Avatar

Abbzy

Abbzy

About

Username
Abbzy
Joined
Visits
0
Last Active
—

Comments

  • @MechWarrior3 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3983430#Comment_3983430

    Just to name a few…I think I am missing some ngl.

    • The Cannibal
    • The Plague
    • The Cenobite
    • The Houndmaster
    • The Darklord
    • The Twins
    • The Onyro
    • The Nemesis
    • The Mastermind
    • The Ghoul
    • The Spirit
    • The Trickster
    • The Nurse

    You forget huntress hit bug and slinger hit bug plus him not being able to hit throuh gabs in walls.

  • @UnicornMedal said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3987368#Comment_3987368

    That's a big part of it too. Being told you're heard but the results of being heard feel the same as not being heard.

    Its like that legendary stream with carl actor from twd where there was ddos attack from cheater but people like otz suggested way how to counter it but got silenced by bhvr like child getting silenced by parent because they know better but thing like this didnt happen few times but way more and they are still happening today.

  • @Foggyguy said:

    It's due to the devs deciding the game needs to at it's fundamental level cater to killers. Any and all hit detection is validated on the killers screen instead of the sever so the worse ping they have the easier it gets for them and the harder it is for you.

    No every time there are many moments where I should get hit but game says no like this particular wesker thing or hitting survivor running straight with hatchet directly into his back with sound of successfull hit but hatchet dissapears into his back on 40 ms with 60-61 fps so no problem on my side and no high ping on survivor either, hitting shot with slinger but chain instantly breaks (theres video from slinger main where he talks about his issues like 3 months old and he mentions this too) or as bubba getting chainsaw hit notification sound and blood over my screen but survivor still is standin up and throws pallet on my face (babba has this common if you dont run beastmarks or other speed addon the he sucks on loops for hits). Higher conection is better on killer when you are using n1 but some powers like nemesis are unusable because you get like 2 seconds when you tenticle is pulled out instead of the normal time which is like 0,35 seconds or something like that and when you strike theres like 2-4 seconds delay with his whip. How do I know this I have got few dedicated servers on him and his power is unplayable. Ghoul had proble where when you slide and turn you camera fast or fluck it and hit survivor running in the open you get enraged on him but game treats you like there was some object between you two and you wont injure him (I have reported this with video proof but I doubt its fixed), higher ping on killer isnt always beneficial for the killer mostly for m1 or some powers like huntress where you hitbox is increased from hatchet to granade range explosion for some reason hitting you few meters behind wall I think you experiented this kind of thing or getting m1 2-3 meters behind window from uganda wesker.

  • @Orionbash said:

    Then you've got the issue where you're not even in range for his grab but he still gets you.

    He doesnt he can slap you with his power only if you are infront object you are vaulting but if you are on the same level or slightly behind it where other killer dash powers or m1 would hit you as survivor because your hitbox is slightly behind you wesker will miss.

  • @[Deleted User] said:

    something definitely feels completely ######### with this killer when it comes to windows right now

    Its so bad you dobt get hit when you dash into survivor who is on the same level as window or palett and you dont get vault if he already ended his fastvault animation for some reason the gave wont let you but ghoul can vault right from leaps slide so he doesnt need to be direct on window.

    There are more killer hits problems whith killers like huntress or slinger when you hit survivor directly but your hatchet dissapears or your chain instantly breaks.

  • @dgbug said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3986090#Comment_3986090

    Revert the clown. Don't "adjust", just put him back how he was.

    And faster movent speed while rekoading take away too? This is few wirthless addons that arent that good basekit this change should stay only bottles need to be reverted back.

  • The reloading speed buff can stay its not problematic but reverting bottles back would be good.

  • @Gastongard said:

    Legion is my main issue with this mode, its so obnoxious. i dont want to play a mending simulator, remove legion or make an small rotatable roster of killers for each iteration, do we really need the whole 40 ish killers in this mode, if everyones is only using huntress and legion? I havent seen a single ghostface or trapper this time.

    For me mending usnt issue its just other killers that can get hits fast and on multiple survivors like huntress,blight,nurse or oni he gets power way faster or wraith who gets almost guarantee first hit if the survivor isnt with escapist sprintburst or bodyblocked or on palett legion just makes you to get oneshot for half the game sometimes even more.

  • @BorisDDAA said:

    Average BHVR balance. Meanwhile Ghostface 10% haste doesn't even work.

    Escapist gets sprint burst on command, guide gets gutted.

