Abbzy
Abbzy
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@PigWithTvs said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3982731#Comment_3982731
are u talking about the last 2 v 8?
cuz everyone got that report message
Maybe but I was that getting before 2v8 nonetheless they should do something finally and dont only throw sable cosmetics.
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@Madmillennial said:
I agree on the most unfun killers for sure. But Billy is insanely fun to play as and against bc he is simpleand has mobility. Those two factors make killers fun imo
Dont forget billy is one of hardest killers in the game mechanicly with his power maybe even harder than blight (mostly yes) so someone who wants to chill and doesnt have many hours on him doesnt have that much of fun with him.
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@PigWithTvs said:
u need to record it and open a ticket outside of the game and make another report
why is it like this u may ask?
hell if i know
I know you have to record it and waste 20+ minutes of your precious time to have some chance to get that cheater banned only for him to waste 5 minute to switch new account.
But some time ago this report system worked for me and send me notofications my report was successful but not it looks it doesnt work at all so that is why I made this post.
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@Foggyguy said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3982305#Comment_3982305
Yeah that's kinda the point. You tunneling causes your mmr to go up for kills you don't really deserve so you get put against survivors that are actually good and now because you don't actually have skills you either play killers that are horribly unbalanced like blight or just tunnel and camp. It's a self perpetuating cycle caused by never learning the basics. Good luck adapting once the devs finish phase 2.
Thats one example why people tunnel because they are playing against more skilled opponent buts its not that easy all the time. I got my mmr mostly with mediocre and weaker killers I play a-tiers very little now its just wesker and vecna or billy, some ghoul before he was buggy mess but at some point sometimes you can try and even with all your skill and gear (addons,perks,offerings) you have very little chance beating very coordinated team or swf if they know how to counter your power and sit on gens when they can there isnt much you can do and only way for you to get some time so you can get some more kills and hooks you need to tunnel or slug sometimes if they using teammate hook stage 70 seconds and dont saving then proxycamp to get that one needed kill or seconds stage that will help you later thats it you cant brute force through paletts and health states, saves with flashlights and sabbo with all killers thats fact some peole are missing they tell you two saves against trapper are same as against billy but they miss some thing trapper (weaker killers) dont get that many downs on avarage as billy (stronger killers) and have very limited tools and kits to do so so one or two saves/sabbos against trapper can mean he will get 1k less or have only 4 hooks trhough all the game even he played well but just got strong team with bad rng (map, survivors items and perks).
Depends what will they do they cant give survivors much for antitunnel and antislug because they would basicaly screw over weaker killers and just indirectly told players to just play stronger killers, there are some news that there will be trapper rework in 2026 so it depends but now they should get better anticheat so dbd dont die till 2026 the number of cheaters is astronomical and they dont even bother to hide it anymore the quiet and sneaky subbtle ones are now going full speed hacking etc. or ddosing steames and they dont care.
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@Foggyguy said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3981216#Comment_3981216
Yeah, 1-2 maximum is the best you can do simply because you aren't that good at those killers and that some killers like blight are horribly overpowered. This is not an insult to you it's merely a fact. I'm not particularly good with some killers and realize I also can't get that many kills but I also realize that I won't get better with them if I rely on camping and tunneling simply due to the fact that whatever tiny speck of 'skill' you want to say it requires won't actually help me develop the actual skills needed to get better.
Its just fact when you go agains very skilled survivors in my example me 2.5k hours as weaker killer (dreadge,ghostface) against team where survivors are around 4k hours then its normal you will struggle but if I went against them as someone more powerfull like blight or singularity i cant say it would be ez game but the difference and outcome its huge. I had many 4,6 or even 10k survivors against myself with killer like ghostface and I won sometimes othertimes my best strategy was just tunnel one guy why it was swf and farm map they kept revealing me so I was just m1 without power and at this point I 2k only because I understand if I want to have any chance to atleast 1 or 2k than I need to get one out asap and then try some hit and run with stalk 99 and proxy near endgame and it worked only because they were too much greedy and tried to save one guy hard giving me some stalk and preasure with which hurt them later if they let me get him out and rush gens fast (only 2 gens were left but I had some perks like pain res and no wa out to help a little) then it would be just one kill. With blight I did that archives chalanges where you had to get merciless (that time you needed 4 kills) with three basekit perks wraith and huntress one which are compleatly worthless maybe lullybay and now predator are only solid ones from them (back then predator was trash), I tried that with nurse but she wasnt that fats with mobility and still I got rushed so I tried blight he is more agressive and his mobility is better which means his slugging capability is better which get me those chalanges.
