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Abbzy

Abbzy

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Abbzy
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  • Well we have to waint and see if something changes with anticheat but truth is anticheat more attacks normal players by not loading their game than cheaters (for years). I still hope devs are against cheaters and not with mindset if he buys skin then he pays and is clean.

  • Playing solo q is sometimes super relaxing when your team isnt bad but more you get that titanic feeling like no mather how much time you spend on gens or in chase it doesnt matter if the one meg falis 3 skillchecks on 90% above gen and then doing nothing all match or that one sable wanting to be onlz chased and flashlight saving but she fails every safe and dies to quick.

    Killer is deffinitly more stressfull because you know every second is against you and all the preasure is more harder to bear, you can have uncoordinated team or seal team rushing gens like crazy with fast heals and good loops with strong team.

    This changes if you play with friends as survivor (game is more easy, you get info) and if you play strong killer (s-tier or high a-tier) then game feels different.

  • @Sjady said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3956288#Comment_3956288

    Forget it man, they're out of touch. They still haven't figured out how the game works in 2k25.

    Sadly I know, we will have to see what comes next.

  • @francesinhalover said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3956132#Comment_3956132

    yes he kinda needs bamboozle… but so do other killers i guess.

    But he needs it like toddler needs pacifier, without it he is half killer when he has it.

  • @Scarlett1111 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3955641#Comment_3955641

    That is quite literally the point. Survivors should never have to waste perks on countering toxic strats because the devs refuse to address them in a timely manner.

    Well strongest survivors perks or most of them are all about countering killer strats like tunneling,slugging or camping (now camping isnt that huge issue). Why do you think from their release perks like ds,unbreakable,otr are meta and their place havent change (maybe by tier but now they are top again) much for some not at all.

  • @MoZo said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3956122#Comment_3956122

    if they want to force more diversity then they should’ve done more substantial buffs to his other addons to alleviate the massive nerf his best addons got.

    I know but this is easier way of getting same or simular effect just less work (and it works) thats it.

  • @francesinhalover said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3943320#Comment_3943320

    Ngl i actually find legion a lot harder to play against than ghoul.

    but ppl never count perk synergy on tierlists

    most killers with bambozle are a lot stronger than without bambozle. Perks are important.

    same applies to addons. so i cant really take otzdarvas tierlists seriously.

    He placed leatherface at C tier when leather with bamb and good addons is a whole lot stronger.

    Well after all bambozle is s-tier perk for reason it makes killer like leatherface/billy and all lacking chase power or having it weak chase power stronger just one window walk at shack and most times palett goes down or garden of joy window in main is locked.

  • @francesinhalover said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3952541#Comment_3952541

    "let me gues you are one of the blight enjoyers who think he is fine" Don't guess things. Be polite and ask people.

    Main issue with springtrap is his map control and lack of a cooldown after he hits the hatchet. This results in a survivor getting grabbed instantly.

    The camera thing is completly useless vs him 99% of the time and you should just be on gens. I can count on one… nevermind… thinking about it. there never was a moment the camera helped anyone on my matches. Meanwhile me doing a gen would had.

    The doors are litteraly next to gens so this creates easy 3gens.

    Now i dont mind him getting buffs in other areas like hatchet range, stealth duration, but things need to be fixed on him.

    And yes huntress is very oppresive to average survivors. My friend that started playing dbd on the free trial with huntress at like 10h was destroying survivor teams with several survivors with 2000h on steam. He deal and destroyed sabo squads etc. But springtrap isn't exactly huntress.

    Also springtrap is full of glitches. He looks left and the hatchet shoots right, invisibility, 150 ping hits when he has 40 ping etc.

    Map control his mobility isnt that opressive yeah it doesnt have cooldown but it isnt instant like sadako or uknown, camera isnt weak it gives you literally wallhack ont he killer throught walls and his counterplay for this is very limited (he cant disable them trouhg walls). Doors are where they should be near survivor objective just like tvs, xenos tunnels the devs fixed issue where chest spawned instead killer objectives.

    His axe range and stealth duration is fine 15 seconds but he is loudest killer in the game you have to be deaf or dont pay atention for stealth killer (only glitchtrap skin is op same as were elk was for huntress)

    His axe has less range than huntress, smaller hitbox ( like third of hatchet) and longer he holds it more it falls down meaning less range meaning for longer shots he needs to act fast its antiloop/range attack then he is m1. He isnt oppressive more or less than huntress solid high b-tier killer and now some of his bugs were fixed and strong addons nerfed thats it polite guy.

