SpiritedSalsa
SpiritedSalsa
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- SpiritedSalsa
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Comments
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I love playing as Adam. I really hope they'll make more skins for him. He deserves it.
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@tendyhands said:
Half of my games the killers are camping and tunneling too. Good thing we have a 5 second BT it's really helping!
I still bring regular BT.
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@Akumakaji said:
You got a point there. BHVR is working on a solution to bring soloQ gameplay much more on par with SWF via icons that showcase what action everyone is doing. The original plan was to first buff soloQ to semi-SWF levels and then balance killers accordingly, but I guess they had to sidestep their original plan, because the killer experience was getting worse and worse, tanking killer numbers to unprecidented low numbers.
I totally feel you and think that BHVR is still working on that action icons. It sometimes sucks that things that are important to you are proceeding so slowly, but believe me, this buff for killers was sorely needed! I wish though that the action icons are coming pretty soon, as this will help even soloQ players to somewhat coordinate and not waste precious time on redundant actions.
What sticks out as a sore thumb, though is that BHVR hasn`t touched the camping and tunneling problem in the slightest. DH needed to go and the 10% killer buff was also needed to shake the killers role as a punshing bag and party gag, but camping and tunneling now seems to run even more rampant then ever. I can't understand why, because the game is finally fun again as killer, but here we are. I hope that we will see more like a carrot solution instead of a stick, but only time will tell. Maybe give the killer a crow notification of the furthest survivor when hooking, so that they are incentived to move there while also slowing down hook progression while not in chase and too close to the hook.
100% agree and I really like how you wrote this. You noted that both sides needed tweaking, but now there's one side that's hanging over the edge of the cliff and it seems that that side is being left to hang. The HUD icons would make SoloQ a lot more healthier. Sure, not everyone will look at the icons on your team, but there are a lot who will and won't have to have a perk slot be taken up by information perks.
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@Zephinism said:
If most survivors are bringing Prove Thyself I'm sure that the killers could bring a perk to sow Discordance among survivors that stack on gens.
I already used Discordance pre-patch and I find it useful, or Survalence. If a killer isn't running slow downs, but does notice gens going by, gen monitoring perks are good.
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@antgnstea said:
Not mics, but I wish there would be more ways to tell the game. Solo q can't even carry enough perks to read a situation where SWF just randomly give to each other.
For example, I don't even know what my teammates have as perks, do they have adrenaline, or boon, or going commando style. So I can play accordingly. Allowing us to see teammates perks in the lobby would be great way to solve this.
Another is game information, solos have no idea who is being chased unless they are the obsession. I personally confirmed the benefit in this one. When I am chased if I am the obsession, I see my teammates doing gens when I went down. If I am not the obsession, they generally don't have much idea when they hear heartbeat they tend to hide, instead of doing gens. Some small informatory icons near names can overcome these type of problems that solo has.
One more thing could be a ping system. I see o totem I can't cleanse or a great location for booning, or a gen with 90% progress that I had to leave, I would like to ping these to my teammates.
I understand there are downside to these suggestions, but there are downsides to leave solo q like this too.
There was a plan to add in HUD icons for SoloQ to give information to each player on what everyone was doing, but it was paused.
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I've put it on and I do reccommend it if there are a lot of slow downs. Toolboxes are useful too unless there's Franklin's. If you don't want to use a perk slot for Prove Thyself, the toolbox option is a good idea with addons.
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@BringShaggytoDBD said:
I don't take it off and would recommend all survivors using it. Makes a huge difference 👍
I love your name LMAO.
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I love that Jim Carrey was used. 10/10.
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@Lio456 said:
https://forum.deadbydaylight.com/en/discussion/comment/3075967#Comment_3075967
Literally my point. Adam isn't a bad-looking guy. just give him ANY drip please
As an Adam player, I REALLY want him to have more cosmetics, he deserves it!
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@Mooks said:
https://forum.deadbydaylight.com/en/discussion/comment/3078260#Comment_3078260
https://us.v-cdn.net/6030815/uploads/HY5LRADXDSJV/64e5e8d0-9528-4db0-8e99-6f6397bff684.jpeg
Yeees! Now we got all the power.
missing some kind of happy birb like this 😊/🥳
I love the glowing eye. xD
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@xEmoGirlxAlexisx said:
Me as a Dredge Main i Need that Dredge Skin it looks amazing like always Dredge gets so many cool Skins :D
I Really want to See that Dredge Skin ingame
Is it the skeleton one? I really like that and the doll one. :)
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@MrsGhostface said:
https://forum.deadbydaylight.com/en/discussion/comment/3075420#Comment_3075420
Well I mean it said “the cenobite”, ect before the names. Is that a new thing? Haven’t played it yet
Yeah that's a new feature.
