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Abbzy

Abbzy

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  • @Cetren said:

    Most achievements I prefer coming up with a strategy or dedicating the playtime, but getting survivors in the security room is just extremely difficult. There's no real way you can play the game to influence survivors to ever use the doors. I would farm this one and not feel bad about it.

    True its hard like the one when you must get 30 grabs with ghoul luckyly if you be friendly then survivors may help you get it.

  • I mean only change I think is ok with him is make his vault same as wesker but this wont make much difference maybe few meters, his second nerf to his charges was not necessary and if you nerf his range with leap or his slide he will feel terrible even now people who played him before his first nerf can see the 2 meters difference. Funniest thing is most people who want him to get hard nerff are the same ones that claim blight hug tech was ok and not super easy broken mechanic he doesnt need ( thats like giving nurse third blink if she lands hit with obe blink and then she has to do it again to get it, his hugtech could outplay like 90% of the loop structures or more and he is still second strongest killer in the game without it).

  • @killer_hugs said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3952033#Comment_3952033

    i love playing against wesker, honestly. if every game was against a wesker i'd be pretty happy. tons of counterplay against him. even when you lose you genuinely should feel like you at least had a chance. against ghoul its just like playing against a toddler most of the time that has a free "i win" button because you weren't near a pallet or vault the moment he decides to be within 60 meters of you.

    There isnt free win killer not even nurse is free win if she was her killrate would be super high both in low and high mmr which usnt the case. Ghoul is strong a-tier he was s-tier only after release but his counterplay isnt much easier than nurse or blight, he is just m1 with easier injury with range (14 meters or so) and mobility simular to blight ( I think after the nerfs of range on leap he is little worde than blight) but he cant down you with power only get clouse to you or even block you ( you can play around it by not running into dead zone or just running back to direction he leaped from, he can slide on first leap then he cant slide which is easier to get distance on him to get to the next loop) but this has some couterplay basicly treat him like he was blight which means he is hard to shake of. He can sometimes get clouser to you then blight but thats intended because he cant down you with power, paletts are more stronger against him than against blight or sometimes wesker because he cant brute force you ( break palett and then get you with his power before you can get to next loop), his vault isnt guarantee hit as many players think if he vault shack right after you, you can make it back to window if you hug the loop he wont be far but you will make it ( when enraged his vault is faster than wesker but after the vault me moves slower, this is part of his antiloop). Overall henis strong but not crazy just do gens and buy as much time for the team you can same as against nurse or blight, wesker.

  • @Pulsar said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3952014#Comment_3952014

    Not really. You need comms or you need everyone to know what they are doing, which is decidedly uncommon.

    You dont need coms just good survivors against most m1 can pull it of and if you are near gate which is opened the unhooked one can bodyblock or desdhsrd can be in game which is super strong to use in gate area or in some stressfull situation for killer.

  • @TimberGoingDown said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3951869#Comment_3951869

    How is Spirit better than Springtrap? What, specifically, does she do better? He can get hits at just as many loops as she can. He has better mobility. He has built in Undetectable for 20 seconds. She can disappear for 5. So… tell me. What, exactly, does Spirit do better than Springtrap?

    Sorry but she is much stronger killer than springtrap even his power looks more rich ranged attack, mobility across map, stealth but with all of this spirit is way more stronger killer even curent spirit is weakest version of her she still creates more 50/50 situations in chase and playing injured against good spirit is very hard. Her addons arent strong as before but they still change her power little and are much harder to spot than other killers addons, only spirit mains can gues them, her power level is high she is in top 10 strongest killers in the game maybe for someone in top 5, the original spirit was one of few rivals with nurse in power and now she was right behind prenerfed chucky he was in like top 5 killers so yeah she can do much better.

