AVoiceOfReason
AVoiceOfReason
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- AVoiceOfReason
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I've been playing Spirit daily now and I 4k at Rank 1 with double pips about 90% of my matches and 3k the rest with a pip or sometimes a double pip. I'll keep doing it until something about her gets changed because right now, it's ridiculously easy to win with her.
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@Ruma said:
https://forum.deadbydaylight.com/en/discussion/comment/2046014#Comment_2046014
To be honest, as a Killer i dont want that back. The games back then always was a insane pressure for me because i tried so hard to get everyone before 2 because of the hatch. Now i dont have to care anymore.
Well but now you can close the hatch so it could be different now i guess.
@Ruma If you curbstomp a team before 2 gens are done, you earned the right to a 4k regardless. Closing the hatch now keeps the standoffs away. I remember camping the hatch for over 4 hours on PS4 just to deny a survivor the hatch because the person didn't deserve it.
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@Yords said:
So @Kyledbd had an interesting idea for a small change to the hatch. That idea was basically to only allow players to get hatch if they earned it by not hiding around doing nothing all game.
Original thread - https://forum.deadbydaylight.com/en/discussion/comment/2043735#Comment_2043735
Allowing any survivor to get the hatch to open (if everyone dies) by progressing the game a little bit
I have come up with my own idea of doing this. I thought about it for a little while and I think it is a good idea that could be implemented that would not change too much. It would solve the problem of players being immersed just to get the hatch because they are too scared to do anything.
The idea is to only allow hatch to open for the last survivor IF they have done a minimum requirement of progressing the game. The minimum of what they need to do can be up for a little debate. I say that players need to work on about half a gen for it to open. There should be some sort of ping sound for this that can be heard by each survivor individually that lets them know that if hatch spawns, they can escape through it.
If the survivor didn't do anything, then the hatch will simply not spawn if they are the last survivor and if it does and the survivor who did nothing all game can't use a key on it because the entity will sink the hatch into the ground and disappear. (a small animation could work with this).
It would be a very gentle way of encouraging players who stealth around the map way too much to progress the match without being too lenient or too much. Not all players who stealth around the map all game are trolls with keys, they are mostly just noobs who are still learning, so there is no need to be harsh with this idea.
Let me know what you think, or come up with your own ideas.
The QoL change would be to let everyone know when hatch has spawned on the map just like in DBD mobile
@Yords There use to be a minimum gen amount to spawn hatch for last survivor but they took that out. You needed at least 2 gens to even attempt at the hatch. Now you can do absolutely nothing and get hatch. I rather just have the gen amount back because certain killers would make that super impossible and Whispers just ignores that.
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@Toblerone007 said:
https://forum.deadbydaylight.com/en/discussion/comment/2045445#Comment_2045445
Dude. "YOU can't counter it" was the typo I'm talking about. My god. You were saying you CAN.
I'll take a 180 flick oni over spirit any day but I'm just saying just because it's more fun to verse than spirit doesn't make it fair. It's unintended firstly and not even possible with a controller. No surprises if it gets removed.
I was saying You as in YOU, not me.
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@Hoodied said:
https://forum.deadbydaylight.com/en/discussion/comment/2045517#Comment_2045517
Hmm, I need footage of this happening cause I need to see what this looks like
@Hoodied Look up Oni J-Flick on youtube.
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@OniWantsYourMacaroni said:
https://forum.deadbydaylight.com/en/discussion/comment/2045517#Comment_2045517
Ups,just realized you guys were talking about the lunge and not the demon strike out of dash 😑
@OniWantsYourMacaroni You're good, Bro. No harm done.
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@Hoodied said:
https://forum.deadbydaylight.com/en/discussion/comment/2045448#Comment_2045448
Wait I am so confused now, can he do a 360 or not
@Hoodied He can turn around in a 360 spin before slamming his batou. So instead of lunging forward, he can quickly turn during the lunge to slam someone.
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@OniWantsYourMacaroni said:
https://forum.deadbydaylight.com/en/discussion/comment/2045448#Comment_2045448
It's unbalanced as hell and removes a lot of counterplay from him
@OniWantsYourMacaroni Doing a 360 spin before slamming isn't terrible, though. If he was gonna hit you, it would hit you even if you turned around.