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@Sonzaishinai said:
Pls check if the Legion is running thana before throwing, some of us are cool
This.
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@tendyhands said:
https://forum.deadbydaylight.com/en/discussion/comment/3070757#Comment_3070757
Love seeing people say this. I ran dead hard like everyone else but it would only give me maybe 2 health states tops. I stopped running it when it was announced it was getting nerfed (the first time, after the 2nd one obviously it's worthless). I can loop and I don't need dead hard. What I can't do is force other solo q survivors to sit on a gen for an hour because the killer has thana or stop other solo q players from running self care and spending a minute to heal against a legion.
When I found out that the meta perks were being nerfed, I started playing survivor games with the perks I finally wanted to use. Of course I do still bring BT, but I like having a chance to use more unique perks now.
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@Wampirita said:
https://forum.deadbydaylight.com/en/discussion/comment/3071285#Comment_3071285
They're the best, but i'd love to know the reason why there's a horde of them out know, I love it but i don't understand which part made him better to play now
Did you see a pattern in any of the perks they were using? It could be that the buffs in killer perks have helped Demos in some way?
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@Wampirita said:
All survivor matches so far won, cuz killers seem to just trying to figure stuff out at start.
Vigil, Lightweight, OTR, SB is my build for now, but might change SB for Lithe.
So far I faced only 2 Huntresses, 1 Trapper, 1 Nurse and a TON of Demogorgons, basically Demo every game (I don't know why they all came out of the hiding, but please stay, I haven't seen that many Demogorgons in ages, I love y'all ;-; )
Played only 2 matches as killer tho, still figuring my new builds out, so I can't say they were easy matches, but I'm looking forward to the future.
Demo puppies!
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I just want to say that I really appreciate everyone posting about their experiences. I'm not able to play right now because I'm focused on my health, but it's good to see feedback about the new patch and it helps me see what I'll be needing to tweak as well. :)
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As a Legion main who doesn't run Thana or Penti, I hope you face some without it. :) Take a break for your sake and I hope you feel better soon.
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@TAG said:
They didn't bring back Clown's turbo jiggle.
A disgrace.
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Nice! :)
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@Seraphor said:
Dredge is basically my main, but I've only gone against them as survivor once since the anniversary event ended.
Yeah, I feel like he's a rare Pokémon by this point for me. 🤣
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@Katzengott said:
Filters, playing on "low" settings and increased brightness. Many reworked maps are supposed to be really dark, but on PC there're many ways to go arround it. Most of these ppl even forgot how awesome the game looks now, on ULTRA settings. And i would be totally fine with it, if ppl would play with crossplay off. Because on console we don't even have graphic settings, not to mention no brightness settings at all. And yes, when the game is like 50% brighter, ofc you gonna spot survs easier or see the killer's red light easier, esp. with dark/bloody cosmetics. And before you ask, NO, increasing the TV/monitor brightness/gamma doesn't help here, not for DBD, we already tried that.
Best solution would be an INGAME brightness setting (+25% max.) for EVERYONE, like almost every other game has anyway.
I would love console brightness settings as someone who has bad vision and a hard time seeing things on darker maps, which means I have to bring aura reading perks.
I also agree with a couple of posts mentioning controller sensitivity options as well. It would make it a lot more healthier if console players had those options like PC players do.
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I haven't seen him in nearly a month, but I hope to see him more often. I really like his concept and power.
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This is such a cool and unique idea. I would love to see this considered for DBD. I actually saw a video of a hacker who had used Feng to fool survivors and it did genuinely scare the person streaming. Other than the walking looking obviously off, the model was Feng's. Every corner there she was. Or suddenly she would be right next to the survivor. The premise is definitely there. Even though that was a hack, it was still cool and added a different form of horror of who's really real and who isn't?
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@Chaos999 said:
https://forum.deadbydaylight.com/en/discussion/comment/3056293#Comment_3056293
I like this idea, though I imagined a bit differently. In order to preserve its identity secret for a little while he should start the match disguised as billy, legion, freddy or Myers and have their passive abilities but not their active ones. Disguise lasts for 60 seconds or until you start infection on a survivor.
After hitting a survivor you can press A (dunno keyboard equivalent) at any point to start the infection on the last survivor you hit (so the survivors can never be entirely sure whose it). Once infection starts it will progress naturally, progression slows by 50% when in chase or in dying state and stops when on a hook. It also speeds up by 50% when repairing, healing, being healed or blessing and gains big boost when receiving a hit.