    Do you remember og escapist he gave everyone around him in 12 meters range sprintburst with 20 or 30 seconds cooldown, after first cage he had selfcare like he has now but when you were injured you get basekit mft 3% speed buff now imagine playing as wraith uncloaking near gen with 4 survivors all that was needed was one escapist and you didnt get any hit just countered by one guy.

  • @100PercentBPMain said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3987396#Comment_3987396

    I've always been of the opinion that we should have all the killers as just their base 1v4 versions first then see what needs adjusting. I can't believe we got a crazy buffed Oni, Nurse and Wesker(Weskers fine) meanwhile Nemesis and Slinger are in the corner.

    Nurse isnt that busted she is stronger but still has less potecial than blight in 2v8 only if she is with legion then its huge problem, nemesis,ghostface and slinger are kinda bad and nemesis is worst combination him and wesker and theres no readon to go for whip hits only to get tier two he is strong in chase but his slow power build up in fast phaste mode like 2v8 makes him more hindered than survivors when they get hinder after infection and still having two zombies on large maps with 60 palets and scout class that can rebuild them doesnt help much either.

  • You cant leave survivor lobby i think or it will cancle yourr killer que time, but its still better than having open game for half a hour to get one 10 minutes match and play survivor to earn more bp and chalages for rift.
    One question how long killer ques you are having when you have there esteminated time for me its 27-35 minutes so 3 survivor matches and when its 0 after few survivor games then lobby is in 1-2 minutes. So what are your killer esteminated que times?

  • @UnicornMedal said:

    For what it's worth, nobody starts the game hating it. It's a fatigue that takes time to set in and most people quit before they really get too deep into that.

    Its just players which are here 5+ years and they see devs make same mistakes again and again even vomunity and some content creators warn them and they still dont listen its like vicious circle like telling a child to not run on ice because he will get hurt but kid still do it over and over or not adjusting characters and perks with old effects to modern dbd like mayers,trapper, premonition etc.

  • @I_Cant_Loop said:

    In the matches I’ve played against Oni so far, it seems like he has his power basically the entire game and he can curve around even the tightest corners. He still feels very overtuned to me. How is everyone else feeling about him?

    I dont think oni is bigger problem then legion, oni alone isnt that strong but give him killer who can injure half of survivor team in one go minimaly then oni becomes much more powerfull and has 2x-3x times more power than usualy.

  • In 2v8 before they didnt move but now they do as they should it only takes some time to be in killers terror radius like 20 seconds and maybe it depends how close is the killer to the cage maybe.

  • Conection can be problematic but I hve good ping only one server I got as killer after 33 minutes of waiting with 100 ms on billy it was terrible but normaly I have same ping maybe little higher then usualy when playing 1v4.
    I have other problem when escapist class uses power( sprint burst) I get huge frame drops for no reason, this didnt happen in 2v8 before.

  • @Daniel_Silva04 said:

    Yeah, his bound hits on windows and pallets are very inconsistent at the moment. I had many times where the survivor was right in front of me and it didn't hit.

    Not only hits but vaults too this makes him much weaker then he should be but I see this problem more than year in the game right after his fix with grab I mentioned earlier.

  • @bm33 said:

    Dredge. Nightfall gives me an eye strain headache so definitely don't want it added.

    Plague for same reasons they shouldn't have added Legion but extra annoying with way sickness spreads.

    Pig only because it would be way too easy to interrupt or block players from getting to a box with certain combos. Would like to see 8 survivors boop at once though.

    Dreadge with legion could be quite though to play against so many nightfalls and all oneshot.

    Idk if nurse bot is the same as when coconut tried win in 2v8 only with nurse bot and suported her as wraith but now imagine nursebot with legion everyone is oneshot basicaly.

  • @09SHARKBOSS said:

    https://forums.bhvr.com/dead-by-daylight/discussion/454310/what-killer-you-dont-wanna-see-in-2v8

    pig plague combo

    doctor, nurse combo

    dredge, xenomorph combo

    chucky, animatronic combo

    lots of killers I'd say but its really just how they get implemented that I would complain

    unless Chucky gets added at all then I'd complain bc I despise chucky and I main killer

    I dont support legion in this mode he gives you many injures and huge info to your buddy if you are on coms about survivors whereabouts and plague thats different level of suffering.

  • https://forums.bhvr.com/dead-by-daylight/discussion/comment/3986790#Comment_3986790

    The fact is with few scouts he can turn into palett eating simulator fast and on map like larrys he wont be that good, but I understand what you fear something like shadow class bubba catching three healing survivors off guard.

