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Abbzy

Abbzy

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  • @cammoking123 said:

    Jason might kill 2v8. I mean, I feel like it's already pretty stale, but Jason would probably be the death of it.

    ???

    I like your imagination but I hardly think so, why?

    Blight was added when he was s-tier and considered by comp players (very good players the top 5% of whole player base some even less) above nurse the number 1 killer before his last nerfs and did he broke 2v8 when this version went there with solid buffs? Did nurse broke it when she has massive buffs in that mode? Did dracula broke it when he got one of biggest buffs with wesker???

    Only killer who kinda kill it was legion due to how easy it was run around and stab people which left them open for another killer who had easy down or with oni who got blood free and oni who is often in power is hard to deal with thats only killer who kinda "killed it" but I hardly think how will jason kill it?

    Will he slow it down that much? I dont think so maybe onle newer people will stealth a lot but with how 2v8 gives astronomical nuber of resources and very strong powers to survivors (by the way devs openly said its meant to be more survivor sided mode, they said it in one of their streams btw so this is huge fact no one can denny) jason wont shine that much just better huntress but thats it. He would do fine there but hardly would kill it if we compare him to 2v8 oni,wesker,nurse,dracula and kinda still blight (even after the nerf) jason would be hardly better unless they would overkill him with buffs but I dont think theres much to give him he doesnt have such broken addons which would make him huge problem in 2v8.

  • @Linkdouken said:

    Probably not a popular opinion but I think she just needs a buff. I don't want her to get a rework because then no doubt it'll take away variety

    With good buffs she can work devs justifyed her being 4,4 because she is short but nowdays after chucky,sadako and many other killers thats thing of the past.

    Traps need some sort of buffs either increase range of teleport, give hinder, her having no hinder after teleport or make them harder to whipe off something from this.

    If hag will be 4,6 m/s and have better map preasure with bigger range where she cant trap near hooks she will be fine.

  • Currently he isnt much rewarding you need one addon that spawns more chains.

    Look at some pinhead main and you will see how you should land his chain so chains wouldnt break so fast by enviroment or by your character model when you push him, this is very important more then people realize I would say it makes huge difference in getting hit or just almost getting hit.

    Second thing is cube the more you get your hands on it the more preasure you have.

    Pinhead is getting more outdated but he is still viable, fact is the rate in skill requirement to reward is way worse then with nurse or henry which simular powers in landong part.

  • @ThatRyanB said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4103571#Comment_4103571

    The important point I do want to emphasize regarding The Slasher is that these stats only take into account his first 2 weeks in the game. During this time, players were still very much figuring out his counterplay, which likely had an impact on his kill rate. Rest assured, we're continuing to monitor his kill rate over time to see how this evolves.

    Thats hard take for amyn people that just want to see his kr high so they can bombard devs with stuf that he needs nerfs.

    People dont mind facts here on on other platform they just looking for reason that gives them some ground fact so they can demand something, like with merchant.

  • @cogsturning said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4103524#Comment_4103524

    I'm tempted to see how it looks on my end but I don't know what killer I'd feel safe playing with random add ons. But the matchmaking was certainly unpleasant on survivor, with all the sweaty, tunneling p100s.

    Ghoul, dracula, demo maybe many or oni.

    See theres many choices but either some are strong and ok like netflix vecna, then theres killers that arent best but have ok addons like wraith but many of them are weaker or very addon dependent and then there are killers that have one or two addons that totaly kill their power because they are meme ones and make their power worse then basekit like these addons that take instadown ability from both chainsaw killers, that for blight that makes his power go staright with 7 dashes (longer cooldown) ormayers with scratch mirror that needs another addon that gives him 5% speed etc.

    So its hard to think which are ok because vast majority of people have no clue what garbage addons certain killers have untill they get them and their game is ruined by them.

    Knight is kinda ok with addons.

  • DBD servers are still trahs not to mention ddos still exist and theres nothing you can do about it unless you are one of these people that do it.

  • @supersonic853 said:

    I wouldnt say getting a meme addon like counterweight (your chainsaw can now never curve) shows the true skill of a killer like billy lol. Curving IS the skill you learn. Same if your sadako and get the addon that literally removes condemned entirely. For most normal cases yeah perk and addon wise its fine. I wish theyd bring back the exclusion list with just full meme addons not weak ones and the meme addons.

    Nah these killers are huge risk you risk whole match only because you got one addon its worse then survivor getting no mither because killer needs to go 1v4 and your power being trash isnt helping that.

    Billy,bubba both are unuseable there because of just one or two addons that totaly screws your whole power. Personaly I would rather play these killers addonless then with meme addons that make you loose becuase they remowe key aspects of these killer powers and kill them like instadown on both chansaw killers or like scratch mirror on myers is nowdays very unreliable due to its heavy dependency on map and other addon that makes him 4,4 m/s (110% speed) because without it he is 4,2 m/s and sucks even more not to mention heavy dependeny on perks too for such meme builds to work even somehow like unless you face the new players or total potatoes these addons wont work.

    There isnt majority of killers as option because many of them have addons that make their power trash and many people dont even know they exist because no one newer runs them.

  • @HoodedWildKard said:

    https://forums.bhvr.com/dead-by-daylight/discussion/470476/chaos-shuffle-is-sort-of-a-miserable-experience-isn-t-it

    Yeah problem is a lot of killers who can't run their usual build fall back on the maidenless tactics to secure a win.

