NOED Rework Idea.
This is just how i would change noed.
Let me know your thoughts on it.
NOED changes from a hex perk to a token perk.
Each time a Survivor is hooked for the first time, you gain 1 token up to a maximum of 4.
Once all generators are complete the killer gains a 4% haste. With a basic m1 attack puts any healthy survivor in to the dying state and consumes 1 token.
Once all tokens are gone the killer can't put a healthy survivor into the dying state but keeps the 4% haste
Comments
I like the idea that you get rewarded for playing well with a boost in endgame. The one problem emerges though. Is it worth it now? This will increase gen rushing and make it harder for killers to get tokens than it would be.
Great idea in concept, but I doubt it would play out on paper.
No need for a rework. The current iteration of NoEd is fine and it’s powers completely lies in the hands of Survivors.
Everyone who has a problem with NoEd just wants an easier game. It’s not difficult to learn totem spots, nor is it difficult to use perks to help you find them or even to bring in maps. You can even use a perk that increases the odds to find maps in chests.
Totems are a secondary objective. It is needed in order to slow the game down a bit. You don’t have to do them, just don’t complain about it when it bites you in the ass.
Before anyone says bad killers rely on NoEd, ask yourself why is it so hard to cleanse totems if they’re bad? You should have plenty of time to search them out if they’re as bad as you say they are.
Why is literally everyone from youtubers to the forums crying for a Noed Nerf. Enough with the damn nerfs. Fix the underlying issues first then do perk reworks and nerf/buff from there.