Discussions

339,151 discussions.
  • When bhvr will fix a lot of bugs with wesker? Its literally unplayable in some moments. https://www.youtube.com/watch?v=cyBpLWNcsKk
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  • I went to see a movie and saw this creepy guy looking at me. I saw him both before watching the movie and after as well. Can anyone tell me who is this? Should I be worried?
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  • I think it's important to encourage the devs for more unique spreads of add-ons that don't feel like simple stat buffs or effect appliers, so that more playstyles open up to create more diverse matches. That being said, I think Unknown, Chucky, and Xeno have been pretty good with their add-ons encouraging different ways to play, but I still feel like a lot of killers are mostly just bad iridescen
    22 comments 391 views last activity
  • Is it just me for not playing him very often or is Xenomorphs Tail-Attack horrible in terms of a 0,000001mm-Hitbox? Its nearly impossible to hit anyone. If I compare his Tail with Huntress Hatchets for example, its a difference like light and darkness. If my feelings about this are correct then I know why I havent faced a Xenomorph over 6 weeks now.
    5 comments 201 views last activity
  • Standing over the hatch as killer, to prevent the survivor from entering, is stinky. It prolongs the late game in an uninteresting way. The survivor has to do gens solo until the killer chooses to close the hatch. If none of the gens have progress then it'll take 90 seconds to finish it. Even more time would be spent if the killer chooses not to close the hatch until more generators are done. Thi
    10 comments 401 views last activity
  • I play on PC. The Tough Skin challenge in Tome 17 page 3 appears to be bugged and is not counting progress. The challenge states: "Take two hit(s) while affected by the endurance status effect." I have both taken a hit after being unhooked as well as taken a hit using the perk, Dead Hard. Neither instance counted towards the completion of the challenge. I have been unable to do it twice in one tr
    0 comments 31 views last activity
  • the gates should begin regressing if left incomplete, or maybe start the endgame collapse after the 5th gen gets completed, i know this will make no way out too strong so either make the endgame collapse fixed 4 minutes like when a survivor is hooked, or reduce the blocked timer to 30 and activates instantly. egc is where survivors should feel the most tensed up and have to make a choice of stay
    37 comments 1,133 views last activity
  • Pools of devotion that have corrupt purge are appearing like a normal fountain instead of the bloody one. This happened to me on Ormond. Very confusing, please fix.
    0 comments 11 views last activity
  • I know we kinda just got comics for the legion. But I'm a big dreamer and like comics. So I got to thinking, who should be next. I would personally think either the whole garden of joy communityand dredge or how adiris became the plague. They both sound like they'd be interesting. Now I don't work at bhvr to make them official but maybe they'll look at this and get ideas, but other than that let
    8 comments 101 views last activity
  • Bully squad took me down to main did the gen and kept going down. They had boil over flip flop, no mither and tenacity. So annoying. I had nothing to hook. 🪝 abused the crap out of that room. Maybe it’s just me. Could be a skill issue. I was playing oni. I’m not amazing with him but phew. What should I do? Suggestions? They recovered so fast I could barely get them to bleed out.
    7 comments 81 views last activity
  • My little oni and other previous/subsequent game modes should be added to customs so players can replay these modes for fun and not for bp/xp. It's a shame for the Devs to put all that work into fun new game modes to only have them go away completely after a short while, never to be seen again, particularly if the community found the game mode fun or at least found the change in routine welcome.
    0 comments 1 views last activity
  • Instead of removing this option completely, I suggest a survivor gets locked in the unhook animation after 3 consecutive unhook attempts, this way survivors can still have a few tries to fake-unhook in front of a killer and stop the problem of repeated hook cancelling as a form of toxicity.
    0 comments 21 views last activity
  • If a killer pulls a survivor out of a locker, another survivor using a flashbang can drop it during the pull animation and get a save as locker blind immunity is not applied.
