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Archimedes5000

Archimedes5000

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Archimedes5000
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  • @1saltypug said:

    https://forum.deadbydaylight.com/en/discussion/comment/1046094#Comment_1046094

    killers already sit there if your the last person to be hooked. Give them a chance to get off I don't see it playing out any differently then what got you on that hook in the first place. Literally would just be giving killers a free hook

    Thats the most legit reason for kobeing as last survivior. Giving the killer 1 more hook.

  • @TunnelVision said:

    He's right, we should just mori them instead.

    Id rather use that slot for bp farming, but if you are that scared of kobeing then its your choice

  • Do you really have a problem with game being 1 minute longer?

    Why cant I decide if I want to die or not.

    Are you scared of being 1v1 by an injured survivior or what?

  • @Elvenmonk said:

    because you'd just be hunted down and killed. At that point the game is over.

    Also if you spam space you can get some points for struggle.

    Well what if I dont

  • @DetailedDetriment said:

    https://forum.deadbydaylight.com/en/discussion/comment/1046033#Comment_1046033

    There is no chase if the survivor is downed by two precise hatchets.

    WHAT ARE THE ODDS

    No but seriously, Iri heads are more op than that

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/125400/killers-stahp

    Sometimes I’ll spend 10 minutes just dodging lobbies for no reason than to annoy people like you.

    Get a life?

  • @DetailedDetriment said:

    The real problem with this is that the two killers could hit the survivor at the same time, downing them instantly. This lack of chasing would result in very little bloodpoints or emblem points on either side. Another problem would be the matching of a new killer with a vet. This would essentially make it a 1 v 8. Yet another problem is that killer powers could conflict each other due to lack of synergy.

    There's just a lot of variables in play. To even make it remotely fair survivors would need invincibility frames after being hit to prevent tag-teaming and gens would need to increase to ten but have reduced time. The problem with this is that the maps are too small and already only hold 7 generators.

    2 killers hitting 1 survivior is not a problem. When you have 6-8 surviviors, you cant afford to have 2 killers chasing one survivior.

  • I dont think they would dodge 1 toolbox, just make sure you are the only one

    Unfortunately there is no surviviors-killer chat before the game so they cant tell you to not bring toolboxes. So they have to dodge.

  • Yeah, we should remove perk tiers at some point.

    But Discordance remains at lvl 1 of course

  • @Runcore said:

    https://forum.deadbydaylight.com/en/discussion/comment/1045941#Comment_1045941

    If you want to inform team about camping, you should waste perk slot. Its like killers demand some of their perks as default. You cannot demand permanent aura reading as default. Camping is legit strategy and your team can work on gens meanwhile or go rescue hanged one with BT and DS.

    I never said it has to be aura reading, it could be something way weaker

  • @Clevite said:

    I like it. But how about killers screams every 15 seconds when he is within his terror radius of the hook.

    So it could be seen on their screen like survivors do when shocked by the doc. Might get annoying enough to leave hook. At least get a chance at unhooking.

    Hmmm a built in worse kindred?

    That could work too.

    For every 15 seconds in the 12m area around the hook, killer screams revealing his location (progress does not reset when killer leaves the radius)

  • Comms is cheating and Kindred is great but wastes a perk slot. I thought something could be changed in core mechanics

  • That does not mean there should be no counters to it.

    I think a way for a hooked survivior to tell others that he is camped would be enough.

  • @Shaai1 said:

    https://forum.deadbydaylight.com/en/discussion/125383/ultimate-solution-to-killer-camping-not-clickbait

    Camping was already stated as legit strategy.

    No need for any solution.

    Did you even read what I wrote?

    This fix would not affect camping as a "strategy to depip", it would just make it completely useless, because if surviviors did the gens then early game camping would make no sense.

    Just because it is a "strategy" does not mean there should not be counters to it.

  • KWF could be a fun experience, but unfortunately we dont have enough players for multiple gamemodes

  • @Bunnie said:

    https://forum.deadbydaylight.com/en/discussion/comment/1045792#Comment_1045792

    I got what you said. You said slugging is to apply pressure to get off gens. You need the survivors off the gens cause youre losing. So you slug them to prevent them from doing gens. And my question was so you need to slug to get 4k? Thats what it comes back to. Ive seen killers play well without slugging and camping and tunneling. It's not impossible. You could say if 4 get slugged you deserve to lose. Slugging three people knowing the fourth is going to try and heal isnt a reflection of the survivors ability its a reflection of the killers.

