GhostofYharnam
GhostofYharnam
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- GhostofYharnam
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Comments
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That sounds way better than current Noed.
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Unbreakable ia Fine. No Mither shouldn't acrivate til you've been injured.
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Just spent the entirety of a game bodyblocked by a Nea in a corner aftee cleansing a totem while the killee Camped. All the Nea did was tbag and point.
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@brubli said:
Browsing the forum I see a lot of people talking badly about slugging. I see it compared to tunneling/camping and I just don't get it. Sometimes you need to slug survivors to get more than one or to just get a buttload of pressure and sure you might also need to tunnel/camp but only in really rare scenarios and slugging for pressure is far from rare. Excluding those rare scenarios I just don't get how slugging/tunneling/camping can be seen as the same levels of toxic.
I don't mind it unless the killer has a build for slugging and refuses to hook anyone.
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I respect anyone who mains her on console.
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I like going against him. I suck as him
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@chaosdriver said:
https://us.v-cdn.net/6030815/uploads/496/BS580V18H46U.png
Xbox community in a nutshell lmao
I get this everytime. My block list has grown pretty big in the past few months
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@Respectfulnancymain said:
https://forum.deadbydaylight.com/en/discussion/comment/1228252#Comment_1228252
Please explain how noed isnt a second chance perk? noed removes 1 health state from every survivor and rewards the killer for being bad at the game.
At this point remove everyones second chance perks. Then the game will be on its way to balance.
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@indieeden7 said:
https://forum.deadbydaylight.com/en/discussion/comment/1229332#Comment_1229332
You can't seriously be saying that Rancor is a fair perk. It literally has no counterplay, and the person it affects didn't necessarily want to be the obsession.
It has counterplay. It only affects one person. Half the time Rancor is never actually used. Unless you or your team are potatos, then rancor will hardly be used.
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It doesn't really matter what change you make. People are going to complain they got killed because of Noed and could'nt save there friends. When noed is nerfed they'll move on to complaining about Devour Hope or Rancor.
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@SweetTerror said:
https://forum.deadbydaylight.com/en/discussion/comment/1228820#Comment_1228820
https://us.v-cdn.net/6030815/uploads/443/LCSAU5LIT9WR.jpg
Yeah this was my latest match. I'm done. Goodbye DBD. You were fun, but seriously, f*** your matchmaking system.
Yeah thats a 4 man swf with those ranks and 4 flashlights. No offense but i seen all those flashlights in lobby i would've dodged so fast.
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@BigTimeGamer said:
“Main objective rushers”
how dare survivors do gens!!
noed is whatever, but it’s a crutch and a half
So is Ds, Borrowed Time, Adrenline, Balanced landing, Old Ruin, Pop. At tut his point devs should remove perks in general so people stop crying about nerf this perk.
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Why is everyone so against Noed. But god forbid we mention andrenline, or any other survivor perk.
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@Waffleyumboy said:
https://forum.deadbydaylight.com/en/discussion/comment/1228111#Comment_1228111
If they're easily countered why are they so popular?
Just cause they're easily countered doesn't mean they're going to be any less popular. Bbq and Chili is easily countered but its still used for information and points. Noed is literally in survivor hands. I don't think it should activate if the hatch is closed tho. Rancor doesn't so i don't believe noed should.
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@Waffleyumboy said:
https://forum.deadbydaylight.com/en/discussion/comment/1227940#Comment_1227940
People don't usually complain about perks unless they're a problem. If there are no problems there are no complaints, people will complain about something else like swf or matchmaking.
@Waffleyumboy said:
https://forum.deadbydaylight.com/en/discussion/comment/1227940#Comment_1227940
People don't usually complain about perks unless they're a problem. If there are no problems there are no complaints, people will complain about something else like swf or matchmaking.
Noed isn't even that bad its easily countered. People are just to damn lazy to cleanse a damn totem. Ive seen so many people run past them. Ds is easy to deal with. If you know they might have it just smack them down or take the damn stun. You tunnel and you can expect people to use ds.
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@gatsby said:
https://forum.deadbydaylight.com/en/discussion/comment/1227871#Comment_1227871
Honestly, I think both sides would be happy if Decisive and No ED both got heavy nerfs or reworks
Then people will move onto the next perks to whine about until everything is nerfed into the ground. Its an endless cycle of bitching and moaning.
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@Waffleyumboy said:
https://forum.deadbydaylight.com/en/discussion/comment/1227848#Comment_1227848
What does this mean?
Its crying. Its all any of these ds posts or noed posts are about.
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Everybody who makes a ds or noed post
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I asked Peanits once and this was his response.
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Hillbilly always the same build.
Freddy cause my teammates always dc against him.
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Kate and David
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I'm taking a break til next update. I got tired of the constant idiot teammates and the overly sweat lord billys using instasaw with infectious fright. I've been playing Doom Eternal lately.
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@Boss said:
Playing on mobile still sucks to me though, no mobile game can address that.
Also, the more progress i make on PC, the less motivated i'll be to start all over on a new platform.
Good for you that you enjoy it!
I'm even jealous mobile's got bots.