  • Springtrap has rich kit but he isnt super strong and his counterplay isnt that hard for seasoned survivors plus cameras reveal is quite strong it gives you free wallhack on killer for like 20 seconds which makes even not that good survivors much harder to get with mindgames,trickshots and another fact is killers like demogorgon, ghostfaxe,trapoer are super outdated they are dinosaurs in curent DBD

  • @Hexbadboy23 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3952013#Comment_3952013

    That’s not the problem if a survivor purposely go into the locker the killer should already know they have DS and trying to use headon with flashang I think the devs should disable DS if your in a locker in my opinion but either way they should do something with the tunneling

    Well you gues he has it but he dont have too. The shoul diseable it when you down and hook another person after his unhook maybe exept the unhooker so its antitunnel abd not hook spreading punishment, but something like this will be maybe topic in next two years after their untitunnel basekit changes etc.

  • Hatch is big rng its like 50/50 one side will find it but then you have another 50/50 situation with gates spawn if gates are far from each other and killer doesnt have power with good mobility or some traps like trapoer, singularity then he is cooked and its more easier escape for survivor if he thinks a little an uses his eyes. Making it spawn when 2 are alive will be guarantee 1 man out and another 50/50 with another survivor this isnt much fair in balance its not even russian roulette situation.

  • @Pulsar said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3951987#Comment_3951987

    It takes at least two players to execute a unhook in the EGC. If the Killer is in that position, then they should not be in a winning position by default.

    Yes you need two but in some situations its easy to pull like if you are near powered or opened gate.

  • @Hexbadboy23 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3951937#Comment_3951937

    Yes I play killer in P100 onto main I barely had this issue when I used her if I knew a person had DS I’d slugged them before picking them up until their timer runs out. I know how to counter around that. I think killers needs to stop being babied just because they can’t get a kill not to mention you have Kaneki Nurse Blight and Billy who can quicky down u after using DS which is why I think DS should stay activated after all gens done because this has been a issue for a while. I feel like if killer scan have Noed Noway out Bloodwarden or remember me then I feel like why can’t survivors have DS?

    If the survivor has ds he can force it by going into the locker making you just leave or eat it and claiming it needs to be activated in the end game because s-tiers and high a-tiers killers exist isnt good argument, its same as saying killers need basekit corupt and noed because trapoer and skull merchant exist.

  • @TimberGoingDown said:

    You shouldn't get a free escape just because you brought a perk.

    Some people think they deserve everything for free without any reason. This change would make endgame super survivor sided and would be same as giving killer basekit noed.

  • @Pulsar said:

    This is a dumb change. It guarantees a kill and is the exact reason that we had basekit BT in the end-game to begin with.

    Well without it its guarantee escape on the other hand which isnt healty for the game either. Just like getting another hook on other survivor then findibg one that was hooked before and getting stun from decisive strike which makes it untitunnel use more antihook theres reason some perks like ds or otr are turned of when last gen is compleated because it would be super easy escape. Sometimes you cant hook survivor futher from the gate because hook spawns arent good most of times and smart survivors wil bodyblock you and force you to hook near gate, same as getting last kill with m1 killer sometimes all you can do is wait if survivors will make mistake or not.

  • Suprice me how long it will take so there will be mont without kaneki being op and unfair post.
    He is strong killer but he has still counterplay just rush gens and go for strong loops, waste his time as much as you can and try to dont lead him into your teammates with higly progressed gen, if he tries cut you of with power just wait and then change diretion the way he came or some place with lot of blockers like main it will make it much harder for him to get you, he can slide only on first dash then he cant so he must be much more accurete with his leap you can still do more against him than against nurse, blight, singularity.

  • @Orthane said:

    Like holy nothing but hyper tunneling and slugging with 3 slowdowns. Why? Does it just bring out the comp wannabes or something?

    Depends on the mode like chaos shuffle is bad because players cant garantue their builds so they bring strong addons and offerings and tend to use more sweaty and stronger strategys for easier win this goes both ways.

