Abbzy
Abbzy
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@BongoBoys said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4053284#Comment_4053284
Apparently he was fixed does anyone notice any difference?
Idk I have this issue after springtrap release and than I havent got it when playing ghoul, sometimes the fixes wont make big difference.
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@100PercentBPMain said:
at this point give him the 360 mlg quickscopes again
100% his terror radius is 32 meters but his range is same and he cant quick scope so either make him quick scope which rewards skilled players which have memorized his sights placement on screen or reduce his terror radius.
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Big monkey.
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@oreoslurpee said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3876459#Comment_3876459
honestly idk if this is a hot take or not, but in a horror game where your darkest nightmares come true that you have to face, i think it'd be time to man up and face your phobia because all it is is just another killer design. im terrified of clowns and i absolutely HATE going against clown (not even just bc of bottles) but i know that him being in the game is for the best. his design is HELLA cool and so is his lore, so if there ever is a spider killer, i'd be so excited to see the design and lore the devs come up with.
There are some phobias now like clown or his effect made people dizzy back in old days which trigered some phobia too I think.
Than things like gen phobia, SM phobia exist probably too.
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The Harmless, it wasnt program go harm the crew.
Just play different range killer that rewards you for your hits or just play better version of this killer (without tp) the artist, no need to waste your time and effort on harmless, if the killer requires you to play like robot with aimbot to preform good its not good desing in my opinion.
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@BlackRabies said:
There's also that survivor item if they find it gives them 7% haste for a few seconds which could be a factor.
Thats it if they have ths item without disspeling spheare your mage hand is useless and when they dont have this item there is some use but I find flight with skelys the bread and butter for vecna the disspeling spheare is only good for info and mostly to make magehand usefull again.
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@Xray said:
I find it strange that Demo didnt get some buff/changes this update. Hopefully they are saving it for a future patch.
Strange no money flow no buffs, just missed opportunity I would say.
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@Xaerdy said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4052525#Comment_4052525
To be fair. Officials sources or people who know them, should read here.
Official source like current patch notes with bugfix claim this issue is fixed.
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@UnicornMedal said:
It's a double-edged sword. The lobby is one of the few remnants of DBD's old identity and I think for that reason it should be maintained. Additionally, it benefits Killer more than Survivor so I don't see it going. But if we were to be a little more consistent with where DBD is (this idea that you're held hostage once the trial begins), it would make more sense to remove it. But I think doing so would really hurt the soul of the game.
Killer can see hours on prifiles but thats more of a survvior players issue because they can dissable this in ingame options or on their steam profile too.
Killer can react to items that he sees in the lobby.
Survivors can still change last second before the 15 seconds window apears.
So only viable thing is to maybe dissable items apearing in the lobby and maybe make them apear in the 15 seconds window where bot sides cant do nay change in their set up or just leave it to the match.
The thing that killer can check profiles that isnt killers problem but peoples problem because there are two ways how to prevent this and both are easy to avhivea.
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Name says a lot
like in here names like this means its most likely cheater and it is in most cases a cheater and by blocking the names you will have to play against every cheap epic account like this.
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@squbax said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4052415#Comment_4052415
By the time the survivor gets to that cornered or narrow way they already removed weakenes lmao. Like what are we talking about? Not only id uvx easy af to dodge the killer also has a 2 second window to hit it, being patient literally will make the shot useless because guess what you just weakened them again.
You need to use it in time window you have but if you will just keep spaming it like you suggest the value of it will be mostly zero because as you said its easy to doge on top of that you will get slowed a lot so survivor gets like another 10 meters of distance so best way is just push m1 and use uvx where you cant m1 and survivor has very limited options to outplay it, patience means you wont spam uvx as mad man and miss you than you would hit plus there is indicator that tells you if survivor is looking at you while being affected by uvx (they shine pink) so by that you will know how much of a time you have to use your power if they look a lot at you you have few seconds window basicaly one shot that will miss or hit and if the dont than you got two to three shots but this depends on map or type of loops.
Good advice watch if survivor is looking at you and is getting from uvx effect a lot or just very little and in open you will have to shoot because as you said you have 2 seconds or 4 for getting some value.