    Now some killers are sometimes unplayable due to addons being all there even the garbage or meme ones so chansaw killers both (bubba,billy) can get addons that make chansaw take one health state which totaly takes thie power away etc. many killers ahve garbage addons like that.

    Weaker killers lack their meta perks to help them so gens fly and then theres only few ways how to gain preasure back either by slugging or tunneling or both so no wonder killers do it in this mode where many killers got garbage addons.

    Like ghoul here is nice, strong killer who can play any perk, has solid addons or no garbage that makes your power worse then it is in basekit or dracula very simular case.

    Not many options are there like legion or kinda wraith are playable,dreadge,doc maybe, freddy has that old trap snare addon thats garbage so not good choice but can be played.

    When I play somethign weaker I always get the worst perks and addons possible and theres minimaly duo swf which kills characters like ghostface.

  • @Xray said:

    He is the B tier character. Probably the most balanced killer in the game imo. Very easy to play, not too hard to face as survivor. Good map movement with certain addons, same with pallet breaking. Overall in a great state.

    Springtrap is vell balanced, wraith is addons dependent as hell and only with best addons he is in that mid sweat spot people consider "balanced" the gold somewhere middle of b-tier.

    If killer needs best stuff to be in middle balnced spot then I dont think its balanced because without best addons he is underbalanced he just sucks unless you play against potatoe tier survivors but seasoned ones will smoke you like potatoe.

  • @terumisan said:

    like all m1 killers pallet density made him not worth running

    he himself is meh probably better than dredge and unknown

    Tbh if we dont count meta perk wraith then dreadge after his latest buffs beats him dont forget he is same speed as survivor when using the remenant so this makes loosing distance not so bad and on loops where you can trap survivor he is way more stronger now.

    Wraith is only better with his top addons like faster breaking plus uncloak speed the highest ones in combination or cloaked movement speed etc. this makes wraith stronger and more reliable with way less skill requirement but without these dreage beats wraith, what makes dreadge still totaly bad is map dependency like if you get farm map or garden of joy you have few lockers in nowhere and thats terrible plus on garden howl W is very strong so using remenant in chase isnt much possible.

  • @SpyUA said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4103109#Comment_4103109

    Imo shattered hope should be base kit like no one uses them but it's kinda needed and get a rework to the perk itself but all boons buffed as compensation

    Tbh I kinda missed it when boons were op as hell and their power (CoH) was on same level as some very strong hexes but unlike hexes they could be rekindled again and again just remember how people hated pentimento but compare to two prenerfs versions of CoH it was not that busted.

    Nowdays only thing that keeps hexes as still useable as whole build is thrill and when thrill will be bad then there wont be any more reason to run more then two strong hexes in one build and people will compansate it with reliable slowdown or regression,endgame perks which is something survivors complain about for very long time but there isnt much room when the ones running meta and playing well stomp others or they can still outmatch better player who is their opponent (killer here) because they run certain perks and killer doesnt run simular mate perks.

  • @SpyUA said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4103101#Comment_4103101

    Idk, tho I am pretty sure not all hexes are visualised for the survivor, like adding the boon indication like with most hexes wouldn't change anything for normal matches but improve it for some people.

    The moment survivor comes to effect with hex I believe its visualised maybe like ghouls isnt but Idk truth is these hexes are so phateroc that no one runs them so thats why only few know this but I think all are visualised by mark on your screen.

    This could be done with boon once you come to its range becaise that load noise doesnt tell you much only that someone set a boon perk active but you only know itnwhen you have good ears and come to the totem.

    Fact is boons arent so op so they dont need too but if it showed like hex it would be good.

  • @crogers271 said:

    Last time we got stats for 4 person SWFs their escape rate was 40%. Last time we got rates for high MMR only, it was 48%. They aren't running away with the game by any means.

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4102985#Comment_4102985

    Sometimes you can get steamrolled and there wasnt much you could do, there are mistakes always nobody playes perfect clean hitting every range attack or daśh attack or winning every mind game etc.

    Absolutely. And if people say 'I made a few mistakes here', or 'they played a great game', or 'well, it came down to a few 50/50s' - great. Wonderful even. If more people had a mindset like that the game would be in a much healthier place.

    Except we get - SWFs are unbeatable.

    If you get good swf on killer you have samm experience with or weaker killer then the outcome could be already decided in the lobby it just happens and it will happen even with better mmr.

    If one side sweats more than the other, they are going to have a huge advantage. That's true for both sides of the game. That's not a per se balance issue as the variable levels of 'sweatiness' is something BHVR has intentionally built into the game.

    Swf is feared because theres higher chance they will be good and more efficient then soloq or they will sweat and go for win more in which they have more better tools to achieve compare to soloq.

    Fact is if people could see in lobby if someone is playing sith some friend (swf) then majority of killers would doge these lobbies thats fact I would say, thats like knowing you have in your lobby very good player against you so though match is expected so majority wouldnt hit ready and be prepared mentaly for it they would just leave the lobby.

    The one who throws first punch or shoots first has higher chance for success thats fact and usualy it goes this way so when one side pushes more it often gets advantage on the other.

    in SWF Comment by Abbzy
  • @Elan said:

    I agree. Chucky isn't very good. He got nerfed hard and then powercrept. He has no map mobility, not so crazy antiloop either, he's slow… I defienetly don't want him to go back to state where he had free hit every 8s because that was insanely frustrating but he might see some love. He's decent in hand of very skilled Chucky player but with insane effort while other killers can do the same without even trying much.

