Abbzy
Abbzy
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@Xxjwaynexx said:
My friend I'd like to welcome you to the world of hit dedication. It happens a lot more than it did pre ghoul I'm talking at least 2-3 times a game for me. My worst match had 7.
I know lot about jit deddication like bubba hitting survivor with saw when getting stun, you get hit sound and blood on your creen but nothing happens, I get it its when you get stun ok sucks but like direct hit with hatchet just disapearing into survivor thats different level.
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@francesinhalover said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3942455#Comment_3942455
Otz has ghoul on s tier.
You also cant Crouch to avoid hits
Tbh he was s-tier when he got released, after two huge nerfs he is a-tier. He is strong yes but overall he is just better legion thats why he is so much hated, he gets first hit fast with his power and has good mobility almost like blight (after nerfs range isnt that good so I would say they are even with mobility blight is still little better because he can destroy things).
After all he still has to m1 you to down you and baiting his power to catch up is same as against nurse plus predroping is still good strategy against him he cant bruteforce you like blight can (destroy pallet and then catch up and hit you/down you with his power). Ghoul power coooldown is like 8 seconds and if enraged tis 6 I think but he cant down you with his power, blight has 10 seconds cooldown and can down you with his power on top fo that he can break paletts so he can get more than ghoul with his power yes its harder to use than ghoul but he can do more. In turnaments blight is weaker than nurse but in endgame when more palets are broken his mobolity can be more chalanging for comp teams than nurse (theres vid from hens blight vs nurse watch it if you dont believe me).
I expect more downs on this because Im defending second most hated character in the game and to some more hated than tuneling and camping.
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@SoGo said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3943125#Comment_3943125
Yes, but if they get a spawn like that (and they usually do), their incredibly short cooldowns between travels make them very good at patrolling.
The chance this happens is so little, just bigger chance chest spawns there and still dredge and springtrap arent super strong killers like blight and billy so if thez get spawn there this wont be a issue.
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@Philscooper said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3942451#Comment_3942451
sure, but at most and main thing, they make you injured for the rest of the trial and make you play safe as possible to avoid a down.
you dont really get to feel or see any 5 hits because survivors are rarely ever grouped up, even in soloq
and with plagues red puke, it more common but also not forced and shoved down your throat every chase you have with her.
at most 6 times even with her iri addon, which comes with its consequences.
meanwhile with kaneki you almost always deal with his m2 and other 6 things in chase :
kaneki can injure (1),
can vault alot faster via windows or pallets (2),
has mobility with his short cooldowns or extra tokens (3),
has a power up when injuring with his m2 bite (4),
has such a smooth mobility that leaves open to bodyblocking loops or just simplying flying onto you and downing you with his short cooldown (5),
injures you when you stay close to him vaulting (6),
blocks the gate when bitten near it (7).
this excludes addons, which give or take would add more things he can do like block windows while enraged.That las thing buddy is gone you cant block survivor from escaping with his power anymore, its same as wesker just stay on the line and you will be out before killer can pick you up.
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@Langweilig said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3942996#Comment_3942996
Isn‘t that a good thing in the long term if some killers struggle for now?
Behavior will have to buff affected killers and the game will overall become more enjoyable for both sides. Isn‘t that a good thing?
Well if we consider the fact their buffs/changes for simple things take so long maybe it will be problem.
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@SoGo said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3942911#Comment_3942911
Blight and Hillbilly yes.
Spirit and Nurse, not so much.
I'd worry more about Singularity, Twins, Dredge and Springtrap.
Dredge and springtrap why? their mobility is fixed to certain objects that can be far from gates.
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@GeneralV said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3943086#Comment_3943086
Hahahahahaha, fair enough, my friend!
Well, I would say it was, and still is, a justified disappointment. I mean, after almost 6 years without your favorite killer, it is hard to remain optimistic about him.
Thank you for the reply, friend, I appreciate. I always try the best I can to be a positive presence, and to remain respectful during discussions. Maybe it doesn't work every single time, but I do try.
Its hard to be optimistic when you know it will take them another x years to make some balance changes they should have done years ago.