  • Again another ghoul op he is s-tier problem nerf pls post like every week. He is solid a-tier who cant down you with power, just legion with slower way to injure many survivors and no basekit info but strong mobility simular to blights. Curently he is bugged theres video on youtube, I had survivor in open clear injure but it didnt ijure him just gave me enraged and there was nothing between us and thats just few from his buggs like using leap and staying in place with leap animation or leap cant find surface to conect with. His power can be strong to get to you but not much powerful in chase ( his curent catch up is begged too but his token loss from breaking palett is smaler than it shoul be so thats buff you loose one token instead of two), if ghoul makes you problems than run build that counters him and you will play against him definitly he is like second most played killer, blight can do the same and better, singularity hard to shake of more than ghoul, billy is hard but can slug whole team under minute, nurse I dont need to coment her, if you think ghoul is problem then you should think about if he should get overnerfed before much stronger killers just because more people dont like him (skull merchant treatment).Personaly I find more other killers more problematic than ghoul all he can do is move fast around map and injure you all they shoul maybe nerff a little is his enrage vault speed to be same as wesker not over nerf it. Still his vault speed is nit that crazy its easy to see he tries to use it on you and if you ran you will still make it to palett or vindow before he can hit you (he will het clouser but killer like dracula, singularity can do the same even better). His catch up is like nurse trying to blink to you but with more counterplay, best way is to dobble back or run into some high wall structures like his bane indoor maps (his worst map is larrys in my opinion jus like blights and singularities, to many point of viev blockers so its harder for him to get to you and to many chained windows. He cant brute force you like blight,larry or wesker after breaking palett. First fix more op killers like blight, nurse and then nerf ghoul.

  • @meg_solos said:

    Like the title says my hot take for the ghoul is that he shouldn't apply deep wounds and he shouldn't be able to cancel his power WHILE he's flying. that's just ridiculous lol

    @francesinhalover said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3943320#Comment_3943320

    Ngl i actually find legion a lot harder to play against than ghoul.

    but ppl never count perk synergy on tierlists

    most killers with bambozle are a lot stronger than without bambozle. Perks are important.

    same applies to addons. so i cant really take otzdarvas tierlists seriously.

    He placed leatherface at C tier when leather with bamb and good addons is a whole lot stronger.

    Bubba is hard to be good you need beast marks and flick on loops to catch people off guard, its hard to pull punishing with loosing all charges and tantrum. Before you stone me why you need beast marks all good bubba mains run them they make like one meter difference that is normaly palett being instadown. Bubba offers only palett drops but few mid windows can force you to be m1, try bubba in this curent event with fake paletts he is even d-tier there survivor can camp palett and force you to loose power or stun you and its not hard to pull bubba needs momentum to get you or mistake from survivor. Billy is much stronger because of his speed he offers everything bubba has and more ( maybe multiple downs but thats rare against survivors who can loop and dont group up taht much).

  • @MoZo said:

    it seems the devs went back to their old ways and just nerfed all his most popular addons (bonnie’s guitar strings, streamers, and security badge) and did a small buff to 3 addons that won’t do much. I understand bonnie’s guitar strings getting nerfed but the other 2 make no sense.

    Yes old ways nerf the popular things and thats it to force more diversity.

  • @SpringMyTrap said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3955567#Comment_3955567

    well from what im seeing their way of addressing these problems is to add band aid perks basekit without limitation to them and giving killers more free gen slowdown as compensation.

    so killer's skill ceiling and floor drops even further and the opposite happens with the survivor.

    Problem will be if devs add strong perks to survivor like this new info someone claimed they will add to chaos shuffle basekit unbreakable+tenacity which will make survivor no need to run those perks in normal if they give them simular perks like this (have you seen borowed time, this perk no one runs because its basekit and even if the perk makes you invinciable for 20 seconds not 10 no one is using it), this will make huge change in meta like why should you run ds if you get it basekit (lets say 40 seconds) you neede it when killer tunnels and it will be there so you can use other strong meta perk.

  • @SpringMyTrap said:

    this still inequally affects low and high tiers to a way higher degree than ability to tunnel being present at all.

    best fix to tunneling is changing win condition to hook stages and hook system to represent that. it's not easy, it's difficult, people will complain, but it will be overall better for the game.

    Yeah something one content creator was saying like 2 years back, we will see how it goes after secind phase of changes.