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@Nicholas said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3981743#Comment_3981743
The devs have a habit of this. When Boil Over was buffed, it became overtuned and oppressive on specific maps, such as the old RPD Library and other upper levels without a Hook. Then they nerfed Boil Over, added Hooks to upper levels, and opened up some spots to make the path to a Hook shorter. They often overdo it, going too far too fast prematurely.
Same with 3 gening and gen kick perks,skullmerchant nerf all they should do was just give gens limit how many times can it be damaged now its 8 and then it wont regress but they nerfed so many things and then added this.
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Just ignore these salty kids if you play killer theres much higher chance there will be someone offended by your gameplay and will be toxic to you. From my experience most toxic are the swf with full meta tryhards or sabbo, flashlight swfs that try to have win or make your game as much hard for you as they can by any means and are offended you won or sluged them fast so they couldnt do more sabbo.
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There should be trapper rwork in 2026 but what it will be and which month in 2026 thats mystery.
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Shane is goat
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Ikd why they gutted it like this but its clear now they will play it like nothing happened and it all depends how big part of community will complain about this let me tell you maybe the killer side which is like 40% of the community and the one they listen last.
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@CLHL said:
Just today, I played against an invisible survivor and another one who started self-healing while he was intangible… And those are the ones who don't even bother to hide it. This is probably the only games where a cheater is allowed to directly kidnap you until you DC and nothing is done about it for years.
The situation is even more absurd when a large proportion of players inject items and skins into their accounts, causing BHVR to lose money, and it is seen as the most normal thing.
Like last year they dont bother to hide it they dont even think about it now and I have noticed this right after fnaf chapter droped, why should they they dont get punished only messege with ban and waste few minutes to switch to new accaunt.
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Cheaters are in dbd like politicians in corrupted country they dont get same treatment as others do and if they are caught their punishment is ridicilous only thing they loose is just another few minutes and they are back in the game, now they laugh in players face when caught cheating and they can because report system is just joke or you can spend another 20+ minutes to file report (with some evidence) and make them waste few minutes.
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@PetTheDoggo said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3981628#Comment_3981628
His kit just doesn't make sense to me, why he should have better vault than Legion and even Wesker. Especially with how hated thing it was with Chucky scamper…
Killer who has free injury (better than Legion) should have an issue downing survivors and they give him currently best vault power and one of best mobility powers?
Then ability to fully cancel his dash, which not even Blight and Wesker can do, while also one of lowest fatigues.Curently he is one of the killers where bhvr tryed to cover many things with killer power like giving him mobility,antiloop (vault), fast injure, same as original chucky some stealth, dash atack with form of antiloop in manual scamper or dash scamper.
He is easier than legion only in more open areas if there isnt any cluster of blocking objects or indoor maps like larrys where you can block his easy injure animation but legion will still hit you there without problem, overall ghouls strong killer and I will go against him with more fun than against blight or nurse where is much more counterplay.
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@PetTheDoggo said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3981586#Comment_3981586
It's not like I asked for nerf for his vault. I have bigger issue with his full mid dash cancel.
Another thing is you are comparing vault actions itself, which may seem same/similar, but you ignore how quickly killer can prepare their power and how quickly they reach pallet.Kaneki definetly is better than Wesker at those, he pulls his power faster and he actually hold survivor in place during the leap for a moment. Wesker doesn't have that.
Wesker have an issue of vaulting pallet when survivor is dropping the pallet. Often bounce from pallet and needs to use another dash to vault → even slower. Also survivor is free to run away immediately after dropping pallet against Wesker/Legion, which is not true for Kaneki.
I mean, but overall with his kit I don't really understand why he has vault in first place. He can bite over objects/pallets/windows, so unlike Legion he doesn't really need to get on other side.