  • @09SHARKBOSS said:

    https://forums.bhvr.com/dead-by-daylight/discussion/454312/antislug-in-2v8

    as a killer I gotta agree with the auto unbreakable- after 40-60 seconds if a surv is down for that long and nobody picks em they should walk it off and get endurance for a very short time 3-5 secs

    I woudnt give endurence or like you mentioned for short time like 6 seconds max but after one minute on the ground the 25% faster recovery speed would be helpful and make difference between cage or getting up after that long time. Now there are many killers that can benefit with sluging like oni who can down 3 survivor with ease or legion who can injure minimaly half of the survivor team and combine him with killers which can get fast hit like nurse,blight or snowball master huntress and you can down half the team in few tens seconds, cage most of them (many killers have mobility) and get survivors from gens almost compleatly which makes them loose in few minutes after if they cant reset fast enough (need few mediks for this to happen and this class isnt that common) so they can hit multiple gens with speed buff.

  • @09SHARKBOSS said:

    https://forums.bhvr.com/dead-by-daylight/discussion/454312/antislug-in-2v8

    as a killer I gotta agree with the auto unbreakable- after 40-60 seconds if a surv is down for that long and nobody picks em they should walk it off and get endurance for a very short time 3-5 secs

    All I want is that after 41-45 seconds or what the number is exactly to be able recover fully even when your power is on cooldown like scout or guide has 60 seconds cooldown if you use it few seconds before you get downed by oni or teamong killers and they slug you after recovering to 95% when you can use your power to get up you wont be able because its still on cooldown and its quite unnecassery in my opinion to be forced ob the ground longer than you should be. In 2v8 there isnt that huge risk as in classic 1v4 no annoying perks or items, flashlights are very limited and palett saves are rare more than trapper in 2v8 so can the cooldown speed up when you are recovering on the ground or reset like when you are caged. I dont think its needed to be sluged for minute as survivor in this mode, now with killers like legion and oni being added sluging is more effective than it should be and I had many games where are 4 survivors sluged and these 15 sevonds can be game changing.

  • Two killers trying to get one down fast isnt that effective if survivors split on gens, for me problem is legion.
    Chaos shuffle is ok but the items being guarantee and not random (at least addons its just all full of bnp and styptics with instaheals) this makes it into not so enjoyable too its just same again survivors pick best addons and perks and genrush and killers pick best addons and tunnel, slug now obly positive is maps offerings arent guarantee so there will be more variability and not just all badham and erye of crows etc. you cant play weaker killers either without best addons or you will be rushed in 4-5 minutes and tbag called noob thats just it chaos shuffle is just vicious circle.

  • All I mean is the fact when you are downed for 45 seconds and have power like guide which has 60 seconds cooldown I think maybe its 90 you can be still on the ground recoverd and still on cooldown from your power so you cant pick up which is too much. Im not saying sluging should not exist in 2v8 but survivors having to be on the ground for one minute is too much time for two killers with abilities to get lot of downs in short time.

  • @Anti051 said:

    There's no real game slowdown besides doing a lot of knockdown, so no.

    In 2v8 theres no hookong and way less risk of getting palett or flashlight save and with cages you can stop survivors for some time.

  • @100PercentBPMain said:

    I think the basekit unlimited Unbreakable is fine, because you kinda have to slug to gain some leverage including a match, time is just against you. you can't death hook everyone and insta hook and expect to win most of your games in this mode.

    Basekit is unlimited but combination like legion with oni can slug 3-4 players at short time and it sucks being on the ground for 45 seconds already recovered but your power is still on cooldown from earlier use.

  • @BorisDDAA said:

    Guide is worse than before. Wiretap is useless in 2v8

    You only get more info on gens and blastmine with wiretrap nothing more, I gues they dont want any speed bonus for gens but guide class its still worse than before.

  • I dont think they function as normal killers only, one which does is maybe wraith or nurse but others use power much less in situarions where normal players do like huntress wont wait with hatchet when there isnt clear shot (nothing between you two) but normal player would hold it and wait for opening on loop and then got hit or missed and there are many more situations like this on other killers.

    But if you want either brainless m1 chasing you without any mindgames or wallhacking nurse then you can play against them like this but for me I rather choose real players as killers.

  • @Nobody_TM said:

    https://us.v-cdn.net/6030815/uploads/CVG8A4OSYLUT/image.png

    3 times in a row. I have now spent 1.5 hours waiting for a killer game.

