TMNoThumbs
TMNoThumbs
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@lemonsway said:
https://forum.deadbydaylight.com/en/discussion/comment/2973798#Comment_2973798
Do you watch Horror movies for the killer to win? Cause if you do then that's the FANTASY side of it, exactly like i said DbD works... Killer being player controlled is the FANTASY. Same thing as being impostor in Among Us. However that's just 1 person vs manny therefore your power FANTASY won't happen the way you want it to.
Okay. Lets try this again. Im commenting on a basic trope within the horror genre. Its not about rooting for the killer. I have no idea what your rebuttal is trying to say.
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@lemonsway said:
Not playing Killer won't solve much. The game was never meant to be fair towards killers. Nobody wants to see killers win. Why would anyone root for the killer? The only reason killer is a playable role is because of pure FANTASY. If killer role was just Bots it would be supper boring, BOt killers and Survs are okay if you wanna learn the mechanics but in a real match you need the Human unpredictability aspect of things otherwise it's boring but at the same time the goal isn't for the killer to win.
Do you even watch horror movies? Killers win most of the time, the exception generally being the final girl or guy. What do you mean "why would anyone root for the killer?". Outside of laurie strode most people wouldnt be able to name a horror movie survivor. Do you really think BHVR is moving liscensed DLC because of survivors? Get real.
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My man Bill and the hag.
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@[Deleted User] said:
- Invulnerability removed
- After performing Dead Hard you are affected by Hindered (-15%) for 2.5 seconds
TheShapesMixtape Note: This change to Dead Hard removes the aspect of invulnerability, which reduces it's effectiveness against special attack killers primarily. The addition of Hindered affect makes it so a survivor cannot immediately perform a running vault after using Dead Hard, which reduces it's effectiveness at window loops.
This is the most balanced change i would make to the perk other than reworking it entirely.
I think this is great . It remains useful while limiting the over powered aspects.
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I would be okay with a noed nerf. I honestly don't think its that strong outside of late game builds.
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@JonahsTablet said:
https://forum.deadbydaylight.com/en/discussion/comment/2968788#Comment_2968788
But you also HAVE to run full meta builds to make the game survivor sided.
Lets be honest here, how often do you see survivor teams at and above middle MMR that aren't using full meta builds. If I didn't know better I would assume survivors only have about seven perks.
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I mained freddy after his initial rework, i had a great deal of success with him and found him fun to play. I understand that forever freddy was problematic and needed nerfs, but i think the dev team went too far. Nerfing his slow down add ons would have been enough. The slow down when placing snares and limiting the number of snares he can put down feels like too much. I dont like feeling like im being punished for using a killers power.
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@Sluzzy said:
https://forum.deadbydaylight.com/en/discussion/comment/2969984#Comment_2969984
Unless you are playing with 3 perfect friends, you know I am right. In public matches, the killer wins.
I dont know friendo, i cant speak for your experiences. I do think the game is killer sided at low mmr. At high mmr i suspect it is very much the opposite.
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@Sluzzy said:
It already is. BHVR doesn't disclose killrates for higher MMR killers. The killrates are probably almost 90% if I was to guess.
I think we both know better than that. Dont ever change sluzzy, you are my favorite bad faith troll on these boards.
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You could just invest a few thousand before each game and use the matches to top off. Maybe finish some tome challenges but dont cash them? The cap will hopefully be higher soon.
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@_AdamFrancis_ said:
Stop Complaining About Unproblematic Perks.
Stop Complaining about Unproblematic Killers.
This goes for both sides.
You are probably not as good as you think you are.
Stop.
Crying.
And Get Good!
What is the purpose of this thread? Are you trying to salt farm? What if I dont want to get good? I have so many questions.
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@Seanzu said:
https://forum.deadbydaylight.com/en/discussion/comment/2967665#Comment_2967665
Do you know how jarring it would be for survivors to constantly swap between the first and third person?
Sorry if i wasnt clear, i dont mean swapping to third person. I mean the camera unlocking so you can freely look around while working the gen. It would also allow you to face the direction you want to run in when you release the gen, hypothetically.
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2967615#Comment_2967615
It is very rarely a good principle of game design to sacrifice utility for immersion and maximising consumer utility is the best way to ensure they remain repeat customers which, for a firm in a position of monopoly power, is exactly what you want to happen but go off.