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@GeneralV said:
I think the buff is fine. Survivors have already lost most of what they had, giving them one good perk back won't be the end of the world for killers.
No it wont but another problem for weaker killers kile trapper, ghoustface, pig, etc. they cant keep up with fast heals.
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@CatFish said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3943102#Comment_3943102
Yes, I already found it, so I changed the comment
In any case, batteries nerf it's the same as if bhvr nerf territorial imperative or human greed, just why?After all those years nothing from bhvr can suprise me, not even nerfs and changes like that.
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He is slow in applying injures he needs to infect you and then he can injure you, he has no mobility so when someone unhooks you infront/near nemesis and savior is healty and uninfected then is easier for nemi to go after the hooked one.
Tunneling for nemesis is lore accurate.
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@vol4r said:
I am pretty sure they will be buffing killer's that will not be able to catch up.
Behaviour want killrates to be 62-65% or something like that, they will keep it that way.
It's just the matter of time.
The are buffing some killers for yeasr and still the buffs are joke.
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@jmwjmw27 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3942439#Comment_3942439
Plague and legion have more to their powers than just “you are injured”, though they definitely don’t have as much as Kaneki does. (Red puke and 5th hit down)
If they remove the injury you would only see more blight/nurse/billy. There would be zero reason to ever play this character as opposed to one of those, his power would be completely countered by hugging a vault so he tags you without going over it.
What Kaneki needs is a shorter bound continuation window, kidnap tech fix (at the very least make the counterplay consistent), and better validation to prevent bites after you’ve already rounded a corner. Removing mend is fine but not necessary.
He has one of the strongest things killer can have in the game and thats good mobility just like blight.
Then he is just m1 going around map injuring survivors, thats all nothing op.
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@Hexbadboy23 said:
They bring Erie of crows the one in main building and they also love Macmillan soo much. I think they should get rid of map offerings tbh and also rework maps and make less big just so it can be balanced. They bring map offerings just so they can win the game and make their matches easier and I think they should ban map offerings and also rework some of the maps. And before people want to comment and say just bring sacrificial ward but that’s not my point. I shouldn’t have to bring sacrificial ward every match just so I can feel safe why don’t they just ban map offerings just so sacrificial ward wouldn’t exist
They just cant play on weaker or balanced maps thats why they bring this every game.
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All what changest is survivors wont go on the map they choose 100% but will have just 20% chance and other survivors just put shroud and some bps or luck offerings thats all.
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Just cant wait we will have true marvel Thanos and no some cheap imitation (vecna) after vader.
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@Iron_Cutlass said:
The only thing I miss from old DBD is the visual design for the game. I understand that the game looked pretty dated and bad but I think that was party of the charm and the atmosphere the game had was unmatched. The texturing as well made things look kind of "drawn on" which I feel like it worked, especially when it came to mud/dirt/blood texturing.
With the high presence of "old graphics" in indie media, BHVR could have very well held onto that art direction and carried it forwards as "stylization" but they didnt. :(
True I only miss the atmosphere and looks of it, fog etc. not the old perks (espicialy survivors one ds,deadhard) and palett vacuum, loops having 2 paletts like jungle jyms etc just broken game with no balance.
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Just the weak ones that arent that good without addons like wraith, trapper, mayers, doctor (I like him but without range or discipline he sucks he is just bad in basekit for w+shift users without looping), hag (I dont enjoy her playstyle), twins (same as hag) and thats it. I play very little ghoustface( I like his playstyle but he is one of weakest killers and you can end up without power if survivors know how to counter you), artist ( she is strong but risky), then nurse and blight (they are super strong and when you play them consistently then they are brainless and sttrong as hell).
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@GeneralV said:
Singularity.
I swear I tried the best I could to learn this killer and do well with him, but I just can't. Everything I tried failed, and I tried everything.
I am just not fit to be a Singularity player :(
Tbh if you dont get indoor map like larrys and you dont have problem with orientation (or it doesnt make you sick) then he isnt that hard, if your opponent isnt some sweaty swf then he is pretty good killer in top 5 in game.
