AngyKiller
AngyKiller
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@SilentShepherd said:
https://forum.deadbydaylight.com/en/discussion/comment/2790223#Comment_2790223
Hide and Seek Killers :
Michael Myers
Ghostface
Clown
Demogorgan
Wraith
Hillbilly
Huntress
Oni
Pig
Trapper
Blight
Trickster
Artist
Nemesis
Twins
Executioner
DeathSlinger
Plague
Spirit
Bubba
------
All of those killers have to search to find a survivor. But please, keep posting more lies about the game "not having hide n seek anymore"
The Doctor and Cenobite are really the only ones that have basekit Killer ability/power and reveal where survivors are. Cenobite is annoying but his power does not bother me as much as Doctor does. Doctor's ability reveals people through several layers of walls and above/below the floor he is on in a giant AoE. It's beyond stupid and should have never made it into the game.
I'm not the one lying, you are. Many of those 'hide and seek' Killers have add-ons that let them see auras within a set range. There goes your 'hide and seek' bullshit.
Or they have Killer Instinct, which tells them where Survivors are.
And there's perks that give aura reading, like BBQ.
But please, keep posting more lies about the game to fit your narrative of 'nerf every Killer I hate'. No one's falling for it. 🤥
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Honestly, they could change it so you need to be a member for 1 month and have 100-200 upvotes in total before you can post links or images.
Trolls won't usually go through that just to post an image or two & get banned.
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I was unaware 'facts' and 'the truth' are stupid.
Then again; There is a large number of Survivors who insist every Killer can magically camp the hook AND every totem spawn at the same time. It's almost like they are trying hard to push this false narrative (IE: Lying) that camping somehow magically grants unstoppable 4Ks so they can cry and blubber for nerfs. 🙃
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@SilentShepherd said:
https://forum.deadbydaylight.com/en/discussion/comment/2790199#Comment_2790199
It's the literal point of FlyMan. To fly.
LiTeralLy ThE poInT oF thE ChaRaCteR
Doctor design is idiotic and whoever approved it helped to introduce another anti-fun killer into the game that breaks one of the core aspects of the game - the search for the survivors.
The 'literal point' made by someone who's missing the point.
The game stopped being about Hide & Seek when the Survivors got 50 second chance perks, plus SWF comms. A 'hide & seek' Killer would get 0 kills in the current meta if the game still worked the way you want it too.
Gens are done in 5 minutes; the Killer does not have the TIME to hide & seek. Not to mention aura-reading perks kind of negate that, too.
But, I've also noticed all your 'unfun mechanics' are Killer nerfs. Which makes this thread basically 'Remove every Killer that beats me!' whining. Like most unskilled players.
Why get better when you can scream to delete what beat you? And, like all unskilled Survivors, you insist something as subjective as 'fun' is a good metric to demand balance changes and scream slippery slope fallacies when you're challenged.
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@SilentShepherd said:
https://forum.deadbydaylight.com/en/discussion/comment/2789987#Comment_2789987
cool, i'll release a killer that has wings and can fly across the map and swoop down and hook survivors in its claws and fly them to a hook.
if anyone complains --> LiTeralLy ThE poInT oF thE ChaRaCteR
.....
Except you described an OP idea against the literal point of Doctor; to cause screaming.
Seems like you're just salty you lost to a Doc and want to claim he's op. 🙃
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Bait post.
Claiming it's bad Killers are fast, or that Survivors should be able to 'defend themselves' as a balancing factor. Either OP has no clue how game design works, or it's yet another 1 post troll.
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@lonesomekill said:
https://forum.deadbydaylight.com/en/discussion/comment/2789833#Comment_2789833
Yeah, you cant unsee it. Pretty bad
Anyone who can look at images like that and think it's funny to post them for others to see is not right in the head and needs professional help. I worry about any small animals or young children around them.
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@Rizzo said:
I'm sorry for anyone who had to witness those images, even for a brief moment, I assure you it's not something you would ever want to see.
It happened again?
I remember the mentally bent person 2 nights ago, around 1 AM EST, who was posting gore. I got two good eye-fulls that are still seared into my brain. 🤮
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@Lawlichan said:
>The doctor's AOE reveal scream. This mechanic breaks the fundamental tenets of the game.
literally the point of the character
This thread is just proof that some people will try to remove anything they subjectively dislike by claiming 'fun' was a reason. It's hilarious. 😂
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@lonesomekill said:
https://forum.deadbydaylight.com/en/discussion/comment/2789744#Comment_2789744
Maybe it stops after last generator pops.
Make it not happen at all, because Survivors will loop or camp near hooks to force the power-stoppage to get unearned unhooks. Bad idea.