The best advice, dont play harmless and go huntress,artist,springtrap or slinger instead. He is not worth the hustle and now there is killer who is harder but more rewarding than uknow the new vecna so another fine option than harmless.
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@ImWinston said:
- I'll tell you my point of view. It's normal for survivors to be MUCH more efficient than before. If 80% of your matches are against Blight, Nurse, Kaneki, Oni... your only hope of victory is to accelerate generator progress as much as possible. Against many killers, healing isn't the smartest choice (Kaneki, Myers), so you'll have no choice but to complete generators. If 50% of your matches have a teammate tunneling hard, even in this case, your only hope of victory is to accelerate the generators. If you have this training, you'll obviously carry this mentality even when you go against Pig, or when the killer doesn't tunnel at all. Gone are the days when survivors were wandering around (unproductively) with flashlight and flashbang, or the buckle-up + for the people combo, or (only those who are really old in the game will remember this) Megs wandering around the map breaking useless totems... now wasting time is punished very severely
Oni is strong but you can easily do 3 gens while someone just plays safe and predrops and he is just m1 killer that doesnt have any power at all so I dont think oni is good exsample for this, any m1 killer can be held for long time by just predroping and playing safe while holding w.
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@PetTheDoggo said:
They are pretty similar in terms how you play against them. (Hold W, break LoS, mindgame, prerun)
Their chase potencial is insane for both, if player makes no mistake.
Their map mobility is lacking.I would say The First is worse than Nurse.
Vecna has more skill required to hit his shots plus if he has no clock mode active he needs two hits or ond with his mobility to start the clock time so he is dangerous for survivors, other than that he is just like pyramidhead but less m1 killer, his potrncial os high but if he hits all his shots but even phead or uknown have very high potecial but real question is how real it is to almost never miss with them.
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@drag27 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4052271#Comment_4052271
how dare you expose him!! RUDE!!
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@terumisan said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4051836#Comment_4051836
funny thing is he suffers from shift w because he's 110
Just like pyramidhead but he has stronger power atleast but you need to hit too and more so I would say vecna is little better due to his mobility which phead lacks and little better because of his power (pheads punishment is way harder to land on survivor that isnt stuck in animation even is small narrow space it can be still doged and not to mention it speed).
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@Rokku_Rorru said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4052258#Comment_4052258
The game moves so fast these days there is no room for patience rn lol
Patience was meant here the moment where your chance for success (in this matter the landing of uvx) is the highest so instead of shooting someone from 20-40 meters with uvx and trying to get hit that is easy to avoid and doge for the survivor instead just waiting when survivor is cornered or in narrow way where doging uvx is super hard and chance of getting hit is super high, by this way you will do better than actualy spaming your shots and hoping they will land because unlike huntress charged hatchets they are way more easier to doge.
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@MashedBroccoli said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4052348#Comment_4052348
i always try to help the killer get the cheater because cheaters absolutely suck, i’ve noticed however the killer players more often than not just kill me.
Sometimes to get that cheater you must pretend to go for another survivor in order to bait him, they aften have main character sydrom (cheaters) and will try to be a hero but in these days I seeing more things like getting healed super fast way more than before or healing before killer can make another m1 hit or instahealing, than you cant hook them and they can just dc without penalty and leave bot stuck on your shoulder till you dc or server dies which is 1 hour or another player can be stuck on your shoulder its hard now you dont know which cheats they can use and there is almost anything in their hands.
I just meeting more groups that play with cheater like 2 survivors standing near lockers where was cheater that had auto headon and way lower cooldown or none but he just didnt stun me for eternity but rather want to stun me for content and these two were 100% with him because how could they know where to stand at the start and bait me to lockers all the time, than the third steave came and join them so these things are more and more common for me even happened to me several times where one survivor wanted to help me and cheater made his model stuck for me but I have got info from that survvior that he was stuck in some random locker and by this we were held hostage so its hard to know how to counter these plays from cheaters because there are more new cheats than fixes to old ones.
