Acromio
Acromio
About
- Username
- Acromio
- Joined
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Comments
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@ReneAensland said:
Who?
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Because, along with P3 purple flashlight Kekdette, she's the emblem of toxicity, therefore her skin sell, and sell well.
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@Ihatelife said:
I update the description:
A trash tier killer, able to give survivors 500 free bloodpoints in boldness category, making his power completely useless.
His personal perks make him useless and meme at the same time.
+1 Made my day
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@weirdkid5 said:
https://forum.deadbydaylight.com/en/discussion/comment/507039#Comment_507039
I know this might sound hard to believe, but Scott is a just a regular player like the rest of us. He isn't a dev that has access to stats and stuff.
Could it be that, oh my God, maybe twitchers and youtubers aren't always right? Granted Scott is a great player. But I don't always agree with things he says. Case in point, there are plenty of people here downvoting his comments because people disagree with him.
Stop putting people on pedestals.
You obviously didn't get what I meant with that post. I wasn't "putting him on a pedestal". Quite the opposite, actually.
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@GrootDude said:
@ScottJund you can’t always “just blink to the corner” so yes, prediction is a part of Nurse. Not every LOS blocker is one that you can just blink to the corner and see the survivors.
You're not seriously trying to argue with him, are you.
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Hope you're proud of yourself. Now go back getting ass-blasted by the first Nurse you play against because running in circles is the only thing you're capable of.
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It's the same trash that flopped not one year ago. Playing Hunter feels like being an old man (a really old man) with a stick trying to get rid of some pesky kids shitting in your lawn. Just like in DbD, as a Hunter (Killer) you win if the Scavengers (Survivors) are stupid. If the Runners have any resemblance of map and gameplay knowledge, they can easily bully the Hunter, without even having to bring voice comms into the equation -wich, just like in DbD, make things even worse. DG is just a mediocre, unbalanced and generic-looking shooter. Really, I don't get why some people seems so excited about this mess. DbD at least looks cool.
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Because this game is balanced around braindead potatoes. That's why.
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Survivors have always refused to deviate from their toxic and abusive play style for three years now.
The Nurse was the first dlc killer, specifically designed to counter that play style in the expectation that survivors would git gud and adapt the way the play as much as killers do. Unsurprisingly, they didn't. The Pretty Gud Job gang put too much faith in them.
The Nurse is not the problem here. Survivors did totally fine against her after she was hit with the unjustified omega-nerf. It's kinda funny how survivors used the advices killers gave to them on how to beat the Nurse only after that.
Then they forgot everything and got worse at the game by leaning more and more on their luxury crutches (infinites, then pallet-loops). In the meantime, Nurse players adapted, they changed how they played the Nurse, inventing her play style as we know it today.
TL;DR In spite of dismissing every single complaint from killers by telling them to just GiT gUd and AdAPt, survivors never did such things themselves, and that's why they have so many problems when they face a good Nurse.
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Looping can and must go. If you want a healthy game, that is. And yes, survivors can be totally blamed for its existence. They lobbied the devs for it and resisted every single time it had a whiff of nerf incoming. They are not neutral bystanders who can't be blamed for using whatever the game gives them to win, they had a hand in the game being steered in that direction.
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Not it.
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Yeah, her continuos "WAAAAH HAAAH" is pretty obnoxious. But gameplay wise? I mean, do I really need to tell you that when she phases you can clearly hear the sounds of her footsteps, which completely kill her stealth even with prayer beads? Come on.
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Because it's disgustingly overpowered. That's why. /thread
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Because they can.
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@BBQnDemogorgon said:
@Acromio Dude they invited guests, have a band, are announcing map/freddy reworks, revealing ghost, announcing anniversary events and giving us a year 4 roadmap.
That's a lot of cool ######### and it would be hard to be disappointed
You must be new around here.
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It's literally the same piece of garbage that flopped not a year ago, so...
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Not it.
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@op It's actually 2:30 minutes.
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The Hillbilly. By FAR.
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My predictions:
-Nerfed every single aspect of Dream demon (no invisibility, no aura reading, action speed penalty reduced from -50% to -25%, waking up changed to a 3 seconds channel)
-Overall, he'll just be a M1 killer with a useless gimmick like "survivors suffer from the exposed status effect for 30 seconds every time all 4 of them are asleep".