    If you think that slugging is toxic just like camping and tunneling, then this discussion ends here. You just dont know anything about this game

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/1042186#Comment_1042186

    Wait, ######### is this "respecting dead hard" thing.

    Did survivors add new rules to the imaginary rulebook for killers.

    People really want to go back to the old days where running in a circle for 10 minutes was the pinnacle of a match

    That's not a f****** joke. People would literally run in a f****** circle for Ten. Minutes. Straight.

    "Respecting dead hard" is waiting until they dead hard and then you hit them.

  • @YaiPa said:

    https://forum.deadbydaylight.com/en/discussion/comment/1045754#Comment_1045754

    It's not the killer's fault if survivors are idiot. Even if these screams are added, nothing will change. Smart people rush gens no matter what, stupid people roam around the hook even with kindred.

    You know what? Even potatoes react to gestures, I think scream would work in a similiar way. And this solution would not harm killers in any way

  • @Bunnie said:

    https://forum.deadbydaylight.com/en/discussion/comment/1045737#Comment_1045737

    Tunnel. That's what you're going to do anyways when you get hit by DS. You're faster than a survivor. All you have to do is walk behind one and you catch up. Plus how many hit boxes are screwed up right now? If DS hinders you that much whats that thing you guys say. Get gud?

    What

    People still think that DS only counters tunneling?

    When someone goes and does gens for 50 seconds and then I grab him then its tunneling?

    ######### man.

    Also, every time someone complains about DS, surviviors reply "just slug them". And YOU want a slugging to be a perk. I think you, as a survivior main, have just ascended to some higher astral plane and attained survivior nirvana.

  • @shadowman0105 said:

    Bring kindred

    It shouldnt require a perk slot to stop camping.

    And potatoes always wait until the killer goes away, even if he is camping.

    Also I think Insidious counters it.

  • @Endstille said:

    Just wave your arms constantly which also tells people, killer is camping.

    Most peole dont know that. Especially potatoes.

  • @Bunnie said:

    I think slugging should be a perk. I think that would help with the toxicity of some killers.

    So now you need a perk to not get hit by DS?

    Or to stop the hatch?

    Nice try

  • @kate_best_girl said:

    https://forum.deadbydaylight.com/en/discussion/comment/1045621#Comment_1045621

    Okay thank you sm! I wanted to try Brutal Strength, PWYF, Nemesis, and Enduring on Clown just to see how I'd do but I didn't know if Brutal counter acted PWYF


    Wouldnt Spirit Fury be better than Brutal Strength? You are planning to get hit by the pallets anyway

  • @Dr_Loomis said:

    The patch caused for quite a spicy reaction from many in the community. But it seems some of those major concerns were ignored in the survey. The new Doctor and Ruin alterations were completely ignored. That's very odd.

    Whilst personally these are not and never were sore points, others had very strong views on the changes. A lot of the survey concentrated on the last chapter. A second survey should be released relating to the latest patch. A patch which was game-changing for many.

    There was far too much emphasis on Lore. Whilst Lore does add to the depth of the characters, it is not a defining part of the game for most.

    Despite my previous comments about the game no longer being fun, I must admit I have enjoyed the majority of my post-patch play. This is something I did not expect. It's not so much 'tail between his legs' hypocrisy. I still haven't brought Premium and have completed all challenges on Tome 2, part 1. And the match-making is absolutely horrendous: I am currently a level 10 killer going against 3s, 2s and even a 1 yesterday. Full red teams. This is utterly ridiculous. But still got a few 4Ks yesterday, with Doctor, Leatherface and Clown. The main concern with myself is the amount of time that I have dedicated to DBD. But that's all to do with personal responsibility.

    I will say the new Doctor is fantastic. Like the Freddy rework, this is a massive improvement. Playing as and against. The Asylum also looks top-notch with some great little details.

