Andreyu44
Andreyu44
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- Andreyu44
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Comments
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Since the last patch , I cant get a green lobby ,only Yellow ones.
Still takes ages to find a game.
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Not to mention 9000 hours queue Times.
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Its a perk that only players who are not skilled enough to apply gen pressure use.
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@harry14141414 said:
she was pretty OP so...
Ok,but at least she required skills.
Going against old Nurse was much better than getting destroyed by HillyezmodeBilly or Spirit.
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@Clinton said:
Only have the Empathy challenge left.
Healing yourself counts too.
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@hiC said:
I'm getting a little frustrated with them too. People will rush the challenge objectives over playing normal games and then complain there isn't enough content in the rift/archives.
Played normal games,still completed all the challanges in 2 days ;/
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@Entity_Burger said:
The whole point is that the grind is slow, and later challenges are impossible.
This 'encourages' you to buy Rift skips. I mean, no one is FORCING you, but if you really want to get everything, you will all but have too.
That's the point of the setup. Every company with a battle pass or some form of monitary skip does it.
Paladins does not.
You can have everything in a BP if you play for 12/14 days, assuming you play at least 4 hours a day.
And Paladins is free to play.
And they give you a ######### ton of content and it doesnt cost a lot.
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Trust me, you wouldnt like it in the long run
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At rank 1 I use
Bamboozle ,pop goes the weasel, Devour Hope (or BBQ) and "monitor and Abuse".
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@Skrill0x said:
you cried for a nurse nerf, this is what you get
God forbid you could have balance
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Super useful.
Get
It
Now
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You probably need to use Survivor's prospective to look behind objects.
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Marta is badass :3
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@Write_By_Daylight said:
In my opinion, Legion and Wraith are the worst killers in the game.
Change my mind.
I still think Clown is worse :/
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Legion and Kate <3
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But that would just make Hex :Ruin mandatory.
Just fix totem spawns .
Ez fix.
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Legion,
because they are super fun to play as uwu
(except when you go against 4 men SWF ofc :3)
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@blue4zion said:
Versing Spirit I always find to be very fun, this is a horror game and I'm really glad to see another killer who gives me great spooks. Stay Spooky Rin
Yeah,jumpscares are not even true scares ,but whatever.
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@Shaped said:
Nerf one of the 3 viable killers. No.
This excuse again,oof.
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@prayer_survivor said:
Yes, you are only the one. Do you think any of these is better than DS, BT, exhaustion perks or adrenaline?
Im not a meta slave ,sorry.
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@Nameless said:
https://forum.deadbydaylight.com/en/discussion/comment/649452#Comment_649452
The problem is literally their ability. They can’t really change the stun or make them able to down people with it because they’re hardly affected by pallets and windows. Survivors wouldn’t be able to get away... I guess they could change the vault speed and their speed in FF so that the power could be a bit useful this way to actually catch up with survivors.
So they are ok with enduring + spirit fury ,but they need to keep this stupid 4 seconds stun?
The stun should be 3 seconds.
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@Jago said:
Because Legion is meant to hit multiple people with feral frenzy and dont have a reload cooldown on successful hit. Plus you can read auras when you hit someone with it. If you're lucky enough you can make 3 or 4 injured people in less than 30sec.
Nonsense to compare it with the nurse s fatigue.
You dont see the auras tho.
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I absolutely love the new survivor perks.
Maybe you should stop being a meta slave and it will be fine
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@Kycer said:
I just don’t get the point of being able to see your own scratch marks.. how is that ever gonna be useful for the survivor? Other than that I like all the perks and as a killer main I think they’re balanced.
That perk is gonna be my go to go perk.
Shhh
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Wow,another typical killer main .
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Finally,someone who recognizes legion's strength
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@xmenfanatic said:
https://forum.deadbydaylight.com/en/discussion/comment/643748#Comment_643748
They stated in the past that they wanted to avoid specific cliche monsters like Werewolves, Vampires, literal white-sheet ghosts, clowns, etc.
The point they were intending was to avoid anything too cheesy/cliche, and focus on more original concepts. They never said they don't want monster-killers. The main issue was the rendering of different skeletons and being able to produce something functional every several months.
The times they have broken down and done something they claimed they wouldn't was when they felt they came up with a concept that was creepy enough to pull off without losing the creep/spook-factor.