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@THE_Crazy_Hyena said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4052348#Comment_4052348
I have seen Youtube shorts where people were literally advertising cheats for DBD. Needless to say that those were reported, and heavily disliked.
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4052355#Comment_4052355
Personally, I don't care if people shame on cheaters, but on here we'd better stick to the rules.
Also, the anti-cheat system needs to be improved considerably, so that cheating isn't easily accessible, like it is today.Also, the anti-cheat system needs to be improved considerably, so that cheating isn't easily accessible, like it is today.I fear that is something we will have to wait like minimaly two years if it even happens because I havent seen any news about some changes that will make playing the game for cheaters harder.
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@THE_Crazy_Hyena said:
Friendly reminder that naming and shaming of players is not allowed here.
Shaming cheaters in DBD is a crime against hummanity by itself it seems.
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Cheaters have more fun and rights than people that paid for this game and devs favor them so sad truth is nothing is being done right now about this issue just we are getting new things.
I have started to see more swf that play with cheater to get more "fun" which is actualy bully killer and getting free escape which I find sick behavior, even some ttv playing with cheater (you cant prove that easily but its was obvious from gameplay) for content even I have noticed more cheaters having content chanels on YT and I bet on other platforms like tiktok they they are spreading there too which is kinda sad.
It looks that the future of DBD will be in monthly paying for cheats to be able to paly it and have fun which is sick but it looks like it.
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@THE_Crazy_Hyena said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4052328#Comment_4052328
It still needs to be changed, where it prioritizes the survivor with the least amount of hook states when selecting a new Obsession. I have lost many matches to this perk as well, since the perk seleced me immediately upon being unhooked, causing the killer to tunnel me out for free.
Idk about friends till end or alien instinct being tunneling god tier perks as you claim, they are just info perks that require some action to get that aura read and opening locker to get info in 32 meters area isnt tunneling perk just info perk and friends till the end needs you too hook and it reveals obsession or new if the current is hooked but this isnt tunneling perk just info perk for hooks.
If you want people to use strong aura perk that is antitunneling with its effect than make deerstalker to reveal survivors aura like for 7-10 seconds instead of 3 and maybe more people will start using it instead now current 3.
Aura or info perks arent best for tunneling especialy hardcore one because if the killer is hardcore tunneling you (going for one survvior 3 times in the row until he is dead) he wont be far from that survivor until he is dead so slowdown or endgame perks are way more beneficial for this than info perks.
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@THE_Crazy_Hyena said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4052255#Comment_4052255
I could name a few games that are kind to newer players, despite being over 10 years old. You just have to do some research around the game communitites.
PVE/Co-op games are prime examples of those, and as someone who has played the multiplayers of both Mass Effect 3 (2012) and Dragon Age Inquisition (2014), I can wholeheartedly say that those games are beginner-friendly, thanks to the communities.
7 Days to Die (2013) is another game that is fairly beginner-friendly.When it comes to PVP on the other hand, those games are never beginner-friendly.
Thats the thing PVE isnt that bad to come in even if its old game because people play togeather vs ai enemies but PVP thats different level especialy if its asymetrical horror game than its hard to jump into it when its 10 years old and majority of people playing it have 1k or more hours and years of experience and knowledge.
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@Ghost77 said:
It's similar to a ghoul, low skill, very effective, and the survivors hate it; the prototype that loves behavior.
I missed the part where is his autoaim, ahh let me guess he doesnt have one does it and must hit his shots directly.
What a ghoul like killer.
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@Vampwire said:
I used to love unknown and still do. I really think his #1 issue right now is you have realistically a 2 second window to take a shot. He was my main for a while and some of the best matches I've had were on him. I think what really hurts him is the lingering reveal. You look at his general direction, look away and you can get over a quarter of it gone just from a glance. I think unknown is in the territory where he noob stomps too hard, so bhvr doesn't want to buff him for high mmr. You just need insane accuracy to do anything cool, or just play super safe and never do any of the fun skill expressive stuff.