    1 comments 81 views last activity
  • Flashbang has no counterplay when you know the timming, which isn't difficult to learn and there are many easy guides to teach you how to do it. You can drop it below killer facing a wall and still get free escape. Background Player is overtuned, +200% speed with 5 sec duration is just silly and makes counterplay pretty much impossible. Flashlight safe window needs to be removed since flashlig
    19 comments 431 views last activity
  • I am truly curious to see how far people are allowed to go where before there is consequences for their actions. I feel like I report people who go above and beyond when it comes to all the things I listed in my title (trolling, BM'ing, endgame chat language/threats, etc) but don't know if I'm just wasting my time. Here are some examples: Inappropriate communication in endgame chat. Is their co
    3 comments 131 views last activity
  • This recent post from Riot Games got me thinking… What if player endorsements had an influence on matchmaking? To avoid negatively impacting queue times, there would be a weighted system that places priority on matchmaking players of equal reputation. Why? I feel like we’ve beat the dead horse of incentivizing healthy gameplay through game desig
    8 comments 111 views last activity
  • I realized that the problem with "Spine Chill" was the fact that it was useful in any game and in any situation, so a lot of people used it, this was due to the bonus in the actions that you got whenever the killer looked in your direction, so an idea What I thought could make spine chill more useful would be this: -Buff: The perk detects the killer if he looks at you even through walls (as it
    54 comments 802 views last activity
  • Step 1 : Boot the game Step 2 : Play as survivor with the perk "Potential Energy" and a toolbox Step 3 : Begin repairing a generator. Step 4 : Once "Potential Energy" activates, begin to "Store Potential Energy". Step 5: Let go of the generator and quickly switch to repairing with a toolbox. Step 6: "Potential Energy" will now charge with the speed of the toolbox, but no toolbox charges will
    0 comments 5,851 views last activity
  • Il arrive que parfois les pièges du piégeur volent au lieu d'être mis sur le sol normalement
    0 comments 11 views last activity
  • survivors just complain about tunneling and slugging and camping and noed but dont realize its difficult to play killer. managing time, perks, choosing chases. its only 1 person vs 4. survivors have each other to rely on but the killer is all alone, and have to be ur own ally
    89 comments 2,576 views last activity
  • Do you think we could actually see a few days without the constant moaning about the other side? Killer is op. Killer tunnelling. Killer constantly getting a buff. Survivors getting nerfd. Etc Survivor is using perks like windows background player. Gens going too fast. Swf squads. Etc Not happy, play the other side. Don't want to do that play something else. I personally think the devs are d
    4 comments 131 views last activity
  • Greetings fellow ppl of the fog. I think DBD has made amazing strides, and I’m enjoying the game now more than I ever have. What do you all think of having a marker that we can put on our favorite perks for certain survivors/killers? That way, on page 1 for those survivors/killers, you’ll have you favorite perks that you use with them (highlighted with a certain color around the border too. Maybe
    2 comments 31 views last activity
  • I think it is such a waste of the VA's voice work to cut short the screams on hook and it feels really unrealistic for them to start screaming and suddenly stop like someone shut their mouth mid screaming. So I think it would be better if the animation was a bit longer so most of the screams wouldn't have to cut off and hopefully they can end in a more natural way. I know we had them last year an
    11 comments 121 views last activity
  • Simple feedback for BHVR - please reduce the length of tantrums when Bubba accidentally bumps on objects. I love versing Bubba and I feel he is a fun killer to play but he also feels quite weak and I feel that the unnecessarily long penalty he has from bumping is outdated and needs to be cut down to 1/3 to even 1/4 of what it is now.
    17 comments 271 views last activity
  • I apologize in advance if this is intentional but I had a few tier 1 perks I bought from the shrine to get them on some killers at tier 3 via bloodweb. I eventually P3ed those killers later on and the perk is a tier 2 perk in the shrine after P3ing the killer is this normal? If it matters I'm on the Switch.
    0 comments 31 views last activity
  • Just thought I'd share my latest update to my concept for a tomb raider x dbd collab because I want to show BHVR this is a feasible and viable concept, and a collab I would adore to see happen. tr x dbd (1).pdf
    0 comments 22 views last activity
  • How about adding a counter that counts how many times a survivor points in matches against pig. This way we can see the stats on how many times a snoot is booped. Can add in friendly roars as well. Could do the same thing for ghost face so we can see how many times the ghost face crouches in an average match along with the survivors.
    0 comments 11 views last activity
  • Major accomplishment, props to him https://www.youtube.com/watch?v=5bNFu5I4Oz4
    36 comments 1,232 views last activity
  • I've noticed this section of the forums has gone completely neglected since September of last year. This is kinda a bummer to me, since that was always was a really convenient way to see the latest updates. When a new patch would drop I could just go there and click the link and see what was new. Now whenever patch notes drop my process of finding them is closer to "Ok, those get posted to the de
    2 comments 21 views last activity
  • In the first book, on the second page at the end of the chain, there is the quest "unsurpassed botanist" You need to take the “knowledge in botany” skill and a first aid kit, raise 2 levels of survival health per match (I changed the task for others and tried to complete it a couple of times, it didn’t help) I performed it on the claudette, skill lvl 1, with a yellow first aid kit, treated su
    0 comments 15 views last activity
  • been having issues with these for a while now, for whatever now though they don’t seem to be resetting. Literally can’t play the game anymore half the time cause the penalty seems to be stuck on one or two days. And in before someone’s to let it cooldown I tried that and it hasn’t worked, I still get one day penalties no matter the dc reason. After over three years and thousands of hours I quit,
    2 comments 91 views last activity
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  • Can the Hatch spawn upstairs on maps like Ormond, Hawkins and Midwich?
