is slugged. You think that killer should slug for that much time despite all the Unbreakables and teammates picking up? Or am I supposed to camp the slug?
3) Again, what the ######### is that logic. So killer deserves a 4k with NOED if you didnt cleanse all 5 dull totems or what? Or you dont deserve the escape if killer menages to trigger Blood Warden? Or you dont deserve to be saved if you get caught while being dead on hook? NO ONE DESERVES ANYTHING FFS. ITS A GAME, COMPETITION, STOP BEING ENTITLED.
4) again, most of the time you cant ignore them, even during the first 30 seconds. Surviviors are not dumb, they know that they can do gens/unhook with DS active you know? They force the killer to down them early by doing objectives or bodyblocking, then they Unbreakable away... Game just doesnt follow your chart, it requires surviviors to hide in bushes with DS, and no one does that.
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@Carlosylu said:
https://forum.deadbydaylight.com/en/discussion/comment/1104260#Comment_1104260
I'm guessing you're talking about this:
https://forum.deadbydaylight.com/en/discussion/comment/1104119#Comment_1104119
I thought of it as a waste of my time, but here I go, you asked for this... So... You're telling me that a guy got unhooked and went away and you managed to down AND HOOK all other 3 POTATOE survivors in less than 60 seconds...? Sure... Logic LVL 100... Were they standing still good sir? or maybe a rank 20 solo squad that were close to each other all the time? And answering the question, no it wasn't tunneling, it is an aimaginary 3 men down and hook in less than 60 seconds + a gen grab in that amount of time...
EDIT: I'm not even talking about THE TIME IT TOOK YOU OR THAT KILLER to traverse the map carrying those survivors to a hook + the loop time... Sure... 3 downs and hooks in less than 60 seconds + a gen grab. If that actually happened, it was a 1 out of 1000000000 games.
This was just the most extreme example, but if it wasnt 3 surviviors but 2 then it would be fine? I dont think so.
Survivior doing gens in your face means that they dont fear tunneling, but DS still works.
When there is only one survivior alive, then he is not being tunneled for sure, but he can still use DS.
When a survivior is opening an exit gate/unhooking, then you cant ignore them, so its not tunneling either, but DS works.
If someone with DS gets unhooked, but in the 60 seconds there is another unhook, then all of these have DS active at the same time. How the hell can you tunnel multiple people at the same time? But DS works for all of them.
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@LustForBP said:
https://forum.deadbydaylight.com/en/discussion/comment/1103235#Comment_1103235
r/whoosh
r/whoosh
r/whoosh
r/whoosh
r/whoosh
r/whoosh
r/whoosh
Do you even know what "whoosh" means?
Because I dont think you do
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I like that the OP completely ignored my comment that explained that not tunneling does not counter DS and keeps repeating this myth
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I think you are missing a few points.
For example:
In the locker part, "are they 5 meters from a nearly finished generator/your hex totem/hooked survivior?"
Because you cant answer "ignore them" if the above is true
And in the slug part: "are they less than 50 meters from a hatch/exit gate?", "Do they have Unbreakable/No Mither"
Because you cant slug someone who can crawl to the exit or can pick yourself up.
Oh wait, people with DS are always hiding in lockers near objectives.
Oh wait, you have no way of knowing what perks do they have equipped.
Oh wait, this whole diagram is completely irrevelant, because my points above happen in almost every case!
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@KornySon10 said:
Plague is already one of the strongest killers. You get almost perma tier 3 myers for just touching the survivors with the tiniest amount of puke, and can slap on thanta for an easy 16% slowdown on top of it. Or you just puke on generators and don't even have to see the survivors to get your perma tier 3.
Her red puke is ludicrously overpowered in the hands of a skilled player, and that's why nobody ever cleanses at the high ranks.
If you wanted to use her power, you could bring an apple, and those are readily available since they are both common and uncommon add-ons.
The fact they are going to be indirectly buffing wallhacks plague is hilarious, and shows they don't know how to balance a competitive game in the slightest.
Since when Plague was one of the strongest killers lol.
She was upper mid tier since forever, under Spirit, Nurse, Billy, Freddy, Huntress and Hag.
Wallhack Plague is OP, but so is Bead Spirit, Iri Huntress, Mint Rag Hag, Tombstone Myers and more.
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@ZaKzan said:
So lets break this dev update down and understand how this will ultimately buff survivors and nerf killers.
First of all, breakable walls, the devs have stated that these new breakable walls will be on the new map only, and not all the other maps in the game. This means, on average, you have what about 1/25 or so chance to get this new map with these new breakable walls with no offerings burned. The devs have also gone on to say that this is a test, so we don't even know if breakable walls will make it into the game, as they don't want survivors to be too unsafe. This does signal, however, that the devs aren't ignoring all of what killers are saying, just most of it. So this is a very slight buff to killer roughly about 2% of the time and we don't know how many breakable walls there will be in a map.