  • Tunneling is part of the game, personaly I tunnel when I need too like when I have to many survivors alive on 1-2 gens left or when they paly toxic, bodyblocking on first hook for healty teammate on five gens, when I get first hook on 1-2 gens ( this can happen if you play against good looper who can shift+w and his team spreads and do gens fast). Problem for me is some killers arent strong as others and they need to tunnel, slugg more for preasure. What this makes worse is tunneling doesnt punish killer that much as spreading hooks on every survivor (you give them more time to do gens and heal with no penalty, their antitunnel perks will hurt you more than if you tunneled individual survivor like dead hard,otr) so you will have more problems spreading hooks than tunneling or slugging thats fact (for some seeing pain res,grim embrace, pop all these perks wont make tunneling worse because most of them can be used one per survivors first hook and tunneling sometimes takes more time in chases getting through antitunnel tools but leaves few survivors on few gens meaning when you hook and then chase someone no one can do gens and progress the game further).

  • @MDRSan said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3954726#Comment_3954726

    Actually, an idea just clicked for me - I wonder if dynamic map sizes and configurations would help normalize killer performance across high and low mobility killers (once dialed in appropriately).

    That and making sure exit gates don’t spawn literally next to each other. I had a Farm match that did that yesterday as Billy. I could literally just walk between the 2 - I didn’t even need my chainsaw sprint.

    Thats good idea that doesnt force every killer to have mobility.

  • @coco_shotz said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3954897#Comment_3954897

    I actually don't find him that hard to loop but that doesn't mean he isn't getting hook after hook while gen pressure is highly limitee

    Every killer can get fast hooks if survivor team creates sitiation for him and even he has solid mobility he is still slow compeared to billy,blight,kaneki his strength is on low profile looks where he can throw his axe from clouser distance so its hard to duck/doge it and his stealth but he is loud with footsteps like old dreadge.

  • @Munky said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3948627#Comment_3948627

    I play 100% solo Q too and I never see anyone get tunneled out that fast. The safest place for a tunneled survivor to be is on hook… Do gens… stop unhooking instantly or in the killers face…

    You are also inflating the story… Either someone was getting tunneled, or… killer was getting multiple painres… You can't have both :D

    And one more thing… Survivors getting tunneled out fast is just a case of not knowing how to loop. If you can't hold a 1min chase, go watch some streamer tutorials on how to run specific loops.

    I dont know what is this trend but from my killer and survivor matches I see many survivors go bodyblock for teammate after first hook even on 5 gens which is crazy. All this does most times is killer either accepts the hit and goes for other survivor but most killers like me take this as come and get me so what happens is tunnel on 5 gens for no reason and someone is offended that killers do this.

  • Tbh bot killers are sometimes strange creature, from 2v8 what I have seen you get like nurse who can kill you in three blinks with wallhacks (she doesnt misses offten) or huntress that cant throw hatchets. Best way is probably 1v1 with friend.

  • @Rapid99 said:

    This but for me with garden of joy and ormond. I get ormond went through some changes, same with garden of joy… but everytime I get these maps as killer, I just roll my eyes. If I'm not playing a mobility killer or something with a teleport, I already know it's done.

    How garden of joy's main building still exists as it does it unfathomable to me. It is the freest, no effort loop you can have as a survivor because it has the god window of all god windows that goes directly into a T and L wall, or loops back into a god pallet if the killer managed to get close.

    I usualy have it when I play killer thers always some cheap palet between stronger loops and when I play survivor I get dead zone between stronger loops but it maybe be mmr spawn thing if something like this exists.

  • Springtrap isnt that oppresive killer all you need is know hot to play against huntress plus some normal looping skill and team that doesnt fear gens and outcome is usualy at least two man out which isnt oppresive in my opinion and in fact maybe you getting players slightly above your mmr you get usualy that can be because now there are more killers than survivors playing I think.

  • @DavidByDaylight said:

    Killers have bad ping - Survivors got punished: this thing STILL EXISTS!!!

    I think this is more unfair and frustrating.

    Depeds what killer some are super sensitive like nemesis,bubba,doctor you get more punished playing them on higher ping basically their power works much worse and sometins is unusable.

  • @Scarlett1111 said:

    Yeah, just another change in their arsenal to baby killers so they never have to actually think.

    Some maps are still huge for killers with no mobility and set up playstyle (trapper,had,skullmerchant), on the other hand then you have some killers like billy,blight,ghoul,dracula who doesnt give a duck about any map size.