    Hopefully the feedback received from the survey is actioned.

    Maybe because this was a lore survey for the next tome and future chapter? And that has nothing to do with game balance?

  • Happens sometimes, but not nearly as often as you claim. In my case it gets worse if I use bad internet, so this is probably your problem

  • How would his power even work? Slowing surviviors, stopping surviviors, choking surviviors, throwing surviviors or throwing pallets? There are many possibilities

  • @Endstille said:

    https://forum.deadbydaylight.com/en/discussion/comment/1044612#Comment_1044612

    Yes the best killer or 2nd best killer with a killrate lower than clown. facepalm

    What you describe is how old nurse worked, she needed addons changed and nothing else. Now you can put time into her and get no reward at all. You can perform the same with any other killer, even better depending on which.

    Yes, exactly, you can put time and effort and get no reward. Thats the exact reason no one plays her. But that does not mean its completly impossible to learn her. And that she is 2nd strongest after you learn her.

  • @Endstille said:

    https://forum.deadbydaylight.com/en/discussion/comment/1044462#Comment_1044462

    I don't know what you are but you are making stuff up. You don't pop up on a survivor, this doesn't happen, you are announced before TR is there.

    All of what you say is only true on an empty field huge deadzone, against potatoes sure. As soon as you play against good people nurse is horrible, she is easier to predict and see, dead hard works everytime against her unlike every other killer in the game. It is okay that you do not know that, tells me you don't see nurse as survivor nor do you play her.

    Which probably is the reason why keep making stuff up and ignore all the gamebreaking bugs nurse suffers from at the moment. She was unplayable on sanctums wrath, she has many bugs and the devs do nothing.

    According to potential bubba is the strongest, you know just like the rare case that a survivor will just stand randomly in an open field, bubba is the strongest if for some unknown reason all survivors try to escape the basement stairs and he comes down...

    Also Flannel does not help with the basement bug, it has something to do with blinking near the basement while you not even aim for it and yet get sucked into it.

    Nurse has a 43% killrate and suffers from gamebreaking bugs and you tell people it is the strongest killer. Please just stop when you have no clue at all.

    Yes, you do pop on a survivior, TR is 32m, blink range is 20m, so you need to travel only the 12 meters. So unless the survivior runs the ######### away as soon as he hears your TR, you can blink to them. Dont forget Monitor & Abuse exists and it reduces your TR to 24m, allowing you to blink almost immediately. And thats without range addons.

    What I say is not true on an empty field, if tou want surprise them then they cant see you, so it works best when there are obstacles obstructing surviviors vision. Again, use obstacles, so they dont see you, good surviviors always can predict, but thats what you have chain Blink for. Even if they outplay you, you still have 12m blink.

    Cant argue about Dead Hard because I dont have an access to statistics how many blinks are stopped by it, but I know that reaction DH is very hard, and you cant DH predict nurse in the 0.5s between blink and hit. I dont play often against Nurse bacause she is a rare killer and I dont play that much as a Nurse because she is hard, but its not like I dont play at all.

    Im not saying bugs should not be fixed, Im saying that bugs do not affect the fact that she has the strongest power. And you just said that Devs fixed Sanctum of Wrath. They ARE fixing Nurse bugs.

    Again, Bubba is weaker because his power only works at the end of a chase, this means that unlike Nurse he can be easily looped.

    I thought he was talking about getting to basement by accident, not because of a bug.

    43% killrate proves that she is hard to learn and that most people suck at her, but it does not mean she is not strong in the right hands.

  • @LegionGhostface said:

    https://forum.deadbydaylight.com/en/discussion/comment/1044743#Comment_1044743

    not really, she's a strong killer and most veteran DBD players will agree that she's the best killer in dead by daylight right now. her mechanism of blinking to injure, wait for fatigue, then blink and down again is by far the most overpowered. no other killer can do this and sure, there have been some nerfs but she is definitely not in F tier. if you can't play her well, that's just you but her power is definitely really good especially against good survivors

    Yeah, like show me another killer that gets fatigue AFTER hit and can down people.

    Fatigue does not affect her blinks, at worst it prolongs the chase by 10 seconds after a hit.