Let's bore the survivor playerbase into quitting because of gen times where you can stare at the same 3 pixels constantly and do nothing else!
Your name applies here- try harder with your posts.
(also try harder with knowing who you're replying to- I don't play Feng)
They could unlock the camera so that survivors can look around freely while they are working on a gen. Not that i think first person for survivors will ever be implemented.
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You have choices, personally i would go for bill to get unbreakable and borrowed time. Jake would be a good if you want to get iron will for stealth play. If you find yourself getting tunneled offen you could go with laurie to get decisive strike.
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@scenekiller said:
https://forum.deadbydaylight.com/en/discussion/comment/2964636#Comment_2964636
But the opposite side of this argument is, there’s a better chance with 4 people that one will bring a boon, thus justifying the risk assessment of bringing Shattered Hope.
Thats still a bit of a problem, an organized SWF will likely only have one person running COH. That means the killer is using one fourth of their loadout to counter one sixteenth of the survivors loadout. Thats a big ask to simply deal with one problematic perk.
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@legacycolt said:
https://forum.deadbydaylight.com/en/discussion/comment/2962598#Comment_2962598
Yeah but it’s probably still useful and you’re gonna keep complaining about it. Are we gonna agree on that too?
Ehh, I dont really complain on the forums much. Useful perks dont bother me, perks that are so overtuned that they define meta do. But yes, some killer players will still complain. No doubt about that.
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@legacycolt said:
If I see a hag I follow them and trigger every trap. That’s a good counter but probably looks toxic
Thats the solid counter play, its super annoying as the hag. I dont think its toxic though.
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@legacycolt said:
https://forum.deadbydaylight.com/en/discussion/comment/2962581#Comment_2962581
nah people only want to troll on the forum. Dead hard is fine
We can agree to disagree, i wont hold it against you. The perk is going to get reworked any way. Que sera, sera.
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I like your idea! Blast mine is by far my favorite survivor perk in the game. Even when im hit by it as killer i cant help but giggle.
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Imagine you are a killer and you down a survivor, you are carrying them to the hook and the other survivors body block you and sabo the hook you were intending to use. The survivors are removing your pressure despite the original survivors bad play. This is an unfair mechanic that should be removed.
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I think Dorito head.Although I think i saw some numbers a couple months ago that said cenobite had the highest over all kill rate of all the killers, not just licensed.
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I find i play my best and have the most fun when winning is not what i actually concern myself with. I simply want to play to the best of my ability and improve on that. I would rather try to play a beautiful game than getting tilted by the ebb and flow of factors that may not even be within my means to control.
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Dang, im sorry! I wish i could help you out!
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HUNK is pretty cool, but i want TOFU!
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@Obelt said:
Hag just needs it where she cant place traps near hooks or basement and shes fine
Oppressive hook play is a huge part of her kit. She is too slow to effectively patrol gens.
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@Sluzzy said:
"The devs want more killers in the game but why haven't they looked at the most USED AND POWERFUL PERKS that are in the survivor meta?"
And the killer meta is untouched and only continues to get stronger while survivor perks constantly nerfed. They've clearly been very biased for killer mains.
At least be honest in your writing.
"At least be honest in your writing." The irony is strong with this one.
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The hard truth is aggressive tunneling is generally super efficient. I personally dont mind that change to ds, but something would have to be done about the game balance so that not tunneling could be more viable to win games.
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@cpt_hellman said:
https://forum.deadbydaylight.com/en/discussion/comment/2921912#Comment_2921912
It would be less about balance and more about taking care of annoying/crutch perks
While I agree there is some validity in that train of thought nerfing because something is "annoying" could do more harm than good in the long term. In my opinion you have to look at how things actually impact the game at the highest levels of play and see how certain perks skew win rates one way or the other then buff or nerf accordingly.
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@cpt_hellman said:
https://forum.deadbydaylight.com/en/discussion/comment/2921901#Comment_2921901
More fair for both sides
By that logic survivors and killers would be nerfed one to one. The game is subjectively not balanced right now, how would that make it more balanced?
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Why is it a package deal?
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I would rather see non bp offerings removed. Specifically map offerings and to a lesser extent hook offerings.