  • I think they said her rework should be in november, but Im not sure.

  • Bear that fact there are more cheatrs in this game after fnaf chapter so maybe sometimes you get some, I mean its super hard to see.

  • @Skeleton23 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3953980#Comment_3953980

    Well think about it. If you punished People for Tunneling then that can lead to problems like the Go Next Pervention System bugged Situation where it will Ban New players or even old players who happen to accidentally Tunneled. Along side that what will you give Killers that will Prevent them from needing to Tunnel I would give them Basekit Gen Defense. The Survivors already have to many Basekit stuff and if they add more it will just Increase the Problem not Solving it.

    So punishing is not the solution at all.

    We will have to wait for what bhv is cooking for us to adress tunneling,slugging but Im afraid many weaker killers will be much harder than they are now because antitunnel perks doesn effect sthe stronger killers who can push trough it but the weaker ones like trapper,mayers.

  • @Ams_020 said:

    Yes, it has been a problem for a couple of months now. I still don't understand, why this game doesn't have an anticheat detection system. Why is the burden of proof on the other players through filing reports and clipping?!

    Worst part is back then subtle tried to hide their cheats but now they go full of speeding in front of you, teleporting from height (you hear them fall but theres no hill or structure around they can fall from), getting inside of gen mid chase and reapair so you can only watch and do nothing and funniest part is few months back when you reported someone who was sus for cheating usualy the nex 2 days later you got notification they were cheating now after week nea got inside of the gen nothing so I gues something is wrong with anticheat.

  • @VolantConch1719 said:

    Just about every Killer's POV is messed up. I've actually done a whole experiment to prove it (though I would love to go more in depth with another in the future using actual Survivor perspectives, but I don't really have the ability to test that right now), but the game basically gaslights you about how tall every Killer is with the Height marking, and every Killer beyond Twins is also weirdly zoomed back. I'm just going to leave the below screenshot of Twins ("Tall"), Trapper (Tall), Ghost Face ("Average") and Artist ("Average") because I think it says everything it needs to.

    https://us.v-cdn.net/6030815/uploads/J0IGSDV5DURR/image.png

    Based on my observation, Springtrap is probably using the post-Twins "Average" POV used by characters like Trickster (who was the actual start, and I'm placing below this because Artist actually uses a higher POV), Knight (who is visually Tall but marked Average), Wesker and Ceno (who is MARKED as Tall and is about Knight's height).

    https://us.v-cdn.net/6030815/uploads/F6D1TRA9HVT6/image.png

    TL;DR, no one's height matches anything and we just have to accept that.

    Worst one is on xeno in runner mode with basekit fov (the max one fix this) the tail covers like one fourth of the screen.

  • @Skeleton23 said:

    Fixing Tunneling is like a Illness. You can't fix the Illness without going to the roots Cause of the issue. Lowering the Symptoms will only make the the Illness worse. If survivors get more basekit perks then that will increase Tunneling not resolve the issue. If you made it harder to tunnel it will be done more often if you give Killers there own basekit perks to make the game more balanced then Killers will begin stop Tunneling or at least make it less often.

    Ur asking Killers to suffer from more restrictions. If they give Basekit DS that will make Killers stop playing. If you want to give more basekit Perks for Survivors and nothing but more TBing for Killers then you need to stop and think of the other side of the game. I swear I feel like the Killer side is just Hated

    Well you can add some punishment for direct tunneling and reward for not doing so but I fear the punishing side will be far more ipactful than the reward in Bhvr fassion, like now some antitunnel perks will hurt you more for spreading hooks than for tunneling.

  • @Ams_020 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3953882#Comment_3953882

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3953890#Comment_3953890

    For the past 3 years almost every event has been killer sided. Last year's anniversary was so killer sided the kill rate stood at a whopping 73%. This data was released by Behaviour themselves. But keep gaslighting everyone. People aren't asking for a survivor sided event, people are just merely asking for balance, where both sides can have fun.

    Did you forget about the blood moon one or what its called, with new blood gens and blood pump that was survivor sided as hell tbh but clearly you play one side little too much.

  • @CrossTheSholf said:

    Consider it a turnaround from the blood moon event

    True that 30-40 secons gen was something different and no regression or killer power worked only but on one gen, idk why but it seems devs always find some way to nerf pig.