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@MaTtRoSiTy said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3942242#Comment_3942242
As a former Nurse main from 2019 - around 23, I see auras as the biggest problem with Nurse at present. It takes away all skill and knowledge requirements and makes her brainlessly easy and this is obviously the last thing Nurse should have.
I love Nurse and don't want her power to be fundamentally changed but I stopped playing her as winning pretty much every game gets boring and feels kind of lame. Giving her auras almost all match is just plain unfair imo
She is the closest thing to cheater in game with aura perks, huntress has to have clean way to get hi, pyramidhead is easy to doge and still you can just hold shift W if he misses. Nurse can just teleport to you and smack you right away (in early years of the game nurses calling was very popular so no one smart healed in nurses terror radius for this reason), thats reason why perks like predator, awakened awerness have been nerfed. Nurse one hitting you isnt problem when she cant seee you with aura perks ( old combo that got nerfed awakened awerness+star struck), her blink counting as special attack and not m1 is bad because she cant run more perks meaning best thing for her is strong and boring variants like gen slowdown+regression and some auraread, few end game perks.
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@Stibfa said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3942267#Comment_3942267
You want proof lmao? Here some clips i hit while playing him by bodyblocking pallets instead of using enrage vault for easy hits.
https://us.v-cdn.net/6030815/uploads/7K8LEHO923BX/1000025923.gif
https://us.v-cdn.net/6030815/uploads/JKBDPN3UN31Q/1000025880.gif
https://us.v-cdn.net/6030815/uploads/CU1XW4LJ9OR9/1000025879.gif
I can give you more if you still dont believe me....
Still his vault speed isnt that huge like you can vault enraged right behind survivor on shack and he can still make it to the window without getting hit if he just runs, on weaker loops theres no need to vault it will just slow you down.
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The search thing is supper bad it works 1 in 6 times as intended and hounds charge attack, he still gets stuck on tree roots like zombies.
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They play their own game even when it looks like with some changes they dont. True question is do they play at higher level like against same people like Hens etc. thats mystery.
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@Stibfa said:
https://forums.bhvr.com/dead-by-daylight/discussion/447701/kaneki
Im saying this as a ghoul main his vault needs to get nerfed.
True ghoul main here, every one who claims he is some killer/survivor doesnt mean he is.
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@MaTtRoSiTy said:
Nurse has had many nerfs over the years, as a Nurse main I mostly agreed with them though I admit I was not a fan of adding charges to her blinks but as it turned out that is fine.
I think the most BS thing that still exists on Nurse is full Aura builds, they take all skill and knowledge out of the equation and make Nurse a complete no brainer.
I would not be against her being the same as Matchbox by default too, it is still super strong but definitely makes her less oppressive. But even then, only a tiny fraction of the Nurses I verse are actual God tier, most are average to outright bad. It is just that survivors are even worse
True they should give her something like blindness effect when she is charging blink long ago before weskers perk got nerfed because it was op with star struck and keep her power as m1 to use more perks( exposed ones) and not just slowdown and gen regression, without aura perks the wallhacking with her would be gone but now is late.
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Like 1 in 5 games I see one of these offerings plus RPD and sometimes Badham.
Cant wait next update when this tortue will end and offerings will be 20% chance instead of 100%.
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@terumisan said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3941537#Comment_3941537
hit validation robs killers of gen grabs usually i see the animation of a grab on my screen and the game says no
True this crap hurts most when I play ghoustface.
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@Memesis said:
Killers with bad ping still questionably receive priority server side. Hits rarely get validated.
Depends what killer bubba no, nemesis you cant pull your tenticle so some killer cant use powers when their ping is bad or its dedicated server.
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Works both ways somethimes i get hit trought palett and some times i hit survivor with m1 or chainsaw and I see blood on my screen and still Iget robbed its hit validation, worst is on doctor you hit survivor with shock before he could get space option to vault and he screams and still vaults.
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@DeBecker said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3941147#Comment_3941147
Its not pointless. They never even tried anything. Remove her post-blink lunge. Limit her post-blink turn rate. Reduce the blink range. Endless possibilities and absolutely no need for a rework.