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@lonesomekill said:
Or maybe if the killer is just standing right there face camping after 15 seconds their perks and addons cancel out until they move away. Like an invisable barrier.
No.
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@deKlaw_04 said:
https://forum.deadbydaylight.com/en/discussion/308744/why-does-noone-do-gens-when-bubba-facecamps
Well unless the person has kindred, there’s not much info that he is camping. At this point you just assume he is. As for the gens part idk. I had a match against a bubba and he down the Nancy quick. I was working on a gen thinking “ok we gonna do 3 gens”. This was solo que btw and i didn’t know if he was camping but I assumed he was and I was right because the feng went for the unhook and she got downed. Both of them dced. And then it was just me and nea. Miserable. Bubbas use noed so they will camp the first one then get another kill because of noed. And if he has blood warden…. Yikes. Trust me I have been through that type of game it’s awful. The best counter to bubba when camping is just do gens and hope he doesn’t get you with noed since you don’t have time to do bones
The best counter to bubba when camping is just do gens and hope he doesn’t get you with noed since you don’t have time to do bones
Umm...If the bubba is camping; you ahve time to do bones. He's literally not stopping you. Hence; camping.
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@Tiufal said:
https://forum.deadbydaylight.com/en/discussion/comment/2789148#Comment_2789148
So you cant read two numbers from last year february and this year february? Dont try to troll me if youre cant do simple things like this.
So you're clailming nothing but those 2 months matter? That 'nothing changed' because 2 months you picked at random are the same?
Either you have no idea how averages work, or you're the troll.
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@Tiufal said:
tbf steam db shows that the average didnt changed over the past year. so dont make up something without proof.
Boy, that graph sure is a flat line showing that the average did not change in 1 year!
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@alpaca_boyyy said:
https://forum.deadbydaylight.com/en/discussion/comment/2785225#Comment_2785225
Each to their own opinion, it's just an opinion, nothing more. no need to write a book and say im wrong just cause he is your main :)
An opinion can still be wrong.
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Ah yes, DBD; The only game where someone thinking 'I assume you're trying to tilt me because you won in a way I don't like' is reportable.
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@Tiufal said:
https://forum.deadbydaylight.com/en/discussion/comment/2788291#Comment_2788291
Its completely rng, cause you cant predict the movement of the killer. But a proper killer player first wont slug you for long enough to get any value out of a combi with flip/flop and second, wont drop down late. Cause you know what? You can see that someone has boilover the moment you pick them up. Before you would drop down late you would drop the surv instead to ensure he/she doesnt escape. Its utterly rng if the killer is stupid enough to let this happen. And we dont balance around killers not knowing what theyre doing.
No, it's not RNG because it's not random, and it's not an action determined by a random number generator because the Killer is a human player.
It's not, in any way, shape, or form, RNG.
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Do you dodge? 9 out of 10 Piccolos day Gohan would not dodge.
Be like Gohan; don't dodge.
😁
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@SuzuKR said:
The chewiness is exactly what makes boba amazing.
I had one person describe it to me as 'drinking flavorless gum'. But I still want to try it. 😁
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@Smeagolthevile said:
To SuzKR demanding me fix a problem the game devs couldnt. Its actually quite easy, because its already in the game. Increase the blood point punishment for killers that stay within the hook's range.
Scale it based upon the duration spend within an area and the distance from the hook. If a killer stays in a M1 range of the hook for the ENTIRE duration of a 2 hook phase sacrifice, then they lose enough bloodpoints to counteract what they get for sacrificing them.
Done and done. If survivors are gonna rush up and try and unhook, let them. Chase one of them aroudn and let them unhook the first person. The game isn't designed to be a 'one hook and dead' game anyhow.
If they arent good enough to get kills without doing this, they drop down to the low ranked matches and play with other poorly skilled players.
No. Because then Survivors can run Killers around the hook, and the Killers lose BP.
Or they can do the same 'Stand at a distance' and force the Killer to either lose BP or lose the hook.
When are people going to realize punishments are abuseable bullshit that should never be in the game?
Oh, right; that's what these idea-makers WANT; some bullshit they can abuse at-will to punish Killers for hurting their feelings.
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@Tiufal said:
https://forum.deadbydaylight.com/en/discussion/comment/2787630#Comment_2787630
Do you really think that this is a "healthy change"? The change makes the perk utterly rng based. In most instances the killer will use a drop instantly, causing the bonus to be minor percentage, and not be helpful at all. At this rate the perk is dead for sure.
That's...literally NOT 'RNG'. If the Killer picks you up fast; oh no! He avoided the perk!
If your friends distracted him & you had FLip-Flop; Yay! You got use out of it!
If he brought you to the basement and you made him stagger down the stairs; Yay! You got use out of it!
None of that is 'random' or 'random numbers'. it's all player-input on both sides.