  • Unknown is maybe little better than springtrap but he is harder in my opinion, easyest way to play unknown is chase base using his power from smaler distance to make it harder to doge or zone survivor to get hit, in proxycamping uknown isnt that stronger than springtrap he needs 2 hits which costs you around 12+ seconds to hit them and even his area attack is easier to doge from distance or hitting survivor directly is very punishing, most times you hit survivor by survivor running into your shot or it bounces from object/survivor and he just runs into it, his teleport is stronger but can be countered by removing his clones for teleport an he needs to cover more map because if he stays in one location his teleport wont be that good for map preasure, clones will overwrite. Still it will take time to see how big is counterplay for springtrap his axe is harder than huntress hatched from longer distance and smaler hitbox and his wallhacking reveal doesnt have much counterplay from his side too and survivors can use his doors to travel across whole map which can cause some troubles for him and his stealth is like dredge before his stealth buff he is very loud. I think good survivors on indoor map can cause big problem for him with cameras reveal almost like turets for xeno, when you know killers position with his aura reveal even not strong loopers can cause you huge problems and huge time waste which can be very bad for killer like him.

  • @bazarama said:

    Killer is way more fun especially if you don't care about winning.

    Your free to play your own game instead of relying on others.

    Killer is more stressful and time managing (if you dont play some s-tier killer or very strong one and you quite good with him then killer can be more relaxing), survivor if you dont get super bad teammates is much more relaxing and sometimes more funnier you can just sit hold m1 and imagine how killer is sweating seeing gens fly but all that matters is your team.

  • @SpringMyTrap said:

    Because unknown can get indirect hits through walls and ceilings, ricochet projectile into survivors, deal AOE damage and has way more accessible TP/mobility power due to it not requiring to walk up to a door or wait out a long animation so it's even useable in chase.

    He is also 4.6 all the time and doesnt lose distance holding the power (cuz holding speed is 4.0)

    There are plenty of reasons to play unknown over springtrap.

    Still the reveal is stupid, you get most likely 2 shots after first one and survivor can reveal you sometimes same as ghoustface when he is 100 covered behind something like wall and sees you from third person this makes unknown and ghoustface more harder to play as.

  • In chaos shuffle it will be hard you can play m1 or weaker killer with bad random perks and you get punished when you down someone and go for someone else for preasure on 2 gens, survivors will be able to create hard 50/50 scenarios like going under palett now you have to risk will you leave him there and give him free escape or pick him up and risk stun, strong basekit that doesnt make sence it wont be that different against a or s-tier killers but weaker ones wont stand chance against genrush and this antislug combo classy bhvr change.

  • @adam1233467 said:

    Because it would be impossible to reveal him on indoor maps like Lery's, at least survivors will interact more with cameras once the audio bug is fixed for everyone, they are very usefull.

    True but the distance seems like 24+ meters which isnt good it should be like 18 meters same as his max range and if there are no viev blockers like walls etc then it can be more.

  • Cameras are stronger than you think if you are 4 man alive ( not meaning you paly with friends for 4man) and you have like 2 gens left when killers can tunnel someone one guy can reveal hih with cameras trough walls and there almost nothing killer can do about, now survivors have wallhacks on him and its much harder to get the guy in the chase with any mind game or trick shot trough window etc.

  • @Stibfa said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3950005#Comment_3950005

    Ive done blocks like this countless of times already, you mess a lot of them up dont get me wrong because its very hard to consistently pull off, but ive had games with multiple blocks.

    People tend to forget he isnt skill less and blocks like thins especialy on smaler loops need quick and accurate aim, you can easily hit the survivor hitbox or miss. Funniest think is he will be second hated character in the game while more op and stronger killers like blight and nurse can outplay you in this situation in more ways and all it matters is they need to miss or misjudge the situation. Many survivors cry more about skullmerchant nor trickster forgeting the fact if your team doesnt fail its easy 2 amn out at worst.

  • @coco_shotz said:

    Springtrap doesn't seem like a very overpowered killer in terms of his kit, but he seems to be erasing survivors left and right with relative ease. His hatchets are annoying but not overly powerful, his tp is annoying when he has his add-on (paired with the hex: blood favor) and his random stealth is so inconsistent that half the time you can see him coming.