I would love to see stats about how often survivor is downed within 8 +/- seconds after Legion, Chucky, Wesker, Kaneki performs their special vault. I would expect Kaneki to win by a lot.This was intended that his vault should be faster than wesker, wesker can damage you with his dash but ghoul cant so he can have some antiloop in this form but they missed bug called kidnap tech that made him way more busted then he should be without kidnap his fast vault doesnt make that crazy distance most times it creates 50/50 but only works on long wall safe loops like the one palett on gideon near basement if one is down and other is broken then its free hit. Thats why he hit you free after release he vaulted behind you kidnap tech you and he had bigger hitbox after vault same or maybe litttle bigger than wesker which was free hit.
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Still better to have him as opponent than blight or nurse you have way more counterplay even he has almost free injure you can still play around it and he has to chase you down with only tools that remains to him are fast vault and his mobility to catch up or cut you off (kidnap tech but its rare to see some ghoul use it), only problem I have with him is one bug pretty big and its not kidnap tech which will probably become feature because it looks devs cant find the way how to fix it without destroying ghoul or dbd. When he breaks palett he should loose 1 token of his leap and when he is enraged (all bright red) he should loose two tokens after breaking palett but he looses only one and thats pretty big Idk if devs make this normal because its one of his last nerfs theres no clue they reverted it, you think one token isnt that much well theres different cooldown in enraged mode token cooldown is faster than in his normal mode and makes him more powerfull in catching up than he should be I already reported this with few more his bugs patch before but looks like its not that big deal so I wont be waisting my time reporting this crap again. I bet theres still that one bug where when you slide and move your camera fast (flick) as ghoul and hit survivor in open you should get injure with grab animation but you will get just enraged and it cancels your leap like you hit survivor while theres some blocking object between you two.
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Lastly it was buged normaly you should loose 1 toke after breaking the palett and when enraged you should loose two tokens but you loose only one Idk if this is still in the game but I dont remember this being mentioned in pacth notes or hotfix so it will be probably still buged I reported this plus another his bugs but only one I read was fixed is the one where when you leap and hold backwards it cancels your leap thats it.
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@AmpersandUnderscore said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3981085#Comment_3981085
Again, someone is bringing this, with heavy investment, instead of: anti tunneling perks, chase perks, or "gen rush". But the mindset is "let's nerf it and go back to complaining about those other 3 instead".
This is also pretty easily telegraphed that it's in play since it's the only self-pickup.
And yes, if there was a killer build that completely undid itself after 30 seconds and meant that killers had to bring an entire build that wasn't slowdown, or information, and only functioned in incredibly specific scenarios that relied on your opponent to play into them? Let's go. Let's see how meta that would be (spoiler: it wouldn't).
This is just the flavor of the month for people to complain about (and in this case, have a CC give them their opinion on so they don't have to think for themselves), before we go right back to "gens too fast".
I'm not arguing with otz, or hens. I'm arguing with you. The ideas stand or fall on their own, and right now your argument is flat on it's face (just like conviction after 30 seconds, coincidentally).
I think you missed something now after picking your self up with conviction it charges it again counting it as healing one state and after 30 seconds you can go under palett creating almost the same situation not all killers have poer to play around this as not all survivors can deal with tuneling without antitunnel perks.
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@tes said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3980899#Comment_3980899
I think they can keep soul guard + conviction synergy, but timer should be higher for sure. Not 8 sec or even 4 if u bring unbreakable/expo
There isnt much you can do as killer against this palett is 50/50 and you have no idea if sprintburst or background player is in the game which this makes 99% to get save or being under window vault directly there are 3 sides killer can face and all are acassable to survivor with flashlight only few killers can deal with this the strongest ones can ignore this and slug or power through this, pyramidhead can cage, trapper on palett can use trap but its still not safe for him or knight can use guard but they will be sow so after save survivor can still end up in same spot somewhere else. Look at buckle up+for the people now you need 3 perks for this to work I think these two I mentioned plus made for this and its way more balanced than this crap because saving survivor needs 3 perks and being healty to pull this of here you need two and some time so another teammate and you can do it over and over again in curent state.
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@Foggyguy said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3980941#Comment_3980941
You are right but it's a strategy with zero skill expression involved and requires no real effort. That's why it's only used by bad killers who can't actually play the game using any kind of effort, skill, or talent and why removing it won't impact any good players and only help get ones who use it back into their correct mmr.