    Does the new thing work for you when you waiting for killer lobby you can play survivor? For me the ques are about the same.

  • Have you got killer match so far? I tried but after 40 minutes it kicked me off and then it just disconets me from server every 5-10 minutes of waiting even surivor ques are long for me about the same as killers were in first 2v8.

  • Its very raugh I either have to play classic 1v4 where all sweat lords are staying or try survivor which is like5-10+ minutes or try killer but I didnt get any game after 40 minutes of waiting which is longest it ever been for me and not to mention servers dissconnets quite often in 2v8.

  • @Dadeordye said:

    Did anyone really thought this would be fixed for this 2v8?

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3986046#Comment_3986046

    I never thought about that before.
    Surely it'll be delightful.

    Dbd will stop working.

  • Just wait when twins will be in 2v8 that would be something.

  • They were instant for me but now survivors ques are 5+ minutes and killer I didnt even had one because server disconets me before I can find a lobby.

  • Two kills on 5 gens that sound like slaughter to me so Im not surprised he extended that game for his sake.

  • @XDgamer018 said:

    If bhvr doesnt buff the weaker ones so that they can actually keep up with the 2v8 pace then you might see more of them but currently 3 killers are not worth the queue times these being
    trapper
    ghostface
    deathslinger
    why? simple they waste too much time for too little reward

    Trapper requires stronger killer as teammate so he can set up but still he is weak only in last 4 gen he can be stronger, nemesis is terrible and with wesker his power is almost usles not to mention zombies are still 2 on bigger maps with more paletts and survivor class that can reset them or even repair them. Slinger is only good as back up killer alone he can only get maybe faster injure, ghost face is bad easy to reveal with twicw amouth of survivors he is more better as stealth m1 with legion than stalknig instadown killer in this mode.

  • @rvzrvzrvz said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3985891#Comment_3985891

    yeah he's the best duo for any killer really, you get so many free injures it's ridiculous, like seriously how can you think adding legion or plague in 2v8 would be a good idea, sorry don't want to be rude but it's just incompetence or idiocy i'm not sure

    All I wrote is that I dont think killers like legion and plague should even be in 2v8, because they make other strong killers even more busted and survivors are doomed most of times because many killer duos are friends on comps so they get more info than they would normaly get what from this you dont uderstand.

  • @Dem34888 said:

    The bug with the sound of detecting the Ghost Face was also not fixed

    They said it was same with wesker but I belive you nothing surprising.

  • @TheGoone said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3985834#Comment_3985834

    Already had 4 Legions, Having 8 survivors is just too good for his power it's gotta be toned down more

    Most killer players are duos which play togeather and ofcourse they will have some tactic for win and in like 50% of the build will be legion he is great for every killer exept the weaker ones like trapper,slinger,nemi,ghostface but every other killer just benefits with him and your friend which gets free info about survivors whereabouts from you and possibly much shorter chases because like half of the survivors are injured most time so its easy downs for killers like wraith,blight,nurse,spirit,huntress and more downs from oni who gets his power faster because he doesnt need to hit m1 that often, blood orbs are everywhere.

  • @rvzrvzrvz said:

    blight is fine but legion can injure whole lobby too easily, it just sucks, tired of these devs

    Legion is problematic for 2v8 just like plague is blight,nurse, oni arent problem its legion. These killes are strong but they have to get their power (oni) or get through 2 health states but killers like blight or nurse which get hit quite easily compear to weaker killers (wraith on 2v8 is strong almost as ghoul in normal mode but the difference he gets first hit easily and its m1 combine him with legion and get there coms with your friend and you get fast downs as hell).

    Once I played on ormond last 2v8 as nurse (you dont see her that much in 2v8 and blight is better in this mode in my opinion) and my teammate was legion how did survivors preform? they got destroyed because they were just one hit for nurse on quite open map (better for nurse than indoors if you dont have aura reading), the match ended with ddos and I wasnt even suprised. I always knew what will happen if they add legion or plague in this mode where killers are more powerfull than in normal mode (exept few exeptions like slinger and nemi, his zombies doesnt count maps are much bigger) and combine them with killer like oni which gets him more powers or twins,nurse,blight killers which can get hit quite easy.

  • @AmpersandUnderscore said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3981221#Comment_3981221

    That honestly sounds like a bug or is at least unintended.

    I think it's pretty clear that isn't the point of having the activation requirement. Using conviction shouldn't also count as activating conviction, even if it isn't currently a bug.