Item retention. Very obvious survivor buff here, albeit very small. The intended side effect of this update is to encourage survivors to use their rarer items, which are more powerful. Maybe the devs are wanting to balance the less used but more powerful tools of the survivor kit.
Sabotaging. While killers get a buff to their efficiency 2% of the time, survivors get a buff to their efficiency 100% of the time as this will affect all maps.
Toolbox changes. This is debatable, it depends on the exact numbers. If a toolbox gives you, say 20 seconds of repair speed over its life and the new changes make it 15 seconds or even less, we must understand that the original 20 seconds is staggered and the new toolbox changes are going to be very quick. 20 seconds over 2 or 3 gens vs 10 or 15 seconds over one gen. Is this a nerf, a buff, or will it effectively leave toolboxes unchanged in their efficiency, time will tell. This is certainly not a clear nerf to toolboxes. The item retention change is going to encourage survivors to bring better toolboxes as well.
So even if breakable walls make it to all the other maps, survivors are getting huge efficiency buffs and they are also getting buffs to allow them to sabotage hooks quickly enough for the struggling survivor being carried by the killer to wiggle free while also having a greater chance of retaining the stronger, rarer items they bring into trials.
- No, its going to be on EVERY MAP, just not yet
- It is a VERY small buff and only to low rank surviviors. EVERY other survivior can 99 items. Oh wait, you totally skipped the part about addons, looks like its a nerf afterall
- Wrong again, it will be on all maps after they finish testing. Sabotaging will be faster now, but you cant 99, so its may be slower. Oh, and you completely forgot that part about faster hook respawns
- Agree, it depends on exact numbers. Devs said that the toolbox eficiency will be LOWER than now, so yes its a nerf, we just dont know how much. At worst it will stay the same.
- Sorry, but this rant at the end makes no sense to me, half of your reasoning was based on the fact that walls will not make it to other maps... Also item chamge is a nerf, amd toolbox change is also a nerf. Only sabotaging will have unknown effects.
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@Carlosylu said:
https://forum.deadbydaylight.com/en/discussion/comment/1104130#Comment_1104130
AND you missed the other part of that sentence: "or stop complaining about DS (tunneling is just a strat, but if you are using it you have to be aware DS is probably gonna land)"
There you go
You are aware that tunneling (also called "eating DS early") is the only reliable counter to DS?
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@Carlosylu said:
EZ: Mori, if you don't pick the survivor up he won't land the DS
But now, talking seriously, just stop tunneling or stop complaining about DS (tunneling is just a strat, but if you are using it you have to be aware DS is probably gonna land), I get it, if the survivor acted in a specific way so that you ended up hitting him like running straight towards you after being unhooked or hiding when his character is injured right next to you, or even try to blind you with a FL, yes, that's his fault and not a tunnel.
Now, if you're not getting the Ks and you're trying to tunnel for the last kill at the EGC and DS gave them a 4 men escape, just get good man, practice and you'll eventualy get there for the 3k+. Trapper and GF mains, rank 1 every month.
Ok, so if someone has DS active and I down and then hook 3 people, then find the guy with DS doing a gen/exit gate so I grab him and still get DSed then it means I tunneled? Nice lol.
Let me tell you how to counter DS:
- Mori
- Slug them for 60s (OH WAIT, Unbreakable exists) (OH WAITx2, Teammates exist)
- Tunnel (to trigger DS early)
So now, what were the "most hated things killer can do" again?
- Mori
- Camping
- Tunneling
- Slugging for more than 30 seconds
CONGRATULATIONS, YOU HAVE COLLECTED 3/4!
Basically the easiest counter to the "anti tunneling perk" if tunneling lol. The other os mori, but you need a special conditions for that, not to mention its even more toxic lol. Slugging for 60s is impossible (teammates and unbreakable wont wait, not to mention hatch and exit gates), unless you are slug-camping them. OOH WAIT
YES! WE HAVE COLLECTED ALL TOXIC PLAYS NOW!
No, there is no serious part of this comment, DS is a ######### joke.
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@sanki said:
https://forum.deadbydaylight.com/en/discussion/comment/1103809#Comment_1103809
Wait, so shouldnt trailer be out like right now?
Hmmmmmm
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@Fibijean said:
According to a friend of mine who is a game designer that I was discussing this with the other day, EAC is pretty much useless and actually makes hacking easier. I have no idea why it's in DBD, especially since they have VAC as well, which from what I hear is superior in every way. But I'm not a developer, this is all second-hand from my friend, so maybe there's something I'm missing.
That said, hacking is absolutely punishable in DBD. If you reported them in the scoring screen after the game (which is compulsory), you can send the video evidence you implied that you had to Support and they will deal with it appropriately.