  • Killer powers are better you can get scorge hook more offten ore hoo someone on the edge of the map and break pallets on second run around loop forcing survivor to get zoned true but survivors are four so their power on this event cant be same match as killer that makes sence I guess, some killers are super bad for one use pallets like bubba because you are forced to wait for the drop but you cant wait long or your power runs out and as survivor you can make picking up for killer with background player hell or bock strong windows and like the one in the main on garden of joy.

  • Taurie was slowest you know that red bull advert I dont need to be faster than lion, only faster than you.

    Thats like you play against this kust focus on other two and then get them.

  • @GeneralV said:

    Good night, Darren!

    Also, poor Taurie, looks like she barely played the match.

    When you against this build few killers can catch you up so you are forced to tunnel more, but someone who played gainst this at least two times would know that right?

  • @Skillfulstone said:

    Yes, cheaters can manually DC you, in fact they can even crash your game entirely. Suspiciously-timed "server crashes" are sometimes the work of a cheater.

    There's honestly not much they can't do, they can even bypass server-closing time.

    Most of time you know its cheater is when you winning and they dont want to dc so they pull this move on you so you get penalty for dc.

  • Year or two ago this happen tome like 1 in 10 games I think its called DDoS attacking but to answer this yes they can and more look at Hens video about cheaters and you can see they can almost everything in this game from flying and instaescape to choose who they play with. Had some nea few days ago and she just got inside of gen infront of me when I chased her and repair the gen whit no worries, maybe one day bhvr aticheat will work but Im afraid that will be long journey.

  • @XtremeDBD_YT said:

    https://forums.bhvr.com/dead-by-daylight/discussion/449582/i-dont-get-the-hate-on-cherry-blosom

    Spirit is already very annoying to play against, but when you run an add on that lets her see you in phase isn't fair at all. She's long overdue for a rework, im suprised she hasn't had anything yet

    This addon is kinda ok, true you know when someone is next to you but you dont see scratch marks so spirit player must go by guessing what path survivor will use and look for grass/corn, hear footsteps,moans. This addon is more stronger on injured survivors but again when you are injured against spirit its only matter of time before she knocks you down you cant bait her just like you were healty. Fact is spirit is one of the killers that is super hard to know what addons she runs only spirit mains will gues right and fact is I hate to go against her probably the most of all killer even more than agains s-tier because its hard to loop something you dont see and nurse or blight even they are busted are more readable than spirit.

  • You can grab them from what I saw but you need to be behind them like they would be on gen,totem etc., Unfortenetly you cant garb them from coming out of the door thats it and grabing inside the door isnt as strong and consistent as it sounds too.

  • I hope they will make him better and give him some buffs like more knifes you hit withous missing faster you will throw but it will be hard he is like top 5 most hated characters in the game I would say right after skull merchant and ghoul and you can see how comunity reacts to them.

  • @kdog23451 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3952837#Comment_3952837

    i agree with some like tbag but im talking the killers that go back to hook every unhook when a single gen hasnt even popped bot healing under hook just cant get away before he has started coming back will walk by everyone to chase the one that got unhooked kills a person out the game with 5 gens left and no one els has been hooked example springtrap has doors near most hooks when he decideds to tunnel you cant do much

    I know but sometimes you go back to the hook because you dont know where are the other two survivors or you dont have killer who can go to the other side of the map to chase them thats it, or you need that one kill asap if you want to have chance to get more than 1 kill. But some killers tunnel straight up thats tru but they are super rare only thing that is more rare is facecamping bubba.

  • Depends sometimes you must gues what will killer do, he maybe doesnt have any information only near hook he knows there are two people, you cant heal every time uder hook especialy when its killer with good mobility. In this event I had two game where survivors bodyblock on first hook, he is the first one hooked and they save him when Im near so he bodyblocks like what he thinks I'll go after the savior who is healty or him for sweat one shot. Some players tunnel like it was turnament but other times tunnel doesnt mean the killer wants to do it situations like few gens left and he has under 6 hooks or he wont find other survivors so he goes for the one he finds, savior wont take chase and runs in strong loop on 2 gens etc. its not always that killer want 100% tunnel and if they come back to the hook then you must consider what killer is that (does he have good mobility to be back fast), in what situation he is now (how progressed is the game, how many gens are left,people dead or hooks he have) or the one I mentioned before, some players like me dont like when you use antitunnel as bodyblocks for no reason or if ther's reason they will see it as insult like tbag and they will go after you to punish you for that.