I wouldnt say zero skill its just easier than playing normaly or hit and run etc, because you limit your objective from 4 survivors (targets) and deffending gens to just one survivor thats what makes it easy. Its not used by bad killers if you think it is than by your example you call competitive killers bad and unskilled they tunnel because with some killers its hard to get kills without tunneling against good survivors in game the skill isnt that simple on killers I can play blight even Im not good with him I will get more 4k and better results than playing bubba or ghostface because blights power level is huge even not that skilled player can do much better than with simple solid mediocre killer and thats not just blight difference is huge still with wesker (comparing him still to ghostface). I will get much better results with stronger killers even Im way more worse with them compare to weaker killers I play more offten thats just fact now I cant play trapper against my average survivors I go against in my mmr and expect to win if I will play him 1-2 is maximum I can get but more likely its just 1k or zero because my opponent knows how to deal with gens and trapper lacks any active power to get fast downs, traps are very timeconsuming and have small chance they will work because survivors know where I likely put them on which structures and where I spawned and was on which side of the map so they try to not take chase there and prerun to safer side then I forced to play just m1 with perks and almost no power which is gg if they dont get cocky and do some huge mistake that will lead to slug or some early kills thats it, look at some great killer players for exsample like lillithomen he is crazy with blight one of the best blights in this game but put him against survivors he crushes with blight with some other mediocre killer (even wesker which is a-tier) and he wil struggle or loose way more even he he is skilled a lot.
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@Foggyguy said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3980929#Comment_3980929
Yeah, I agree we should nerf the ######### out of ghoul, blight, and nurse. But also, as it stands tunneling is just a skill issue. No one whose in their correct mmr actually needs to tunnel and it's always been for players who don't actually know how to play the game but want to win.
Tunneling is just strategy its bad only if killer just tunnels but it can be logical if he is in situation like on 1 gen left and he was spreading hooks but now he knows that he needs that one kill to have some chance to get another kill. Bad thing is if killer just hard tunnels on 5 gens.
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@Foggyguy said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3980926#Comment_3980926
This kind of stuff has been in the game since the start. Just like I mentioned earlier with how surviors don't know if the killer will tunnel or not. I'd be down for removing stuff like this but I don't see many people being in favor of balancing the game around that.
Well Im for some antitunnel and etc. changes but first the gab beteen killers should bebeay more smsller you cant give survivors stuf like basekit ds,unbreakable because some killers like blight,billy wont care and others like trapper,chucky,ghostface will be unplayable against survivors which arent with this changes.
There was super broken stuf in this game and the fact its has been fixed/removed is good thing like instaheals, old mories, infinites and broken perks and their combos+ addons like 3 iriheads, og blights adfons or instabilly sure they are fun but just for one side and this isnt single player game.
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@Foggyguy said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3980907#Comment_3980907
Not really, there were no pallets around we could use to kill them and nobody had a flashlight. The three gens were in the boathouse and literally right next to them so nemi could literally watch all three of them. Also it was a solo-q so there was not really any way to coordinate besides 'vibes' which lead to the people who got injured taking awhile to get healed and it just generally being an incredibly long but winnable slog.
Tbh in like minimaly 1/3 games at least one zombie will get stuck somwhere like stepsister in washing machine and in open maps zombies are joke so much time and room to doge them.
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@Foggyguy said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3980909#Comment_3980909
Forced hesitation then, problem solved… is there a reason why you ignored that?
Quite simple minded answers there are over 200 perks in this game and some perks counter some but you dont know what will have other side against you only if you are cheting. This type of aswers are what causes unbalance in dbd just if one thing is broken and your answer is just play nurse/blight they can take it wont solve problem just creates others and many survivors (bigger part of player base) wants to play against more killers not the same meta stuff over and over again they dont want just blight,ghoul,nurse,wesker they want to go against killers like bubba, ghostface,chucky, demogorgan too but if you are that kind that just loves blight as one and only then you dont need to answer this.
