Acromio
Acromio
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- Acromio
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Comments
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No.
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Bad teammates.
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Because it's your typical BHVR idea. Slap something on top of a known issue and hope it fixes it.
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Yes, I still have problems with the bad teammates I am routinely matched with because of the rancid emblem system.
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@Frankie said:
https://forum.deadbydaylight.com/en/discussion/131068/matchmaking-locked
"Devs fail to address killers playing like arses"
You mean, performing their objective and killing the survivors?
GIT GUD
This.
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@Exerlin said:
Also, I completely forgot to post this little bit of information. He has a slightly lower speed and terror radius than normal killers.
Wow. He already looked ######### before because his power is completely useless, and now you're telling me he is slower on top of that? He's not even worth picking up for shards to use his teachables for meme builds, at this point.
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They are, and there's no denying that. The upcoming changes do nothing to address the multiple balancing issues the game suffers from. They're all qol changes at best.
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According to survivor-mains, everything you do makes you a bad killer.
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I won't change your mind, because you're right. It's not as big of a problem as DS, BT or exhaustion perks, but it's still pretty close.
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@PapiQuentin_ said:
https://forum.deadbydaylight.com/en/discussion/comment/1094894#Comment_1094894
Because a Huntress catching me in a deadzone when I was doing an unsafe gen and melee range hatcheting me so I'm exhausted into a M1 and down.
Clearly I have to adapt
If it was so unsafe, why were you there in the first place?
You were caught with your pants down and you were punished. There's nothing wrong with that.
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This discussion is amusing.
Bookmarked.
Popcorn GIFs | TenorOh, and for the topic, if exhaustion add-ons really give you so much trouble, maybe you should consider a thing called, and I know it is unprecedented for a survivor-main, adapting. You know, that thing every time killers bring up an issue or a concern, survivor-mains always tell them to do, but in reality never actually bother doing themselves when they should.
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*yes-yes with the proboscis*
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No, he's not. He's just getting a minuscule qol change.
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Yet another lol tier power-gauge laghing stock.
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Yes, because now I can do yes-yes with the proboscis to those survivors who somehow manage to go down against a basic M1 killer.
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They had the worst idea they could possibly have for a perk in DbD and then executed it in the worst way possible for any game.
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No, because survivors don't like them.
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Just pressure all 4 survivors at once 4head
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*Keksisive Egostroke should not exist.
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@McLightning said:
https://forum.deadbydaylight.com/en/discussion/comment/1074488#Comment_1074488
You're not countering a good nurse by running in a straight line.
Yes, you are, thanks to the BS cooldown.
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Never, because survivors like it.
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@McLightning said:
On the contrary - maybe keys should only be available from chests, and not the blood web? Would make them significantly more rare.
Plunderer's instinct says hi.
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@PapiQuentin_ said:
https://forum.deadbydaylight.com/en/discussion/comment/1073203#Comment_1073203
She's still the best killer in the game.
Oh my God a 3 second cooldown... massacred
Lmao. Your "best killer in the game" gets countered by just running in a straight line. Not even the Legion is that bad.
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Good. Good. You have unlocked the Clown's true (and only) strength of doing yes-yes with the proboscis.
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Do bones.
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How about no?
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@Marcavecunc said:
It's long enough, making it shorter would just make people abuse chain stunning with pallets, flashlights, lockers..
It already encourages and enables that.
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@Marcavecunc said:
https://forum.deadbydaylight.com/en/discussion/comment/1061536#Comment_1061536
Not everything in the game has to be done according to how it works in red ranks though.
That mentality is the reason why this game is so poorly balanced.
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Five nights at facoceri's.
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@SpaceCoconut said:
While players often talk about how killers aren't entitled to a 4k, should an individual survivor be able to escape this reliably?
There are several more examples... Is this intended to be this easy? Should a survivor be able to go into a match and expect to escape?
Just a thought.
Of course they should. Who else would buy those flashy Kekdette/Meghead/Dweet skins? And that 10$ wig subscription?
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Just do bones.
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If EAC bans you, you're on your own.
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EZ looped.
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Survivor should get a negative bloodpoint multiplier (up to x0) for every gen they rush. How about that?
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It's the worst designed perk in the game (right after Keksisive Egostroke). It encourages and enables mindless hookrushing with no repercussions whatsoever.
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@PigMainClaudette said:
https://forum.deadbydaylight.com/en/discussion/comment/1051241#Comment_1051241
They're not always exactly visible now, are they?
And before you mention it, Small Game doesn't exactly help all the time. I've had it go off, but I still couldn't see the totem.
Do bones. The answer is not gonna change... right now, at least. If you make enough of a fuss, the devs will eventually cave in.
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@LegionGhostface said:
https://forum.deadbydaylight.com/en/discussion/comment/1046031#Comment_1046031
not true you will eventually catch up to that person and it won’t even take that long at all.
Yeah, sure...
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Why would anyone sane play a killer that gets countered by just running in a straight line?
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She's dead.
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@Wesker said:
https://forum.deadbydaylight.com/it/discussion/comment/990222#Comment_990222
Detto da uno che vuole nerfare il mandriano
Io voglio nerfare il mandriano? Mica sono McLean, lol. Ma dove l'hai letto?
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But can he do yes-yes with the proboscis, though? Because the Clown can.
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Meanwhile, the Clown can do yes-yes with the proboscis. Top tier BM.
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Successfully doing yes-yes with the proboscis to all four survivors.
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Just like every other killer.
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Survivors.
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I don't see why killers should be punished for being efficient. BHVR double standards, I guess.
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Broken after 30 seconds.
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Why would I put that much time into learning a killer that gets countered by just running in a straight line?