  • Idk if it frame drops but servers have some delay eve I have normal ping.

  • @ftwleon said:

    Isn't he supposed to be faster at walking with the axe because Springtrap has a 7 second cooldown if he misses and a 10 second cooldown if he lands? It's not like the huntress who can throw 7 hatchets at you in a row... I guess that's why?

    When he holds axe his axe doesnt slow but will fall more down so its harder for him to land long shots, when huntress hold hatchet her hatchet is charging and getting faster, then its much harder to doge on top of that his fire axe hitbox is much smaller than huntress hatchet and when he miss he will be m1 for 7 seconds. Some players just want m1 behind them so they dont need to think in chase I guess.

  • Huntress is much bigger zoner than springtrap more he hold his axe it tends to fall more down which is good on low profile loops but hitting someone on shack wall is harder with this, there are much stronger zoners than him like huntress,pyramidhead, most of dash killers. The problem is he is now the most picked killer which make sence because he came out 10 days ago but some people are fed up with him, just wait his pick rate will drop. Now theres even bug with him when he stays 4,4 m/s which is huge cahnge to the game outcome when it happens and to his zoning his fire axe is easir to doge than huntress whe he is zoning you so just use eyes and try force him to miss dont run straight trough window like chicken just use ears (his notofication for his axe is loud) and eyes and try to bait him.

  • @DNet89 said:

    Reason#2 is good for killers. If survivors are spread out they can be more efficient. I think everything will go back to normal in about a week or two after everyone gets used to the new updates

    Tbh Im getting faster gens than before even when I play survivor more people are now aware spreading on gens is strong and fast, true it isnt fast as two or more people doing gen but after one and half minute there goes two gens after 30 seconds there goesn third one then thers big pause and last two go same if there are 4 survivors alive sometimes even 3 survivors can do them fast.

  • @DragN_ said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3952542#Comment_3952542

    Yeah its a bug, Skermz and Hens got the same one during a stream after the anniversary event come out.

    Just gonna wait till next patch i guess…

    Maybe two weeks before fix, funny is now they fixed some of his bugs that werent game breaking this bug makes you much worse huntress.

  • Problem was with circle of healing how strong that perk was 15 seconds for free selfcare and team healing speed, working trough 2 floors so killers with no mobility could only sweat more and funniest thing you could apply perk on the same totem with no penalty and that perk was stronger than most hexes now imagine if killer coul just spawn hex devour hope on new totem every time it gets destroyed or blood favor and best thing is you get rid of the boon and totem was still there.

    in Boons Comment by Abbzy
  • @DragN_ said:

    I just chrono the speed of Springtrap on the same distance with his Axe and without and its the same.

    Is it a shadow nerf or a bug ?

    i am pretty sure it was 4.4 with the axe and 4.6 without the axe on the ptb and i didn't see any change in the patch so i wonder. 🧐

    Idk maybe its a bug, something went wrong in spaghetti code.

  • @francesinhalover said:

    He needs Nerfs so fine by me.

    Claiming high b-tier needs nerfs is funny, let me gues you are one of the blight enjoyers who think he is fine. All springtrap needed was his bug fix, he has a lot of counterplay and his cameras let you get wallhacks on his so he is easy to loop if your team use them, his axe is easier to doge than hutress only exeption is on low loops when he is few meters awy from you, if you can play against humtress,slinger and some m1 then I gues he can be problem for you just like many other opressive killers.

  • @Star99er said:

    I could see Decisive Strike not being a once per trial effect. Most killers who choose to tunnel will just eat the DS hit and keep tunneling, letting it work a 2nd time would punish the tunneler more.

    If they add basekit decisive strike then you still cant talk abou balance, this change will only punish weaker killers but ones with good mobility or some catch up wont get slowed much like nurse, blight, ghoul, billy, dracula, spirit even slinger can catch you after ds when you ran in the open, this change would only make gap in power level between killers punishing the weak ones and doesnt do anything ( it will do something but result wont be same as the weaker ones) to stronger ones, this will force more players to play stronger killers and wont be healty change just like basekit bt which can hurt killers that need some slugging for their power to work like oni ( he needs to do as much damage as possible to keep blood orbs in the game for his power, his power is literally earned, he cant get one hook after power use this isnt good because him getting his power is slow if there are no injures) or twins ( they wont be hurt by this as much as oni but they whole power works more with downing survivors on the map applying preasure, they cant hook all of them sadly because charlotte cant get to them in time with base killer speed).

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