People took it too literal, instead of recognizing they probably are down to do literally ANY killer if they feel they can pull it off, and don't want the pressure to produce any specific kind of killer if it can be pulled off in the manner they envision.
They could do an original werewolf you know.
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@Glory said:
https://forum.deadbydaylight.com/en/discussion/comment/640318#Comment_640318
Easy there sunshine, save some positivity for the rest of us
There is no positivity , face the facts.
This game has the most toxic community I've ever seen in a videogame.
This game doesn't need publicity,it needs fixing.
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@IMhereRUN said:
I personally think it’ll be OP. Here’s my opinionated reasoning:
a. Most survivors will aim for the hex/great check for obvious reasons. Gen regression will help balance the perk still, but in a game where “gen rushing” is a well documented grievance, it would be hated as this will enhance it.
b. Almost every survivor would run this perk, probably with ‘This Is Not Happening’ to support it.
c. The 100% chance is too much. Yes, the survivor is punished for failure with the regression, but the killer gets no notification bonus at all. A new amateur player to DBD will still hit more greats than he/she misses with this set.
So, IMO, I don’t believe a buff is even necessary at all.
You can't be serious.
@NMCKE said:
https://forum.deadbydaylight.com/en/discussion/82462/would-buffing-technician-be-op
Add an additional 5% more regression to failed repair skill checks, and this will be a solid perk! :)
Yeah,no,it definitely doesn't need nerfs lmfao.
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@JawsIsTheNextKiller said:
Also:
MoM fixed, DS fixed, hatch standoff fixed, Freddy balanced, sound temporary fixed, frame-rate improved, ice-skating survivors bug fixed and Blendettes cosmetics nerfed.
Have we missed anything?
the gap between Solos and SWFs which is a huge problem.
Lobbies are still trash and its impossible to get a game unless you wait for another Ice age.
Second objective for survivors.
More BPs needed for survivors.
Some addons and Moris still break the game.
We will never get a werewolf or other non-humanoid killers because the devs are too lazy to create new animations.
75% of killer perks not being viable at red rank.
A good part of survivor perks that only need number changes.
The first cosmetic we ever got that actually had new visual and sound effects ( leather pig skin) forced us to buy the 20$ auric cells offer.
Cosmetics still cost 10$ which is straight up robbery.
Optimization is still bad for the most part,especially on console.
Graphics are so downgraded that this looks like a ps2 game.
Oof.
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@Locker_Monster said:
Don't be a downer.
I doubt one Survivor is going to tack on $5, but if you don't like it, don't buy it. I'm hyped, and I've never even seen the show.
"I doubt one is going to tack on 5$"
But its definitely gonna make the dlc cost at least 11$.
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@se05239 said:
While I approve greatly of the Archives / Lore part of the upcoming features, I am severely against the idea of a Battle Pass. The game already feature overpriced-as-######### cosmetics with a option to buy cosmetics for shards, which by themselves are extremely tedious to get because of intentional grind walls.
Slap on a monthly subscription fee on top of that, keep the store prices as is, and Behavior will be rolling in money.
I honestly cannot believe how people can be so accepting to this. They're being screwed from their behinds while chanting the mantra "its just cosmetics" like the corporations have taught them.
I only accept a BP if it doesn't cost too much and has a fair amount of content in it.
But knowing how lazy and greedy behaviour is....eh.
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Noooooo.
Ruin is not needeeeeed.
How many times am I supposed to say this?
Ignore streamers ,ruin is not needed.
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@xllxENIGMAxllx said:
https://forum.deadbydaylight.com/en/discussion/comment/632360#Comment_632360
Every power is pointless : Freddy , nurse , billy , huntress , spirit you were saying. play nurse without her power and tell me it's pointless, huntress without her hatchet it's an m1 killer with reduced ms (she moves at 110%) she's the slowest killer with and without a power.
Thats not what I meant ,oof.
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@xllxENIGMAxllx said:
https://forum.deadbydaylight.com/en/discussion/comment/632227#Comment_632227
What is silly is to, use a power that can only injure on an injured survivor that give a 4s fatigue and run only 10% faster than his normal ms.
https://forum.deadbydaylight.com/en/discussion/comment/632239#Comment_632239
Go to red ranks he makes no difference trust me legion power against pro survivors is BS. If they are in your terror radius they even repair because deep wound is not lethal in your terror radius.