Yeah the core of his problem is that after first hit he has 7 seconds cooldown and gets slowed a lot after taking shot, survivor has to look at him for 10 seconds from 25 meters distance and if its open map or some low wall loops survivors basicaly can look at you whole time and you get one shot to make injure or two if there are some los blockers, if the survivor just looks at you for brief moment and you dissapear behind tree there is meter that reduces uvx time by 1,25 seconds (Idk why its there when its just 10 seconds with 7 seconds cooldown but ok) so this killer is very hardly punished for missing second time and thats something artist has but she has better power compare to uknown and she can do way more even cut loops and force hit better than huntress which is something uknown cant do and feels harmless, he jsut wasnt programed to harm the crew.
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@Rokku_Rorru said:
Yeah as a fellow Unknown main, I feel using their power is really punishing to miss with, especially after the pallet update. Whilst I think its good survivors have more resources, there is now far more loops to buy time for UVX to be removed.
they needs to be able to shoot more often and I feel baking the limited aura read on their halucinations would really help a lot too
Also add a brown addon to help practice where the shot goes would go a long way too.Tbh I play him rarely but I find way more beneficial to be patient with this killer because missing will cost you previous hit with uvx and just shooting with uvx isnt that good because it will slow you down so cant spam it like springtrap or huntress can.
More better aproach is to shoot when your chances for hit are very high like when survvior is cornered or in narrow place where he cant doge, dont shoot for long shots its easy to doge and slows you down a lot, fake your power just briefly hold m2 and let go of it (if you dont hold it too long you wont get slowed and this can be used to make your halucination spaming take a delay so you can place them more where you want and not so randomly which is quality that makes his tp ability solid from being total dog pile of …..), faking your uvx can make survivors panic and give you opening for m1 hit and using him more as m1 is better for getting injures and way more consistent than overusing your power because if you miss you will loose with this killer.
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@BongoBoys said:
The only time I've seen new players wanna stay and play more is 2v8 it's casual and simple it's chaotic and fun for Survivors players compared to 1v4 they also don't have to worry about tunneling and camping in 2v8.
The sooner we keep working on 2v8 adding new killers, new maps, new Classes and more the casual player base will want to stay and enjoy the game.
Yeah 2v8 is better for casual gameplay its not that hardcore must win mentality and is more forgiving especialy now if the same mechanic as herbs were will be introduced into it.
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@BlackRabies said:
This kind of game is really unforgiving for new players. There best chances might be too lean into hard stealth and do gens until they're comfortable enough for chases.
Thing is what 10 yeals old game is friendly for new players?
Especialy if that game is quite specific from other games like some shooter games like csgo,pubg where the core is all the same just "point and click" move and cover but this isnt case in DBD. To your advice its just best what they can do and if they wont be matched against killers with too much experience and good game sence hiding can help them last longer.
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@cogsturning said:
I mean, that is the role. You know signing up there will be a new killer every 3 months. And the killer-player also as has to learn the new killer. What's weird about this one is how immediately good everyone seems to be with him, or at least the ones I've been playing against have been. They all feel like Nurse mains with a new toy.
But I agree, killers should have had to adapt to the ptb changes as well.
I think all killers are easier to grasp nowdays you have so many killers that their powers are very simular to others and someone with some hours who has grasped multiple killers wont have problem to be good with new killer if his power is simular to other killers.
Henry seems to be very simular to nurse or more pinhead but his ability quite works as pyramidheads where you have to predict your opponents trajectory to get hit because his hit isnt instant but theres some delay and notification for opposite side to make a move so this alone makes him hard its not just "point and click" but move, point than predict and click and maybe you were successful and got a hit and this isnt skillless.
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@100PercentBPMain said:
I think at high level, Vecna is stronger than Ghoul yet I don't mind because he takes skill, and has a lot of mindgames.
sorry that some people enjoy m2 gameplay and don't want to play around the same basic gameplay "loop" as most Killers.
there's a reason Vecna is rare for such a hyped licence and it's because he's not easy. People like Hens make him look easy.
Maybe he can be because ghoul cant get these downs so easily as first hit because top survivors arent scared to play injured and they are very good loopers and ghoul is like the most easily loopable killer from high tier killers I would say.