    So what it is that is making this killer get 3-4k every game with 3-5 gens remaining? Am I so out of touch that I can't tell what's op at this point? Are survivors just not playing correctly rn? What do you guys have to say about it?

    What makes new killer to be more deadly than the ones you are used to play against for years, I dont get it it makes sence same like freddys kill rates were hight in bhvr stats because that time was his rework and his powers changed. He is around same powerlever as huntress in my opinion, he has more counterplay better teams can reveal hin trough walls and make his chases much harder. His axe is harder than huntress only with clouse-mid range on low loops thats it.

  • @bathwatergrill said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3950186#Comment_3950186

    It's the same as "he was on the other side of Africa" meaning he wasn't even facing at me or looking at me and axe still hit me.

    Idk personaly his hitbox is smaller than huntress and works normaly, truth is axe will be faster than uncharged huntress but thats needed he isnt that oppresive as people think and good swf can eat him now, after year he will be another b-tier because his counterplay will be know and now its silly like getting him revealed with cameras trough walls all he can do to stop this is throw axe into the door with the camera but he cant do it trough walls and he is just m1 then, without his invisiable bug he will be much easier to prerun and with the amout of counterplay with cameras plus the mobility survivors can get (its much harder to get people trough doors on random more as you think its like a dredge with locker grabs) he wont be much of the problem, his antiloop in form of axe is good but its much harder to hit than huntress (longer you hold it more it falls down and his max reach is 18 meters same as slinger) and is more punishing against good survivors (ones that can loop good and their teammates are working on gens and dont randomly run around wasting time).

  • @Elan said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3950083#Comment_3950083

    He got:

    → Minimum charge limit to trigger Shred (you need about 33 % of the power bar to be filled, otherwise you would basic attack instead)

    → Massive buff to teleport speed

    → Faster movement when charging Shred

    → Faster cooldown after breaking pallet with shred

    → Faster cooldown after hitting survivor with shred

    → Faster portal set up speed

    → A lot of basekit add ons

    → Better killer instinct around portals

    …

    Shread is solid but lacks on many loop structures.

    Teleport speed is fast but you cant teleport silently and many killers have even faster or beter mobility in teleports.

    The lock of camera is tragic, and still painfull.

    Portal set up is still time consuming and isnt that rewarding compeared to other killers with build up teleport abilities.

    His addons are joke there are many bad ones like 1 second of undetecteble and his basekit undetecteble is 5 seconds, what a joke for stealth, his killer instinc is almost usless (smal area and he cant use it most of the time to get to survivors, you need to charge shread which happens in chase so you dont see the ones on the portal anyway).

    He got buffs but same as trapper this bufs didnt put him upin terms of quality that much, he is just outdated and needs some help.

  • @Elan said:

    https://forums.bhvr.com/dead-by-daylight/discussion/449090/demogorgon-lacking

    Another Demo take. He is played not as much because despite being pretty simple to use, he's outshined by other killers that have similiar or better power with additional tools. Demogorgon got huge buffs to his basekit cooldowns and teleport, huge buffs. But it ain't matter, because he is just not popular. Twins are also insanely strong but no one plays them, does it mean that they need buffs? No. I love Demo, but he doesn't need any buffs, I might argue at most that he might get some qol to setting portals, but he already has one of best antiloop with insanely powerfull zoning tool on top of map mobility and infor from charging off the abys, the cooldowns are already fine. But if they allow him to instaset portals or remotely activate them, I might not be as mad, personally I don't play him as much, but when I do, I don't even bother using perks.

    All he got was faster tp speed and faster placing portals still not enough.

  • @Rizzo said:

    Could you please attach the logs?

    To find them:

    1. Press the Windows Key + R to open the "Run" command.
    2. In the text box paste the following: %USERPROFILE%\AppData\Local\DeadByDaylight\Saved\Logs
    3. Click "OK" - this will open your Dead by Daylight Logs folder.
      • If it does not open the Dead by Daylight Logs folder, it may mean that when installing Dead by Daylight you chose to save your files somewhere else and will need to check there.
    4. The file called "DeadByDaylight.log" is your log file

    Thank you.