  • @AsePlayer said:

    https://forum.deadbydaylight.com/en/discussion/125238/why-do-killers-get-banned-and-survivors-dont

    I'd like to know where you got the stats that no survivors have ever been banned ever.

    Content creators (not an anecdote, actual proof) have been banned for using exploits too.

    They don't consider the hook tech as an exploit, but it's something they want to patch eventually. That is very different from say infinite mending literally not letting survivors play the game.

    I think no one should ever get banned for exploits. Its devs fault, not players. When there is game breaking exploit, then devs should give safety pips to everyone so no one gets hurt and then fix it as fast as possible. Or temporarily ban the bugged feature until its fixed. Thats all.

  • @Endstille said:

    https://forum.deadbydaylight.com/en/discussion/comment/1044298#Comment_1044298

    Do me a favor will ya? Play nurse, check when "precise blink" shows up, you can be 5+m away or even more from a survivor and get the points for that.

    Potential huh? According to that, bubba is actually the strongest one since he can down the entire survivor team with a single use of his power. What is it with you people and potential? Nobody cares, take a realistic look at the power and not some fairytale look at it.

    People like you have no clue about nurse, every nurse gets ######### currently by deadhard. So instead of 2times it is 3 by default cause alot of people do run it whether you like it or not. What is this you dont care about statistics? I don't know how to tell you but the closest thing that you do remind me of are the people here in my country who do not like refugees, you can explain well they only make like 2% of people here and they respond with "i don't care about statistics or facts cause they are everywhere! liar!".

    Nurse has 43% killrate the last time stats were delivered by almo @Warcrafter4 .. That is the lowest.

    By "precise blink" I meant actual precision, not what game tells you its precise.

    No, Bubba does not have potential of being the strongest killer, he is loopable just like Trapper without traps, all he does is an instadown at the end of the chase. Nurse does not need to chase anyone, she just blinks and hits.

    If you blink properly, they wont even have time to do Dead Hard, especially with dedicated servers, reaction Dead Hard does not work. And even if they Dead Hard, 3rd blink is like 15 more seconds to the chase, thats still fastest or at least one of the fastest chases in the game.

  • DS should immediately disabled if:

    • You start doing gens
    • You start healing a teammate
    • You start cleansing totem
    • You start unhooking
    • You step in a Bear Trap

    DS timer should be reduced by lets say 20 seconds every time:

    • Someone gets downed
    • Someone gets hooked
    • You trigger Hags Trap outside her terror radius

    Thatll fix it

  • @Advorsus said:

    Why is no one else talking about the random basement blinks? Lol is it just me? Like go to blink to someone outside a structure, randomly blink to the basement. Go to blink out, won't let you blink out. Have to actually walk out and by that time the survivor is long gone. This happens constantly to me. I could be aiming for the sky and end up in the basement lol then it becomes impossible to pass through again.

    Just use Plaid Flannel lol

  • @Warcrafter4 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1044234#Comment_1044234

    According to currently statistics at all ranks she is either the worst killer or the 3rd worst killer with a barely higher KR then clown.

    Check the most recent(November sense they haven't released anymore sense then) and even at the gold standard red ranks she is still bottom 3.

    Also @LegionGhostface she has countless game breaking bugs right now like:

    Throwing a pallet where she will be before the blink finishes stuns her out of her blink.

    She can randomly have her 2nd blink be disabled after the first blink for no reason.

    She can just have her 2nd blink not work for the entire game for no reason.

    She is an underpowered broken(In terms of game breaking bugs) killer with very few upsides atm.

    I dont care about statistics, Im talking about potential of her power. Precise blink is an instant hit, do it one more time and this is the end of the chase. Nothing can stop you, loops, pallets, walls, whatever, it does not matter. You just blink and hit. If you miss then youre #########. So just git gud and dont miss.

    I agree about the bugs and lags, but these thing are not supposed to be part of gameplay, so you cant judge her power based on that.

  • @Eye66 said:

    She's impossible to learn now and a lot of the veterans left. "S-tier" is a myth at this point, I want solid proof she's actually the best after that nerf

    I agree that she is (almost) impossible to learn, but her ability to end chases in 20 seconds still works. She just cant afford to miss anymore.