But nah, not worth it to me to start a mobile save.
Lmao i restarted 4 times. Twice on playstation and twice on xbox.
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Can we stop using Tru3talent as our basis. The dude is a good killer and good survivor. But the dude is so up his own ass he trashes anyone who doesn't agree with his opinion. He also blames everything on swf.
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Kindred for survivors
Insidious for Killers cause that perk is pretty useless already
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Why is literally everyone from youtubers to the forums crying for a Noed Nerf. Enough with the damn nerfs. Fix the underlying issues first then do perk reworks and nerf/buff from there.
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You can do fine as any of them really. But there is the top 4 like everyone said. Have the best things going for them in all catrogories. But anyone can work as long as you like and know there playstyle.
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I like this and feel like this could actually end alot of toxic endgame chat and messages at least on console. Will the killer names be hidden from survivors as well?
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@Ivaldi said:
No sympathy for playing the most toxic killer in the game.. The simple fact that a killer like Plague can completely remove an entire category from the game exists is a detriment to the game. Killers complain about gen rushing, yet have no problem playing a killer that completely removes healing from the game.
What are you even on dude? Plague isn't even toxic in the slightest. Billy is way worse when the player knows how to use his chainsaw. Matches can be over in 5 minutes.
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@MadLordJack said:
Yeah, and spawn camping is a strat in shooters.
Which is why I don't play them lol
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@Elena said:
https://forum.deadbydaylight.com/en/discussion/comment/1183168#Comment_1183168
Yeah, I'm glad someone knows it.
I used to watch that Buffy and Angel all the time growing up. Great shows.
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@oxygen said:
https://forum.deadbydaylight.com/en/discussion/comment/1218606#Comment_1218606
Actually yeah, that sort of build is strangely common. Builds with as many instadowns as possible, even ones that don't really make that much sense on Huntress normally (haunted grounds for example). At which point I guess it might just be some themed instadown build more than anything 😄
Yeah and most of the time they end up losing cause they are awful at chases.
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Ghostface
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Self care is fine as is. It already takes forever on its own. Combo with Sloppy and than its like forever freddy.
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@oxygen said:
I just find it kinda boring, just like most items/addons that boil down to "you just do the thing better". Toolboxes are boring because they just make a bar fill up faster, charge speed addons are boring because they just make you charge something faster. Say what you want about stuff like flashlights and a lot of Doc and Hag addons, they either make unique mechanics available or allow you to specialize your power in some direction instead.
Besides I feel at least some of the hatred is related to an association with an entire loadout or playstyle. Most Leatherface players I run into nowadays either run standard m1 builds or PWYF/Nemesis, but he still has that association with insidious camping. As anecdotal as it is, when I do run into iri heads it's disproportionately common that they're combined with an ebony mori and a playstyle that would be commonly considered unfun to face like hardcore mori tunneling and a general "playing for salt" feel to it - a sorta "I'm mad and taking it out on you guys" loadout and mindset.
Make it not stack with infantry belt and give it an innate reload speed bonus or something. A more serious "high risk high reward" design like that would at least be kinda interesting, and it would be hilarious to see lightspeed reload with that + deerskin gloves + iron maiden 😄
I agree anytime i've face iri head huntress shes loaded to the brim. Noed, bbq, devour hope, corrupt or ruin and ebony mori. Tends to proxy camp and tunnel the person on hook. Had one try that and the person jumped in a locker ds the huntress and 2 gens popped and the huntress rq.
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@RaSavage42 said:
https://forum.deadbydaylight.com/en/discussion/comment/1218154#Comment_1218154
How...
By itself is fair... one hatchet, still need to hit the shot and reload after... every.... single.... shot
I'd say it would be better if it were unstackable with leather loop and infantry belt that's it
If it didn't stack... there'd be more huntress players using other addons (or by its self)...like deerskin gloves or hatchet windup speed or decreasing cool down time between hatchet throws (hatchet recovery speed)
Again it's not 100% accurate..... like I can't load into a match, look up throw hatchet and be rewarded with my first down
The problem is everyone combos it with Infantry belt and get like 3 or 4 total hatchets with it. Don't know the exact number. If it didn't stack with those id be ok with it.
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I tried it. Seems cool. I like the daily login rewarda and the daily reward streak. Givea more incentive to log on more than a meh daily ritual.
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@Thatbrownmonster said:
future maybe
past can't work
Devs explained survivors from past wouldn't work well in the game since they wouldn't know what a generator is and how to fix it...but all modern survivor apparently know very well how to fix gens
Truthfully none of the survivors here with the exception of like 2 or 3 would even know how to repair a Generator.
And that is a weak excuse on there part. The whole thing of the trials is you die or escape over and over until all hope is gone. Over losing after awhile im sure they would figure it out.
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This is the mindset of them campers and tunnelers
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Ill admit tunneling sucks. But sometimes its the only thing a killer can do to create some pressure pr a small snowball to turn the game in there favor. Especially if every survivor is desperatly trying to save and the killer smacks them. Then they are essentially trading hooks.