    Idk which version had every 8 second hit but one version had like 10-12 seconds cooldown on dash with better speed then current version, the strongest was deffinitely og released version with manual scamper, no turn limit with dash scamper and he could hit 180 hits but had like 16-18 seconds cooldown but then he had easy hitd usualy.

    Fact is current chicky is not even the half of the best one especialy when his addons got nerfed the best ones.

  • @malloymk said:

    Chucky sucks now that he is 110. Not very fun to play as. What a shame.

    His dash is kinda consistent only thing that sucks are first no amnual scamper, second the dash scamper has very limited turn rate and is super easy to doge unless survior makes huge mistake and gets in position where it is possible to hit it.

    The third possible weakness is dash speed the old chucky was way faster when dashing compare to this one which makes big difference too.

    Tbh I find chucky not so bad but he is kinda more reliable b-tier killer nowdays compare to his og first release version or the one with 12 seconds cooldown or what it was (it was super short) where he was a-tier.

    He shines against newer players where you can easily mindgame but better loopers will give you very hard time the times where debate chucky vs spirit was big is nowdays gone.

  • @cogsturning said:

    It's never anyone's own fault when they lose.

    Sometimes you can get steamrolled and there wasnt much you could do, there are mistakes always nobody playes perfect clean hitting every range attack or daśh attack or winning every mind game etc.

    If you get good swf on killer you have samm experience with or weaker killer then the outcome could be already decided in the lobby it just happens and it will happen even with better mmr.

    @RedCentipede said:

    It might feel that way but not true. Good game sense and perks go a long way. Sure weaker killers will struggle against efficient survivors, it's like that for everybody.

    Punish altruism as it's swf's biggest weakness. Some losses are going to be unavoidable no matter what.

    Sometimes there isnt much you can punish if they dont leave open windows for that like with weaker killers against good survivors 2-3 missed attacks or lost mind games can totaly change the outcome ofm the match DBD isnt consistent game if it was everyone would play in swf or played as nurse,blight to win.

    in SWF Comment by Abbzy
  • @WriteByDaylight_ said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4102085#Comment_4102085

    My friend I did answer it.

    >There were four Hexes, Ruin and Penimento. I think one may have been Undying. Honestly cannot remember the fourth.

    You put a lot of words to your post but after you stop talking about hexes, the rest is incredbly incoherent and reads like a schitzophrenic ramble. I can barely make any sense of 98% of what you are saying afterward.

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4102130#Comment_4102130

    Yes, but it was starting to derail and take prescedent over the actual topic.

    In the end, I submitted a report in game and then one with full details about their accounts with verifable proof, so I hope they get punished.

    Sorry but your post looks like it has no one particular point just few points/topics scramblet in it like hex builds are op and suck to go against, main plot the people ratting others to the killer, killers being bad and not giving you free escape and taking free downs/kills.

    Its full of this and main parts are your dislike of hex build (you realy dont know if thrill was there? thats main hex that makes these build possible buddy) and build you described is the one where wehn you dont go down super fast and you stick to gens you can rush it and deal with it without doing any hex totem.

  • @Leshi said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4101996#Comment_4101996

    Outdated add-ons like meme addons and bad add-ons will be changed in the future and unless Devs for some reason rework no miter in further iterations killers in chaos shuffle will have changed and better add-ons and it'll just be survivors with a bad gamble with no miter

    Maybe in far future but now there will killers have all addons if I get it right from what I saw in changes.

    What is problem in my opinion is that this will now make/force many killer players to play some same killers that have not one or few addons in their whole addon kit that makes their power terrible which will just increase the ghoul and jason pick and killer like these and many will dislike it on survivor side.

    What you say I believe is truth and will maybe one day get there when devs finally understand what addons should be in chaos shuffle but now its not it yet and I think we have few years before they get it right.

  • @vol4r said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4102019#Comment_4102019

    Old ruin was very unhealthy.
    NOED needed the changes.
    Call of brine is thing of the past - this perk synergized with too much things, which creater 1-hour long matches.
    POP got it's glory back.
    I didnt enjoy stbfl changes, so I will never justify it.
    Ultimate weapon was also terrible to go against, synergy with old dead man switch was just too strong.

    Both sides had great perks, but killers always had better ones.
    Dead hard in my experience wasn't that bad. Surviviors had way worse things available.

    POP is somewhat balanced you need hook and then get to one particular gen to use it, dh was busted beyoned especialy first version and deffinitely one of top 5 strongest perk through whole history with old ds. Survivors have still very good perks people just forget killers need to be bit stronger because if survivor perks outpower killers there is one side having 16 of them vs one guy having just 4 and having to battle these 16 and not all killers have a-tier powers to combat that.

    Just look at epidemis vid with momo going against swf very good ones with anything they want and he win many games but how? He had to slug at the endgame mostly because he couldnt power through survivor perks with current blight in time where survivors powered through gens and that confirms just how good survivor perks still are that even top tier players mastering top tier killers can get cooked by teams like these or even beaten if its bad map for that killer (Ibelieve it was hawkins or larrys where he lost with blight because he sucks on that map or midwitch some indoor one).