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@OniWantsYourMacaroni said:
https://forum.deadbydaylight.com/en/discussion/comment/2045369#Comment_2045369
Yes he does.
90 degrees to the sides out of demon dash should be the max but PC players are able to get 180 degrees
@Hoodied said:
https://forum.deadbydaylight.com/en/discussion/comment/2045415#Comment_2045415
Had a feeling, always love going to Oni on console
Doing a 360 spin to slam someone just isn't that bad to me. I just can't see the problem.
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@Toblerone007 said:
https://forum.deadbydaylight.com/en/discussion/comment/2045366#Comment_2045366
No your autocorrect or whatever. It went from can to can't. First sentence. I wasn't talking about your sentences. They're A okay.
I'm not complaining. I know how to dodge it. I'm just saying it's a 50/50 every time they do it with an ability that is already super powerful.
@Toblerone007 I never edited anything. Still the same as it was. Must be the server, not me. I enjoy going against them. This is the first time I've been seeing them both in a long time and after getting 13 Spirit games in a row in 1 day, I'm happy to go against them. I still run them like I use to, except I throw pallets a bit sooner than I usually do. Blight; I try to whack him with a pallet still.
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@Hoodied said:
https://forum.deadbydaylight.com/en/discussion/comment/2045373#Comment_2045373
That doesn't even sound as bad as this blight thing tbh
@Hoodied It uses the same flick. Just a turn around a corner by using higher turn rate. That's it. You can still dodge him but people are losing their minds because they see it once and think its broken. Curve Billy was a thing and no one cared. Blight and Oni does a slight better turn and its the end of the world. Spirit is fine to EVERYONE on here but Blight and Oni is OP because they can turn a bit better? Like what?
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@Toblerone007 said:
https://forum.deadbydaylight.com/en/discussion/comment/2045344#Comment_2045344
Even your autocorrect couldn't type out your sentence correctly.
Your counterplay is to run out into the hitzone where a normal player can turn. For every time Oni/Blight can already get hits, how's it make sense to have a 50/50 in the limited space you can use to maneouvre away from a blight/oni in power.
@Toblerone007 My sentence structure is fine. Use a good argument instead of nitpicking. Curve Billy was doing this for years and no one bats an eye. Oni and Blight do it for a day and everyone loses their minds. Learn to counter it instead of complaining. I've defended both sides over the years but this isn't one of them. I will not agree with something that just isn't true. YOU cannot beat them. I CAN. That's all.
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@Toblerone007 said:
https://forum.deadbydaylight.com/en/discussion/comment/2040768#Comment_2040768
Good.
It's entitled to think you should have access to uncounterable movement that you can do all game.
@Toblerone007 YOU can't counter it. I definitely have multiple times and got videos of me doing it. Don't lump me in please. Blights' flick and Oni is fair.
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@Dragonshensi said:
https://forum.deadbydaylight.com/en/discussion/comment/2041300#Comment_2041300
Only one gen was done and they were working on gens while I was on second hook and still weren’t getting any done. There was no way I was going to get out of there due to them not coming for me. If I’m left to die on first hook then I don’t care if they die either.
It takes a minute and 20 seconds to finish a gen. Going to second hook takes 1 minute. If you got down very quickly and they finally got on gens, it would still take another 10-20 to finish the gens, especially if Ruin is active. Ruin would have killed those gens from 99% to 0% in about 35 seconds. Gotta be patient.
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@ItzPixelYT said:
https://forum.deadbydaylight.com/en/discussion/comment/2041033#Comment_2041033
i seem to get hit from vaulting and running behind the wall a lot, it's crazy
If the killer is closer to the server than you, it'll be much worse due to latency.
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Her hatchets are wider than itself and a survivors' hitbox is wider than themselves. All it has to do is overlay to hit. Latency makes it look even worse, though.
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@TheClownIsKing said:
https://forum.deadbydaylight.com/en/discussion/236483/seriously-bhvr-be-better
Can we please stop pretending that a company doing Work From Home is easy, and is completely absent of any challenges from how they usually would have conducted work!!!
@TheClownIsKing I agree with you on that. At least they're trying to delay it to polish it more and fix more stuff.
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@Dragonshensi said:
https://forum.deadbydaylight.com/en/discussion/comment/2040824#Comment_2040824
That’s no boob. She’s flat as a board. Shameful
@Dragonshensi AY! We don't boob shame here! Boobs make life better. Show some respect to the Hag D:
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Nothing compares to Hag. She shows you ALL of her secrets from base without needing to see side boob. She shows FULL boob.
