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Aneurysm

Aneurysm

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Aneurysm
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  • I haven't for a while bc I don't have much unlocked on her on my PC account and there's no fun in playing spirit without running dumb perks.

    She is kinda fun to play, if they actually nerf her properly and she's still fun afterwards I'll get back into her more

  • Extra tracking, extra annoyance, he already has both of those things but yeah it's decent enough

  • Extra tracking, extra annoyance, he already has both of those things but yeah it's decent enough

  • @Actionjacksn said:

    https://forum.deadbydaylight.com/en/discussion/comment/2204668#Comment_2204668

    My killer ques are almost instant, i could wait few more sec or half a min to get fairer matches.

    They can either throw you in with a red rank team instantly, or make you wait 10 minutes before doing the same thing anyway

  • Well with slugging what I do is first down the survivor, and then do something else instead of picking them up. It's pretty complex but you'll get the hang of it eventually.

  • @GeneralV said:

    https://forum.deadbydaylight.com/en/discussion/comment/2204389#Comment_2204389

    The thing is, it doesn't matter, I simply hate him. I despise this killer since his PTB, and back then he was literally the weakest killer in the game, mind you.

    It's always nice to see other ghostface haters

  • Is there any reason they don't just have all perks and add-ons unlocked on the ptb like in kyf?

  • I'm sure they'll nerf her at some point before the next ice age

  • It'd be interesting to try. I'm not sure how fun killer would be in 3rd person especially blight, huntress nurse etc

    Survivor in 1st could be fun if you could look over your shoulder in chase and look around to some extent while on gens, totems etc, stealth killers would be broken strong otherwise

  • Bamboozle, cruel limits, crowd control, undying

    Show those windows you mean business

  • It's really dumb and encourages doing things like farming or camping, a good time all around in either case. I play plague fairly often and this just doesn't happen in any normal match. It might happen once but the survivors aren't likely to group up and follow you around when you're corrupted so they can repeat the experience.

    Saying that some survivors despise plague (some of them might be emetophobes which I can sympathise with) and will just chase you around pointing at hooks. Get two of those in one game and you're set.

  • Tombstone piece will def be nerfed, the ultra rare tombstone addon probably won't be because it's related to an achievement

  • Thinking of my first excursions into killer, seeing people in lockers with all-seeing wraith, always running nurse's on doc bc you could see the aura of people snapping out of it etc

  • He's similar to old legion without the exploits really. He can guarantee you go down eventually regardless of how well you play pallets or windows but you can often drag the inevitable out long enough that by the time he downs you your teammates will have the gates ready to go. Just a depressing killer in general honestly.

  • I really like the graphics changes and gameplay-wise pretty much every map feels better apart from pallet factory.

    Breakable walls really only feel like a thing that makes sense on indoor maps for the most part but I can learn to peacefully co-exist with them.

  • @CluelessWanderer said:

    https://forum.deadbydaylight.com/en/discussion/comment/2201935#Comment_2201935

    I heard about that and I was wondering about it.

    If that was the case, then it's just doubly gross that they felt the need to have such BM towards a Killer they knew was far below their rank. Idk, I'm an adult but sometimes I feel like DBD is filled with spoiled, 15 year old basement dwellers.

    It is a bit sad yeah, in their normal ranks they probably get battered like piñatas by killers who have been clicked at too far many times to care, so they save most of their BM for special occasions like this

    Ouch

  • The rank 16 was probably because the last rank reset got pretty randomised. Some rank 1 survivors didn't reset at all, some went to green or brown ranks

  • @KajdanKi said:

    https://forum.deadbydaylight.com/en/discussion/250888/to-survivors-who-bring-haddonfield-offerings

    seems like you are a very bad killer if you cry about certain map.

    now im gonna use haddonfield all the time to piss more ppl like you.

    get gud

    Maybe map offerings should only be allowed to be used by people aged 12 and over

  • @lemonsway said:

    The feeling you have towards Map Offerings is because there isn't a single Map where you can say damn this map is fantastic to play in for both sides and the fact that there's RNG involved in the Maps wich makes them a coin flip on wether or not you're gonna get screwed by the Game itself.