    Logs up hope this will help.

  • @PetTheDoggo said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3950027#Comment_3950027

    Survivor does not turn instantly, so not that hard to do imo. She can either double back, or hold W, but Kaneki is in power to stop both of it on reaction (at least on PC), so outcome depends on him more than her. Her skill does not affect much here.

    Fact is his power is strong to down survivors and also gives free injuries… The whole "he has free injury, but is then M1 killer as Legion" is joke at this point.

    Only reason he is that strong is the fack he has good mobility which he can use get clouse to survivors or even block them and then smack them. That free injury isnt that free as some people claim, they still think he can hit you 5 meters trough walls but thats long gone and sometimes when he leaps toward you and you get behind something he wont hit you only gets enraged.

  • Its interesting but I still think this should get some max distance for reveal through walls, it looks like you can do it 24 or 32 meters which doesnt look ok.

  • @Rogue11 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3950000#Comment_3950000

    If he's doing things at loops better than wesker then he's not m1 chasing and doesnt deserve those abilities if he gets mobility and free auto aim injures.

    Blight isn't a good standard for balance either.

    Well most people hate him even blight is still second strongest killer and they still say he is ok and his hug tech wasnt op or broken. He is not always better on loops than wesker, he cant down you with power like wesker and wesker is harder thats fact, blight could do the same in that ada situation at worst he would get palett out or he could do it easy way and break the pallet normaly and then dash her down with easy if she didnt have lythe but I think it woundnt matter at that point.

  • @PetTheDoggo said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3950005#Comment_3950005

    then Kaneki could still simply jump in front of her instead, which is easy with no slide and outcome is exactly same?
    You say she can double back, but Kaneki can deal with that anyway. In that situation she was just dead, Kaneki just need to jump in front of the way, where she is facing and she can't turn around fast enough with has short his fatigue is.

    He would need react super fast which isnt easy and tbh this kind of loop isnt safe against bunch of killers. He jumped infront of her but if she double backed then he cant make it to block her and he would most likely hit her with power wich means he pulls toward her and gets long cooldown much longer then vaulting enraged. He cant use his leap few meters in front of him that can be seen before he leaps he is looking on what thing he can pull himself and he can do it on the end of the car but he starts with fence because he didnt know if he could pull himself towards the car. So again if she double backed he would need to pull himself to the fence or her or end power thats all.

  • @Stibfa said:

    https://forums.bhvr.com/dead-by-daylight/discussion/449001/kaneki-is-unfun-and-out-of-balance-to-play-against

    Kaneki needs his enrage vault to get nerfed, i honestly dont mind playing against him because he has to play tiles as a m1 killer, the vault just feels very cheap right now

    How i try to play him is by body blocking instead

    https://us.v-cdn.net/6030815/uploads/UVFBXJ6R8DQK/1000025880.gif

    Well i dont think ist super easy to pull something like that on kaneki you need to be fast and accurate, if ada was more experienced than all she had to do was just run back after the first rush and she would be safe for some time.

  • @ad19970 said:

    Pretty sure it's not a bug. If you pick up a pallet that is already dropped, the survivor can drop the pallet again before Vecna's cooldown ends, that's how it's supposed to be. What you have to do is use Mage Hand while the survivor is dropping the pallet, that way your cooldown will end before the pallet is unblocked and you can get a hit against the survivor before they can drop the pallet back down on to you.

    Its bug there shoul be window 0,55 seconds when survivor cant pull the palett down right after you pick it up. Happened tome and I seen this on some content creators matches like Hens. The bug is the window time is 0,15 second which means his power is worthless, you use your power 40 second on cooldown and survivor just counters it in instant.

    in Vecna bug Comment by Abbzy
  • @Willish said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3949628#Comment_3949628

    That may be how it's supposed to be, but we all know, in game that isn't the case.

    I havent seen or get any bug with him after five nights at freddys patch, he is strong but he has much more counterplay than blight and nurse thats it.

