Alice_pbg
Alice_pbg
About
- Username
- Alice_pbg
- Joined
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Comments
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Could be both ๐
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Mine's got shorter ๐คทโโ๏ธ
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Both were easy to me... now Ash... he was annoying.
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@Aura_babyy said:
https://forum.deadbydaylight.com/en/discussion/comment/985415#Comment_985415
O frick whatever happened to oblivious then
Nothing. It's working exactly the same way it did since launch
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@TheRoyalOwl said:
https://forum.deadbydaylight.com/en/discussion/comment/985037#Comment_985037
I don't think it's fair to judge a player based off their team. If one good person gets teamed up with 3 bad players they are gonna lose as most of their team weren't being productive, but that isn't the good players fault, so why punish the good player?
Why do you think dying is a punishment? Survivors still pip when they die.
Killers need all their hooks.
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@TAG said:
There has to be a way to break this with Pig. Doctor uses giant TR to Static Blast people on boxes? Legion forces Trapped Survivors to have to always mend? Spirit can just reach onto Survivors on boxes? Trapper/Hag puts Traps by the boxes? Demo puts portals by the boxes? Hillbilly chainsaws from box to box? Myers stalks people on the boxes? Huntress long-range snipes boxes? Clown chucks bottles at boxes to get Survivors to scream and let go of the boxes? Wraith/Ghostface stealth to boxes faster than Pig? Freddy puts Snares by the boxes to alert Killers to Survivors by the boxes? Oni charges at them with the club and forces them away or risk getting one-shotted? Plague and Leatherface...yeah, I got nothing for them.
PIIIIIIIIIIIIIIIIIIIIIIIIIG
Leatherface insidious camp a box. XD
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@Aura_babyy said:
It only hurts killers like Trapper and hag.
Ghostface, T1 Myers, Wraith, Freddy.
Quite a few killers that are unaffected by this ^. Give them a try, if you feel like you're going against object a lot.
Also let's not forget it was indirectly nerfed already anyway when killers got buffed.
Did you just suggest that freddy is unaffected by this?
He's the only killer the survivor will always see.
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I wouldn't.
Just throw people in the map and see the chaos
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Like others have said, trapper doesn't need much.
Make carrying 2 traps base. (Adjusting the bag addons)
And I also like
@OogieBoogie said:
Give him the ability to summon a trap from the ground to his hand from any distance with the alternate action button. Maybe with a cooldown (30 seconds?). This would allow him to guard an area without having to leave it and go across the map to get another trap.
Alternate action can reset unarmed traps while standing over them. Just a quality of life change. Maybe in addition they could fix traps moving around when triggered.
Can carry up to 2 traps by default. Bag addons adjusted accordingly.
Escaping traps is no longer RNG and instead is a meter you need to fill. 12 seconds base (affected by perks and addons). This would make things less frustrating for both sides.
This summoning trap Idea.
Too many times have I set up nicely in one area, only to look at the other side of the map and see a trap around absolutely nothing... it would help a lot
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@Mr_K said:
Would require PC, M$ and Sony consoles, and Switch to run the same version of the game. Any patch delay on either platform means delay on the others.
Join your son, join the PC master race.
The games always run the same version. (Besides the ptb of course)
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@Walker_of_the_fog_96 said:
@Weck The stranger things suits, Kate's tails suit and Susie's suit are also in the ptb?
I didn't play the ptb... just saw some of these there. ๐คทโโ๏ธ
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@OMagic_ManO said:
https://forum.deadbydaylight.com/en/discussion/comment/984732#Comment_984732
Issue with that is think of Wraith not having a slow down, it gives Survivors time to counter his attack and not get destroyed by something they can't counter, but Wraith gets a speed boost, so it's counterable, but if you can't counter it in that time frame of slow down, you lose that altercation.
Wraith can get in without being noticed. Bubba can't
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@Walker_of_the_fog_96 said:
@Weck watch out! they can ban you for leaking things!
These are on the ptb
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It annoys me more than it probably should that he keeps calling downs as kills... :p
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@Frank_Sriracha said:
They need to address both the gen speed and map design. I think giving diminishing returns for more than 2 people on a gen would be a good way to encourage survivors to spread out more and keep gen speeds low. Combine this with a tighter map and time until encountering the other side increases immensely. As it stands now, ruin is the only thing being changed and not addressing gen speed and map design along side the ruin change will make a long of people upset.