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@Foggyguy said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3980899#Comment_3980899
So multiple perks and another survivor makes it harder for the killer? Yeah everyone knows this and it's still likely to end up with the survivors loosing since that's another survivor not on gens and the killer just needs to get one down near a wall to make it that other survivor wasted the last minute or ya know, just bring lightborn, forced hesitation, fire up, or that one new ghoul perk.
You mentioned perks that can counter this but wont help you with gen preasure and some info on survivors not to mention you cant see which perks are survivors running in the lobby only cheaters can.
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@Foggyguy said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3980899#Comment_3980899
So multiple perks and another survivor makes it harder for the killer? Yeah everyone knows this and it's still likely to end up with the survivors loosing since that's another survivor not on gens and the killer just needs to get one down near a wall to make it that other survivor wasted the last minute or ya know, just bring lightborn, forced hesitation, fire up, or that one new ghoul perk.
Linghtborn wont help you much when you go under palett and dont forget there are like one but mostly two survivors doing gens and best and most popular regression perks need you to get hooks not downs which makes weaker killers weaker against this situation because they cant afford that many chases as other stronger killers or those with strong antiloop.
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Nah sm was devs fault all they needed to do was limit how many times generator can be damaged and that was all but instead they nerfed gen kicking perks hard and then they butchered skullmerchant because twiter demanded this change (probably the most toxic forum from this comunity) thats all she could make game last long but only because she kicked gengs and they regressed to zero.
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@NightWolfsFury said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3980844#Comment_3980844
I do enjoy all the down vote denial, yet every perk from every chapter that has seen any actual use gets nerfed immediately and everybody is back to the same perks. It’s clearly what people want and they can continue to be in denial about it all they want.
I’m all for giving this perk a bit more counterplay, sure, but when can we shake up the survivor meta without just flat out nerfing everything else also to force them out of the meta…? Can we just get a perk that’s good and left alone for more than a week? Just for a LITTLE shake up?
Problem with conviction is all you need is convicton+ soul guard and one friend with flashlight that will harras the killer and go under palett or near window and now killer is in hard situation where only counter to this is fast pick up and by vault option or palett you limit his options with your friend with flashlight he is risking save and after like 10 seconds downed survivor gets up ( his conviction resets because its buged) and has 10 seconds of endurence and 30 sconds more in chase not to mention you can use it with dead hard to have 4 healt states even the fact conviction gives you only 30 seconds with bug it has you get another use of it and theres no cooldown so its abuseable in duos and more in swf not to mention other perks that can give you more chases like otr or ds if killer decides to tunnel reminfs me of prenerfed metle of man where you got with dead hard 4 health states and if your team was agressive on gens than you could almost get chased for 5 gens which is strong effect and weaker killers cant afford to chase that long.
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They should upgrade zombie ai and make change like if zombie is staing in one place and its not blinded it will despawn and spawns in 5 seconds this would fix the issue where your zombie gets stuck on hill or tree for the half game before you kill him.
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@UnicornMedal said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3980711#Comment_3980711
I will never get over his complaints about DS in the endgame which ended up in the game, whether intentionally or not. That was such a terrible take.
If you mean you the fact that you cant use dstrike in endgame while gates are powered that is good thing ds can be free escape you have your teammates and 10 seconds of endurence and speed and on top of that you think it would be ok to have one minute of free escape from killers shoulder because you have one perk thats like claiming the buffed eruption was ok even it made survivor powerless on gen and made 40 seconds of regression in time with 20 seconds of icapacitated effect thats on survivor thats argument on the same level.
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Devs arent on one side they are on both but more on which is just benefiting them more this update it was more survivor side from beginning only reason things like streetwise were killswitch is because cominuty preasured devs this perk is game breaking in this state if this didnt happen that perk would be still usable in the game and no bans for abusing it thats another problem they have banned people for less.
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Tbh in game report worked for me like half year ago, but now its not working well I reported guy like two months ago where he just went inside of gen and repair it mid chase infront of me multiple times and no notification for ban but this was clear cheting, or guy who was just teleporting throught floors on midwitch and bodyblocking me while being invisiable sabboing hooks when I picked him only reason I was able to kill him was because he was very bad like most of cheaters and I played as pyramidhead so I could cage him. He even was healing downed players while being somewhere else so I couldnt pick anybody up because they were healed on the ground and no ban. Reporting here on dbd site is time consuming as hell and for what he had bought more acounts or he will for less than one usd so this system is bad and dont tell me all of it was bugs too many bugs in one play isnt possible.