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@Moundshroud said:
https://forum.deadbydaylight.com/en/discussion/comment/2039897#Comment_2039897
Reading comprehension isn't your strong suit is it? I was CLEARLY talking about exploits that happen outside the programming and thus cannot be affected. The DEV cannot program anything which will detect the Player's mouse or monitor settings, whether or not their monitor provides a targeting system or adjusting hue and brightness. The setting on a monitor are not detectable by the DEV or any other game system either. They likewise can't see how you setup your mouse. There are also keyboards that can store a mountain of macros. Hotkeys have been a thing for a LONG time. Do you see where I'm going with this?
At no time did I mention (or care) about the turning radius of Oni or Blight. I was addressing the fact that macros set on a mouse, like settings on a monitor, are something the DEV can't control. But if you want to go down this rabbit hole, why do you think the DEV should hobble Oni and Blight for EVERYONE because there are "some" cheaters out there? And for the record, I don't play either Killer.
@Moundshroud I was talking about this yesterday. Trying to ban people for using a gaming mouse or changing your monitor settings is really stupid. If they start hard capping turning rates for killers, it'll just increase the amount of people switching to survivor. If I have to use a slow turn speed to make others' feel good, I just won't play that game. Being artificially handicapped due to one group not liking something is just pure entitlement.
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Self-Care is a necessity. People always say that people running SC are trash but I see the opposite. They care about the team. The amount of time it takes to run around the map and LOOK for a teammate where the killer can see you before FINALLY getting a chance to get healed, compared to just hiding and healing yourself without needing a teammate to come and find you or you looking for a medkit is so much better. You're effectively keeping your team on gens while you take care of yourself. I've lost matches because EVERYONE was hurt but me, and the killer kept slugging since no one could heal. SC is a teams' best friend. (Edit: added a , after me and; because it didn't make sense otherwise)
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Its not a MACRO to do the flick. It's poll rate increase.
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@HollowsGrief said:
Wait, there is a bug that lets Oni do a 180 flick again? The only thing even close to this that I knew about was his bug where he flings in a wild and random directly after swinging during demon strike.
@HollowsGrief You just change your poll rate on your mouse to a higher sensitivity and if you flick your mouse, you can do a quick turn. That's it. People are throwing a fit over it but Spirit with no tells is just fine.
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2038672#Comment_2038672
The bug or glitch: the first few frames of the Letal Rush lunge doesn't have a cap on turning.
The exploit: High DPI can cause the Blight to turn much faster than he should be able to.
Was it unintended: Yes, as confirmed by McLean.
Does it give an in-game advantage: Yes.
So it's an exploit.
Though if this isn't an exploit, stretched res isn't one either. It's just your monitor settings and has nothing to do with the game, so if you're okay with this then you have to be okay with SR for the same reason.
@GoodBoyKaru Stretch Res doesn't bother me because you're not modifying the game files. If you were using wall-hacks and aimbot by modding the engine files, I definitely have a problem with you but changing your settings on your computer to fit your playstyle is not an exploit nor cheating to me. Is it annoying for others? Maybe. If you're not directly affecting the game files themselves, you play how you want to play. Same if you want to face camp or teabag, you play the way you want. I'm just sick of people complaining about the smallest things and blowing them WAAAAY out of proportion.
I play both sides. I try to be fair to both sides and I speak what I feel needs to be addressed. If they need to upgrade the poll speed for console AGAIN (they gave them 100% turning speed increase awhile back for controllers "Poll Rate Increase but it was artificially") then I'm fine with that. Give them 200% speed increase to make everything equal but I've been quiet a good amount for weeks now, only talking here and there but I'm so sick of Spirit and I finally see Blight and Oni being played and ACTUALLY enjoying myself and I see the forums going nuts over something that isn't that bad. Before I get, oh, you're a Blight and Oni fan. I AM NOT. I can't stand playing either of them but I do enjoy going against them.
If that is considered an exploit to McLean then the devs have literally created an exploit for console players by increasing poll rate artificially for controller players. (Edit: Curve Billy did the same thing and no one complained about it but Blight does it and everyone loses their minds. Also, its not external software. Your computer allows you to change your poll rate.)