Once infection reaches 50% you can see the aura of the infected survivor. Once it reaches 100% you can see the aura of other survivors in a 12 meter radius of the infected.
When infections reaches 100% you can further interact with your prey:
Hijack body: the thing teleports to the infected and bursts out of its body (1 sec animation) leaving him in deep wound and also incapacitated and hindered for 15 seconds, the infected cannot be put into the dying state by the thing for 15 seconds and looses the infected status. They also gain haemorrhage and mangled until fully healed
Sleeper cell: The infection takes control of the body of the survivor (1 sec animation) causing it to lash out against other survivors nearby, chase and attack them autonomously. The thing can continue to operate normally, independently of the spawn.
This should work similarly to nemesis zombies, however faster and deadlier, able to outrun a survivor and perform basic actions (kinda like bot trapper) and last for 30 seconds. The survivor however can struggle for control of its body and reduce the time by a maximum of 10 seconds (skill checks?)
After regaining control the survivor is left in the deep wound effect, mangled and haemorrhaged, but cannot be downed by the thing for 15 seconds and looses its infection.
The thing should be a 4.6 killer and gain a celerity effect and reduced terror radius as long as no infection is ongoing, but when it starts infection on a survivor he becomes an m1 killer with no power.
This should make its gameplay interesting and open to choices and versatility, do I delay infection to keep the advantages and get multiple hits fast or maybe even a down? Do I use my 100% power or maybe keep the infected alone for a while and enjoy the information they give me? Should I teleport right away and hijack or maybe I could approach with the help of some perk or add-on that grants undetectable or oblivious and attack in tandem with the spawn to wreak some havoc?
Should the survivors continue to cooperate, heal and save as usual or stay apart, risking the potential lack of healing support or an unhooking going awry?
I dunno, just my idea
I love that so much!
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/3045812#Comment_3045812
That's definitely how I'd define it, and apparently a vast majority of LGBT websites and resources do too, but I know that some people will define it differently and thus their view on what is and isn't included under the acronym may be different.
If their definition is right or wrong, I don't really have the jurisdiction to say imo. I'd agree with "non-straight or non-cisgendered" but others may know it as something different, and since I'm a gay man and not someone who defines themself as queer I don't want to speak over those who define themselves that way and how they identify, if that makes sense?
Third this.
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@Marigoria said:
https://forum.deadbydaylight.com/en/discussion/comment/3045773#Comment_3045773
If they are gay/bi/pan/trans/etc they are LGBTQIA+. That's what makes them part of it, not crossdressing.
Okay, thanks for explaining what you mean.
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@Marigoria said:
https://forum.deadbydaylight.com/en/discussion/comment/3045357#Comment_3045357
https://forum.deadbydaylight.com/en/discussion/comment/3045751#Comment_3045751
I didnt take it out of context. A straight cisgender man who likes to wear woman's clothing isnt LGBTQIA+.
Quoted Karu since he explained it pretty well imo and I'm tired of explaining why straight cis people aren't LGBTQIA+ just because they decide to wear different clothes.
Just out of curiosity, but how do you feel about gay, bi, pan, etc, crossdressers?
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/3045129#Comment_3045129
for the very short answer: representation equals normalisation, particularly in more hostile areas. normalisation equals acceptance within contemporary society. acceptance equals less discrimination, both on a personal and statutory level, and less discrimination is a good thing.
Exactly.
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@EvilSerje said:
https://forum.deadbydaylight.com/en/discussion/comment/3043999#Comment_3043999
And it's harmful how? Just curious.
It is harmful to people who are sensitive to flashing lights or solid light. A lot of video games will include flashing light warnings, so it's not wrong to say that flashlights with macro clicking could be harmful to someone with a condition that can't handle it.
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@MikaelaWantsYourBoon said:
After some tests on PTB, i have to say this: If this update drops without changes, i will probably never touch solo survivor again. It was terrible.
What has been happening during your SoloQ survivor games in the PTB with these changes? I'm on console, so I can't test survivor out on there.
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@Akumakaji said:
Farts.
Yes
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@Shaped said:
https://forum.deadbydaylight.com/en/discussion/comment/3043284#Comment_3043284
The faster you go the louder it gets.
And the louder it gets, the bass increases.
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Really loud or super quiet?
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@PyramidFootLicker said:
I usually took killer sides because of how underwhelming and pressuring the role was once you creep into high rank, agreed that most killers needed tune ups. BHVR, to their credit have listened to feedback and have been buffing killers one by one and might continue but now that it's beginning to affect survivors in a significant way. I'm starting to see just how comfortable killers have gotten when it comes to complaining so much on the forums to the point where they ignore sensible arguments from survivor mains because they're so used to shouting at BHVR to buff killers lol.
