AcelynnBen
AcelynnBen
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- Username
- AcelynnBen
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Comments
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literally all of them
beside the "op" ones
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and people wonder why nobody wants to play against SWF
the answer is 99% of the time they are just asses that make the killer alt f4 out
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its amazing they managed to create one thing to kill the game, usually its like 4 of 5 things and then players start to leave
but in our case it was one thing
kinda impressive tbh
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gotta make sure those numbers reach 0
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u get it a bit extra speed so survivors dead hard into the next concrete jungle and loop you around it for another 3 mins
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No this is fair and balanced and doesn't need to be changed because killers aren't players just bots and they don't deserve to have fun
-literally every survivor main atm
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huntress lullaby, i think im the only player who uses it or used it
u can't try sh*t thanks to this mmr these days
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flashlight saving isn't toxic, but from the viewpoint of the killer if the same survivors flashlight saves too many times it tends to get annoying and they will want u out which makes the game toxic and you know the rest
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@ThiccBudhha said:
https://forum.deadbydaylight.com/en/discussion/comment/2905698#Comment_2905698
Please do not make fun of community members, it is against forum terms of service. It is important to be respectful.
u aren't making fun of killer mains if u are one yourself
.......
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its probably a depressed killer main crying in the basement from all the horror the survivors have inflicted upon killer mains
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Honestly pig feels stronger than her mainly the fact that the survivors are on a timer, while her passive takes eternity
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Try hockey that should change the mood a bit
oh wait......
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@deKlaw_04 said:
https://forum.deadbydaylight.com/en/discussion/318771/why-is-the-nurse-and-blight-considered-op
I mean have you played against them?
yes and i got out, even with a nurse being on my back for 70% of the game
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I'm fine with the Invincibility but extra distance and just wasting another 5 mins looping its just pain, or doing some massive big brain just for them to press one button and get away with it just makes me disgusted
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4 dead hards
3 iridescent, because MMR exsists
everyone telling u are bad, well this is just your typical dbd game
Do yourself a favor, when u realize everyone has dead hard, just go full toxic
if they wanna ruin your fun, ruins theirs, and tbh i think u should have replaced the agitation with lightborn, assuming they didn't do that thing where they switch in the last 10 seconds to the most toxic stuff u will see
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that's just so wholesome, moments like these are nice but extremely rare these days
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@Tiufal said:
https://forum.deadbydaylight.com/en/discussion/comment/2892142#Comment_2892142
Nah. Yours is typical for someone not even thinking about it once, cause there is no understanding of game mechanics.
its an idea a suggesting, a way to make the game a bit less boring
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@Tiufal said:
How easy do you want your games as killer? YES!!!
this is your typical i use dead hard and call myself a good survivor
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@Bladeisbest said:
Different game mode idea????
or maybe togglable, or actually that would be useless because everyone would use third person for advantage
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@JohnWick1654 said:
not even close to scary?
it's not like looking behind you is very hard in 1st person,
things like Dead Hard, try using that in first person,
try looping around and not running into things, doing mindgames as survivor in first person....
would be really hard to mindgame in first person
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@microppman said:
https://forum.deadbydaylight.com/en/discussion/comment/2890482#Comment_2890482
yea and its impressive that you're better at doing it then BHVR
its just a suggesting to try and stop killers from leaving the game
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@microppman said:
https://forum.deadbydaylight.com/en/discussion/317340/the-obvious-solution-to-swf
this is a master class in how to speedrun killing a successful game
as if its not already dead or was dying slowly
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i swear killer's have like magnets to each map
blight tends to get me to saloon too much
Pyramid head, a damn tour of the corn maps
trapper, coal tower
its so weird
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Gonna be honest, if i feel like the survivors are SWF i either dodge or bring Franklin's and lightborn,
just incase they pull that 4 flashlights bs at 10 seconds
its SOOO unfun to play against them
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the real question is why are u staring so closely at her legs
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i honesly barely even touch this game anymore, like whenever i want to play it i just think of all the bs dead hard is gonna give me and the "im a 12 year old" who tunneled that ONE person at 1 gen with 0 hooks because you know im a bot not an actual player trying to get something done
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@StarLost said:
https://forum.deadbydaylight.com/en/discussion/317532/i-love-this-community
To answer your question:
Yes, people often suggest buffs to things.
Also: I don't understand about half of your post. I'm not sure if you're trying to be humorous and I'm just tired, but I really have no idea.
its suppose to critic how everyone in this damn forums these days just want to nerf everything, even things that are dare i say "balanced"
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@MikaelaWantsYourBoon said:
I love you too <3
That name is something special
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@CrowVortex said:
Should see it when you snuff it in my opinion.
That's even a better idea than mine
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@q6iha34x1r69psli7pg said:
No, because boons don't afect the killer. Like, if you get stunned by decisive strike, you see the perk. Boons don't do that.
u missed the point, we know they don't effect killers, its more what BOON is up, its CoH is it shadow step like what the hell am i dealing with
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Looks amazing, hopefully not pallet or loop heavy
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@Erd69 said:
Sorry but fan made music is trash. Let the devs do their job
im sorry but i HARD disagree, that one in particular is AMAZING
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i wouldn't recommend this game atm to even my enemies, save her the suffering and misery
or you could let her try the game on your account
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k first all of PTB is A COMPLETELY different experience, in PTB is mostly people screwing around and not playing like their actual lives are on the line
and why SWF is a problem because, if you play as an SWF and put one smoll ash player with u while u all are iridescent, you get a baby killer, yay ez game as they all say -_-
so not only does it render the whole matchmaking stuff useless it just makes people and new players who want to actually try out and maybe get into the game, just uninstall and probably refund
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3 viable killers, maybe if everything get balanced, but for now ^^^
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@YOURFRIEND said:
https://forum.deadbydaylight.com/en/discussion/comment/2884885#Comment_2884885
FOMO. All battle passes lean on it.