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@THE_Crazy_Hyena said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4051970#Comment_4051970
I only saw krasue spam-played when players discovered how easy she was to tunnel people off of the hook with. Especially paired with bamboozle and dissolution.
When that got nerfed, most krasue players moved on to other killers.Just meta abusers, they are on both sides and pick whats best of the best now they might be on ghoul all day long and when he will be nerfed than they go on blight and so on and on, same as survivors that dont paly unless they can run dead hard,ds and other very strong perks.
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@Royval said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4051601#Comment_4051601
this is no comparison really every killer got destroyed in old haddon.
But this perk was basialy free escape in old haddonfiel all you had to do is run main and killer could never catch you unless he was behind your butt all the time but old haddon with this perk made so killer lost chase fast and didnt get any speed while top roof windows were unblockable by this so infinite that made you untouchable.
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@CompetitifDBD said:
Dracula not taking skill is a crazy take
He has to hit his shots and getting hit in open area with wolf dash in third person making your fov wider is way harder than getting in same situation that hit with wesker and way more easier for survvior to doge it, hellfire is just weaker phead attack with 10 seconds cooldown and bat form is strong as catch up tool but way easier to double back to buy some distance compare to spirit so dracula takes some skill, he is strong because he has 3 powers in one and they are all good but he atleast has to hit you so it takes skill if you must hit something and its not 3 meters wide hitbox it always takes skill, thats like saying billy has speed and instadown and takes no skill but even with high speed on his saw and instadown he is very skillfull killer because he needs to hit his dash while his hitbox is small.
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@cogsturning said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4051900#Comment_4051900
I think Henry is a fun, colorful, easier version of Nurse, as in if you already play Nurse you should be able to manage the vine attack well. But I agree, it's not going to work the other way around.
Problem I'm having is that my opponenets as either role already seem to know him perfectly. The survivors are breaking LoS, holding W to get out of range, adjusting their movements based on what I do, and not clinging to check spots or walls. The killers I play against know what I'm going to do before I even seem to, and no matter what move I make I almost always seems to be in the hit radius. I have to assume I'm getting a lot of people who played extensively on the ptb, particularly the killers. It feels like I took a month off from this game and came back to a killer everyone already knows. Lesson learned. Next time a killer that's likely to be popular and strong is coming out I'll have to try things out on the ptb.
Henry has to hit you with his power and multiple times if he has not clock mode and nurse just needs one blink that is close to you and its hit and she is way harder to be beaten by holding W compare to henry who is slower actualy when he is spaming his power compare to nurse.
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@cogsturning said:
But no, survivors are going to cry and get it nerfed into being one of the least played killers like Krause.
This isn't going to happen. I barely saw any Krasues even on release. I've already gone up against more Henrys in the last few days than Krasues total. He's also a licensed character and people will devote themselves if they like the license enough, especially for the first few months. Not to mention he's actually fun to play. I'd still play as him even with nerfs. I don't buy characters because I want to purchase wins, I buy them because they look fun to play as. I paid money for Henry but haven't even unlocked Krasue with shards because she looks totally unfun to play as. Same reason I still haven't unlocked Twins or Skull Merchant.
Krasue is prove that even the strong killer can be less played than weaker ones if they feel clunky like twins, I barely saw her to way less than twin through whole year playing survivor.
On top mayers rework droped and that was the most important part of that patch so krasue was overshadowed here by mayers and than nerfs came which made her popularity even smaller and she became another twins in this game (atlest devs changing her or making any change to her power didnt buged so hard that it almost broke the game compare to twins).
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@FerrousFacade said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4051886#Comment_4051886
Let me rephrase that first paragraph for you: unless the killer is decent at the game gens will go fast. Why is this a problem?
Maybe go actually read the conversation that has been had so you understand the context.
Idk from where you phrasing it be even decent m1 killer can loose 2-3 gens without plying badly its just the way game is desingned argue as much as you want but its big fat fact.
Gens go fast unless killer creates enough preasure so survivors have way less time for gens and have to go do other things like rescue the hook teammates or pick up the downed slugs killer created.