    5 comments 1,411 views last activity
  • Recently I had an Oni match at Hawkins where a curious thing happened. When there where only two survivors left, at one point I heard one of them, injured, behind a wall, but she was in one of those long corridors from Hawkins and I was on a room that only had doors near it's edges, so I tried to follow her sound, through the wall, to catch her at one of the doors, which is usually hard to do wi
    4 comments 291 views last activity
  • So. Because certain topics went into the course of killrates and winrates i came into conclusion that new topic is needed. This is not a suggestion tho it will contain my suggestion of how to balance things. Main point of this topic is to discuss over what feels fair in terms of team balance. And as much as balanced players opinions are most valuable, because they know each side more less the sa
    9 comments 311 views last activity
  • What color is the ebony mori??? I've heard people say this is red \ maroon!? This IS CLEARLY HOT PINK!!!!!!?! Like who actually sees maroon?
    23 comments 1,071 views last activity
  • My name comes from one of Ash's lines. You know how he sometimes says, "Look who's shittin' in the tall grass?" Well, my name is a reply to that. It's you, Ash. You're the one shittin' in the tall grass. (Plus I just like the way it flows) EDIT: I've read all of your replies and genuinely like hearing all of your different stories. Thank you for sharing them!
    71 comments 1,151 views last activity
  • Long shot considering the fact that a rocket launcher power would be too similar to unknown at this point, but since the alien chapter there is hope! I understand that giving a killer an entire new part of the power out of nowhere may seem like a stretch but hear me out. Nemesis for the first RE killer is lackluster when looked at a whole compared to wesker who had a grand and powerful abilit
    17 comments 291 views last activity
  • Ive been thinking about this for a while now, but would you guys like a thing after a match where it shows a video of how everyone played. It would be like the game EVOLVE where the survivors would be different color blips on the map and the killer as it's own color. The map would show the paths everyone took through the match just sped up. Like how EVOLVE did after their matches. I think this
    4 comments 81 views last activity
  • it’s already a free escape if cage spawns near an exit gate so can atleast the anti camp mechanic disable in endgame? That’s if it doesn’t spawn next to an exit gate
    1 comments 51 views last activity
  • i ask this because survivors hate noed, and killers hate adrenaline. so lets rewind in the early game killer is at their weakest right? all pallets available, survivors looking or working on a gen. killer has a tough time but manages a down, and goes for a hook. boom 1 or 2 gens pop. now the pressure is on for the killer and its only around 2 minutes into the match, and most of survivor resourc
    8 comments 211 views last activity
  • … no it doesn't. But it does funny things. - And since I don't know where forums-bugs-related things go I just put it here - move around if needed. Issue: When I click on "Recent discussions" and then click on the DBD header with the logo in the middle, something breaks. usually it looks like this: but when I do as said above it looks like this:
    1 comments 51 views last activity
  • Para empezar, queríamos echar un vistazo a la reciente actualización del Hillbilly (El Pueblerino) y ver cómo ha afectado su fuerza y popularidad. Hemos visto un aumento sustancial tanto en su tasa de uso como en su tasa de muerte en todas las MMR. Esta actualización llevó al Hillbilly a la cima en la lista de lo
    0 comments 451 views last activity
  • We love your game BHVR, we do, but things are getting so bad with your decision making. You literally have so many people on forums, telling you what is bothering them, what is unbalanced or even annoying to go against and yet you do nothing in that regard. There is so many problems right now… Tunneling is out of hands, which makes it miserable for surviviors. There is 4 surviviors and
    31 comments 371 views last activity
  • It doesn't really makes sense it's whatsoever year and we still has this mechanics for abusing, be it removing penalty from skillcheck/unhook attempt or even entire removal of both it should be fixed Not to mention the fact it can skew the match results extremely, as it often results in 4k afterwards
    13 comments 171 views last activity
  • Yesterday I had a match against Skull Merchant where it took some time for me to get hooked for the first time. When I was, another survivor tried to rescue me, but she took a Claw Trap from a drone and got downed immediatly, so I went to second stage. But why was she downed so easily? Because to get to me, she had to go through THIS: I apologize for t
    32 comments 922 views last activity
  • Just played 5 games tonight and every single one was a 4k for the killer. The MMR system clearly doesn't work. I'm not sure how much more of this I can take. This game is just a frustrating experience for solo q.
    7 comments 371 views last activity
  • It was abused by, like 1 in a 1000 people or less. There is no reason to do this, as it makes camping even easier. It's easy even with the almost useless AFC system, this will make it worse.
    5 comments 61 views last activity
  • Plenty of games have this (like "footstep »»" and such), I think this game should have one too
    2 comments 31 views last activity
  • Совсем недавно купил 2250 Золотых Клеток в дбд. Написано, что за покупку 2250 Аурита еще плюсом дают 12.5% к клеткам, однако их нет. Может, я как-то не так понял? Или их позже дадут? Кто-нибудь знает?
    2 comments 101 views last activity
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