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2038655#Comment_2038655
It's the abuse of a bug or glitch to gain an in-game advantage not intended by the developers. That's LITERALLY an exploit my guy, you just told me it was right there. It doesn't say anywhere in that definition that you need to use a third party to exploit it, it states that you abuse a bug or a glitch.
Was the exploit in Paladins where you could heal your entire team at once as Seris without the talent "The Void Abides" not an exploit because you didn't need a third party software to do so? No, it was an exploit and patched accordingly.
This is exactly the same.
It is NOT A BUG OR A GLITCH. It's just your turn rate of your mouse. Poll Rate is dictated by your computer and you can freely change it. Bug or a Glitch has to do with the game itself. Your Paladins thing has to do with IN-GAME. THAT is an EXPLOIT. "Number of factors but typically involves the argument that the issues are part of the game". It was PART of the GAME itself. Polling Rate is NOT part of the game. It's just your computer settings.
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2038642#Comment_2038642
It's literally the dictionary definition of an exploit as confirmed by McLean what do you mean?
@GoodBoyKaru This is the definition for exploit in gaming: In video games, an exploit is the use of a bug or glitches, game system, rates, hit boxes, speed or level design etc. by a player to their advantage in a manner not intended by the game's designers.[1] Exploits have been classified as a form of cheating;[citation needed] however, the precise determination of what is or is not considered an exploit can be controversial. This debate stems from a number of factors but typically involves the argument that the issues are part of the game and require no changes or external programs to take advantage of them.
That is NOT an exploit since its just the polling rate of the mouse itself and not a part of the game. Also, here is the link https://en.wikipedia.org/wiki/Video_game_exploit#:~:text=In%20video%20games%2C%20an%20exploit,intended%20by%20the%20game's%20designers. There you go. THAT'S the definition and I watched that stream with McLean. It is neither an exploit nor a cheat. You're not using a program to mess with the games' files.
Aimbot would be messing with the game files and standing on a rock where the killer can't get you would be cheating because its not an intended game design but the poll rate of a mouse isn't either.
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Its neither an exploit nor cheating.
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@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/2038598#Comment_2038598
The match was fair, though. Just because they lost easily doesn't mean they didn't have a fair shot at winning. They just screwed up.
@Orion Completely agree.
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@Phasmamain said:
Tbf even if this is allowed it’s still makes blight and oni better than they should be(both are very strong anyway) and consoles can’t do it which is a huge problem especially with cross play
@Phasmamain I rarely saw Blight and Oni before this. Also, they could just buff Poll Rate again on Console like they already did from 100% to 200% turning speed. Then both sides would be fine.
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@Erukani You had the same issue.
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@ALostPuppy said:
https://forum.deadbydaylight.com/en/discussion/comment/2038273#Comment_2038273
Using a mechanic in an unintended way, or changing settings to achieve unintended results like this IS an exploit. That's like the textbook definition of one, regardless if it's dev-approved or not. You can do it all you want I don't really care, I just don't know why people want to try and convince others that this isn't an exploit when it is.
@ALostPuppy To me it isn't one. Also, I don't even play Blight or Oni except for dailies. They just don't fit my playstyle. Bad taste from the Blight PTB where I kept sliding off of things like a piece of jelly down a wall made me have ill-will towards that killer lol. My point is that polling rate was already HERE before Blight and Oni was designed. That's on the dev's for not thinking that one through. You cannot punish someone for using a higher sensitivity for a game then say its cheating because you don't like it nor say its a mechanic since it isn't. It's just turning up your sensitivity of your mouse.
This is the definition for exploit in gaming: In video games, an exploit is the use of a bug or glitches, game system, rates, hit boxes, speed or level design etc. by a player to their advantage in a manner not intended by the game's designers.[1] Exploits have been classified as a form of cheating;[citation needed] however, the precise determination of what is or is not considered an exploit can be controversial. This debate stems from a number of factors but typically involves the argument that the issues are part of the game and require no changes or external programs to take advantage of them.
That is NOT an exploit since its just the polling rate of the mouse itself and not a part of the game. Also, here is the link https://en.wikipedia.org/wiki/Video_game_exploit#:~:text=In%20video%20games%2C%20an%20exploit,intended%20by%20the%20game's%20designers. There you go.