I've only ever seen one obvious cheater in the game. Otherwise a couple subtle ones, maybe more I didn't catch
tbh i never notice them, pretty sure i went against some but i just never care these days everyone feels like they are cheating, which they aren't (probably) but you get the point
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i still don't get this whole rift timer, why not just close the rift with the reset?
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Playing any damn killer these days is frustrating
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i usually dodge people who look like SWF or have too many medkits or repair kits, or if im bored of dodging i usually run Franklin's
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@steezo_de said:
The obvious solution is to remove survivor names and cosmetics in the lobby so killers don't dodge and screw up the matchmaking. I like the idea of showing SWF in the end screen though.
so basically make the killer go insane so u can have fun with you "friends" while bullying him, yea that makes sense i guess
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@Erd69 said:
https://forum.deadbydaylight.com/en/discussion/comment/2884707#Comment_2884707
Dude if you actually looked into it more you'd notice that just making gens take longer isn't a good solution. With that mentality then we should stop thinking about solutions because for 6 years the game is unbalanced and the devs will not do anything about it.
well tbh they are doing something now, i mean it barely took them any time to nerf Boil over and they are changing CoH as well, so maybe they are turning a new leaf cuz the game is almost dead
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@Erd69 said:
https://forum.deadbydaylight.com/en/discussion/317340/the-obvious-solution-to-swf
You're kidding, right? Everyone here is kidding, right? How about fix gen speed and tiles? Jesus christ bruh the issue is clearly there
They obviously made it clear over the years that they won't nerf the gen speed, so might as well look for another solution
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@ThatOneDemoPlayer said:
So you're idea of balance is punishing anyone with more than 1 friend?
More of making it less frustrating, for people that are trying to play the damn game and don't have friends, or just wanna climb in peace but LO AND BEHOLD a 3 stack SWF that don't want to help your soloQ ass because they are too busy bullying the killer
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@Tsukah said:
https://forum.deadbydaylight.com/en/discussion/comment/2879497#Comment_2879497
Only in a coordinated SWF they're OP. Otherwise, not at all.
Dead hard, borrow time, Boons, Ds, head on, flashlights, firecrackers, flashbangs, gen rush with toolboxes, 4 seconds healing with medkits, infinite looping around pallets (since they don't get blocked like windows) and u might just tell me u can counter these with perks but playing with the same perks for 600 times tends to get extremely boring
and what do killers, noed and BBQ which doesn't even reveal the survivors it just flashes where they are and by that point they are usually gone
Ruin? got ruined because reasons (no pun intended), counter to dead hard? doesn't exist
Killers? only like 2 or 3 are actually op while the rest needs a a sweaty tryhard loadout and a therapist sitting next to you while u play them so u don't go insane
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@Mooks said:
https://forum.deadbydaylight.com/en/discussion/comment/2882437#Comment_2882437
well. If you didn’t slug them for a while that sounds like a bug or even some cheating. A surv can’t wiggle off within 6 seconds even if the other surv with breakout was around.
you don’t happen to have a recording of that match?
sadly no, i am thinking of starting to record my games tho, cuz the amount of bs i sometimes encounter in this game is amazing
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@Mooks said:
https://forum.deadbydaylight.com/en/discussion/comment/2882430#Comment_2882430
Boil over doesn’t even give any significant progress to the wiggle bar if you are jumping off directly after picking them up. Also… if they both went down at the same time that would mean you could at least hook one of them and slug the other (who then would need to use their UB which is only one time usable).
They used perks you probably didn’t expect because everyone else runs the same meta perks - and those you didn’t have to deal with here.
that's the problem tho, i picked one, not even 6 seconds they escaped before i EVEN DROPPED, i picked the second SAME THING
either im dumb and don't know how survivor perks stacks or something fishy is going on
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@Mooks said:
https://forum.deadbydaylight.com/en/discussion/comment/2882411#Comment_2882411
Eh. There is worse builds to play against, eg full Meta build on swfs. This here is counterable and after the first wiggling off the killer should know what’s going on…
https://forum.deadbydaylight.com/en/discussion/comment/2882412#Comment_2882412
I honestly don’t understand what this means.
As in they both went up the saloon at the same time and both got downed at the same time, you know so they can use boil over
Honestly im start to feel like the next time someone tries to abuse boil over by going up somewhere high, i will just bleed em out
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@Mooks said:
it took them 6 seconds to escape without me even dropping from anywhere
did you slug them before picking them up so they could heal up and use FlipFlop? Otherwise i don’t get how they would be able to wiggle off so fast. And then you also got your answer: pick them up after downing them is the counter to this build.
they both went up
and both went down at the same time
still took them 6 seconds to escape
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I honestly quit killer myself, i won't touch this game until anniversary
i never got a headache and stress from any other game, until i played this one