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@HaliAndEx said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3980436#Comment_3980436
Hot take but Trapper being a B tier killer isn't something we should want.
And why fo you think its bad idea?
For me future of this game is where there wont be such huge gab in killer power thats why survivors wont get any solid antitunnel etc. because if they get something like basekit ds it will just nerf weaker killers and even kill some weakest killers like trapper on higher mmr.
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@Dem34888 said:
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I sympathize with all M1 killers who come across the same sweat guys as I did on the M2 killerNothing unusual just normal evening surviors loadouts plus the fact that there are few teams where isnt at least one duo playing togeather which makes this mess even more harder with weaker killer so no surprise few players play them you can already sweat your cheeks with solid killers like wesker against this.
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@100PercentBPMain said:
I'll do a round of Cenobite in your honour
I do miss Bubba myself. I was blessed to see one last night
Problem I have with him is he is just palett eating simulator and its very hard near impossible to try get some mind game value with chainsaw without at least beast mark which makes him faster and difference is huge like being able to get that 1 meter of distance that mean getting pallet normaly but with beastmark it gives you that sweat down. Another huge factor is many survivors know that windows force him to be m1 just tl wall and some mind games with chainsaw are even harder than on loops and without beastmarks forget about them if you play against survivor who can loop and knows some positioning.
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They dont need to be close sometimes if they are behind from the gen the generator aura covers theirs so you dont see them or they can be in locker but thats rare scenario mostly used by last survivor waiting for hatch. Depends on what map you play and what killer you play, if you have that mobility so you can go across the map or its important gen thats better to leave for later 3 gen if its like asylum main or saloon main I would let them get it these gen spots arent worthy to protect if you dont have killer with ability to do so like dracula or singularity, just go for the one you see or try to find someone near hook you would be surprised how many survivors position them selfs near hook and wait for unhook there wery close behind your back.
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@jesterkind said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3979782#Comment_3979782
Near-instant activation on the yellows allows him to spam them mid-chase significantly more easily, and also has pushed more people towards actually using the bottles this way noticeably more frequently, creating a persistent problem that, while it did exist before, was less accessible and therefore less popular than it now is.
It's not unfixable and Clown deserves to be buffed in a way that isn't unhealthy for the game, but it's there.
Not to mention with speed addons he can have like 17% speed from single yellow bottle which is huge speed use it with purple on loops that cann be played with and you get almost guarantee hit if you dont mess this up.
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@Thusly_Boned said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3979171#Comment_3979171
TBH when playing killer, I wasn't particularly impressed or bothered by the vials before the nerfs.
But if nothing else, it will suck if people stop using them because I just liked seeing something different, even if they're largely ineffective (granted most survs just don't use them optimally).
And I agree the nerfs were implemented too quickly.
They were ok untill whole team had them and gave each chase 10-30 more seconds that could be more chalanging for mediocre killers but idk what devs are cooking now they nerfed vials fast and killswitched street wise only because preasure from comunity for them infinite items isnt problem.
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@Senaxu said:
just dont play survivor anymore. why stress yourself. Just join killer, you will be better off
Calling survivor more stressfull thats crazy, survivor is chilling even when you are soloq only thing that happens to soloq is that you feel powerless because of your teamates decisions in times where you are on the hook or slugged and see them fall like flyes. Killer is just race you are against time, survivor has more time on his side and its more in his favor, killer must manage many things like chases,gens deffence and keeping preasure on four people so he slows them down and doesnt get rushed in 5 minutes. When I play more survivor I feel like watching netflix while using keyboard its way too chill compare to the avarage killer experience but all that depends who you play against 100 hours meh that cant loop or 3k above sable sweat lord who is training for competitive thats huge difference for stress only bad thing you will have as survivor are soloq teammates doing stupid mistakes that makes you loose thats only downside of survivor.
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@ChrissyG88 said:
I've seen many killer tier lists on YouTube which do not rank the same according to my experience in facing them as survivor. Whilst there are some differences between each YouTuber's tier list, they largely rank most killers in the same bracket.