  • Ehm, if you think old dh didnt need any nerf then your are out of your mind, that perk was easiest to use and kept in top 1 place meta for years and even now dh after nerfs you so hate and call them uneeded still keeps in top 5 perks use or top 10 which is sick we have like 200+ perks for survivor and theres hardly any game where dh isnt runned by someone.

    Now dh needs activation so it cant be spammed more then it needed and has ssome skill requirement which is good.

  • @WriteByDaylight_ said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4101962#Comment_4101962

    Running through Ruin is doable if it was just Ruin in the mix and my team was present. But like I said multiple times, they werent. So Every time I had to go patrol area to get a safe heal/unhook, my gen progress would go back down to 0.

    Also. Requiring a specific build to counter a specific strong Hex Build fine in itself, but that people committing to full Hex build outside certain Killers are not as common as those not.
    As I stated, my build is UE + ESP + SB + Open Handed, which rewards stealth jukes, immersion, aura reading with some mobility.
    There were four Hexes, Ruin and Penimento. I think one may have been Undying. Honestly cannot remember the fourth.

    People are missing the broad point of what I am saying. This is not an arguement to specifically the perks are the reason. This post is entirely about team colluding. Not a debate about perks or the killer pick itself.

    There ar eperks to counter hex builds like counterforce or for your mates the leader from dwight so you dont need to run whole build to get through full hex build you just need time plus one of these perks or two and thats not so bad investment for deleting killers whole perk setup.

    You didnt still answered what was the hex build? I be there was ruin,thrill and maybe undying and last I can guess.

    To your relief hex builds will be less good because thrill will get nerf from 12% per token to 10% which is 10% in total. They will still be probably good option for high mobility killers that can protect them or the ones that have some sort of slowdown with their power like pinhead but they arent busted. Trust me if your teammates or you dont fall like flies you can rush gens through ruin if its just ruin backed by other perks, if theres knights hex then its harder but still doeable because for it to work killer must injure someone and leave him so totem is working. If theres some other very strong hex like devour or blood favor you have to go for totems thats why equiping one or two perks isnt that bad like counterforce alone just deletes these builds all you need is to get one totem with what 20% fater cleansing speed and then you get another bonus for cleansing and info for another totem and if you get second then its just bye bye for the killers totems wven with thrill.

    I debate with you around totemsIdk whats your main plot rats will exist and devs like them plus I dont believe there is any good way to tell it was them from stats the devs have and conspirations form people like cogsturning that devs record all games are wild it wouldnt be possible or we would have clear info from them about it or news like " report system will be added".

    So saing he is cheating in ingame report where they can look at stats and check if something happened like speed of that survivor went to insane number without any perk or heal in few seconds this they can chesk if they want I believe but someone leading killer and ratting out will be way harder and banning people just because someone filled ingame report is wild because thats very easy to abuse the trust isnt there like one time people just said she is witch and we all know what happened to that person few hundred years ago so thinking it works just like that (reports for teamming with killer withoutm backing record or pics) is wild.

  • @Aven_Fallen said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4101991#Comment_4101991

    Look, I know that you dont really have arguments and that you are only discussing for the sake of discussing. But I will bite this time:

    No, NOED is not a skillful Perk. And cleansing Totems is also extremely bad counterplay for such a Perk. Wasting time for a Perk the Killer might not even have will just result in not being able to reach Endgame anyway, which would make NOED also obsolete for the Survivors.

    And last but not least:

    Your “just get good” explenation here doesnt justify why this perk sucks to deal with as killer and needed some change.

    Except that the Nerf to Deliverance would do nothing against its use in Endgame… Lets be real, people are only fine with a Deliverance Nerf because it is a Survivor Nerf, most people did not care about Deliverance before at all.

    No arguments ok if you lack your mind to think just write it straight down, no shame.

    For comparison who cares if its fun its by same logic you call one side “their fault” if they dont get rid of it but they cant do that easily because killers have no idea that one particular survivor has that certain perk deliverence in this case.

    Same with noed you have no idea so you can just guess and there is something survivors can do but its just not fun or that good well thats same as for the killer to counter deli by your words “killers fault”.

    Last thing……. How in the hell wouldnt what I suggested didnt make deli hell to deal with in endgame its only time where this perk shouldnt work honestly. How it wouldnt work? You know ds dissables when last gen is done even when you were unhooked right before it got done and had it activated so how this same mechanich wouldnt work for deli please explain?

    Who cares its survivor perk, thrue ovepowered part of this perk was that it worked in endgame and made killers last kill super unstable, swf can abuse anything but atleast endgame should be part where strong second chance perks like ds,deli shouldnt work because they make escaping easy or 15 seconds of endurence with haste after unhooked this just proves devs dont play their game on decent degree just against bots and fresh players.

  • @Leshi said:

    I mean the point of the game is Chaos shuffle it's supposed to be a gamble what's the point of it if they took out all the bad chances?

    Its like if a slot machine had no chance of loss and just had neutral and good outcomes only

    Problem is some addons basicaly make killers power way worse then its in basekit thus make you loose the match at the start.

    Theres only one perk for survivor that has very simular effect and thats no mither but thats like 1 from 250 choices where on killer the odds for getting sddon that mskes you power garbage are way higher so ghoul time it is again it seems strong killers with no garbage addons.

    Just another fun game mode pushed into dirt, what a fun especialy something promissing after black baquete was coming and now its ruined.

