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Alen_Starkly

Alen_Starkly

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Alen_Starkly
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  • I can confirm, how many times I start staring at GF, and the revealing sound starts to play, but then stops, even though neither of us moved. And then BAM, I'm exposed. Something's very wrong.

  • (At least) during this anniversary even time, If the game detects a killer is tunneling/camping right off the bat, they should be denied the bloodpoints from survivors' event offerings. I've been in such games, and for tunneling/camping, the killer gets rewarded with at least 30k base BP, which goes up to 200k bp total, while survivors die with 10k base BP or less. 3-4k BP if hardcore tunneled. It's sad.

  • I'm also trying to 8 hook everyone, but yesterday I failed to realize 1 person was on death hook... 😭 So I get what you mean

  • Fair enough, thanks for your input, Mandy. 😊

  • @sizzlingmario4 said:

    I think Knight needs a lot of changes honestly. I'd be fine with full Map of the Realm basekit and even Call to Arms basekit (and change the addons into something else) but something needs to be done about the instant-drop a guard at loops playstyle first. It’s boring, has no skill expression for either side, and is too effective for how easy it is. Once that’s been addressed, he should get several other improvements to his kit to make up for it.

    But I absolutely agree that Map of the Realm should be made basekit as part of that, and it should be the full 4 meters, not just 2.

    Yeah, you mention some good points. Dropping a guard instantly should change. Sniping by listening to sounds or using aura readings is what I find exciting and cool. 😄

  • @Leachy_Jr said:

    The full 4 needs to be base kit, not just 2m.

    I mean, I would love that, but just at the off chance that the devs deem it as too much, even 2 would be something. I hope we get something 😊

  • @Coordi said:

    This is a bug and the team is currently working on a solution that will be deployed in an upcoming hotfix. You will still get the charms retroactively once the fix goes live.

    Thank you so much! ❤️I am glad to hear that ☺️

  • I need a confirmation from a Developer, Forum Moderator or a Community Manager. Steam reviews currently state that you don't get the charms, but we don't know yet whether this is Intentional or just a Bug.

    Please Devs, I need to know, I am a paying customer.

  • @Emeal said:

    What if you lost half your stacks per hit instead?

    I see no reason to lose stacks at all. The perk is not strong. It mostly counters 3-gens or helps finish a gen that's repeatedly "harassed" by the killer. You sacrifice 10% of gen worth of time to get 20 stacks. I barely see anyone run this perk as it is.

  • I've seen this issue as well, while spectating one of my teammates. They vaulted a dropped pallet, and the Blight managed to hit them while rushing, but also got teleported across the pallet, where the downed survivor was.

  • This has happened to me too :( Please fix this <3

  • These are really good ideas. Dear devs, I seriously hope you consider these changes for Sadako. In her current state, she's basically just Wraith... She would be SO cool if her condemning mechanic was more reliable - if survivors actually had to worry about getting rid of their condemn stacks on a regular basis.

  • @[Deleted User] said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3456028#Comment_3456028

    There could be multiple reasons why they didn't continue. It's not as simple as AoT license holders keep the skins in the game and they generate "free money". It's not that simple.

    Either way if you are that heartbroken, buy the skins before they leave.

    It's not just about whether I'll have the skins. Many people in the future won't be able to buy them, and that saddens me. I am always happy when cosmetics from the rift that I already have come to the store, because it means people who don't have them yet are able to get them. I love seeing the cosmetic variety in DBD.

    I guess I can only hope that the licence will get renewed at some point.

  • I am heartbroken 😭 This is such an amazing collaboration. It is very saddening to see it leave :(

    I don't understand why the AoT license holders wouldn't want to continue this... it's FREE money, for f's sake. 😞

  • I don't really play Sadako because her condeming is too weak. It depends on me running an iri addon, and that's not sustainable. What I love about the Pig is the pressure of taking off your trap, and a race against the time. What we COULD have with Sadako is the same type of pressure, if only the condemning mechanic was better. Having to pick up a tape and put it into a TV, to remove your stacks, is a cool mechanic. Sadly, it's ruined by loooong TV cooldowns. She could be so fun! And I agree, her terror radius ruins her stealth.

  • @JPLongstreet said:

    https://forums.bhvr.com/dead-by-daylight/discussion/379377/hud-healing-progress-bar

    Would also help with those who run that Jill perk that has you half-healed when unhooked. You'd know if it's smart to heal under the hook or not.