Just as I wrote before this would make her super bad to play as, same skull merchant/chucky treatment nothing good and interisting. She needs rework you just cant get clear view on her without thinking she could be nerfed supper bad.
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@ImWinston said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3941149#Comment_3941149
- who says i dont use nurse in my killer games?🤣 in any tier list it is placed (rightly) in "S" tier.... so are we all crazy? there must be a reason (maybe). Using a killer (or finding one against me), does not prevent me from evaluating some wrong/broken mechanics
Then you would know nerfing her wont fix her it will make her super frustrating to play as she is fundamentally strong just like blight. She just needs rework, lowering her numbers like recharge time, teleport distance and lunge range wont help her but make her worse it will be chucky, skull merchant treatment. She doesnt have super big kill rates she is under 60% on average only in the last bhvr stats she has high kill rates in high mmr but thats nothing new for strongest killer in the game, same as blight, ghoul, spirit etc.
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@DeBecker said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3941137#Comment_3941137
Nah, you can just nerfs certain things and see how it works out. No rework needed at all.
Nerfing her numbers is pointless she will be too strong or super bad (like in 2017-18 when the added before her fatigue after hit she cleaned her weapon and then went into fatigue you could make like 40 meters distance before she could blink again, now we have weakest nurse we ever have probably), she needs rework thats all.
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She deosnt need nerf she needs rework and it will take time because she exist you cant say game is pay to win.
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@mecca said:
The whole problem is the game is insanely killer sided where survivor skill expression has been severely minimized.
People go next because their input doesn't mean anything and has no bearing on their win objectives. That kinda translates to being miserable.
Now, let's prevent them from going next. That'll certainly end well.
The game is killer sided only the first half then it becomes more survivor sided if we dont include s- tier killrs and some high a-tiers. You as survivor arent suposed to run the killer all game like no0b3 against some baby killer, its team play you are buying time for your team to compleat objective and if you are good killer will leave you or loose game if your team doesnt sucks and do gens. Look at com players even best nurses and blights are sweating against them and on top of that survivors hve perks restrictions if they didnt then it would be different story.
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@GlamourousLeviathan said:
I think the reworked Skull Merchant was the prime example of that. She was a very mediocre killer and there was good no reason as to why she was the killer with the highest kill rate. People say that it was because she was easy to play, but so is Hag and she doesn't have such high kill rates while being better than SM in every way.
What shocks me is how many survivors still DC against SM even though she has been soft kill switched recently. Also, a lot of survivors still haven't catch on with her rework and still think they are facing the OG character. This is very clear when they always disarm the drones before sitting on a gen.
I think that survivors unwillingness to learn/play against certain characters 100% plays a factor in tempering with kill rates. To which extent I don't know, but it definitely plays a part.
Unfortunately, I don't think BHVR can do anything to soothe this problem. My only suggestions is to first create a menu on DbD's title screen with a guide to play/counter every single killer, and second to make a banner on the screen whenever they rework a killer, so people that don't read the patch notes aren't caught by surprise. I know that gamers don't read, but it should help a bit.
Problem with her kill rates was people didnt dc they killed them selfs on hook to bypass penalty, thats why she had 70% kill rate.
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@100PercentBPMain said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3940765#Comment_3940765
hr still could chase people are just lazy
He can but its different story without beast marks why you think every good bubba main runst them even they were nerfed before his last buff?
Whithout then its just palett eating simulator and some m1, you are just lazy to admit it,
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@100PercentBPMain said:
I was hopeful for ghoul even tho he was OP because the idea was that looping counters him but his techs like the kidnap tech are just so greasy it feels wrong. it's holding him back.
I was hoping for a fun intense chase killer like Bubba
Bubba became chase killer when camping was nerfed, and still without beast marks he is just palett eater and windows are his bane. When he bumps into something the punishment is too much.
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@Skeleton23 said:
I honestly stopped playing The Ghoul and this will be my final post on this Killer. It has nothing to do with how the killer is its how the community just downs any post regardless of it being a good or bad take on the killer.