    Especially since the reworks there's a lot of maps/realms I'm happy to go to for either side but most map offerings I see/have seen are the miserable ones, i.e.

    a lot of Ormond/coldwind/crotus penn (before reworks)

    Gideon (post-rework)

    The rare but terrible blendette squad with a yamaoka offering

    Midwich especially with old object

    Red forest and of course the eternal misery that is haddonfield

  • Survivors that start off the game very aggressively (trying to initiate chases, clicking, tbagging etc) becoming increasingly immersed as the hooks stack up

  • PH, they aren't strong or interesting

  • If they didn't want to be hit on hook they should've brought calm spirit

  • I was a nice killer once. A gentle killer. The kind of killer you'd take home to meet your folks. But that all changed one fateful night when a foolish Claudette pressed her ctrl button several times. At first I thought she created the demon I am today. Turns out he was inside me all along.

    in Closed Comment by Aneurysm
  • I can't wait for Adiris to annoint Jane with the traditional bridal vomit

  • They're adding cars to dbd, finally

  • Ugh please less challenges that encourage farming/that are reliant on your opponent(s) doing really weird stuff

  • I don't accuse anyone of "genrush" in pgc because it sounds kinda sad and salty but sometimes one of the survivors will start having a go at another one about it especially if people were left to go into struggle or everyone dies anyway despite getting the gens done in 4 minutes. Then I just enjoy the show without participating

  • @GeneralV said:

    https://forum.deadbydaylight.com/en/discussion/comment/2198842#Comment_2198842

    Yeah, that is pretty much it. That is why going against an intermediate / casual Nurse is one of the best things in the game, imo. She gets her blinks, you get your jukes, and everyone is happy :)

    Hard agree. Devotion 50 IF/starstruck nurse who never misses a blink = ugh. Baby nurse who can't get a single hit on you = also ugh

  • Yeah the exhaustion perks don't need buffed. I probably wouldn't nerf them either, as people have said before you nerf DH and you'll get four sprint bursts (arguably worse) Nerf that as well and it'll be four lithes. Killers may not complain much about lithe but four of them in every match would get old fast as well. Etc

  • Ofc nurse was a mistake, just one that can't really be undone.

    Also Mandy is a mod not a dev. Not saying her opinion doesn't matter or anything just she isn't involved in design or balance etc

  • Went against twins on haddonfield yesterday, DC'd because they couldn't get anyone with Victor on the Myers house balcony. Seeing terrible killer design square off against terrible map design was interesting while it lasted though.

  • Ugh why would you say things I agree with, not cool

  • Legion can be annoying, I always get at one teammate who refuses to do anything unless them and every survivor near them is at full health. At least plague cleansing doesn't take long.

  • @NightmareKiller said:

    https://forum.deadbydaylight.com/en/discussion/comment/2197928#Comment_2197928

    • Says over and over that managed to down all 4 survivors at the same time
    • "NOO NOOO WHY YOU WERE BEING TOXIC YOU CAN'T SLUG YOU WERE DOING IT OUT OF SPITE THE FULL 4 MINUTES NOOO NOOO!"

    What is wrong with the people in this forum creating stupid scenarios that didn't happen in their head?

    I never said it was "toxic" or anything like that, I slug as well but I don't really go for all four, I mean unbreakable exists as you're aware. There are these things called "hooks" it can sometimes be beneficial to use them every now and again, maybe even just to spice things up a little?

  • How often is it necessary to slug all four survivors? I don't teabag or click at the gates but if you slugged everyone for no particular reason and then got a 0k anyway I'd give it some serious consideration

  • @Predated said:

    https://forum.deadbydaylight.com/en/discussion/comment/2197682#Comment_2197682

    Prevaulting survivor means no one is doing a gen. A safe gen is where you can keep working on a gen up untill the last moment and instantly can get up to work on it again. He is only right in the case that a killer goes up, finds no one inside, refuses to check the balconies(it only takes a second or 2, and you can hear survivors slow vault now) and goes back down. In which case, the killer is the one making the gen safe, doesnt make it a safe gen.

    "for surv it's so easy to run a reg killer its sometimes boring."