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I really like this idea. Would add a bit of flair to the gameplay BUT make it TRIPLE BPs. I need it to be worth my time, you know?
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@ScottJund said:
As ALostPuppy said, you can absolutely make something that checks every frame to make sure the last frame is not more than 90 degrees away from the previous frame. If it is, it snaps the camera to the max of 90 degrees. This would obviously only be during attacks with limited attack angles.
@ScottJund Very true but my argument itself was only about banning poll rate mouse's and trying to add invasive measures to track software that has been in the gaming industry for years and is even a selling point for certain mouse's. That was what my complaint about the entitlement part. By the way, LOVE your videos. Just got finished watching your latest video about competitive/casual play and completely agree with you on that. (Edit: Grammar errors)
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@ALostPuppy said:
You absolutely could fix it by putting a check in place that limits how much the camera can turn in 1 frame. It might not look nice but you could definitely limit it to a fixed angle, but it would only affect those actually performing the exploit and cheating so I'd be fine with a weird fix in place for it.
And no it's absolutely cheating and not intended. You can't compare this to changing sensitivity in CoD it's literally not the same thing at all.
Unless this is a bait posts in which case you got me, if it's not you're just incorrect about all of this.
@ALostPuppy I was talking about banning the ability to change your mouse settings by using some type of tracking to check everything on your computer for something that ISN'T affecting your files. I never said you couldn't change something in-game. Just that you couldn't ban people for using poll rate changing mouse's since most GAMES including WOW, COD, LOL and others due change the poll rate for more accurate turn rates. It is NOT an exploit nor cheating. It's already been said by a DEV that it wasn't intended, but its NOT cheating nor an exploit since most gaming mouse's allow you to change it anyway. We may differ on opinion but the j-flick doesn't bother me but tell it how it is. It's just something that some people do not like, but calling it CHEATING isn't right. That was my point.
Everyone is finally getting different killers who are rarely seen and throw up arms over something that isn't that strong. Everyone defends Spirit who has 0 tells but the moment a BLIGHT can turn slightly better, we must insta-ban ANYTHING that may make someone play that terrible killer. If you can't beat a BLIGHT because he turns around a corner a little more than come back when you get nothing but Spirits and Nurses like I've been getting for weeks now.
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@OniWantsYourMacaroni said:
https://forum.deadbydaylight.com/en/discussion/comment/2036777#Comment_2036777
They could offer queue incentives like "Hey, Killer queue volumes are low, so if you play as killer during these hours you will gain double bloodpoints" or even give you shards or something else if that doesn't prove to be effective. There are actually a few hours sometimes where survivor volumes are low, have it automatically swap to rewarding survivor queues at those times.
Great idea,but we all know what happens with those here :(
@OniWantsYourMacaroni If they offered Double Shards for EITHER SIDE, I'd hop on that so fast XD
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Do you use NOED? That can artificially inflate kills and boost you through ranks until about purple.
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Some games, my ping is 150. Most of the time, it's 45-50 ping. Just depends on who the "host" is at the time since you'll be connecting to THEIR server.
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Jakes with the shades who do a locker play while you open the locker like an idiot then turn and see him crouching behind the shack window, letting your shame fuel him :( One of the most hilarious moments of my life when I played killer lol. Then the slight head shake XD
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@Yogerman1997 said:
I don't understad why i hit things behind me
example, vault a pallet in frenzy, try hit the survivor in front of me... and hit the pallet behind me....
Also, a lot of missed chases as bubba/hillbilly where the chainsaw hit hitboxes behind AND above me.... like the buses/stairs ceilings/autohaven crane and random trees...
also invisible walls in midle of the corridors in the demogorgon map you can walk inside them... but getting stunned with a chainsaw / blight rush...
@Yogerman1997 It's really bad for Billy. I got clotheslined by a tree branch that I didn't even see because it was out of my view while sprinting and scared me shitless XD Also, the crane will hit you every time you try to go underneath it.
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@NomiNomad said:
Feeling daring today, aren't we?
@NomiNomad That was a good Squidward line XD From the Bubble Bass episode. Touche'.
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@alexgjitsu said:
Ahhh ok, my mouse is logitech @AVoiceOfReason not sure if that has adjustable polling rate or not tbh.
@alexgjitsu I'm ######### XD I meant Logitech XD I don't think an LG mouse exists. Sorry about that. His has either 4-5 buttons on top to change his turning speed automatically also, if that helps.