    Killers like bubba with addon that makes saw not instadown (unless you get iri flesh but even with it its meme, weaker then hid power basekit), mayers because of being locked with scratched mirror addon without the one that makes him 110 speed whenin tier 1 and map rng so yeah guarantee loss almost, trapper with padded jaws unless you get honing stone that will give you instadown if they get freed from traps by themselfs or teammate but thats another huge gamble and we could continue on many other killers only pure survivor players that havent played killer with some bad addon tham makes power worse then it is in basekit doesnt know it.

    Only downside for survivor is getting no mither and thats smaller chance then getting garbage addons on killer.

  • @Aven_Fallen said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4101985#Comment_4101985

    If the Killer is either not good enough to catch me before or decides to tunnel someone else… Yes, this is the Killers fault.

    By this logic noed is totaly skilled perk because if whole survivor team isnt able to remove all totems then its their fault to get destroyed by it.

    As I mentioned above killer has no idea you run it and even him getting you doesnt fully prevent you from using it if he didnt get you before you get unhook.

    Your “just get good” explenation here doesnt justify why this perk sucks to deal with as killer and needed some change.

    I still think it would be fair perk (kinda) if it would just turn off in endgame like ds or otr does.

  • @Slurp_Ramen said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4101979#Comment_4101979

    Yeah I used to like artist a couple years ago but then just kinda got sick of it, unknown has just come out effectively killing any reason I had to play her, she’s still very demanding, still railed by map rng, and just feels old/clunky like why would would i play artist, when I can play unknown who doesn’t ‘require’ purple add ons, has a cooler potential ceiling with mortars and bounce shots, has better map presence (4.6 with tps) and isn’t affected by map rng. In fact you could say it’s a benefit to unknown as a couple poor maps actually open up a lot of outplay potential.

    As an example dead dog main building can be very hard for artist because of the multi floors, and she can struggle to get bird hits because it’s hard to force survivors back into one and m1s are nigh impossible due to 4.4. While unknown can set up hallucinations in advance and the walls are very thin leading to many UVX hits if survivors don’t run wide which isn’t as distance efficient leading to easier m1s


    another problem with artist is she just suffers from the first impressions from years ago, people still see her as the snooze fest hold W away from loop or die killer (while that can be still true at times there’s so many things we’ve discovered since like shotgunning and staggered birds for snipes) SM, singularity, twins, knight, trickster kinda, all suffer from this to a certain degree.

    Yeah she is old uncha ged with bsd impression but tbh uknown is still wesker and more unteliable even after buffs only thing he does better is that he is more fun to play as.

    Artist sucks at multiple floors especialy on saloom main where you even cant cut off reliably windows with crows because of how big it is they would despawn before survivors would be forced to run into them.

    Her range potencial is hurt s lot by maps set up, one addon dependence plus lockers remowing her crows instantly. She still has huge potecial at outplaying loops with crows like that one guy who plays her s lot he uses crows often agressively getting pure hits with just one crow even outplaying cheaters by this so she still has some solid potencial with antiloop untill survivors just hold W and that eith her feeling clunky is hard to deal with.

  • @Aven_Fallen said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4101715#Comment_4101715

    I am running Deliverance in a 2 man SWF and I dont see the Perk as being that bad. When it comes to me still having Deliverance in Endgame - yes, this can happen. But it is rare.

    And in those rare circumstances, I feel that it is the Killers fault that there is still someone with Deliverance and no Hooks left in Endgame. Because either this Killer decided to not chase me or was outright tunneling. And I think this is the Killers fault in this case.

    Kinda lame to blame the killer for not hooking you when he didnt maybe had a chance to do so especialy when your friend can help you with saving your first hook till you get deli, lame.

    Deli is top perk because it worked st endgame even when you pulled a trade without it being active you just needed to be not hooked and then it was easy escape especialy sgsinst weaker killers that often have half of the hooks or even less then stronger killers because their kit sucks and doesnt give then much.

    Hooking all survivors doesnt prevent deliverence killer must hooked the right one before he unhooks anyone but how can he know that when he cant see perks of all survivors? Just lame blaming thats like me blaming survivors for getting shutdown by noed because they didnt cleansed all totems before finishing last gen compleatly same thing, how can they know killer has it if its not pig or frosty eyes trapper or bubba with agi+iron grip.

  • @Leshi said:

    Deliverance is like only a problem in coordinated Swf

    Anything can be problem in hands of coordinated swf but in heneral deli was problem in endgame where survivor eho had it or wasnt hooked yet could make save by trade and then save himself for guarantee and have easy escape while others gave him bodyblocks if needed because they werent injured because they didnt have to get injured in giving save.

    On killers side nurse especislx before blinks were made special attack is reason why killers cant have some perks good like weskers aura perk and for survivors its swf.

  • Tbh I think deliverence only needed to shut down once gates are powered and endgame starts because just like ds before the deli gave survivor easy trade and then escape because of gurantee unhook that with 15 seconds of endurence with haste made essy escape plus sometimes some bodyblock.

    If old deli would turn off once endgame starts just like ds or otr then it would be kinda balanced perk, still very strong.

  • @Slurp_Ramen said:

    the only changes they’re gonna do to artist is give her another hell/devil themed skin

    Tbh I see it same, they kind of give no interest to low picked killers and only give them good skins at best. Hoping to boost their pick with nice skins but buying nice skins is expensive and doesnt change the reason why that character is so low picked it more looks like they want to keep mains of that killer to not drop them with skins that bring other people to play them.