  • @Rogue11 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3949641#Comment_3949641

    vaults windows and pallets with power into m1 faster than wesker. non-existent cancel into m1 after dashing to you from 20m away. 3 rushes to cut off windows and pallets at longer tiles. i don't think you understand what m1 chasing means.

    Faster yes but he is slower than wesker recovering after vault, when he is trying to cut you of you have two options just bait him like nurrse and run back from where he rushed or other direction or if there are many view blockers like on indoormap then run them an force him follow just with base speed. When he vault and you arent on the window palett you have plenty time to make atleast another round on loop. Idk why you are so fed up with him he does something better than wesker thats fact but overall he is still much weaker than blight who can do more all kaneki can and more, take shack yes ghoul can cut you of with power but same can do blight and his counterplay is very small and limited when he does it. Just think when you loop him and dont try same thing block point of view on your locations and hold shift+W that wont work on him much.

  • He has range attack so it makes sence he is loud.

  • Problem is DBD is game you arent sopossed play with voice chat. If devs add it then every b-tier killer would need some serius buff because survivors on coms is one of strongest things in this game with s-tier killers, things like stealth and traps would have small value because everybody would knew where killer or his traps are.

  • This post is another kaneki rage bait form someone who cant loop killer while being injure, quite sad ghoul is strong but after all he has to hit you with m1. Looping blight or billy is much harder than looping ghoul even nemesis is harder to loop than ghoul.

  • @Willish said:

    My only issue is the free hits though walls. I don't think any killer should get free hits, but I'd be okay with it so long as we can use walls to block it. Some counterplay isn't too much to ask?

    If you are behind wall he will still get enraged and he wont damge you thats simple, if you get hit through window thats ok many killers can hit over objects.

  • @AmpersandUnderscore said:

    I genuinely miss the player mindset the most.

    Chase used to be important, and specifically pressuring survivors off gens. Not that tunneling didn't exist, but certainly not to the extent we see today.

    Killers used to focus on being in chase as much as possible, to the point where people literally said "gens aren't worth kicking" because the 3s kick animation was a waste of time.

    All of that changed with the gen kick and 3 gen metas and all we hear now is that "slowdown is all that matters".

    Killers focused more on chases because old regression perks allowed that like old pop,ruin. People back then didnt rush that more they wanted chases thats why stealth isnt big option today, nowdays most tryes win with what ever it takes thats why its not funny as back then.

  • I dont think he needs buffs at all in this state he is now, he is in top 5 strongest killers maybe top 10 but thats still very good position. There are killer that need serius updates, buffs and quality of life changes like trapper,ghostface,mayers,demogorgon,clown,skullmerchant,pig etc.

  • If tunneling was guarantee then everybody would tunnel like you see in turnaments, it valid strategy to apply preasure same as proxy to secure second stage or kill thats all like heal tech, bodyblocking, genrushing etc.

  • Best change ever, now its rng and not guarantee you will get map you want for higher chance to win.

  • @Feather said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3948642#Comment_3948642

    going for hard tunnel just to have a guaranteed win is a stupid move. Why play the game if you are scared of the challenge?
    IK RNG sometimes can be harsh, sometimes survivours play so cocky that u want to uninstall the game. But Hard tunneling like that feels like cheating. yes u get 4k but its so… cheap?

    I honestly prefer to get 8 hooks with 4 escapes rather than killing all because of first minute of the match, but thats just preferance

    Nah 8 hooks 0 kills desnt feel good when you played well (got bad map, played m1 and survivor items/perks get you even when you had good and fast chases), hard tunneling from beginning isnt good but its valid strategy that is used in competive, occasionally tunneling when you needed or dead survivor runs into you or he bodyblock with endurance and thinks you will go after healthy savior instead of him thats something normal in game sence. As I said before tunneling will be good strategy and used because its super strong, when will be spreading hooks better with some benefit idk.

  • @TimberGoingDown said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3948290#Comment_3948290

    It's getting really bad. I run into people I suspect are subtly cheating consistently two or three times a night. Survivors that "just happen" to always make the right choice on the 50/50, that never falls for any mind game, that also conveniently completely vanish the moment they break LoS.