    This perk is problematic if its used in build that counters some sluging but killers like twins,oni or plague have their power build around sluging and this perk makes them much more weak than thez should be because oni needs to plaz m1 to get his power not like blight who is just busted killer with everzthing from beginning and plague is just m1 killer with no mobility who just makes survivors broken and injured and corrupt purge is her tool that can make some slugs but this perk alone compleatly counters her and oni. Oni just cant use his hard to get power and down one person and go hook best way is to cause as many slugs as possible so you keek survivors injured and blood orbs going so you can have your power more often but again this perk counters it and every killer with some snowball potencial or situation (you can get conviction even when you cleanse against plague just somehow you need to heal one state on survivor and doesnt matter if he is 99 or not you will still get it charged plus the bug which makes it infinite use if killer doesnt pick up which is 8 seconds needed for charging pick up so 5 after clean up animation thats not much time for killer).

  • @Foggyguy said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3983468#Comment_3983468

    Then you are playing those killers wrong if that's the case.

    You dont understang how genrushing is as easy as tunneling all you need is little cocordinated team which uses brain, by genrushing I dont mean 3 players rushing one gen togeather to get it done 30% faster but samrt team whisch spreads on the gens and by the time you get first hook (some times this happens in the middle game all what is needed is just little longer chase than usual and survivors not sleeping on totems and chest) and before you get there 2- gens go and another (if 2 were done) is on the way like +70% done then all matters is just positioning if they are making last 3 gen hard to deffend (with no or very limited mobility killers you can sometimes create impossible to deffeat last gen scenario) the you are done and getting longer chase is nothing abnormal there are resources and some take huge time and effor to get through. Playing killer wrong well I mentioned it earlier with my ghostface vs swf he is just good with stalking to 99 and hit and run which survivor knew and I was forced to be m1 which is easy 3 man out and its very hard to get one guy with ghostface you have no power near the hook or downed survivor everyone can reveal you so I tunneled to get my value asap same as they did with gens. But I wont continue this discussion with someone who has his truth and doesnt sees other other thoughts for you tunneling is zero skill and its always killers fault because player doesnt understand how to play this killer or mmr inflation (which can be true but not every time like you claim), for me tunneling is easies strategy how to get your objective done same as getting money with some scam, stealing or business than regular job so you can get that dream hause of yours. This implies to rushing gens (doing them asap with every effort, not just genrushing builds swfs) so you get gates fast with less hooks on your teammates and can get out fast with less casualties than normaly.

  • @Foggyguy said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3983456#Comment_3983456

    Okay but here's the issue. If you are getting genrushed then you aren't playing opponents who are at your skill level. You are playing against people who are better than you and you are going to keep getting 'genrushed' if you keep tunneling.

    You can get genrushed from way worse loopers all what they need is you to play killer who is easy to counter with brainless predrop+hold W or strong killer with no gen deffence.

    They will rush even if you tunnel or not but tunneling at the right time with right person can make huge inpact on the outcome. I had many matches where survivors were not that good loopers but they did gens like crazy or I gave them chance so the game didnt ended at 4-5 gens and they make it draw, they played little better and didnt throw the game.

  • @TheGoone said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3983333#Comment_3983333

    Legion will still be all powerful and Guide will be more useful

    Bsicaly legion gets less info (because more killer play with friend on coms so its huge info for other killer) and little less of frnzy time and guide is more fun like that gen combo from perks wire trap + blast mine and some small boost for gates thats it and I like the changes only thing Im missing is some nemi buffs he is the worst killer in 2v8 fast phaste and terrible with wesker in combination.

  • @BbQz said:

    Only if I can get a stone of jorden, rune word enigma and the secret cow Level.

    Just shako for the meg will do so she can have some luck.

  • @Daniel_Silva04 said:

    He didn't say that will be a nerf, he only said he will get some changes.

    Idk but usualy when killers preforms way better than devs wanted and comunity screams for change then its nerf, it was like this throuh the 9 years dbd exist.

  • @Foggyguy said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3982555#Comment_3982555

    So, appreciate the response but nah. Slugging is 100% valid sometimes but that's not what I'm discussing. "Weaker killers" are mostly just killers that are harder to play. Also sabo plays are bad lol, hook density on maps are crazy high and with the map offerings being removed the few problem areas are so unlikely that most sabo squads don't even exist anymore. Also there's the part where time spent going for sabo saves is less time on gens so I see that as a win.