    It takes 500+ hours to be able to run the average purple rank killer for longer than 30 seconds. How is that easy? My example with the video that was posted, was that Coco was very brainless in his chase aswell and expected good results, while the survivors thought at least 5 moves ahead(you can even see someone run ahead to potentially tank a hit mid-chase). If they make it look easy, then its because they have a tremendous amount of skill to do so. So to quote on one of the better animated american shows:

    https://us.v-cdn.net/6030815/uploads/MZMOND7RE6H8/image.png

    Seriously, try it yourself, try looping a killer like that.

    I'm not a great survivor by any means but I can run the Myers house. Same with the old ironworks of misery and wretched shop. I may not have been able to do so right when I started (I was too busy urban evading everywhere and the idea wouldn't have occured to me anyway) but it's nothing like running shack or jungle gyms where strong as they are I still have to use my brain and pay attention against a good killer or I'm going to get mindgamed and downed.

  • Almost all of my killer games end with at least 1 kill (which is nice) and aren't followed up with "an explosion of survivor BM and namecalling"

    I mean it happens yeah but not particularly often. It's usually silence, ggs, or some reference to something that happened during the match. Either you're very unlucky, this is a thing specific to your region or you've got a pretty unpleasant playstyle (not that that justifies it)

  • @GoodBoyKaru said:

    Surely they won't pick that Mrs DePetrescu (sounds like a Romanian footballer) over the Mr X guy. She could pass for Tricksters wife I guess, about as scary as each other.

    So, I know you said that you don't play Resident Evil. Therefore I'm gonna have to ask you to reserve judgement on characters from a game unless you've played it. Trust me, she's plenty scary in her own right, especially when she corners you because you took a wrong turn.

    Spoiler Spoiler Warning ▲ ▼

    Or that time she shows up from out of nowehere and dices Ehtan's hand off. That's pretty scary too.

    Maybe from appearences alone she doesn't look terrifying, but believe me she is. Especially in game, after she mutates.

    Or if you're going from the standpoint that the Internet thirsted over her so she must not be scary, allow me to introduce you to the people that ship Leon and Mr. X. Unironically.

    When I played RE8 I was worried all the memes might make me less scared of her. Not the case

  • @Predated said:

    https://forum.deadbydaylight.com/en/discussion/comment/2197611#Comment_2197611

    Except that there is the internet. If you struggle with something, you can google it and almost always someone has an answer to it.

    The fact that Coco repeatedly made the same mistake over and over again to call something an infinite, instead of thinking what he COULD do to prevent that infinite.

    "but few people going to commit to rigorous study of every tile of every map in a casual game."

    Except that this guy is basing his argument on someone with 7k hours, who by all means should have at the very least studied some part of the game. I cant see anyone playing a game for over 3k hours without at least some hours studying game mechanics.

    So, considering the matter that is presented has the following issues:

    1. same mistake made over and over again, which is a rookie mistake, any average player can inifinitely loop a rookie killer, doesnt mean its an actual infinite.
    2. he dedicated to the exact same chase in a situation where he couldnt afford to dedicate, which, again, is a rookie mistake.

    I didnt study much at all, I just dont have the ego to say I am the best at what I do, and instead reflect on my own actions. That's all it takes. 1 5 second google leading to 1 14 minute video that explains within 5 minutes exactly why what you did is wrong, something you can literally do while in matchmaking.

    I do not at all dominate every square inch. I improvise, adapt and overcome.

    Okay having to do research on something, or even just figure it out through trial and error may not be the worst thing, but it is if that doesn't go for both sides. It's a completely brainless loop for survivor to play well and takes developing this knowledge for killer to play it at all, which isn't what balance is.

    You also mentioned that bloodlust was necessary before, tiles like this combined with killers like huntress is why bloodlust currently still needs to be a thing, even though it isn't a particularly interesting or engaging mechanic.

  • @Predated said:

    https://forum.deadbydaylight.com/en/discussion/comment/2197129#Comment_2197129

    You do realize that once they broke those infinites in the old maps, the maps essentially became heavily killer sided? I can easily break a door on those maps and still get a 4k with ease. Those doors dont take up much time at all to be broken. At best, you might need to break 1 door on a map, at worst, you need to break 3. Those pallets, mind you, have removed pallets to compensate for the doors. So you have less pallets to deal with, less powerful loops overall, but you ######### about 1 or 2 doors? If that breakable wall wasnt there, the tiles would not have been spaced out more. You do remember that on Ironworks, for example, added a wall to break an infinite but they added a wall upstairs to compensate for the lack of a looping area? There used to 2 god pallets in that area, which have been gutted. Do you want those god pallets back in exchange of the breakable walls? Or are you an entitled killer who only wants their hand held all game and only making loops easy for killers?