    Artist suck with how easy is to get rid of crows by just jumping into locker it kills her map pressure, then she gets screwed by maps with multiple floors or uneven maps like swamp and lastly the hpurple hands addon is must because for some reason crows dont swarm survivors basekit like larrys traps. Artist is good killer but very skill demanding especialy with the fsct you must hit two times in row to do something but she is even better at using crows to cut down loops.

    Survivors should pray many killers dont play her same with twins. If survivors hate knight for his easy downs on bad loops well artist is kind of different animal at this.

  • @WriteByDaylight_ said:

    Are you serious right now?

    I couldn't do GENS because of his 4hex build.
    I couldn't keep rescuing because they were throwing.
    This means that despite my best effort to get a gen done, and heal, and unhook, and keep myself alive not a single gen could get done by me just as a SOLO because of the oppressive 4hex Jason build and my team.

    This means that I was punished unfairly by other players lack of skill and the two colluders.

    Please use the deeper part of your brain to analyze what is being said please.

    You can do gens through ruin only thing that makes you not to is when you and your teammates go down like flyes and thats when ruin hurts.

    Full hex build is only held right now by thrill if they nerf it people sill drop them massively and go back to more stale pop,pain res etc. basicaly gen deffence which is what everybody likes.

    Full hex build are problem if devour hope or blood favor are in them, they make chase basicaly super hardcore and kinda force you to cleanse but theres solution THE COUNTERFORCE if you have just run it it will help you delete hex builds even comp teams have one guy always running it mostly in recent year due to hex build being aviliable.

    Idk what build he had you say hex but thats way to wide word thats like you meant ex and said woman. If it was like thrill,ruin,darkness from knight and penti or undying then even this has counter for undying killer must keep the cursed survivor injured so others scream but if he goes down or heals the hex deactivates and even if it works theres some chance some other survivor will scream instead of you. Gens can be powered through ruin easily you just need teammates that dont go down in few seconds so people dont leave gens they work on I have played with build I mentioned as legion on black banquete and still even with fast chases through poison I get aroun half of my matches rushed hard even with survivors not doing totems because ruin isnt so bad as blood favor or devour hope and can be played around or just run one of few perks that helps you to do totems faster, hex builds still have flaws.

  • @cogsturning said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4101845#Comment_4101845

    Recording only reported matches for thier own internals wouldn't be something they need to show or tell anyone about. We've all suddenly gotten more messages about our reports having action taken. It's logical to assume that something in the system has changed.

    For the part of reports with actions are being taken Idk thats maybe subjective right now for you because I reported 3 people in past two months that I know were clearly cheating and got only 1 report of actions being taken.

    This ingame report system only works against cheaters like killer bots that destroy survivors in loading screen or in 1 minute then against casual cheaters and even people I reported were speeding beyond,teleporting,flashy saving through walls or sabboing all hooks so I cant hook still didnt got attention only 1 of them which kinda makes this feeling of yours that it works better now (ingame report plus its feedback) very subjective.

    Not to mention news about “actions being taken” can be obtsined like near month after actual report which I doubt is time they store some match record as you think.

  • @cogsturning said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4101845#Comment_4101845

    Recording only reported matches for thier own internals wouldn't be something they need to show or tell anyone about. We've all suddenly gotten more messages about our reports having action taken. It's logical to assume that something in the system has changed.

    Sorry but I dont believe they do until they clarify they do it, then its just speculation.

    We have no info they record matches for their own use unless theres some public statement about it.

  • @WriteByDaylight_ said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4101845#Comment_4101845

    Because DBD can see who you are and who is on your friends list and who you invited????? lmao.

    And that changes something that much? What if he was ratting in reality this would in fact make it then unuseable as report.

    Its still kinda stupid like some streamers can get banned by this just for fun.

  • @cogsturning said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4101834#Comment_4101834

    Can you prove that? Because it says you don't need to record for things like griefing, and I know for a fact they ban for it. It specifically says you must make an in-game report but you don't need to record. So for all we know they're backward recording those matches that get flagged.

    I dont think they record matches if they did there would be some replay, how don you prove it then even from stats its not much proveable unless like same survivor or more of them doesnt unhook you in very short time window.

    But even then its just words which can be very easily used and be abused for banning innocent people by just others disliking them.

    Like you play with 3 man and do something they wont like so all report you for ratting out and how can you prevent ban (if the report is all they need for ban) without record of the match????

    You cant thats why I think its bs because if it would work like you say then its very easy to abuse for banning innocent people.

  • @Royval said:

    another post which confirms half the playerbase does not play killer

    Just look upcoming lights out and chaos shuffle changes and this just shows even devs dont.

  • @WriteByDaylight_ said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4101810#Comment_4101810

    It is very relevant seeing as how it is the main reason why I couldnt solo any gen AND nonstop unhook players.

    I dont if that guy just hides whole game and does nothing. People ratting out are bad but they arent worse as people who play lore accurate sole survivor by just hiding sll the time and doing nothing for the team. Its harder to spot but these people exist and make basicaly the other 3 survivors loose. As survivor I had some games in last two months where some just give up and hide when we were 3 alive and its terrible experience.

  • @cogsturning said:

    People are punished for this.

    If you record it to bitter end yes they can be, but thats not something all do so in the end its words vs words.