Like seriously Iron Will isn't broken, never was, hell most times killers I've gone up against checked for blood or used their intuition on where scratch marks they followed ended up to try and find me. Hiding like that doesn't work 100% of the time, hell I'd say about 50% of the time they're smart enough to figure out where I am, plus it made playing against spirit manageable for me. If the nerf goes through I'll miss using it but I'm a Jeff main and boy does my man moan loud.
Yeah, Jeff, along with a few other characters are super loud. /looks at Bill. So I used Iron Will for those. Ace has to be the most quiet. xD
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@Jhei said:
Automatic suicide so I don't get DC penalty. I've got sensory issues that make the screaming of Nightfall unbearable to manage so I have to turn off sound because it's so loud. I've got colorblindness issues which when combined with the darkness make an already dark and hard to play game basically impossible. Ormond is maybe the only map it's tolerable on. Playing the game without sound or image isn't scary, it's that thing where you handed your little brother an unplugged controller so he felt like he was playing too. Except the controller is plugged in, you just can't use it.
Do the colorblind filters in the options menu help? For me I also remembered that I'm glad nightfall doesn't last all match, because the screaming would bother me in a sensory way too. It's good to see a lot of the community who have these issues speak out about it. It's a shame that you have to get out of the game quickly as soon as you know that you're facing a Dredge though.
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@DBDVulture said:
https://forum.deadbydaylight.com/en/discussion/comment/3032959#Comment_3032959
It's funny you say that because SC, SC and IW are getting completely gutted (my other perk is SB). That's the perks I have used for 6 years. I'm probably going to retire survivor when the changes go live. I dont like moving my camera behind me as I run forward - that's what I use SC for. When you have been using it as long as I have you know exactly what the killer is doing by how your cat flickers.
I'm probably not going to play killer either because I predict it will be even worse than it is now. At least right now we have very strong generator defense perks.
I completely understand. A lot of people with visual and hearing disabilities have mentioned SC being the best perk for them. Another perk did the same thing where if you were staring at the killer, you would get a visual and auditory warning. With SC, of course I do agree that having it light up on stealth killers defeats the purpose of stealth killers in that they're not supposed to be seen, but to make it line of sight only for every killer makes things more complicated. I do hope they make some adjustments to the SC rework for those in the community who need it to be able to play.
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@DBDVulture said:
https://forum.deadbydaylight.com/en/discussion/comment/3032947#Comment_3032947
My eyes are old but they work "ok". Funny enough having slightly blurry vision can actually help you see motion better. I am glad there are some perks that make the game work for you.
Yeah, that's this weird thing that I've had too when I haven't worn glasses. Somehow I can vault over stuff, dodge attacks, but I also think that's memorizing the maps/buttons and having played the game a while. The brain remembers, but sometimes my brain and eyes don't and I'm screwed, but thank you, I'm glad you've got perks that hopefully help you too! :)
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@DBDVulture said:
https://forum.deadbydaylight.com/en/discussion/comment/3032942#Comment_3032942
"can't use any filters" - that's your problem lol.
I mean if my console added reshaders to it, I still think I'd have a hard time anyway because of how bad my eyesight is. xD It wouldn't matter. I just deal with it. Nightfall can be good or bad for me depending on the day. I like the concept of it compared to other killers, but like myself and other poorly sighted people who play this game, we have to rely on aura reading perks if we want to see stuff.
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@DY86 said:
https://forum.deadbydaylight.com/en/discussion/comment/3032935#Comment_3032935
Yeah I have eye problems too. So I started running Windows of Opportunity to see the best options around me. But as u said, it would be nightmare facing dredge many times in a row.
also, when I play on pc i use a reshader to dim the strain on my eyes. If ur a pc player I thibk u should look it up
I have Windows of opportunity, so I'll add that on my more worse eye days. And I'm a console player, so I can't use any filters other than the ones on my TV. I don't mind having 1 Aura reading perk that takes up my perk slots. Bond is more helpful because I can see what everyone is doing too, so nightfall is at least countered in that way for me. :)
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@adirgeforthedead said:
I have a form of visual impairment the changes from PTB to main game made that so much worse up to the point my experience against him is worse than miserable... I'll openly admit I do DC if I face a tunnelling Dredge.