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/2919947#Comment_2919947
Evil Dead looks very cool and I want to try it for sure
The trailer looks a little weak but im a fan of the franchise so i will give it a try. Im really excited to get more details on the new texas chainsaw game, the teaser looks pretty cool.
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I think it would be fun to try, survivors would need a way to look behind themselves though. Maybe a key bind that operates like a rear view in a racing game.
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@legacycolt said:
Dead hard is fine and easily baitable
Wow, super valid point. I cant believe in all these discussions about the perk no one came up with that. Im enlightened, I can feel myself starting to git gud already.
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@Bladeisbest said:
https://forum.deadbydaylight.com/en/discussion/comment/2915397#Comment_2915397
That's fine. Is he not the only Killer that is overly susceptible to a specific item now? Kinda dumb.
A good team with flashlights can body a hag. Nurse is also subject to light burn (good luck hitting it though).
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@AnnaEliza365 said:
Some of you who play this game need therapy, and it shows.
Really couldn't any person benefit from therapy? I think punching down is a terrible chacter trait. :p
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It still sounds useless, but would be hilarious in the off chance you get matched up with a sabo swf.
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As a former freddy main i would love to see him get buffed! I think the no wake up on generator fails and only being able to use clocks twice in a match is a bit busted though. Survivors need to have a way to stay awake.
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@Shroompy said:
https://forum.deadbydaylight.com/en/discussion/comment/2637220#Comment_2637220
Killer is literally the easiest its ever been, and your skill as a killer does definitely have MUCH more of an impact on the game.
As a killer I feel like the game is much more in my control than when I play survivor, something you pick up as killer with time is identifying opportunities to turn a game around. Good teams will limit the amount of opportunities but will not completely get rid of them.
99.99% of the time that you lost as killer, you could of done something better that could of turned the game around, the same can't be said with Survivor.
Frankly i disagree. I have played this game for several years and the survivor killer balance feels worse now than it has in the past, by and large. While there have always been exploitable tiles and OoO used to be busted currently it feels like the entire gameplay experienced is based around giving survivors more second chances, and denying the killer the ability to apply pressure. Boon totems and hit validation have thrown the game out of wack, thats not even gitting into other survivor perks and items that are unbalanced.
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@Shroompy said:
https://forum.deadbydaylight.com/en/discussion/comment/2637174#Comment_2637174
It can be balanced by buffing Survivors in a way that allows them to communicate more, this way you buff solo's and it wont really have an impact on SWF. Being able to see Survivors aura's at all times would probably one of the best things you could do to bridge the gap, and a ping system.
Also lets talk about mastery shall we? Sure, Survivor may be a bit easier to master than killer, its not like killer is that hard to master either. Hell the hardest killer to learn is Nurse and even that doesn't take that long if you dedicate a bit of time to it. But imagine that you're the best Survivor in the world. Wanna know what that means? Nothing, because no matter how good you are your skill can't influence the mindset of your teammates. You yourself can be a good teammate and play perfectly every game but all it takes is for one of your teammates to mess it up and it all means nothing.
That is exactly why I don't play solo q outside of challenges. The time I spent learning a role where my skill doesn't mean a damn thing is more unrewarding than anything else in this game.
Killer is starting to feel exactly like you describe solo q. Skill dosent mean a damn thing and its unrewarding. In the current meta some matches can feel completely unwinnable.
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@Dumpstick said:
https://forum.deadbydaylight.com/en/discussion/comment/2636788#Comment_2636788
Please, I don't need a nerf to Iron Will that removes its core function -- to stay quiet when injured.
Iron Will is strong, I get it, it's the only perk I almost always use no matter what.
But they already killed my favorite build (Plunderer/Appraisal/Ace in the Hole/Iron Will) in the last patch, I don't need them to competely alienate me with another nerf on top of it. That would be enough to turn me into a killer main.
Baby survivor troll to killer main? Unheard of. Iron will needs a nerf, its busted on its own. Thats without considering its interaction with shadow step.
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@hiken said:
they are making so the only way to play this game is playing nurse.
Thats not true, there is a whole selection of licensed punching bags you could try.
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@Shroompy said:
https://forum.deadbydaylight.com/en/discussion/comment/2633450#Comment_2633450
So then why does Blight with Ruin/Undying/Tinkerer give a lot?