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@Meme said:
https://forum.deadbydaylight.com/en/discussion/comment/498702#Comment_498702
DOUBLE PALLETS ARE BACK?
Did they ever actually leave?
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@op Not very strong.
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Basically, the Nurse was released, survivors cried and whined because she disrupted their toxic and abusive playstyle, and the devs gave her the single largest set of nerfs in the history of DbD, making her the worst killer in the game. Fast forward to February 2017 and she was the best, yet the only things that changed were the people playing as her, a small group of dedicated Nurse mains who found a way to play her in her broken state, and those playing against her, survivors, who got worse at the game by becoming increasingly reliant on their luxury crutches (infinites, then pallet loops).
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Hahaha. No.
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*DS needs to be deleted.
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The trailer is kinda cool. Too bad the actual in-game Ghostface will be yet another rodeo clown.
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It's simple, really. The Spirit is a trash tier scrub-stomper. The Hillbilly is the second best killer in the game.
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Freddy is many things.
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@Milo said:
Or just buff the rest of her kit? Idk Crouching is faster? Your camera is not so low?
That's just a bunch of qol changes.
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We don't know, because he's always been bugged to #########.
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Move on, folks. This is bait.
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@PeenutsButt3r said:
https://forum.deadbydaylight.com/en/discussion/comment/492922#Comment_492922
Legion used to be decent but after the speed nerf they're trash now.
They were never decent.
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@anarchy753 said:
The point of the new DS is to punish killers for tunnelling straight off the hook, and that's basically the only time it triggers.
It SHOULD be punishing and it SHOULD be a reasonable chance to actually get away from the killer because of it.
5 seconds is completely fair for an effect that you can avoid going off entirely.
Cool. For par condicio killers should have a perk that gives them a skill check every time a generator is completed. If they succed the skill check, one random survivor is instantly sacrificed.
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Git gud.
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A daily reminder on the fact that 4king with a killer against braindead survivors doesn't make that killer strong or "not as weak as everybody is saying".
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@Shad03 said:
Actually, now that I think about it...
Wasn't The Shape the first killer with a power meter? 🤔
The Shape's Evil within has some uses, though, unlike the pitiful excuses for powers of the last 3 killers.
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Because every other killer besides him (and the Nurse) is trash.
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We don't know whether the Nurse is op or balanced, because survivors never bothered to adapt to her.
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Look, I get it, playing Freddy is a chore, he's arguably the worst killer in the game, but... I don't think the devs would be willing to make free cosmetics for a licensed character just because you asked for it.
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Well, survivors do generators no matter what, so...
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Literally every game at least one person does this type of DC.
SWF are regularily using this since that mode was introduced to either give their buddies the hatch or create duplicates of their purple saphir lens-red bulb flashlights (or both).
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I know this perk gives no problems to people, though I find its inconvenience that you have to walk all the time to hold your Sprint burst, waiting for Killer to get close to start to Sprint.
Hell, no. Making kekburst activatable at will would kill the one and only downside it has.
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It wouldn't change anything, really, unless you face potato survivors.
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@Watery said:
I don’t see where you’re coming from at all. This is just a QoL change. The devs aren’t either sided or bias— even if the CM’s and devs play survivor, that does little to game designers perspective.
I don’t see the issue at all- I play survivor and killer. Killers are in a much better standpoint than where they were in 2016, but I don’t want Killer to have consistent four K’s with zero skill involved. But, reading these statements makes it feel as if some omitted the consistent nerfs and buffs to both sides.
If you get taken to an infinite, you should give up the chase as you’re really just wasting time.
"The devs aren't survivor-sided".
MOTY 2019, ladies and gentlemen.
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You're welcome.
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@Raptorrotas said:
How about it regresses automatically?
That would be interesting to see.
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More cosmetic crap, lol, definitely what the game needed.
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It's good on Myers, but that's it.
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@CallMeSpidey said:
https://forum.deadbydaylight.com/en/discussion/comment/462530#Comment_462530
I'm sorry, killers like myself also knew Legion wasn't healthy for the game.
I'm glad the adjustments went through.
"How are you doing, my fellow killer mains? Lovely weather. What? Whatcha doing? Some killing? Me too. Must be going now, things to do, like killing. I'm a killer-main."