    Yeah, that's another case where it would be really helpful to know. SWFs have all of this info available anyway.

  • @BarnesFlam said:

    Like Haddie, you would think he would get a special treatment since he is from an anniversary chapter, huh? 🤨

    Yeah, well I'd expect at least the treatment that Vittorio, Thalita and Renato got. Look at the variety in their release store cosmetics.

  • Currently, Adrenaline is very, very popular... (if I remember correctly, about 30% of usage). I keep seeing streamers face multiple adrenalines in almost every match. Which, by BHVR's new standards of nerfing what's used too much, means that it will probably get nerfed soon-ish.

  • @AbsolutGrndZer0 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/378126/medkits-great-skill-checks-buff

    The problem is you kept trying... When you miss a skill check on healing, there is about a 3 second window where you are UNABLE TO HEAL. So you are using up your charge for NO PROGRESS. Knowing this, if you miss a check, STOP. Wait a few seconds then start healing again.

    I haven't realized that, thank you!

  • I agree that FOV needs to be higher by default. Not for me personally, 'cause I'm lucky that I have no problems with the default killer FOV. But I see so many people have to run Shadowborn because otherwise they get headaches and/or nausea by motion sickness.

    I too am a bit worried that survivors might lose some strats because of it, I admit. But wouldn't it be better if everyone could play killer without having to use Shadowborn for health purposes? Also, try to find people who think Shadowborn is a good perk... I don't think you'll find many.

  • I am lucky that I don't need an FOV slider, but I've seen many streamers having to use Shadowborn, because the default FOV makes them nauseated and/or gives them headaches. I think everyone deserves to be able to play the game normally without suffering or having to waste a perk slot to be able to play without health consequences.

    Shadowborn is considered an F-tier perk anyway, right? It doesn't really give much advantage. The more user-friendly this game is, the more players you will have, and the more satisfied people will be.

    FOV slider, V-sync, Resolution option and Frame Rate option is what a super popular game like DBD really needs in *2023*. Please, devs <3

  • I feel like Wesker, Dredge and Plague are in the perfect spot. To me at least they feel pretty balanced, and fun to play both as and against. As for the rest, I more or less agree.

  • I hope that at the very least, we'll get a recolor of a David skin, but pride-themed. He hasn't been receiving much love ever since he was revealed as gay.

  • Since my previous post, I've seen even more breathtaking, creative, unique, awesome designs for both survivors and killers. I believe that having more of these designs in the game would open up gates to improved happiness with cosmetics, and a lot of fun. Please consider it 💖

  • FOV slider, v-sync, adjustable frame-rate... DBD needs all of these. Please, devs.

  • @Mooks said:

    I suggested something like this a while back (I think 2 years ago?) and got a response from Mandy that she thought it was a cool idea and forward it to the team. I suggested recolors with pride theme as DLC in the similar way as to how that Charity Case DLC worked - though I guess they don’t do this kind of stuff anymore?

    a complete Pride Collection with original Outfits would of course be even better 💙

    Oh that sounds like a lovely idea as well! I just hope that they have actually prepared something for this year...

  • @Marcer003 said:

    I 100% agree.

    The game Devs are masters in the art of cosmetics. Almost all skins either, explore the lore, recontextualize the core aspects (greek gods pack) or depict the character in another time reimagining the characters in other circumstances.

    When I think of David's principles protecting the weak and resilience against all odds under a hostile force, the conclusion is that a pride skin would be more than fitting. Reading his Coming-out chapter (which might be one of the best snippets of lore in this game) I get the feeling that the creator and I agree and nowi think is the time for those of the community to be resilient in the fog while showing of their pride with flying colours.

    Let this beautiful man continue his goals and let the community have the fun that they deserve.

    (P.s. it also would be a darn cash cow ngl.)

    Thank you for your input, very beautifully said ☺️

    And yeah it would probably be a cash cow too, like you mentioned, and I would be more than happy to give my money for those lovely cosmetics.

  • @BarnesFlam said:

    Not only are they only sets, but they are locked behind time-limited gacha banners. Leaving the door open to those would allow the current monetization of DBDCore to be a s**tshow. No thanks, we're better without those.

    They could be sold normally in the core game, with auric cells... And I don't see why they would all have to be sets in the core game.