    Like it or not.

  • This change will lead only to one outcome, people will play just same killers and these are the ones that dont have such bad addons that basicaly gutt their whole power like ghoul.

    This change was only made by sick mind that doesnt play the game at all because anyone who atleast once played killer without garbage addons and then with one that gutts their whole power like blight with that addon that gives you 7 rushes but makes you turning almost impossible in rush which with pallet token loss is even more horrible then before, cannot make such change.

    What this means is when you play killer who has certain addon/s that destroy his power and make it worse then basekit theres chance he will loose game automaticaly because he gets that addon.

    Very great change indeed only one move is missing to bring this game mode to perfection and thats nerf for the pig.

  • @AVoiceOfReason said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4101084#Comment_4101084

    Jason is forced to teleport to certain locations with either windows or pallets. That hinders him just as much as Springtraps Doors. Springtrap has no terror radius once he's out of his door, Jason does. There is a direct counter to Jason's movement. Just crouch/stay away from windows and doors.

    My favorite is to bait him towards a pallet then run away. While he's coming out of it, you're far away. Springtrap can also recall his axe after a short time, meaning he has to never reload plus gets a normal movement speed once his axe is gone, so even if he misses, he still gets a buff in return. Jason doesn't get the same.

    He moves the survivor farther away from his initial hit plus they still get the movement speed buff from the hit. When it comes to range killers, he's just not as good as Springtrap. Also, Jason's slower forcing him to use his power to reload his spots plus look for the survivor again. If they immediately crouch, more times out of 10, he won't see them again when he comes back out from grabbing a reloaded spot.

    Springtrap can also ignore most stone walls, cars and even loops with his axe if you're good enough with his arch. Jason is at the mercy of waiting until he can get a clear shot, while slowing down while aiming. We can compare both all day, but Springtrap has the superior projectile. He doesn't need to throw across the map.

    Springtrap is great as a loop-stopper. Hit them over the loop, as they run, catch up with normal speed and either recall, or let them remove it then wham! Another axe throw to finish it or melee them. You cannot loop Springtrap like you can most other range killers. That's a fact. His arch gives him an advantage over others plus his doors keep him quiet and great for another ambush that doesn't alert the entire map to hide.

    All range killers are known for something, but Springtrap will always be the best when it comes to nailing people with trick shots because even if you try to hide behind something, someone who's great at him will always find a way to nail you with it. Huntress cannot do that upclose. Jason cannot do it upclose. Deathslinger cannot either. Maybe Unknown but he's for a different discussion altogether.

    As In kinda said their antiloop range powers are kinda same in strenght they both have high potencials but jasons mobility gives him more then springtraps doors which are easy to prerun and if you want to hit as freddy you need to exit from doors that are more away from location survivors are so you have higher chance through stealth but that takes more time and effort plus jason can mess with survivors with jumpscare too like they need los to have idea where he is but he gets killer instinct on their location.

    Jason beats springtrap by tier due to his mobility being just better in almost any key part of mobility.

    His mobility isnt that map dependend, it can be used to catch up to survivors, he can track survivors. Only downfall is he is slower at getting across the whole map but then its almost like comparing dreadges mobility to draculas. Jason can use his mobility to break pallets and its good in chase plus it can sometimes totaly mess up survivors idea of where the killer is when theres many redource spawns so jason can get surprise hit, one of man reasons here is that jasons exit potecial from omnipresent covers more place on map then springtrap doors.

    Jason basicaly overpowers springtrap due to his mobility and its utility which is what springtrap lacks.

  • @ChucksterMainin said:

    I honestly think they should just remove any kind of protection in End Game. It should be an All or Nothing Gamble and then maybe we can see more people running BT or other End Game perks that i rarely see these days

    Tbh seme endurence without a haste would be ok like 10 seconds so unhooked guy has more of a chance but 15 seconds with haste which totaly screwed 4,4 killers that cant catch up like spirit can or now blight was totaly overdone.

    Theres reason why dome very strong antihook perks like ds dont work at endgame but devs kinda forgeting many things.

  • 15 seconds of endurence were doable but Idk what sick mind let it be a thing once last gen is done, endgame shouldnt be so handholding and with 15 seconds of endurence plus haste made so escapes super easy it should be so it should have been 10 seconds in endgame.

  • @HoodedWildKard said:

    Having played a few games with him again I understand why wraiths have a reputation for tunneling. He's immensley reliant on his addons and he doesn't work very well as a stealth killer unless you run coxcomb clapper, or that broken af turn back the clock interaction, which I refuse to use.

    Without that iri addon he suffers very badly to prerunning when he tries to uncloak, against survs who are aware enough to see him while cloaked and can run a decent chase he really stuggles. His only good skill expression is bodyblocking pallets for an uncloak and hit.

    His base power is just very ineffective and powercrept in today's dbd. He could do with maybe being harder to detect while cloaked and make bone clapper basekit just to make it a little more difficult to prerun him and give him a little passive map pressure.

    He is only decent because of addons thats it a very addon dependent killer.

    If you want to use his power in chase you need to use faster breaking addons or faster cloaked speed addons for cutting survivors off or purple faster uncloak addon to get hits more reliably.