I MAIN legion at red ranks and my strategy works.
Against pro survivors ,every power is pointless,duh
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@Marcus said:
https://forum.deadbydaylight.com/en/discussion/comment/629923#Comment_629923
Yes, he is balanced because against good survivors he is just a 115% speed loopable killer, even most of the survivors mains I know agree with this.
Legion is the easiest killer to rank up, he is literally a "emblems machine", but you don't see anyone saying that Legion is OP.
Ranking up with legion is not easy,ahah.
Good billies cannot be looped,he has a chainsaw that can force you to drop pallets earlier and destroy them immediately.
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@Peanits said:
https://forum.deadbydaylight.com/en/discussion/comment/632239#Comment_632239
You would either see them, use your power, then hit them, or you would hit someone else and see a killer instinct indicator on everything that doesn't have deep wounds. If you see them, use your power, then lose them before you hit them, oof, you messed up.
If an injured survivor loops you and you understand that you need to break the chase ,its the best option to use ff and go to another survivor.
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@Peanits said:
https://forum.deadbydaylight.com/en/discussion/comment/632225#Comment_632225
Using a power that can only injure and not down someone against someone that's already injured is indeed very silly.
No,
because you apply deep wound and you make them waste time and you refill your power gauge and then go for someone else.
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@Peanits said:
Not being able to down someone with Feral Frenzy is very much so intentional. Since you can vault pallets and windows like a survivor, being able to down them with Feral Frenzy as well was (and always will be, as long as it's possible) overkill. It turned chases into wait for power > use power > repeat- there was no skill involved, you didn't need to outplay the other person, you just ran out the clock until you got a guaranteed down.
Blood and scratch marks not appearing is also very intentional. Since your power is non-lethal, the intent is to show you people who don't have deep wounds, not those that do. Using your power against someone who is already injured is silly, you cannot down them with your power.
It's not likely that the Legion will receive a full rework. A rework would require completely changing their power (like Freddy). We do have some changes we'd like to make, but there is no exact date for them just yet. We'll squeeze them in once we can.
Using your power against an injured survivor is not silly in any way shape or form.
Let legion see scratch marks and pools of blood of survivors who don't have deep wound,it is that simple.
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Because he is op?
Multiple people have stated why Billy is objectively OP,yet the "counter arguments" are just "yo,he is balanced,git gud".
Even my grandma can get 4k with Billy at any rank, its the easiest thing in the world.
And the majority of killers you see at red ranks are billis showing how "balanced" he is.
everyone can get to red rank with Billy.
He is the easiest killer to rank up with,because he is so "balanced" ,lolololol.
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Id rather have Marta or the Walrider
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@Dwight_Fairfield said:
I knew before I even read the opening post that Myers was the killer. If anyone makes the game feel like a horror its him.
Also spirit with jumpscares xD
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@[Deleted User] said:
Shame you didn’t save a clip of it with the share button for us to watch. Sounds epic.
I still to this day have my heart start racing when opening an exit gate, especially when starting to hear the heartbeat
I might be wrong,but I think I saved the clip.
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@Maelstrom10 said:
I feel trying this out on a ptb could be fun even if it never enters the main game.
An option for KYF?
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@Talmeer said:
Matches like that are the best matches^^.
So trueeee.
Except for the disconnect part xD
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@GrootDude said:
https://forum.deadbydaylight.com/en/discussion/comment/623447#Comment_623447
Literally nobody talked about it before spirit came out but now it is “top tier”. 😂
IW is consistent,but I wouldn't say top tier,maybe it is close.
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@GrootDude said:
https://forum.deadbydaylight.com/en/discussion/comment/623410#Comment_623410
It isn’t usually stressful for me, even at high ranks.
This.
If you find yourself losing too often...maybe its not the game's fault,man.
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@Tzeentchling9 said:
https://forum.deadbydaylight.com/en/discussion/comment/623361#Comment_623361
How is dictating the chase more stressful?
You only dictate the chase against low tier killers.
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Even if you run Iron Will ,if the spirit player is running stridor it is gg.
Remember,she can't vault while phase walking; safe windows are her best counter.
My old "F u,spirit" build is
urban evasion/Iron will+ spine chill+dance with me and lithe.
It works against every killer