Here is the direct link to contact Support in order to submit additional evidence for a report: https://support.deadbydaylight.com/hc/en-us/requests/new?ticket_form_id=191426
Actually, VAC is even more useless.
At least according to anti cheat bypassing guide lol.
Well, every "mass produced" anti cheat is like that. To eliminate cheating custom solutions designed by the game developers are necessary. Multi-game anticheat will always have holes, because otherwise it would also block game related processes. Basically only game devs know what is possible/allowed in their game and what is not, so only they can block these things.
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@Dehitay said:
https://forum.deadbydaylight.com/en/discussion/comment/1103745#Comment_1103745
No, devs are definitely also responsible for countering hackers. It's that I would expect more from EAC than BHVR on this front.
If I remember correctly, I saw devs say that they dont do anything cheating related.
Actually even their console servers are not protected from being accessed from PC, there is even a crossplay icon lol.
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@VSLl said:
https://forum.deadbydaylight.com/en/discussion/comment/1103533#Comment_1103533
Yeah, I made a mistake on the hour.
Wait, so shouldnt trailer be out like right now?
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Cheating is not allowed, but Devs are not responsible for fighting hackers.
Whole anticheat is handled by EAC.
EAC is a common anti cheat used in many games, so not only there are many hackers trying to bypass it, but it also lacks customized solutions.
So basically, once someone bypasses EAC, everyone can do that in almost every game using it until its patched. And currently hackers are faster than EAC, and Cheat Engine is more than enough to bypass it.
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@PapiQuentin_ said:
Really? I see a lot of good Legion players dominating with slowdown builds.
I personally don't think Legion needs anything. (They're boring enough at the moment anyway)
If they are boring then thats all the more reason to change them
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@ZoneDymo said:
https://forum.deadbydaylight.com/en/discussion/comment/1103478#Comment_1103478
yes and Wraith cant attack while cloaked, which Legion can, you cant really compare killers 1 on 1, Legion might not be completely done yet, but people still love playing legion and do fine when they are so its just not that important to look at for now.
You are slowed down during the cooldown, its not hard for survivior to get out of range and gain distance during these 4 seconds. And Legion cant down during Frenzy, so the comparision to the cloaking is appropriate.
Legion is currently the worst killer (after clown), he may have better pressure than Bubba, but Bubba can instadown and this makes him better at winning games than Legion.
So yes, Legion needs a change.
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@a_good_player said:
Noed is fine. Just give him a kill and leave
How is that a solultion lmao
"DS is fine. Just give them that escape and leave"
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@Gamingwalrus51 said:
https://forum.deadbydaylight.com/en/discussion/comment/1094566#Comment_1094566
Ever heard of decisive strike? the perk that rewards survivors for going down faster
Thats why both these perks should get balanced
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@ZoneDymo said:
https://forum.deadbydaylight.com/en/discussion/comment/1103309#Comment_1103309
idk about that tbh, I run often past survivors, blocking where they are trying to go while in fatigue and then just M1 them
I know you can do that, but bodyblocking doesnt work on good surviviors.
Its like saying Wraith is strong enough because he can just bodyblock you and decloak... And Wraith still decloaks faster than Legion cancels Frenzy..
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@ZoneDymo said:
https://forum.deadbydaylight.com/en/discussion/comment/1103293#Comment_1103293
and did you try to look at that from a survivor perspective?
Imagine not being able to get away at all from legion because they are simply faster then you are and can do everything you can, you get hit, the run up again, unfrenzy and m1 you down.
That..... yeah that is not really going to be a good time at all.
As it is you can still move in fatigue and often just m1 them as is already.
You still wouldnt be able to down while in frenzy though. And right now its ridiculous, its not worth stunning Legion with a pallet because the stun is shorter thatn fatigue.
Also if the killer Frenzy'ied 4 people, then he should have a chance to catch AT LEAST one. Right now it doesnt matter if you hit one person and immediately cancelled or if you hit 4 people and now are coming for the 1st again. And there should be a difference.
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@ZoneDymo said:
https://forum.deadbydaylight.com/en/discussion/comment/1103248#Comment_1103248
as legion, you hit someone with frenzy which they have a hard time to avoid, then either hit others or chase, undo frenzy and catch them.
Or leave them knowing they will be busy for a bit dealing with the mending.
Again, people love legion and legion is not doing poorly statswise so yeah.
Obviously some small changes could be done, but how do you see this work out then for Legion. what balanced idea do you have to make them able to down someone?
"Undo frenzy" thats 4 SECONDS
Its worse than a pallet stun!
Thats the main problem, 4 second fatigue makes it very hard to down someone after the frenzy.
I had an idea to make it shorter (0.5s or 0.75s or 1s) for every hit during that frenzy. That would be cool and make great multi hit plays more rewarding.