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@Huge_Bush said:
No! You no touch tentacle daddy.
Tentacle daddy touches you! 😏
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@Tiufal said:
https://forum.deadbydaylight.com/en/discussion/comment/2788131#Comment_2788131
And you could have said "no i dont have game sense".
I apparently have more game sense than you, given your whole argument is based on your subjective opinion. 🙃
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@Huge_Bush said:
https://forum.deadbydaylight.com/en/discussion/comment/2788145#Comment_2788145
If you have access to an international foods store, they usually carry boba tea in a can. I like the matcha flavor. It tastes like sweetened flavored milk with chewy balls.
I will keep this in mind! Thanks for the info!
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@AsherFrost said:
https://forum.deadbydaylight.com/en/discussion/comment/2788145#Comment_2788145
If you like tapioca you'll probably enjoy it, it's just not for me.
Good to know, and fair enough :)
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@AsherFrost said:
https://forum.deadbydaylight.com/en/discussion/comment/2788134#Comment_2788134
Yeah, kinda. It's super gross.
I love tapioca pudding. I wish there was a boba tea place near me to at least try it.
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@AsherFrost said:
https://forum.deadbydaylight.com/en/discussion/comment/2788075#Comment_2788075
I can't get over the texture of the boba itself to enjoy it with anything.
Is it like tapioca pudding? I've never had boba tea, so all I know is that it has lil beads in it, like tapioca has.
Or is that 'bubble tea'?
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@Tiufal said:
https://forum.deadbydaylight.com/en/discussion/comment/2788070#Comment_2788070
Cause nobody how knows how this game works would have approved of such a change.
You could have just said 'No, I don't have any actual proof'.
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@Tiufal said:
https://forum.deadbydaylight.com/en/discussion/comment/2787957#Comment_2787957
And im pretty sure they never thought of it this way.
And where's your proof? Other than you want to bash the devs, I mean.
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@dictep said:
https://forum.deadbydaylight.com/en/discussion/comment/2787989#Comment_2787989
Sure you pick a surv, see the perk icon and you walk 10-15 secs before the drop
Well, the Survivors would get away if you walked '10-15 seconds' given it only takes 15-16 seconds to fill up the Wriggle meter. The 1 second difference being if you can hit all skillchecks.
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@dictep said:
https://forum.deadbydaylight.com/en/discussion/comment/2787969#Comment_2787969
But 99 % of times is much like this...
|>>______________|
and with boil over...
|>>______________|
the same, perhaps 0.33% to 1%
Are you psychic? Can you see the future? Because the change has not happened yet, so I'm wondering how you can say 'It's like this' as if this has happened enough to be a trend. 🤔
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@GillyBeannn said:
https://forum.deadbydaylight.com/en/discussion/comment/2787969#Comment_2787969
I see, thank you so much. It makes more sense now. I'm more of a Visual learner myself.
No problem. I am, as well. :)
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@GillyBeannn said:
https://forum.deadbydaylight.com/en/discussion/comment/2787962#Comment_2787962
Ngl, that still sounds confusing to me, but I'll have to see it in game. But I do see what you're saying
Let's say This is your wriggle progress:
|>>>>>>______________|
Then the Killer drops from a great height, so 33% of THAT bar would be added onto itself:
|>>>>>>>>>___________|
(The bold is what you get added from the fall)
The amount you get, of course, changes based on how much you wriggled before the fall. (Edit: Of course, the forums deletes the extra spaces)
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@GillyBeannn said:
I'm sorry but I'm confused, what does it mean to have 33% current wiggle progress gained when the killer drops from a height?
Basically, whatever your Wriggle Progress is; take 33% of that, and add it to what you have.
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Quick! Someone somehow find a bug that absolutely has to be fixed in the next 24 hours, so we can have the Boil Over update! 😁
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@GoshJosh said:
Because developer oversight, or indifference.
I'm pretty sure this is how it's supposed to work, so you're wrong.
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@ASurvkillivorer said:
https://forum.deadbydaylight.com/en/discussion/comment/2787903#Comment_2787903
hmmmm I think the perk is OP but not sure I like that. It makes the fall sound pointless.
Not fully. Couple it with Flip-Flop; your friend distracts the Killer because you went down at a Pallet, right? Now the Killer can't pick you up right away because Pallet Save.
So your friend kites the Killer, you gain progress towards being picked up. Your friend bails, and the Killer picks YOU up; now you start with progress in the wriggle bar.
Now, the Killer has to take the long way down, or drop, and dropping gives you MORE free progress! Add in some body-blocking and you may just get away!
It makes Flip-Flop useful, and it rewards teamwork and positioning. This is, overall, a good change.
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Umm...This would in no way be balanced.