What is proble you dont get here?
The previous? You put there fact that longest swf (survivor) win streak was done without perks that make gens repeair speed go faster and I put there its the gen efficiency that is important and no one can execute it as well as swf, so what you dislike about that much, I not arguing here with you.
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@FerrousFacade said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4051844#Comment_4051844
Do you not see how much the person I responded to has been complaining about gen perks? The post I responded to literally states a 24 second gen time which isn't possible without perks. Four survivors on a gen completes one in ~41 seconds and then there were four survivors on one generator, wildly inefficient. If there are no perks to support "gen rushing" then there can be no gen rush, the killer was simply unable to effectively pressure the survivors. Skill issue.
Cant denny that gens can be done fast without gen perks if 4 survviors spread out at the start we are looking on 2-3 gens in 100 seconds time window unless killer has great mobility or game sence and finds them first and starts to get fast downs in short time window.
For your killers skill issue who was the killer? Like you can loop m1 killer or killer with no chase power for very long time like over minute and bloodlast only kicks in on second stage if and thats 30 seconds and level 3 is 45 seconds for just one m1 hit so not all things are skill issu just if they are matched against m1 killer who has same experience or around same you cant expect him to have same downs in same time as the someone with around same experience (to survviors) with better killer like blight or springtrap which can end chases fast if they are good or even burn through pallets faster tahn the m1 killer like the blight can.
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@FerrousFacade said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4051707#Comment_4051707
https://us.v-cdn.net/6030815/uploads/1OL4NHFQ3MH2/7b01e76711-3332-495b-b3a9-ed5d16fef197-7d.png
These are the survivor builds from the longest survivor winstreak, note the total lack of gen rush perks. These players know how to win in a SWF better than anyone.
You dont need gen rushing perks to have fast gens all you need is to do gens efficiently, spread on them and hold killer from getting his downs as long as you can while keeping your distance from your teammates that do those gens (unless they are low in progress).
Survviors that spread and have good game sence and know which gens they pick so they create 3 gen that even blights can struggle to keep thats what makes them that strong.
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I know what you mean but all this will do is some will ignore it and some will go for that weekly challange as that killer, get their butt kicked most likely because they dont play that killer and if its someone who isnt that strong and is on weaker side or requires certain knowledge how to play him like pinhead or sadako then they will do the challange and go to their main frustrated with meta build and buther more soloq so I dont think its good approach.
Better is to make as many killers viable but this would need some time which devs rather spend to new chapters and to failures features like anti slug and tunnel changes.
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@Emeal said:
If Vecna takes zero skill why am I not hitting every Vine attack I do?
Either you are not running unpredictably or I'm a bad shot. Both ways has skill involved so the premise on this thread is suspect.
Every new or reworked killer is having more kills due to survivors finding the best and most comfortable counterplay which takes time.
Look at springtrap there were dudes spaming post like "new ghoul bhvr pls nerf" and what happened? He is consideret like in middle of tier list so I ask where is that new ghoul?
This killer is strong but requires you to hit your shots and is easy to hold W from what I have seen so unless you go against someone who can predict very well because thats all this killer is about predicting where the survvior is going and where he will be, will he doge back or left or will he run straight? thats all what is this killer about predicting survivors you trajectory and getting hits same as pyramidhead but little different (maybe easier to get hits with but needs more hits to injure or start the clocks and has mobility but he is slower).
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@Royval said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4051692#Comment_4051692
yes I would love that. Skill in dbd is slowly diminishing after each and every killer. The last killer they got right was Nemesis. (Thank you Capcom) other than that he shouldn’t be rewarded for spamming. 3-4 sec cooldown or make him leave the red world faster when he misses.
So you claim that every killer that was after nemi released takes no skill? Like wesker,houndmaster take no skill with their power you have to hit with narrow hitbox that isnt forgiving.
I would argue that those two killers I mentioned take more skill than nemi does due to him having small drag on his whip so its easierr to hit, if he didnt have the drag than he would be harder because you would need to hit the whip directly which isnt always easy.