There's already diminishing returns... it's why being separated is already the best strategy.
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@PapiQuentin_ said:
https://forum.deadbydaylight.com/en/discussion/comment/984644#Comment_984644
There is a lot they can do for Bill and his old/military background.
Vietnam Bill aka Young Bill
Zombie Bill
Grandpa Bill
Regular bill is already grandpa bill.
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@Jesya said:
https://forum.deadbydaylight.com/en/discussion/comment/984712#Comment_984712
I never understood why the totem closest to the killer's spawn isn't designated the hex. At least it wouldn't be broken literally 20 seconds after the game starts.
That would only ensure it's destruction.
"Killer came from X direction, totem is there"
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I assume you mean the one here...?
https://m.imgur.com/a/R3nk9QQ https://m.imgur.com/a/R3nk9QQIs there a better quality image somewhere?
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Remove the slowdown when powering up the chainsaw.
Done.
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He'll probably get some skins when it's his time on the rift...maybe...possibly...
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@Seanzu said:
https://forum.deadbydaylight.com/en/discussion/comment/984545#Comment_984545
I don't think people look at it from every angle.
Take this, you're half way on a generator, someone is possibly going to go into struggle, you either have to come off the gen, and it regresses, which may fall even further if you stay and heal, the killer chases you etc, OR you let them go into struggle to finish the gen, removing an entire chase to kill that person as they're dead on hook.
I think if it's just permanently regresses gens all the time it becomes a nightmare for survivors trying to juggle gens against nurses/billys/spirits/huntress who can get people off gens fast and far away.
Too strong for a regular perk. Too weak for a hex.
Since it's a hex, the perk is too weak.
I would double it or at least make it a 3x regression to keep it a hex.
It's too weak early game, which is where you want your hexes to be strong, because they get cleansed.
And in the late game, it either makes a losing situation take longer, or a winning situation shorter. It will never turn the tides in your favor.
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@Seanzu said:
https://forum.deadbydaylight.com/en/discussion/comment/984537#Comment_984537
The hex is far too powerful to just have all generators that aren't being worked on regress at 2x speed, sorry.
Still half of a survivor fixing it... and won't do anything if the survivor holds m1.
It's too weak to be a hex.
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Remove the "hex" part.
And then do something about gen speed.
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All the rift skins are recolours. They are moving away from time exclusive skins.
But there's always a full new one there. Last time was nurse's, now it's clown's.
@GodDamn_Angela said:
What's wrong with Recolours?
The Hag Recolour actually looks half decent, escpecially compared to the original (imo), and I may run it if I ever use Hag because she has the worst Cosmetics in the game and this one is fine.
Her halloween cosmetic is pretty good imo ๐คทโโ๏ธ
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@Carlosylu said:
https://forum.deadbydaylight.com/en/discussion/comment/984487#Comment_984487
Yes, I was the only red rank, playing solo, I don't have pics of nowdays as red, but I have some as purple from about a week and a half ago. I've reported this several times BTW
Seems like what I told you. Ranks 16-20 will Always get into a match if they wait long enough. Even if it's like that
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I used to use bond a lot, it's good info. But then kindred got a buff.
Now it's easily
Kindred > bond > empathy.
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@GodDamn_Angela said:
Sounds like a bug since its tied to your Terror Radius.
Could be one of those bugs where when you reduce something to 0 (or less) it, or something tied to it, roll around and become an extremely high number. They'll probably have to address this because it might become a core playstyle on the Doctor to map-wide blast the survivors.
That how gandhi started building nukes. ๐
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@Carlosylu said:
https://forum.deadbydaylight.com/en/discussion/comment/984478#Comment_984478
What? I'm a solo rank 3 and I get paired with a 3 men SWF yellow and grey ranks vs a red rank killer cause I'm the highest rank and that's easily explained...?
Swf only takes into account the highest ranked member. So yes. It does explain why yellow and gray ranks could face red ranks.
If you are the only red rank than something else happened.
I heard that ranks 16-20 will always get into a match, so they don't have a cap on rank disparity (they just need to wait long enough)
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@Carlosylu said:
https://forum.deadbydaylight.com/en/discussion/comment/984472#Comment_984472
Oh, didn't know that, still, how is matchmaking on PC?