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@OniWantsYourMacaroni said:
https://forum.deadbydaylight.com/en/discussion/comment/2037739#Comment_2037739
I always play at 100% sensitivity and i'm still only able to turn 30 to 45 degrees when lethal rushing while PC Blight players are able to turn like up to 270 degrees.
I recommend reading an amazing thread by @Bloodshade who highlights the problems and limitations of console Blight very well
@OniWantsYourMacaroni I played on PS4 and you can definitely do it still. It's not super easy but nor is it the same on PC. It's why its called a, "Tech". Sorry if the way I said it sounded harsh. I like you and I honestly didn't mean it to sound bad if it did. I've been going against a lot of them lately and I've been having a blast. I've only really lost against 2 Oni's doing the "tech" but if you keep running and try to use T-walls efficiently, you can still beat them. If you're in the open, you're probably dead either way. The flick on affects sharp turns but you already have to be pre-turning before you get there.
The flick just makes it easier to coast around the sharp corner like old Billy. It's not that big of a deal, honestly. They could just add more artificial turning to Console but honestly, at 100%, I was getting noxious on Console. Hell, my polling rate on PC is only 1400 out of 10,000 and that's not super fast. I would rather them buff console polling rate again than try to cap the polling rate in-game artificially. No one wants to be limited by artificial barriers in a game.
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@alexgjitsu said:
Tried that, doesn't help @AVoiceOfReason
@alexgjitsu Sorry, Bro. It worked for my dude. He had the same issue. It's a polling rate issue after the previous update. Seems to be affecting Logitech mouses. (Edit: Said LG Mouses instead of Logitech)
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@alexgjitsu said:
Just wanna ask, is anyone else getting a bug at the moment where their mouse sensitivity feels really slow even though it hasn't changed in settings? My mouse also stops working on the game and can no longer click or use the UI. The strange thing is it's only on this game and nothing else. I've tried uninstalling and reinstalling and nothing has worked.
@alexgjitsu Unplug and replug in your mouse. That should fix it.
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@OniWantsYourMacaroni said:
https://forum.deadbydaylight.com/en/discussion/comment/2037282#Comment_2037282
Yeah,PC blight players out there flicking with like an up to 270 degree turn while console blight has to deal with a 30-45 degree turn :(
@OniWantsYourMacaroni They added turning speed sensitivity to controllers. You can do it in the in-game settings up to 100% and 360 spin in a millisecond so that's not true.
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It isn't third party XD You can literally change your poll speed of a normal mouse on your computer XD Gaming mouses have always had a polling change rate to help you become more accurate with games like COD and Rainbow Six. You can't BAN gaming mouses. Besides, I've been enjoying the Oni and Blights. We still mainly 3 escape against them. It's just an added bonus of not having a ton of Spirits or Nurses. I can't even fathom how you think they would or even should take away polling speeds on killers XD They even added artificial polling speed for controllers for consoles XD You gonna take that away from console too?
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The problem with this is a protection hit counts for ANYONE who takes a hit NEAR an INJURED person and it has a healthy range to it. Doing this would literally kill the person if they ARE being tunneled just because the unhooker is too close. I don't mind BT. It's not a double protection shield like it use to be.
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@Superyoshiegg said:
Let me ask you this: is your favourite horror movie still scary after you've watched it dozens of times? To the point where you know every single jumpscare and line of dialogue by heart?
Of course not. You'd be desensitised to it to the point where it's no longer scary, and the same applies to video games.
I thought Resident Evil 7 was horrifying when I first played through it, but now I can beat it in sub three hours, barely paying attention.
@Superyoshiegg RE7 was a really good game. First time I played through it, Jack scared me shitless a few times. After my 2nd and 3rd playthrough, I was like, "eh."
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@Superyoshiegg said:
Let me ask you this: is your favourite horror movie still scary after you've watched it dozens of times? To the point where you know every single jumpscare and line of dialogue by heart?
Of course not. You'd be desensitised to it to the point where it's no longer scary, and the same applies to video games.
I thought Resident Evil 7 was horrifying when I first played through it, but now I can beat it in sub three hours, barely paying attention.
@Superyoshiegg RE7 was a really good game. First time I played through it, Jack scared me shitless a few times. After my 2nd and 3rd playthrough, I was like, "eh."