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@CrypticGirl said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4051340#Comment_4051340
No, they don't. Killers enable tunneling by going straight back to hook once they hear that unhook notification so they can immediately chase the unhooked Survivor again. And with all the Killers that have mobility and teleportation nowadays, waiting to unhook makes no difference. The Killer will be riding their bumper again in a heartbeat.
Teleports arent going next that hook where unhook happened because many teleport powers need some station or exit and hooks arent the main thing it spawns right next to so this arument is toilet level one.
As survivor you need some game sence too and think sometimes because if its low mobility or none mobility killer and he is in his terror radius range near hook and is no one chasing than he will most likely come back after unhook happens because he has no info and this is only info on two survivors in one place he has, you look at it form just one sides point of view but if I dont see someone else and the uunhooked guy runs near me than Im going for him because i dont have time to look for others and I want to play and have some chase and not hide and seek that something the main mode wasnt made for only in 2016 this was intended and than from 2017 it turned into chase simulator.
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@Terror_Misu said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4051316#Comment_4051316
So, if I said to you… a 10k hour trapper can be more lethal than a 10k hour any other killer. Would you entertain that discussion, or just pass? You have the positive energy I think would help this discussion, so if you're interested, give me your thoughts!
Thats experience something we can as some shooter game has single shot pistol that does small damage and is only good for headshot kills and than some beast weapon like ak 47 and when someone is very good he can dominate with that garbage pistol that ak guy and same goes in DBD so thats experience and skill which isnt what I meant.
What I meant is his core power is weak, how? He needs to spend his time which is the most rarest thing killer can have and go from gens to around loops and set his power even it can newr work or get zero vaule and other traps are around the map and he has no mobility or timed pick up across the map to get them just has to walk slow m1 speed, when wraith who isnt best killer has mobility that helps him to get around map and preasure survivors or huntress has ability that with good skill and precission can be very strong but this is something trapper lacks in both exsamples you can have very good skill but his skill expression with his power is super hard to gain from compare it to very good huntress or bubba and the difference is huge without question. Second is his power in core isnt that good its slowing you more as the killer, thats why the record in kill streak on trapper is with endgame build that can use any m1 killer with slugging to get win instead of using his traps and just regular gen deffence build he just sucks and needs rework.
Comparing 10k hour trapper main against 10 hours survivor isnt that small difference like its mma pro against two years old boy in the ring especialy in DBD settings.
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@Terror_Misu said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4051298#Comment_4051298
His addons needed to go, come on… lol. Even with all the nerfs, he is still a beast, and this is what I'd like bhvr to take note of. His core design is STRONG.
If trapper ever becomes a tier god, I'll be quite unhappy lol. I like my underdog. Annnnnd I dont think he's as weak as everyone says. low-mid B imo
Problem with trappers power or killers like ghostface is in their core, they arent as good as blights or ghouls and need solid buffs or reworks (trapper) to compleatly change theif power of add something new to thdir power so they arent bad.
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@Green_Sliche said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4051291#Comment_4051291
I think the entire easy break situation is how devs ensure that chains don't become too overwhelming to survivors. Kinda what they tend to do with things when they unsure what values to put so they go the safe way instead.
As for QoL - I think it would make sense and fit well if a chained survivor can't drop pallets or vault. Upon getting hit by killer by M1, chains would just break. Maybe take few extra milliseconds to break free from the chains on top of that.
Yeah the fact chained survivor can slow vault and drop pallet is kinda bad I would remove one thing either you can drop pallet like when held by houndmasters dog or you wont be able to vault whe you are held by chains plus impaling wire basekit and he will be very solid killer.
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@Terror_Misu said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4051110#Comment_4051110
In all honesty, as a solo'Q primarily, I loved Blight from day 1. I've never played him, but going against him gives me the biggest rush (haha!) this game has to offer.
Hug tech going bye bye hurt him a bit but, he's still deadly. I would rather hug tech come back and instead give my Trapper hug tech as well. Yup.
He lost hug tech and his best addon effects like og alchemy ring or compound 33 and still was second best killer (considered second best and this changed now but nothing changed the fact he is top tier and s-tier).