    There's still no real reasons to tunnel someone unless you want to sabotage yourself. Like I've been saying, yeah tunnel all you want but we all know you didn't actually win the match you just got free kills without getting basic skills down. Now that peoples MMR is inflated they now have to tunnel if they want to win instead of playing at their correct skill level.

    Sabo plays are strong if you get higher mmr swf (they force even competitive killers to just slug and then hook, best option is slug and focus hooking on one or two survivors to counter this) than even killer like singularity with meta can sweat to get few kills (from my own experience) not to mention hook density isnt good on all maps there are maps where is hook every few meters and its open map and then you have some indoor creations where hooks exist but are seperated by walls creating maze for the killer so the distance you would go on open map is 2x to 3x times longer which is huge difference.

    This where are dissagree here there are reasons to tunnel like strong gen rushing with good loopers and predropers against weaker even some stronger killers with good survivors forces you to tunnel if you want to get more than few hooks and maybe one kill in the endgame. People mmr inflated, there is mmr cap and thats end where people play against simular opponent but sometimes where there isnt enough players for higher mmr players you can get them and esily go against someone way above your level because even they have higher mmr than you you both cross the cap of the highes mmr and there arent players on simular mmr points so they get someone because if they didnt they would be 30+ minutes in the lobby waiting for the game thats it. Free kills? its just easiest way to get kill but not compleatly free you have to chew through antitunnel, bodyblocks etc. and all it comes to few thisngs like: Who you tunnel (is it weakling who will be easy to kill with very small resistance), When you tunnel (is it on 1 or 2 gens left because you dont have preasure and need something done or is it at 5 gens from the start like comp players do to have game in your favor, With who you tunnel (its way easier to tunnel with strong killer than weaker one because your kit offers more, there are killers which can tunnel and antitunnel is just slap on the wrist for them and then there are killers which can get dstroyed only with one dead hard and ds like ghostface or trapper). The inflated mmr thing is more real for people who play (main) strongest killers like blight,nurse and then they want to play freddy or doctor game they will hit the wall hard because they arent used to play with weaker killers against same players they face with their main. I tunnel when I need to very toxic survivor after many matches with bad outcome he will go out asap or when Im loosing and survivors are trying to win with everything they can even tho I didnt tunnel or sluged when i could then I will its just response to their actions or behavior nothing more (plus its good strategy but not enjoyable more for survivors but I dislike it on both sides mostly when Im forced to tunnel to even get that one kill). Sometimes the match outcome is alredy decided in the lobby like tryharding swf with full meta against chilling bubba with some avarage build or sweaty p100 nurse lord who plays this 99% of the time as killer against avarage survivor team. The mmr is good thing when I started playing from 1 year pause I could go just perkless, addonless mayers and get easy 3-4k (because hatch exist), survivors at this point were just bunch of headless chickens running around I didnt even needed to do some higher midgames they just run into dead zone by them selfs or knew I have charget hatchet as huntress and kept running straight like free hit target. Thats what was the issue with just ranks all you needed was pips to get higher rank and you could play against everyone like pro players, avarage joe or friendly killers just farming for higher reward at the end of season.

  • I hope the trapper one would not be the classic way he recieved buff till now and thats just make some addon basekit, same with mayers hope he will get some chase boost in tier 3 because tier 2 is perfect and after his last buff tier one is ok (its faster to get out of it to tier two). Skullmerchant needs whole rework and trickster I hope they wont butcher him so he will be op on lower wall loops and in the open and trash on higher wall loops.

  • @fussy said:

    Perfect, now I can finally see something except Eyrie, Autoheaven, Ormond and Badham. And it's enjoyable af, finally play on different maps.
    It should have been like this for years.

    True it didnt matter if I played killer or survivor, survivor players were spaming these offereng left and right finally I see more map than before only thing thats affected by this in negative way is scratch mirror mayers they should give this addon higher chance for indoor maps.

  • @cogsturning said:

    https://us.v-cdn.net/6030815/uploads/NP28Y26WLWHX/19875034d3c37-screenshoturl.jpg

    I've used the in-game system with no video twice recently and got this both times. "Appropriate action" probably mean "we did nothing" but hey, at least I got a response.

    This is what I got when I reported clear subtle cheater like 4 months ago but now nothig even tho they were just teleporting and running through whole map with flashlight and nothig happened after report.

  • Idk if this post is unfinished idea or ragebait.

1 … 57 58 59 60 61 … 73