I can't even play the Killer because every game I get is a 4 man DC every single match which made me not want to play this killer literally at all. This is truly how I feel on this killer and the feeling is I'm just tired. If he gets to a point where people are starting to like him I'll talk about him again but for now this will be the Last post on The Ghoul.
I strongly want to say this is truly how I feel on how the community ruined this Killer for me.
Nah just wait for next patch, disconnecting will be nerfed for leavers. Still i dont get what so many players hate about him he got nerfed and fixed and they still act like he is s-tier killer hitting you 10 meters through wall. He is a-tier and he got good mobility but must down you with m1 basically just stronger legion, he has counterplay and only weak loopers and w shift holdeer get burned fast against him. But there no need to wory ghoul will be hated by same people as merchant, they want for him same treatment.
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@JimbusCrimbus said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3939870#Comment_3939870
I mean, using nurse as a benchmark is silly. She's one out of 40 killers.
But also, DS is only as good as the survivor running it. If you're getting no value from DS, you messed up. Badly.
Depends who you go against if is it a killer that can catch up fast than ds isnt that crazy perk. Still its one of the strongest survivor perks that will help you to get on loop and buy you time.
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Just give us Jason so mommy can be proud.
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I dont see it as cool, just imagining vader as super strong and cool character being some sort of b-tier killer getting bullied by survivors. Just why vader when they can add some zombie inquisitor who can have some powers.
With vader all we will now need will be just neo, john wick and thanos and DBD will be new fortnite or CoD.
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You need to be cautious when using leap by looking up and down, it changes hitbox range and make you miss if you miss theres quite long cooldow before you can use it again. For me if we wont count some hard flicks on blight this was for me harder than blight (in avarage) but when you understand the distance and use his power fast with precision he is very good a-tier killer.
Ofcourse people will be mad at you play him to call you no skill pay to win. Telling you he needs no skill and thinking he is s-tier but still they miss blight hug tech for no reason and like nurse more.
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@Coffeecrashing said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3939719#Comment_3939719
"Surrender" certainly doesn't sound like it's considering the killer as the winner. If the killer presses the Surrender button, it certainly seems like their win is getting downgraded to a surrender.
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3939842#Comment_3939842
Just so we're all 100% crystal clear on this, you're basically giving killers a green light to camp, tunnel, and slug… because you're telling killers they should always try really really hard to get extra kills.
You're basically saying if killers have a chance to get extra kills, they should go for it.
Now surender for killer if you slug all survivors still means lost by the entity so I dont think there any reason looking for logic. Same as survivor abandoning game when slug games take it as draw which doesnt make sence but in bhvr fashion its nothing abnormal.
If killer wants to go for kill then yes he must, slug , tunnel, proxycamp if he wants that much the kill.
The abandon for killer when gates are powered would be good so he doesnt need to make game any longer when theres literally nothing going for him( no one hooked, sluged, chased far from gates and team, etc. when gates are open and timer runs).
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Instead game gave you choice either abandon after 10 minutes or help you locate survivors with something like basekit spies from shadow, it only lets you dc or wonder around map trying to find salty survivors who refuse to play normaly.
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@pleasedontbetoxic117 said:
Before I begin my rant, let me be clear as possible. If you like the Knight good for you. Just personally sick of being found first and preceding to be immediately be targeted straight off the hook for no reason. I don't t-bag, bring items, and don't run this broken boring @$$ meta as Survivor right now. I don't try to troll the Killer and annoy them, but heal teammates when need too and do gens that's it.
Not fun to play as and at worst the most annoying one to play against. Knight players only ever manage to secure a kill is by tunneling someone. No skill and pure pain! This is coming from someone that mainly plays 50/50 on the sides. I'd rather go against old DH and DS wombo combo than another ****ING Knight!