Spring trap is often ranked as a low A or B tier but to me he is the next best killer after nurse. I have no idea how to face him and he destroys me every time.
Trickster is ranked often in low B or C tier but he gets a 4k in every match I play. I have no idea why he is often ranked so low.
Conversely, whilst Blight is good, I do not struggle against him anywhere near as bad as many other killers. To me he is B tier.
What killers do you feel are under-rated or over-rated based on these killer tier lists?
You should only inspire with tier list for me otz is closest with what I see all killers in terms of power.
Spring trap is often ranked as a low A or B tier but to me he is the next best killer after nurse. I have no idea how to face him and he destroys me every time.He is just normal mediocre killer it will shock you but he is he is just huntress with more antiloop axe and one shot after which he becomes m1 killer for 7 seconds after which he can reclaim his axe or continue to be m1 killer. His counterplay is simular to huntress only difference is you dont wanna be clouse to him on low wall loops where he can hit you easily compeare with huntress.
Trickster is ranked often in low B or C tier but he gets a 4k in every match I play. I have no idea why he is often ranked so low.He can be nightmare if you go against good trickster main on map like midwitch where arent many high wall loops so he can get you fast but he lacks mobility and is slow on higher wall loops so in my opinio he is like b-tier or lower b-tier.
Conversely, whilst Blight is good, I do not struggle against him anywhere near as bad as many other killers. To me he is B tier.This is most crazy thing you wrote tbh I think you are newer player because if blight is weaker in your eyes than springtrap or trickster than you dont play against more seasoned players with higher skill, blight is truly second strogest killer in the game and only killer we have who was clouse to him and almost got him from second spot was og ghoul, first released version of ghoul the busted one, curent one isnt close to blights leathality and power utility.
What killers do you feel are under-rated or over-rated based on these killer tier lists?Bubba is overrated as hell some players think he is easy to get value with his saw on loops but you need beast marks to pull that or you will miss survivor and get palett because you were one meter shorter without this addon, widowns are his bane and fore him to be m1 killer even tl wall he can still try to pull mindgame with saw but again beast marks and lot of skill are needed. Normaly he is just palett eting simulator and then facecamping when gates are powered and survivors like that from him but god forbid some other killer did this.
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If they dont pay hatch fee or gate fee than no hatch/gate.
Its simple rule.
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Its interesting question and all that matters is do you think last survivor deserves the hatch?
Survivors have too many ways to escape when theys are last, hatch is like 50/50 chance and now hatch offerings are secreat but I see more survivors running them than killers. When killer closes the hatch there are powered two gates and thats now another rng it depends what killers is that if he has good mobilibty or some trap power to patrol the gates or if theres the chesk spot between the gates from where killer with no or small movement sees both gates and last biggest factor after hatch spawn is map some maps have more killer sided gates (gates that have the cheskspot and its easy to see on both of them) and some like swamp or larrys have survivor sided gates where if killer has no info from perks or power (doctor) or traps (but they need time to sset upo and trapper is here more stronger than hag) then he is cooked and its hard to pin point survivors location so theres isnt in my opinion no guarantee to give survivor hatch like if you pitty them or dont need 4k or more kill, you dont wanna see you juicy mori then you can give them hatch or gate but many are uneducated and play dumb they dont wanna trade item for hatch/gate they are arogant and greedy in reality there isnt something for nothing.
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@BbQz said:
My current only problem is I swear the axe can go through objects or aims at me while spring trap is looking a different direction.
I think thats bug that should be fixed that you see him moonwalking but he is aiming at you in reality.
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Why he has only one shot and when he reclaims the fire axe he turns into 110% speed thats why. He is loudest killer (loudest footsteps) and looping him is his huntress/m1 only difference is his axe trajectory because it falls more with smaller hitbox which means lower loops wont save you with crouching and he is easier to doge in the open thats it just mediocre killer.
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Best way is dont use perks that arent that good antihealing perks sucks only if you run whole build around antiheal with killer that can play this (hit and run is good but now they lack the preasure with this playstyle only killer that can hit and run without some downsides is ghoul), better way to counter them is plague but if you dont run solid addons and survivors are coordinated (they cleanse togeather and only in endgame on gates) you are cooked with gens or play stronger killer that can go throught health states fast or ignore them compleatly like billy. Anitiheal builds arent dead but there isnt single perk that can slowdown healing a lot alone in my opinion in curent state of the game. Fastest heals are after unhooks like in 4-6 seconds from my experience.