    Without certain sddons he is very basic and easy to play against plus his mind games are way more weaker.
    Nowdays wraith is all about addons and build around them, best ones are purple faster breaking/vaulting,faster cloaked speed and faster uncloak or combined with same effect addons tier lower to make certain parts of hid power shine is certain ways like speed addons for bodyblocking and cutting survivors off tiles and safety, then there are some other useabld addons like iri ones or that one that works now with turn back the clock perk.
    Personaly I droped him long time ago, he is very plane is gameplay and has less interesting plays then ghoul, survivors are used to counter him especialy on open maps and his hardest plays are just 99 uncloak at pallet thats camped by survivor and getting right what will survivor do either 99 they drop so you break and continue cloaked or they greed and you fully uncloak and get a hit nothing interesting there tbh compare to killer like huntress.

  • @Angy_Quentin said:

    I think his croaking breath sound is what makes him so un-stealthy opposed to his cloak.

    Still better then in 2017 where you could hear him like 15 meters away from you because only louder passive sound from killer was made by prebuffed dreadge plus wraith without certain addon was 4,6 m/s when cloaked.

  • @Angy_Quentin said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4101583#Comment_4101583

    In my experience, survivors tend to position themselves very well against my potential uncloaks. HitnRun doesnt work for me at all sadly.

    It works mostly when they dont see you coming but thats more on indoor maps where you can start to uncloak behind corner so they have verx little time to react to it but on open maps its not hard to see the wraith coming and run.

  • Wraith is highly depending on addons, with weak ones or none he is like high c-tier, with solid ones or best ones he is b-tier. Wraith is in my opinion highly overrated unless you face unexperienced survivors or get good indoor map his effectiveness is not that great like all he can do consistently is get close to survivors and have good mobility but then his hit potencial highly falls on map with lot of los if its map thats open then survivors can see the wraith aproach and prerun which wont help him much because wraith has to slowdown for 3 seconds and then gets speed buff for 1 second which when done right behind running survivor only makes him catch up nearly for hit if its in straight line not around a object where survivors smaller hitbox makes more distance compare to open field.

    He is pretty easy to face very basic killer and there isnt much going for him like only 99 uncloak or bodyblocking he has some mind game potencial but against good experienced survivors without good addons he is bad like you need addons even for his power to be good in chase or his power is only good for mobility and catching up and thats it, then he is m1 killer in chase which is one of worst things you can be as killer in DBD especialy after pallet density still persisting.

    His last buff was in patch 6.7.0 (lightborn mechanic remowed) and his last nerf that made him much weaker was in 5.3.0 where they took his speed time from 1,25 seconds to 1 second.

    Still he isnt that bad he wentr from one of worst killers (worst in 2016) to todays kinda middle to higher low tier.

  • @Rokku_Rorru said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4101406#Comment_4101406

    You not adapting to anti-camp is refusing to adapt no? lol

    The anticamp feature compleatly changed the way many killers play today, camping is rare and only few killers do it.

    Mosstly people call camping when they havent saved their teammate and killer had no one so he came back to secure the second satge which is mostly survviors fault because theres 70 seconds to get the save before the second stage unless the killer was around hook all the time but thats rare.

  • Any time that brings some other mode then stale 4v1 mode or broken event mode like last black banquete was or bloodmoon event is welcomed.

    I like all they all bring something different then stale mode lightsout is more horror like and some meta killers arent possible there like nurse or blight, chaos is relaxing time from all run stale meta and 2v8 is more casual friendly and super fun.

  • @Aven_Fallen said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4101428#Comment_4101428

    Bringing a full Build is not "Basekit anything". Or do you say Killers have Basekit Pain Resonance if they bring the Perk?

    I mean, at this point you are just writing to disagree, you HAVE to know that you are wrong.

    Doesnt change the fact that if survivors all take luck offering and some perks a swf can basicaly have all guarantee unhook which totaly kills killers preasure and especialy the weaker killers one. I believe it hasnt been nerfed till today just people rather run full meta build like ds,dh,shoulder plus another strong perk.

    Thats my, where do you see there basekit??? The main issue with full luck build was that it would make every survivor save themselfs which is huge and second main issue was that this build would only be done by swf not soloq which makes it even stronger because soloq does lack the potencial of using startegy or working out some plan.

    So Im wrong with what exactly, that I havent wrote word basekit anywhere in comment on which you reacted you and you are construting here something as always?

    Or that full luck build was very strong because it was used by swf and killed killers preasure??

    Only thing I got wrong is that I forget that diminishing returns killed it (which is good), thats it.

    Thx for your valuable input.

    Seems this works for you aswell.

  • @Aven_Fallen said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4101180#Comment_4101180

    Plus bringing a full build around unhooking yourself would not be "Basekit Deliverance".

    Back before the nerf it would, it make everyone savethemself or the odds for this were very high.

    If you dont think everyone unhooking themself is good then you are kinda wrong because killer needs preasure buildup and hooking does that but survivor that can save himself and doesnt need any help kinda kills that.

  • @Aven_Fallen said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4101132#Comment_4101132

    Bro probably hung around the Hook way too long multiple times and let Survivors get themselves unhooked for free. Because it is hard to proxycamp 16m away.

    Doesnt change the fact that if survivors all take luck offering and some perks a swf can basicaly have all guarantee unhook which totaly kills killers preasure and especialy the weaker killers one. I believe it hasnt been nerfed till today just people rather run full meta build like ds,dh,shoulder plus another strong perk.

    https://www.youtube.com/watch?v=uMJRZkHkCiQ
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