Edit: Sorry everyone been frustrated and lashed out since every time I've played against the Knight. It's just the same repetitive and frustrating strategy, gameplay and perks. Lethal Pursuer, Floods of Rage, Surge, and/or Sloppy Butcher/Plaything with an ebony mori. Found first, quickly kited towards the Knight or dead zone. Proceeds to proxy camps like a Bubba near the hook not to trigger the self-unhook bar. Gets unhooked and immediately goes/tunnels me off the hook. Go back on hook, rinse and repeat till they can mori me.😤 It's just feels very bad. I actually like the look of the Knight, and some of the lore. Just hate the concept of multiple like Killers in a 1v4 game mode, and being punished for using or not using the resources around you. Which causes completely asinine scenarios downs for free. Finally, I just hate A.I. in this game because of the ability to take away choices, even if they are horrible ones of my own fault.
He can double tap you like before, his guard chase time gets 3x times faster when he is close. Looping guard is easy task, the ai is supper bad tbh thats reason why he isnt played more.
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Worst playing surv is your team( biggest killers in dbd are your teammates), it will take time when you hit some mmr where survivors are brain dead. But when it happens your games will be more chill if you played killer against this team.
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@WalterBlack said:
Still a very decent pick, just not as 'guaranteed' as 5 seconds anymore. Won't help you against Nurse though.
Almost no antitunnel will help you against nurse which knows how to use her power thats it.
Only problem I have with ds is that its still not that good perk, if killer want you tunnel out he will still go through it and wont care, it hurts more when you dont tunnel survivors still try to force you eat it.
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Depends somethimes its server issue or if you wining and the disconect for no readon it could be ddos/ cheaters but its rare.
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@Callahan9116 said:
WWill Endgame focused builds ever be a viable meta for some killers? With the new springtails perks and remember me, high mobility killers could really jump around the gates. It might never be S tier, but might be B+-A-?
Endgame builds have the advantage of almost completely ignoring gen rush, as long as they get the remember me done. This might counter gen rush hard on some killers.
They can be good if you kill one or two survivors before completing all gens then they are strong.
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@Rapid99 said:
Have we just moved past them entirely and no longer feel like coming up with a rework where we can have useful gen regression perks not named pain res?
Like guys, you nerfed a bunch of gen perks to borderline uselessness because of 3 genning. Completely understandable, but you've since patched out 3 genning out with regression events, and you also have the opportunity to just… prevent regression stacking?
But instead, to solve the problem of regression stacking you've now made it so that gen regression perks are entirely useless… UNLESS you stack them. Instead of just hitting the core problem and preventing regression stacking outright, so the perks could at least be usable on their own. It's counter intuitive.
Even with CoB going up to 150%, that's still genuinely nothing since you will still save practically no time with it. And then you still have the rest of the gen perks (not named pain res) that have been butchered for years now.
Edit: Also starting to realize this site is basically like reddit. People with no ability to have a discussion who just spam down votes. You could say the sky is blue and you'll get spam down voted.
Gen regression perks were nerfed hard trough years. The best use of regression perks is on stronger killers why? Because best of them are around downs and hooks which takes too much time for killer like mayers and is much better choice for killer like blight. Some of them are super bad if killer doesnt have good mobility (pop, eruption).
Some players talk about gen regression but forgetting perks like gen slowdown exist ( corupt, dead lock, grim embrace, etc.), these perks are much better option for weaker killers.
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@Lixadonna said:
The desire for fairness and the Devs catering to it is the true burden to the game. Especially when it boils down to -Survivors can do it so why can't I?-
Well as survivor you can abandon when all are sluged or skip mori animation if you dont like it, see it as humiliation, as killer you can only abandon if entire team against you are bots, thats it. So as killer only option to leave without getting dc penalty is when you won and as survivor you can leave when you failed and skip mori. You can leave as killer when survivors are hiding for 10 minutes not doing objective. Happened to me few times they tapped gens and still abandon was there. Another situation for killer to abandon when you basically won and game still wont help you locate them for not playing if you want to continue.
Now tell me why should killer be force to try impossible in endgame when he doesnt have hooked survivor, injured one far from powered exit gate or downed one. He basically lost and is forced to try force them out if there is timer its 2 minutes. Why survivor can move next when in 30 you will mori him and killer must wait plus, minus two minutes, doing something that is pointless for him and game outcome?