    If someone really was a Nurse veteran then he would be (almost) unaffected by the nerf.

  • @Eye66 said:

    Because she was nerfed so severely she's unplayable now?

    She is literally 2nd strongest killer rn lol

  • Because she is hard to play

    Almost impossible for new players

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/1044191#Comment_1044191

    The part where you say it is weak by itself. It isn’t.

    Yeah, it is, because all it does is tell you that "there is someone nearby" or "there is no one nearby". You can use it to find first/last survivior or to check on gens faster but thats it really.

    You can waste a lot of time trying to find someone with whispers, but it also can help you find someone a bit faster. The thing is that the information is completely inaccurate, and the only reason this perk is good is that it has no counterplay

  • Thats a terrible idea lol

    Id like a key nerf, but this? Just no.

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/1043586#Comment_1043586

    Disagree.

    Whispers can be one of the most powerful perks in the game when used properly.

    Where did I say it cant be

  • @24Life said:

    Yet another match where unfortunately I was caught first and it was Leatherface who decided to Camp me the entire time with his chainsaw revving.

    He ended up getting a second kill before the other two survivors escaped because instead of just focusing on generators one or two of them stood around doing absolutely nothing as if he had any intentions of letting me off the hook.

    How about we come back this face camping situation by subtracting three points for every time the Killer stays Within 15 m of a hooked Survivor from the start of the hook through all of the phases.

    This would ensure Killers wouldn't camp and survivors would hang in there and not just disconnect.

    This would not fix anything.

    Kilkers dont camp to rank up, they camp because they are scumbags. Actually, killers already get punished for standing near hook, and get less points for the emblem. Its just that they dont care if they lose and camp anyway.

  • @Cotten said:

    Honestly I have no problem with a lot of the killers. Sure the Doctor could use some rework ( to many passive stuff ). That said Chainsaw players who only use the Chainsaw are the worst. Billy is ok-ish on this front cause he moves in a somewhat linear way. Leather Face how ever is so broken with his chain saw and speed that I question why he has a M1 button. I would just like to see either a longer charge up or he move slower. As it is, I see no downside to him using it. He still moves fine, moves faster, drops you in one hit. I Don't know, could just be me. What do you think.

    What

    Bubba is literally the 2nd or 3rd worst killer.

    Ok, maybe he is good at yellow ranks.

    But bubba's skill celling and pressure on bigger maps is so ######### low its laughable. If you think bubba is strong then just git gud. Not sure how can you call Billy weaker at the same time but ok

  • Giving hatchet as an evample is a bad idea, hatchets hitbox is the most broken hitbox in the whole game lol. But yeah, survivior hitboxes are not that great either. But thats not only while unhooking, its always like that.

  • It might be ok change, bu totems CANNOT become the secondary objective. This would make hex perks completely worthless no matter how much you buff them.

    We need ANOTHER secondary objective. Unfortunately devs dont really want to do that, at least not yet.

  • @OperationMintyHippo said:

    https://forum.deadbydaylight.com/en/discussion/comment/1043726#Comment_1043726

    Oi, I am upset about bloodlust 3 specifically. Plus all it does is hurt the killer in the long run, so take that away from killers so they don't use it and throw a game. Also I am upset about the map designs, which in turn makes me upset about bloodlust. 🤦‍♀️

    Bloodlust is a thing to end chases.

    If you loop a killer for 2 minutes then expect to get caught, thats all. Killer is supposed to catch surviviors at some point, unless surviviors hide. Try to lose the killer and hide instead of trying to loop him forever.

  • I only ever farm the last survivior. Or if there were 2 DCs then the last 2

  • What Im saying is that Whispers sucks as a location perk, so you cant expect any counterplay. And thats the only reason its good. No counterplay at all. And always works.

  • Yeah, new killers would be cool

  • You dont.

    Whispers is a weak perk by itself, just run away. No one runs Whispers I

  • For Bubba, replace "Chainsaw Sprint Movement speed" with Chainsaw Sweep Movement speed" and "Chainsaw Sprint steering" with "Chainsaw Sweep acceleration"

    Just like with current Billy addons

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