Have you ever tried it? Survivor is miles easier than trying to learn blight.
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@Miles said:
https://forum.deadbydaylight.com/en/discussion/comment/2636258#Comment_2636258
Everyone's fun. Each game to have a diferent feel rather than being the same thing over and over again. Game needs more ######### like Tombstone and infinite t3 for more killers. Stuff that just make it so survivors can just go "objective updated: run" like. I can tell by the attitude of your comment that you dont care about this idea in the slightest.
On the contrary, i dont think that sounds absolutely horrible. While I personally would rather see the game balanced for competitive play, almost anything would be better than what we have.
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@Miles said:
https://forum.deadbydaylight.com/en/discussion/comment/2636180#Comment_2636180
They are op now. Just like Wraith's cozcombed clapper and shadow damce is OP, just like Blight's alchemist ring is op, just like nurse's everything is op.
People should just acknowledge at this point that this game is not balanced, cant be balanced (competetively) and wont ever be. It needs to be balanced with the concept of fun in mind once and for all.
Whos fun? Pretty subjective.
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@Bennett_They1Them said:
undying and thrill are both really good.
It will probably be the next content drop. They have to make sure boons are a huge problem in game. Its easier to sell the solution that way.
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@drakolyr said:
Often matches are shorter and you go out of a match faster.
Why survivors dont get much bloodpoints in general?
A killer gets more BP in every action. Also the categories are easier to do as a killer.
I mean, its frustrating after i got camped or tunneled out of a match and only get 3k BP.
But even when a killer has a bad match, he's still around 15 - 20k bloodpoints.
The categories are terrible aswell, especially if some guys die fast.
Team actions are often earned hard, cause you cant do much. Doing a gen together, healing or taking a hit. There aren't that much more.
The only category you get fast, is target. Generators and exit gates.
I mean, one of the categories for bloodpoints is survival. And mostly you get it trough skillchecks. Cause, camped or tunneled and its out.
Boldness depends on the killer. With boon totems it got a lot easier.
A killer gets 3 categories in one chase. For example, brutality hitting or destroying things. Using his power he gets Devioutness and Hunter for going after a survivor.
Event after the end, he gets the 4th categorie, sacrifice.
I think survivor bloodpoints or the bloodpoints in general should get tweaks.
Maybe also raise the cap from 8k to 10k? We have litterly over 100 perks, more bloodpoints in general wouldnt hurt anyone.
Especially new player or players that didnt play the whole time have a hard time.
Hmm, its fairly common for video games to give less rewards when you play on easy mode.
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Nerf leons grunts.
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@GannTM said:
https://forum.deadbydaylight.com/en/discussion/comment/2629121#Comment_2629121
Nurse ignores every game mechanic. She has no place in the game. Spirit at least has to obey the rules of the game.
I would love to see nurse nerfed into the ground. I dont think killers in general will ever get the buffs they deserve as long as she is viable, as much as i hate to say that.
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@Lliart said:
I'm just... so tired of playing killer right now. I know most will tell me to take a break or flame me or whatever, but I just can't deal with playing killer right now. Every game it's a boon totem at the beginning of the game going off, not being able to find said totem due to myself either being in chase or trying to defend gens while generators on the other side of the map are going off, hit validation giving me feedback that I never hit a survivor but also hearing the cry of a survivor being hit dampening my drive even further, making me feel like I was cheated out of a hit despite the server saying otherwise.
It also doesn't help that uncapped healing further demotivates me, making me feel like every move I make is the incorrect one since it's corrected by a perk or another survivor doing a generator.
I know most folks will say "Play to have fun" and while I am appreciative of the sentiment, I'm just so tired that I don't even think I can make my own fun. I don't think I even know how. I can't even play as survivor because I'm terrible at it, despite seeing it as casual and trying to have fun and I can't play Killer since I'm apparently terrible at that and can't even manage a kill. Maybe I'm not in a good mental state to be playing this game, maybe I'm just a terrible player and person.
Should I uninstall?
Sometimes taking a break and waiting on the BS to get balanced is the best option. I have done it in the past. Maybe you will be able to return in the future and have more fun with the game. Or you could wait on VHS to go into open beta.