  • I love a lot of the NetEase excusive cometics. A lot of people do. I hope BHVR realizes that they would make a TON of money by releasing these cosmetics into the core game. People are nuts about them!

  • Does nobody in here really care about this? On Twitter I constantly see people asking for contest winners Élodie and Plague skins to come back to shop, since those skins are really good. And there are a lot of cool designs done by the community, for this year's contest. If I'm the only one talking about this, we'll never get a greater quantity of those cool designs in the game.

  • This is STILL bugged, ran into this invisible collision again yesterday.

  • I agree. Yes please to these propositions! The halt in the leveling feels annoying, and slows everything down.

    Also, please make it so that we don't have have to manually do bloodwebs for every character when they're prestige 0. It's not like we forget how to do bloodwebs with every new character.

  • Yeah, medkits are mostly used to heal oneself. Why? Because often you are left injured and can't find a person. And if you need to heal someone else, you can heal them without a medkit. It's a no-brainer. So yeah, from that perspective, all medkits are identical. There is no difference among them.

  • This could definitely work, if the devs:

    • make snuffing the totem as the killer make the boon perks on the booner go on a 30-60 second cooldown
    • make healing a total of 2-4 health states in the boon area automatically snuff the totem and trigger a 30-60 second cooldown
    • make the healing speed in the boon area drop with the distance from the totem
    • and yeah, make boon self-healing not stack with medkits and healing perks
  • @Hannacia said:

    Medkits arent dead. I still heal myself 2 times per match.

    I mean yeah, if you bring either the iridescent addon, or Streetwise. (unless I'm missing something)

    Longterm-wise, iridescent addons aren't that sustainable (especially since we no longer have infinite level 50 bloodwebs, that guaranteed at least 1 iri addon (not counting P 100 bloodwebs, since P 100-ing a lot of work, and many people play different survivors)), and streetwise means you sacrifice a perk slot. Not the best... I'm not saying I'm necessarily agreeing with the idea of removing the penatly from BK. I'm mostly saying that getting 2 full self-heals out of a medkit isn't as sustainable as it once was. At least not long-term, once you run out of saved up iridescent addons that you hoarded when they were green.

    In that sense, medkits are in a weak state right now. Especially if you introduce mangled, haemmorhage, and Franklin's.

  • I agree. It's very frustrating as the killer. My suggestion is that if there hasn't been a chase for 5 minutes (or less), every survivor starts getting indicated by Killer Instinct, either until a chase starts, or a survivors loses a health state.

  • Franklin's Demise also needs a nerf or a rework. Medkits now are so bad that franklin's hurts them tremendously. Before, you could bring multiple heals easily, and you'd still get some saved when picked up from the ground (given the right circumstances). Now, Franklin's is brutal, considering the state of the medkits and self-healing speeds.

  • I like the suggestion to add different properties to medkits. I feel like just having different healing speeds for altruism isn't fun at all. useful, but there's no fun.

    We should not ignore that medkits' primary use is in healing oneself . And from that perspective, every medkit is curently exactly the same: 1 full heal, -33% self-healing speed penatly. Brown and purple medkit are exactly the same in this form. There needs to be a reason to choose between one or another. There needs to be variety. Even in the altruism healing sense, there's not much incentive to take one over another.

    Fun and variety is the key. I hope the devs manage to implement something. Yes, keep medkits nerfed, but add fun and variety. And bear in mind that medkits are used primarily for self-healing, whether you want that or not.

  • I haven't really thought about this, but you make some valid points. Creating new characters, and then letting few or several months pass by before their tome, to get feedback from the community, feels very smart. Not to mention that the community could influence the tome by showing the devs how they view the characters (e.g. through fanart, cosplays, suggestions).

    New characters get released, players get affected in certain ways, and give feedback and their view of the characters. And that helps shape up the new characters in their tome. This feels really good, and deepens the bond between the players and the devs. I like it.

  • Yeah, Pharmacy is now pretty much useless. It's much more practical to just bring Self-Care, or Inner Healing. Green Medkits are now the same as brown medkits. You'd only run Pharmacy to find a medkit to heal yourself, otherwise you'd go find a teammate. The perk has been almost never used as it was pre-patch, but now I don't see any justification to use it over other perks.