I still get to play with yellow and grey ranks when I'm a rank 3 vs a rank 2 or 1 killer on Xbox
Easily explained with swf.
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@Carlosylu said:
So... The PTB is out and monto posted a vid where he plays as the new doc with ruin in an amazing perk combo. I learnt 4 things from it:
- Matchmaking is still broken AH, even in the PTB, he got to play against ranks 19 and 20 when being a rank 1 killer...
- The grab animation is broken thanks to dedicated servers...
- The doctor looks and feels different, I guess I'll have to try him...
- New RUIN is amazing with surveillance and HG when not broken
1. The matchmaking on the ptb is always weird. There's way less people playing.
2. Yeah...
3. Yeah...
4. It's ok with those.
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Isn't it tied to your terror radious? This must be a bug
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When I tilt, I tilt hard. There's no point to continue playing because I just get worse and worse. It does get instantly cured if I somehow beat whatever tilted me (but that doesn't work on dbd ๐คทโโ๏ธ)
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@Tokidoki said:
https://forum.deadbydaylight.com/en/discussion/comment/983805#Comment_983805
You can play with mouse and keyboard, my friend does it. However it is no where as responsive as a pc
I'm aware of how it works. What I meant is that I want actual in game support for it.
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After playing a few games... the servers are fine. At least here. Both killer and survivor. So I welcome the change.
Still wish I could play killer with a mouse and keyboard... but that's a separate issue.
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I lowballed the play time. Ps4 ๐คทโโ๏ธ
And I did play way less near the end because of pokemon and jedi fallen order.
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If you think his playstyle is fun, go for it. ๐คทโโ๏ธ
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Dc punishments aren't live yet. Anywhere.
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@humanbeing1704 said:
https://forum.deadbydaylight.com/en/discussion/comment/982987#Comment_982987
This game does it better than most hell rainbow six siege is 25k which takes ages more than 9000 shards
Ok...?
I'm not saying it's better or worse, just that it's common practice
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Most games with purchaseable characters, allow you to get them with in game currency. (Just look at lol for instance) and the ones that don't (evolve) tend to die out.
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Only played 1 match. Not enough free time today.
It was a killer match and in general it was better than normally.
Frame rate still the same. But less lag than normal, except one time when quentin and myself were jumping around and I couldn't stand up again (was playing pig).
Just hoping I don't step into my own trap as trapper as soon as I set it. ๐
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@Brucecastro81 said:
https://forum.deadbydaylight.com/en/discussion/comment/982164#Comment_982164
We have an Brazil gang partner here, it seems
ร nois! XD
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@Tokidoki said:
Iโm wondering where these servers are, does anyone know?. I have played all survivor matches and just now continuously get ping of 111-120, Iโm in London. I even swapped over to see if it is the same for killer and it is
US East (Ohio)
US West (N. California)
South America (Sรฃo Paulo)
EU (London)
EU (Frankfurt)
Asia Pacific (Singapore)
Asia Pacific (Seoul)
Asia Pacific (Tokyo)
According to a comment I found on steam.
I'm 1 state away from sao paulo and I have <50 ping.
Maybe it has to do with the amount of players... ๐คทโโ๏ธ
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@humanbeing1704 said:
https://us.v-cdn.net/6030815/uploads/134/9V99MGK6IHLL.jpeg
haha xbox is the last to get them
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@Fleece said:
https://forum.deadbydaylight.com/en/discussion/comment/981829#Comment_981829
Then what's the point? Are people really roaming around looking for props now? I thought it was something you could find and get bp bonus from or something
The same point of any easter egg in any game. Make you go "neat, I found the thing!"
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@Fleece said:
What's a golden toolbox? You talking about the rarity color or are there actual golden toolboxes?
Not an actual item. Just an easter egg hidden in most maps.
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@Boss said:
Did you know that my local grocery store sometimes plays this UNIRONICALLY?
Why wouldn't they? It's a good song
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If any scp gets in, there are more famous ones, like the crying angel doll or the plague doctor or that shadow one that teleport you to another dimension.
But 4666 is indeed interesting.
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@GrootDude said:
Jokes on you, I like this song.
This comment made me click the link. Love the song ๐๐