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@BrightWolf said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3977678#Comment_3977678
The hits through walls are legitimately a lag/ping/latency issue, in that the survivor's hitbox is a mile behind them by the time the Ghoul hits them with his Kagune, but gives the illusion that they were hit through a wall. It's the same logic behind Huntress's mini-fridge Hatchets, or Slinger's harpoon going through walls and objects. It just looks like it's hitting through an object when it's technically the pillbox behind the survivor model.
Huntress and slinger are bugged now where direct hit with their power (direst I mean survivor can be in the open and its clear hit or he is in hallway and its direct hit nothing to block the shot) makes you miss and its in the game like 1 ot 2 years at least huntress one makes me dont wanna play her because i get this one in ten games which sucks. More annoying kaneki bugs are the one when you leap and you are slinding you flick/move fast your camera on survivor and hit him but game makes you cancel your power and gives you enrage like you hit him before he goes behind wall or some object, I dont think they fixed that only the part when holding backwards makes you cancle leap mid air even the token one wasnt in the pach notes. The huntress 6 meters legendary uganda hatchet shots are real but seeing your hatchet dissapear in survivors back when he runs straight is annoying or slinger shot miss when you hit survivor through yome bigger hole in the wall thats something different on b-tier killer that need to hit shots or he looses.
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@RizeKagune said:
Ive played all evening and still haven't seen a single survivor use Streetwise. Bug may exist sure but it's not rampant in as many matches as people think it is.
Its not a big desl until you get swf abusing it and then good luck they will rush you before you can tunnel someone.
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@oecrophy said:
You often just can’t do anything. Your fate is already sealed in the lobby — often regardless of what you bring.
As a survivor, you’re simply not alone. You can bring every tool to make yourself more stable in the match, but you have zero control over everything else that happens.
The best thing you can really do is try to find a SWF to play with for a while, just so you’re not stuck in these “special lobbies” forever.
Only one who has some control are swf and strongest killers, other relay on their skill,perks, items and rng factor thats it if you get two teammates both under 500 hours and you have 3k and you get killer on your hours and skill level then the game is most likely gg or other scenarios like trapper rpd against coordinated swf your traps will have little to no effect and they will kick your butt.
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@tes said:
For me personally, I hated him only because it was TOO MUCH of him after release. Same reason why I don't enjoy springtrap either. + bugs.
Now I’m… fine? Sure, if majority claiming he is problematic, maybe he is, for me I don't feel personal disgust anymore. But he is so buggy damn. The only reason I still didn't buy him myself
I dont see him worthy now to be buyed because not only he is buggy where some bugs punish killer for good leaps and survivors too with token recharge bug or some hits where survivor is behind wall already but he will get some nerfs and his perks are meh so only reason to buy him is because of his unique gameplay.
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@tes said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3976395#Comment_3976395
I doubt his kidnap tech is actual reason people can’t properly dodge him in solo. I rarely see players on him using it
He has many bugs but from twd patch notes I didnt saw if some are fixed only the one where it canceled his leap is you hold backwards this is fixed, his strongest bug is kidnap tech it makes survivor locked in place while killer drasticaly closes distance with small cooldown this would be ok if survivors could move but game thinks they are in grab animation and treats them like this but now it looks this will be basekit because it seems devs cant fix this issue they tried to fix few patches ago same with crouch tech. The reason you dont see many players using it is this so call tech needs some patiense from killer which many ghouls lack.
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I called it problematic and got hate for it, this perks just lets you pick your self up all you needis teammate with flashlight or going under palett and you get 30 seconds second chance with soul guard this is strong in swf starting from duos. The 30 doenst seems much but thats lot of gen time in dbd for 2 other survivors plus your 2 heath states before using this perk and the trigger is only to heal someone but now its bugged and it gives you this perk as soon you pick yourself from the ground so its broken and going under palett with one teammate with flashlight is guarantee to do this 99% of the time.