  • I would love it it if deep rift recolors were sometimes red, sometimes green, or even add multiple recolors within the same rift. Otherwise, after a few years, there will be an overabundance of blue cosmetics, which will feel stale, imo.

  • @Zenislev said:

    https://forums.bhvr.com/dead-by-daylight/discussion/372972/accessibility-skill-checks-need-a-visual-indicator

    Sure, and while they're add it, they should add a visual representation of foot steps and breathing for killers, since, you know, some killers are hard of hearing, and sometimes killers just want to play with the game muted.

    That sounds like a good idea! I think it would help. It wouldn't add anything OP for people using sound, but it would help players who can't hear well. Even Fortnite has such mechanics in place. Nice suggestion :)

  • The current state of DS is bad. 3 seconds of stun is not enough to escape a lot of killers. And also you can't properly combine it with Parental Guidance anymore, because the killer can turn around after only 3 seconds and see where you went, despite not leaving scratch marks or pools of blood.

    The DS skill check is still ridiculously small, so many people with laggy PCs/consoles just can't hit it. And if you miss the skill check, then the perk dies for the rest of the match. How fair /s.

  • This is a problem of devs nerfing medkits in a brute way, that nerfed fun/variety as well. Before, you would go... "Oooo which medkit do I bring? The brown one with 1 full heal? The yellow one with 1.5 heal? The green one with 1 full fast heal? Or the purple one with 2 full heals?" There was fun and variety in choice.

    Now it's just.... bring any medkit, they are all the same. Just feels meh. I hope the devs start paying much more attention to what makes the game fun . You can nerf the problematic stuff without nerfing the fun (significantly). When you nerf both (like in this midchapter), problems arise. Players don't want to play anymore.

    CoH could have kept the self-healing aspect, but nerfed as I suggested elsewehere: cooldown when snuffed; gets auto snuffed when having healed 2-3 full health states; healing speed depends on the distance from the boon totem. There was FUN being solo queue, and setting up a boon that helps teammates. It felt really good. That fun and good feeling of helping teammates is gone now, at least when it comes to CoH. Again, CoH nerfed in a way that ruined the fun with CoH. It could have been nerfed in the way I proposed, where the fun would still come into play.

  • Yeah, and now with these regression perks nerfed, and surivvors' healing nerfed, survivors are gonna tend to do gens more. Increased genrushing and less counter to it. I can smell a new problem emerging...

  • @DaddyMyers_Mori said:

    Not enough for you?

    I am just happy with what we got...

    I mean, if you like settling with less, that's fine. I like going big and shooting for the stars. And this seems like such an easy adjustment, that would make spending BPs even faster. People have already been complaining about the bloodweb level being displayed every freakin' time after a bloodweb is exhausted. This video beautifully demonstrates how effortless it could be. The less frustrating spending BPs is, the more satisfied players are, and less irritated.

  • @lifestylee said:

    All these things are just nerfs to killer and a slight buff for survivor with the random skillcheck when leaving. If killers got buffed a good amount in some way maybe.

    I'm not saying don't buff killers. I'm saying I'd love to see these things implemented, because tunneling and camping are awful. It's a miserable experience for the camped/tunneled survivors. Get tunneled/camped enough, and the urge to uninstall grows. BHVR loses players. It's a loss-loss situation.

    I'm saying tackle tunneling and camping. Of course, whatever buffs/rebalances killers may need to compensate for it, give it to them. As long as it's fair.

  • @Ardrillin said:

    Bodyblocking needs to be addressed. By that, I mean specifically if a survivor was hiding in a tight spot, and then either a teammate or the killer bodyblocks them from exiting, making them unable to do anything for the rest of the match. In my opinion, there is an easy solution to this: make it so that when the 1st AFK crow appears, the crow person loses collision with all other players, and regains collision 2 seconds after starting to move.

    So what you're saying is if you get caught hiding and get made to pay for it by being downed that should mean that the killer can't do anything for the rest of the match because they did their job and put you on the floor and on a hook? Come on now..

    You completely missed what I was saying. Downing a hidden survivor is AWESOME. But standing at them and blocking them until the other survivors repair all gens and leave and the Endgame Timer runs out, while the trapped survivor cannot move/escape anywhere or do anything for 5-10 minutes is awful. THIS is what needs to be addressed. Downing and hooking is awesome. Body-blocking for 5-10 minutes is not.

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