    True its strange.

  • @Feather said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3948578#Comment_3948578

    As i said, soloq. No comms, no info except HUD. Survivour chased went to area with 2 other survivours (That was the only mistake). 1 made a gen and other gens were being destroyed by pain res. Tunneled surv was unhooked when killer wasnt nearby (high mobility). Its stupid that when killer Hard tunnels u just need to leave that survivour to die. Either way killer gets what he wants

    The biggest killer in this game are teammates thats fact, idk who was killer, as people like trutalent said years ago tunneling is only valid because sperading hooks is not rewarding as tunneling, you can argue tru is something……… or the game was on 4 gens but getting the survivor from the game is guarantee the match wont be loss for the killer. This happened to me many times when I didnt tunnel or killed the guy who was dead on the hook because there wasnt many gens poped but the outcome wasnt good for me and survivors did all gens and got 2 out, if I get the survivor out then the game would be 3k likely but thats experience.

  • @[Deleted User] said:

    Can you tell which combination of the 11 perks in the picture is causing you problems?

    https://us.v-cdn.net/6030815/uploads/IR7HYOPZEHDY/d1-81-d1-82-d0-b0-d1-82-d1-83-d1-81-d1-8b.jpg

    Unbound, Game Afoot, Hex: Devour Hope, Rapid Brutality, and Shadowborn only give you 10 seconds. That's usually not enough time to do anything meaningful. Each of these perks has specific activation methods, and some have the disadvantage of not having Bloodlust or only working with Obsession. Also, those 10 seconds are eaten up by various actions before you can use them. The exceptions are Unbound and Hex: Devour Hope, where your 10 seconds are completely yours.

    Furtive Chase with 18 seconds encourages playing on 12 hooks and only works when your Obsession is anywhere but hooked. So you need at least Friends 'til the End, or at most a duet with Nemesis to keep your speed up.

    Machine Learning has a very specific activation method. In addition to this perk, I would rather take 3 more perks that interact with generators than speed. Because interacting with the generator is usually a waste of time for a dubious reward.

    Play with Your Food only works on Shape Tombstone and Wraith. In Wraith's case, it's literally a game of 12 hooks, where you're always chasing Obsession thanks to another perk, Friends 'til the End. After all, your Obsession should always be working, not idling on the hook.

    Batteries Included only works where survivors usually prefer to lead killers. It's a fair trade.

    Hex: No One Escapes Death only works in the late game and is quickly destroyed if there are enough survivors left.

    On average, from my experience, you can only afford 2 speed perks that need additional perks for more stable work. Examples: Bamboozle + Unbound, Furtive Chase + Friends 'til the End.

    Idk gow someine can get so irritated because killer uses few haste perks, haste perks are much stronger on survivor side and can be camouflage for subtle cheaters.

  • They should revert them back when gen kick meta was valid, now you cant kick or damage gens more than 8 times so they wouldnt be problem.

  • @terumisan said:

    unbreakable being base is horrifically broken. i ask you what is a killer supposed to do to pressure if you're a m1 killer and the gens are flying because there are certain situations where you don't have time to hook someone

    also i'll get downvoted hard for this but i don't feel bad when killers slug for the 4k since i've also been in that situation and understand it

    True and survivors can force slug by body blocking or going under palet, or going down in the open and 2 flash lights just circling around killer with no range,dash thats hard situation not to slug because if you pick up chances survivor will get saved is huge, or when they are running around one highly progressed gen and you must slug or they will get the gen. Giving base unbreakable is the same as giving the killer base corupt/dead lock.

  • Tbh idk how you can get 3v1 on 4 gens thats realy bad team, if killer tunnels one the he has 140 seconds on hook for 2 stagest and one must save right then at least 2 gens can be done before killer can tunnel him out and perks like pain res,grim embrace or even pop wont help killers if he doesnt hook survivors just goes after one and only guy, but this isnt your faul somethimes match outcome is already decided in the first minute of the match or even in the lobby.

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