I have really bad vision issues too. I love the idea of a killer who can suddenly make things dark and you have to try and find a generator, another surviver, or even try and be stealth until nightfall is over. What I found helps is that I always have Bond regardless of what map it is, so if the map is darker and I'm facing a Dredge, that helps me see where everyone is and I can get to a generator. I definitely understand why nightfall can be a problem for poorly sighted pepple or people with other medical conditions though. I wouldn't be able to face 10 Dredge's at once.
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@SpiritedSalsa said:
I honestly think her chase music is too loud. Something new that could be unique to her could be the use of 0 music. She has the TV sounds, the manifesting, her attacks, etc, but adding in other sounds like her hair going over the side of windows as she climbs in, her nails, little things like that, would make her more scary. I thought of those things as ideas, so they're not perfect.
And also for hard of hearing players, she already has that silent element of fear, but she needs tweaking with her powers.
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I honestly think her chase music is too loud. Something new that could be unique to her could be the use of 0 music. She has the TV sounds, the manifesting, her attacks, etc, but adding in other sounds like her hair going over the side of windows as she climbs in, her nails, little things like that, would make her more scary. I thought of those things as ideas, so they're not perfect.
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@StibbityStabbity said:
https://forum.deadbydaylight.com/en/discussion/comment/3030183#Comment_3030183
Only if it makes this sound.
LMAO
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Yes to both! The movie inspired ones would be so cool and fun for the players, both killer and survivor. Adds more variety, since I'm sure there are many who want to wear famous cosmetics as fans of those franchises.
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@Murgleïs said:
https://forum.deadbydaylight.com/en/discussion/comment/3027752#Comment_3027752
You can stun him or dodge to cancel his power.
I can confirm this as a Legion main. I could add an addon to recharge my Frenzy when I get stunned, but I've still been stunned out of it, or been dodged at the right moment.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/3027713#Comment_3027713
I know. I was showcasing some of the skins in the main game that i think are very impressive since OP decided to cherry pick out of hundreds some of the most unpopular skins in the game.
I actually didn't read your comment properly and missed the lower part because I use this forum on mobile, so that's my fault. 🤣 But I do agree. I have seen at least more bolder outfits. Even Ace at least got a new one!
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@[Deleted User] said:
It's because those skins are a part of Net Ease mobile DBD. I've also heard that there's loot boxes in that version, so yeah, doesn't really matter if they are good, they will be expensive AF.
Also of course you have to pick a handful of the most unpopular skins in the game. There are plenty of excellent skins in the core game of DBD.
https://us.v-cdn.net/6030815/uploads/KLZQA3M729Q1/image.png
https://us.v-cdn.net/6030815/uploads/QS9BDYZW39T4/image.png
https://us.v-cdn.net/6030815/uploads/TSMGVK8EZCK5/image.png
https://us.v-cdn.net/6030815/uploads/CE707Y63710K/image.png
https://us.v-cdn.net/6030815/uploads/A83FT310S5D0/image.png
Those outfits you showed are already in the main game, just to let you know. :)
(Whoops, I didn't read your comment properly. Ignore my reply LMAO)
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@Maelstrom808 said:
https://forum.deadbydaylight.com/en/discussion/comment/3027240#Comment_3027240
Hell, I even open the gate for them (+500 pts on top of trying to get the point across).
Same. I do this especially if I know that I've lost. Then I go and break pallets or play music until they leave. If I've tried to be a fun killer, the only way I get them out is by deep-wounding them, then downing that knocks them out the match entirely.
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@_VTK_ said:
Here's an example of a concept how it could look like. I would rather put gfx directly inside survivor avatars instead on icons in corners, but I'm not a GFX artist, BHVR can do it much better.
https://us.v-cdn.net/6030815/uploads/KDEJSJHMLRRS/untitled-1.jpg
Heart icons represents heartbeat. The louder the heartbeat, the bigger the beating heart icon. Tools icon - repairing a gen, knife - survivor is being chased.
Even this little change can mean a lot for solo survivors. When someone is hooked and you see that everyone is working on gens or healing or is being chased - you know that you have to go for a save. If someone stopped working on a gen and doesn't heart heartbeat, you know he probably runs for a save, you can continue doing gens. Not even kindred basekti is necessary.
I really like the icons! Not only do they help if someone doesn't have Bond or any other aura reading perk, but could also help anyone who is hard of hearing/deaf be able to see with those survivor status icons what's going on and what they need to do. Sure, is it likely that there could be survivors who would ignore those important pieces of information and still get things wrong? Yes, but a lot would benefit from those HUD ststus icons, myself included. I rely on Bond just to see what another survivor in SoloQ is doing, but also because I have visual issues. I can say that without Bond, I know I wouldn't be able to monitor what everyone else is doing. This change could free up many aura reading perk slots for other players.