I just find it sick how can somdone hate other killers but than says blight is fine.Trapper will have rework this year and I hope it will be good one but at worst he will be atleast more playable than he is now.
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@Green_Sliche said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4051115#Comment_4051115
Auto-chain would be a ''buff' to this wonky power because Pin Head would not lose his time aiming the chain itself and would instead continue to move towards the target while the chain would do it's job and make survivor try to dodge it or get slowed down.
The idea here is to allow his M2 give him some real value and maybe some anti-loop potential since right now he has none.
Not bad idea if you inted it like this but I still think having more chains spawning after getting hit with the main one and than chains not breaking so fast (like they would need to be in contact with some object for 2-3 seconds before they break) .
I think the biggest flaw in ponheads chans is that they break instantly when they get into contact with some object or character model like other survivor or even pinhead breaking them by himself (especialy the same bs like trapper stepping into his traps), thats what makes his chains hit super bad because even if you hit your shot that isnt easy to hit it can be sll in vein because chains break instsntly or most of them and for survivor to break one chain tskrs just one second.
Autoaim with chains would be more QoL change for console players anf sometimes I think the autochain hit could hit from angle that would be bad because it would be close to some corner and chains would break (sometimes if you look on some pinhead mains they adjust from which side their chain is hitting because of the chains spawning).
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@Green_Sliche said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4050918#Comment_4050918
Or you know, make chain auto-aim at survivor and do it's job. There's no real reason why chain requires so much precision from a killer and gives so little when successful.
Auto chain hit wont help much because (maybe console players) the true downside of pinheads chains is how easy they break through contack with environent and other survivors or even with contack with killers character model so you must have good position of your gate way (the thing the chains spawn from) or your chains can spawn badly and break instantly which isnt rare thing especialy on maps like midwitch.
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@GentlemanFridge said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4051023#Comment_4051023
Isn’t that a contradiction?
If the “crybabies” get all killers nerfed, then how come Blight is still like that?
Because blight is very popular from survivors too he is very deffended killer which is pretty strange because I saw and even disscused with some mainly survivor players that blight is busted beyond and they still were chill about him compare to killers like springtrap which got more hate.
Dam I even saw some people that post heavy survivor sided posts to deffend blights hug tech which I find super strange but blight has big cult and he is very liked and deffended by not only his mains but by like half of the survivor player base which I find ridicilus but its truth.
I believe he has even huge fun base in devs lines because of how long he held his busted addons and hug tech for long time like two years and has one of highest kill rates in top mmr and is one of strongest killers (by comp players strongest, they consider him to be even stronger than nurse and thats just now when blight is arguably on his lowest he ever been and still he beats nurse), you will find on average more hate towards the bubba from survivors than to blight even when he is just ghoul on roids and cheap drogs.
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@Surströmming said:
Facts. No mobility killers is basically you handicapping. In the old strategy games like Age of Empire or Starcraft where you can change a handicap setting, you're doing this to yourself if you don't pick mobility killers.
Even so mobility killers arent that good and sit at the bottom of the tier list (by power strenght) like sadako, demogorgan they have mobility but they suck even with it.
Mobility is one of key things that is strong but it depends what kind of mobility like wraith isnt that strong sithout good addons but his mobility with stealth keeps him in the middle ground and sadako has great map wide mobility but her stealth sucks and she has no chase power so she is very bad unless you have super good sence for macro gameplay like onepumpwille that you can get some condem value with her.
Demo has solid antiloop like shread is just straight dash that can be easily baited and crouch teched but its still only good part of his power on him while his portals are bad and its way better to place them less and use him more as m1 speed killer with shread.
Best form of mobility is the one that you can control and use to catch up to survivors or even attack from it like blight,kaneki,billy,dracula,vecna these are good mobility powers or wraiths (lets you get close and catch up or get even hits).
So one thing is mobility (demogorgon) and another is Mobility (blight,billy).
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@eatmypeanut said:
I literally just purchased cells through the PS5 store and NOPE, it has not been fixed! Did not receive my Auric Cells.
How such a thing can happen if money are involved, very disturbing.