    And yes, my bodyblocking point does hold ground. As for a video to counter your argument:

    https://www.youtube.com/watch?v=EmMoyta2KV8

    As you can see at 4:45(especially at 5:10), you can swing mid air to reduce a chase.

    So lets break down the video you have given me for why it is not an infinite, and just Coco making mistakes:

    If Coconut(https://www.youtube.com/watch?v=1rVngwuLLQw) had swung at 0:20 and 0:27, he would have been able to close the gap and hit before he could reach the window again, MISTAKE.

    If he either started charging the hatchet mid air, OR swung while dropping at 0:31, again, it would have been a hit.

    At 0:55, he held w off a drop, instead of listening to footsteps.

    So yea, there are no infinites in DBD, only killers that make terrible mistakes. You know what else he could have done at 0:19 instead of following the survivor? TURN AROUND. It's a one way loop, not a 2 way loop. Second MISTAKE.

    Then the house of pain at 3:00, he vaulted a window that takes 2 seconds to vault, while he could have walked around in 1.4 seconds. Then he loses bloodlust by charging his hatchet instead of powering through, 2 MISTAKES he could have avoided. But to be fair, House of Pain is by far the strongest survivor structure in the game.

    Let alone that he decided to keep chasing the survivor he couldnt catch, there's 4 survivors and he went for the 1 survivor that knew how to loop him. Again, MISTAKE.

    That's not even including he's repeating the same mistakes, clearly showing ignorance of mechanics.

    So WHEN haddonfield is being altered, dont expect the main building to be much different. It's not an infinite. There are no infinites, only ignorance. With Haddonfields rework, I expect the House of Pain to have 2 breakable walls, and some fences to have a breakable wall if they grow larger than 5 meters long. The windows will remain the same as Balanced Landing has been nerfed.

    "BuT cOcO hAs NeArLy 7k HoUrS, yOu CaNt SaY yOu KnOw BeTtEr". Except that I have pretty much proven that I do. Even with T1 Myers, I can deal with Haddonfield better than he did with Huntress. And I can only get a 2k at best with T1 Myers on Haddonfield.

    Even if he does make mistakes, it's not exactly friendly to newer or casual players if a 7k hour player massively struggles in areas like this (on one side anyway). It's wonderful that you can dominate every square centimetre of haddonfield as T1 Myers or no blink nurse but few people going to commit to rigorous study of every tile of every map in a casual game.

  • Old Freddy was the most fun to play apart from gens and totems being done in your face, I do not miss that.

    No version of him has ever been especially fun to play against imo

  • Everyone knows he's clearly more busted than spirit but they're too afraid to say it in case of what could happen to them. The wraithspiracy goes all the way to the top

  • @Predated said:

    https://forum.deadbydaylight.com/en/discussion/comment/2196725#Comment_2196725

    Nah, busy schedule, didnt have time to really do anything DBD related. If the forums didnt want be to react to 2 week old posts, they should clear the notifications. Besides, this is the ######### internet. People are going to point out that you're wrong unless the post has been closed.

    Fair enough

  • @Predated said:

    https://forum.deadbydaylight.com/en/discussion/comment/2163929#Comment_2163929

    Except that Blood Echo IS a hard counter to exhaustion, especially in combination with Mindbreaker. Besides, you didnt say "hard counter perks", you said "counter perks".

    Please use language properly, it will make your life so much easier.

    Did it take you two weeks to think of that comeback? Not that I mind bonus sluzzy content

  • I wish I had the energy to get angry about something so unimportant

  • @GoodBoyKaru said:

    https://forum.deadbydaylight.com/en/discussion/comment/2195417#Comment_2195417

    enjoyable gameplay

    When describing Dead By Daylight, these two words should never be this close together unless preceeded by the word "not".

    Rewarded with hours of enjoyable gameplay inbetween thousands of hours of pure misery

    Although I'm disappointed to learn that you've 500h to tunnel in invisible. Disappointed and confused.

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