Imagine 2 Billies or Bubbas. Or a Trapper and Myers; just trap Survivors and gain Evil Within. Or 2 Nurses...😱
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@ASurvkillivorer said:
What exactly got changed? The perk looks the same?
The next update will make it so Survivors get a % of their current wriggle progress as a bonus if the Killer drops from a height
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@MikaelaWantsYourBoon said:
https://forum.deadbydaylight.com/en/discussion/comment/2787608#Comment_2787608
Well, point of this perk confuse killer. If killer knows you have this perk, they will check area for hooks. This perk never hurted except new version. Now perk is not abusable but still garbage.
The moment I swerve like a drunk; I know you have the perk. Not seeing an icon will not change that.
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@Sonzaishinai said:
Looks like you need flip flop now to make use of the fall effect.
Does prevent the killer from taking a shortcut in shack so this could deny some basement hooks
That's actually a good combo. If a teammate can distract the Killer from picking you up for a few seconds; Flip-Flop + Boil Over could save your life.
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@dictep said:
https://forum.deadbydaylight.com/en/discussion/308576/oh-thank-the-entity-on-the-boil-over-change
Are you going to use it as survivor?
I don't play Survivor a whole bunch, but it now feels less OP and cheap, so I'd use it if I have it. I've not played since the CoH 'nerf' because I got very irritated at how much of a non-change it was.
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@GoshJosh said:
Survivor names should 100% be hidden in lobby - perhaps even in-game. There is no reason killers should get to know the players they are going against beforehand, as survivors do not have the same benefit. It only leads to bullying based on past experiences or otherwise. BHVR, do the right thing already.
There is no reason killers should get to know the players they are going against beforehand
Oh good, so now SWFs of the same character with the same cosmetics can throw off my ability to track my hooks, then screech I'm tunneling. 🙃
survivors do not have the same benefit.
Umm, that's not how balance works. The Killer sees his victims; this is not some sort of unbalanced or unfair thing.
It only leads to bullying based on past experiences or otherwise
Rofl, BS. Do you really think Killers keep a notebook of Survivor names & and they did in past matches? Let's say a Killer plays 10 matches in a day; that's up to 40 different names/players. Do you REALLY want to claim Killers will memories or keep a freaking spreadsheet to 'bully' people? 🤣
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Blight is one of the most balanced killers we have
@Crowman said:
Survivors really don't want killers to have anything
Pretty much. Some Survivors think Killers are employees of Dead By Daylight: The Ride; they're allowed to scare the Survivors, but killing is against The Rules. 😂
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@LiquidSoap said:
https://forum.deadbydaylight.com/en/discussion/comment/2787455#Comment_2787455
Answer me this then why is the killer anonymous and the survivors not?
Because that's how the lobby is built? I'm pretty sure you can hit tab in-game to see the name of the Killer alongside every other player.
Also; what does that have to do with anything? You want the game changed so you can advertise without being bothered, and then say the Killer's name not being visible is...proof of that? Nice whataboutism, I guess?
Keep in mind; some players are known for who they main; You see 'NuseMain' and you know you're playing a Nurse. But if you see 'AshMain'; they can literally have any perks they want because they don't HAVE a power to play around. So names are sometimes more important info Survivors should not have in the lobby.
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@LiquidSoap said:
https://forum.deadbydaylight.com/en/discussion/comment/2787343#Comment_2787343
Most of my followers are past teammates and some actually decent killers, but unfortunately they are very rare.
Ok? I mean, so you want to have TTV in your name, but you don't want to be stream sniped, so you want the devs to change the game?
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Huntress used to be able to have more than 1 Iri hatchet.
Then Survivors complained that more than 1 hatchet is OP and BHVR did what BHVR does, and gave them what they wanted.
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@LiquidSoap said:
https://forum.deadbydaylight.com/en/discussion/comment/2787249#Comment_2787249
Twitch tag in my name
That's kind of your fault at that point. If you're on steam, you can easily change your name. I don't know how it works on console.
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@Mileena_Kahn said:
https://forum.deadbydaylight.com/en/discussion/comment/2787196#Comment_2787196
How can I spam the same thread when it’s literally almost a month apart?
Because the other is still actively being discussed, and now you've made basically the same thing again.
@chargernick85 said:
I disagree.
Not going to waste more time explaining why.....You are another one of those "Change my mind" people but mind is already made up.
People who say 'Change my mind' are actually saying '(Nothing you can do will) change my mind'.
They are demanding everyone else jump through hoops they invent, and chase goalposts they will move constantly, for their amusement. Never try to actually change their minds, because their minds are already made up. They aren't inviting discussion, because they will activly ignore points they can't deflect.
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Claims to not be a Survivor main.
Makes the most Survivor main takes, including spamming the same thread because angry:

