Discussions
339,151 discussions.
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Я как мейн выживший имею своё видение данного ивента и хочу рассказать о том, что вижу именно со стороны выжившего, однако я сыграла 6 матчей за киллеров и тоже сделала кое-какие выводы. Что понравилось: Бонус 400% при игре за выжившего, а значит быстрый фарм очков крови Интересные роли, каждая по-своему полезная и можно подобрать под свой стиль игры Что не понравилось: Когда два киллера3 comments 81 views last activity
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Example Step 1 : Boot the game Step 2 : Play as killer in a public match Step 3 : In-game, hit survivor, m1, m2, transformed dog pounce Step 4 : no instances add progress to quest Additional information The dark lord Old saloon and the spirit estate maps 3 games documents DeadByDaylight.log10 comments 441 views last activity
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is anyone having that issue as well? It’s saying that I have to restart my game. Which I did then it kept saying the same thing0 comments 11 views last activity
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The first lights out was great! It was completely fair for both sides you can't use perks (any item you want) or offerings, same with killer. BUT THIS ONE... survivors now get free light?? I just played a game as chucky and it took me forever to find survivors cause they wouldn't leave scratch mark (which is fair) but I couldn't hear them when injured nor could I at all see their pools of bloo2 comments 71 views last activity
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[CHANGE] Decreased time before Overdrive starts to dissipate to 8 seconds (was 15 seconds). [CHANGE] Decreased Overdrive movement speed to 11.5m/s (was 13m/s). [CHANGE] Decreased Overdrive charges gained while revving and sprinting to 1.5/second (was 2/second). [CHANGE] Increased Chainsaw missed attack cooldown to 2.7 seconds (was 2.5 seconds). D17 comments 452 views last activity
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Not sure if this is addressed but the vaccine chests are hard bugged for quite some time now where even after the bar is filled to open it takes roughly an addition 2.5 seconds to finish opening the chest before you may grab the vaccine. Not sure if its the time bar itself thats not properly adjusted to correct time it takes or if it just is bugged in general.0 comments 32 views last activity
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We know that distortion is knows as the perk that counter all, but is because is necessary due the amount of aura reading perks and add-ons. Is the only perk that counter lethal pursuer and against those killers who are strong with aura reading (nurse and huntress) And let's be honest, many says that it hurts a killer who brings a full aura build, but realistically they're not gonna face a lot o20 comments 732 views last activity
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Actually hurts my eyes trying to see anything. chase music comes on but can't see who I'm chasing most of the time an with the poor audio issues at the moment feels like a guessing game.0 comments 21 views last activity
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Decrease to hindered penalty is bad, since that doesnt increase her skill ceiling. The DURATION should of been reduced to 3s, and the penalty kept at 10%. Haste removal is unnecessary. Just keep it to combat W keying and predropping, unless you want to increase her action speed. Scan line removal, why. Just why. That makes drones so easy to disarm. Make72 comments 1,461 views last activity
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I hate facing Skull Merchant im glad shes getting nerfs but these nerfs are overkill thats gonna make an m1 killer F tier with a .5% pickrate but instead of reasonable balance discussion my fellow majority Survivors are cheering and chanting with blood fury active being glad shes unplayable for anyone. Billy: Glad his overdrive will be harder to get. Twins: Rare killer made worse but its twins0 comments 41 views last activity
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This discussion has been merged .0 comments 21 views last activity
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Just need some feedback just real quick. lemme know how good it is 0 - 10 Dead Hard, Off The Record, Deliverance, Unbreakable.0 comments 2 views last activity
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Under my latest game as a killer, i notice i couldn't hang anyone on hooks and i saw under game that one person (Lara Croft) using some kind of wall hacks that i saw and i have also video on. I hope i can get contact with one from dev team somehow. Because i left game because i notice i couldn't do anything to win. its not often i leave a game at all but when i notice someone who using cheat2 comments 41 views last activity
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I won't jump to conclusions until I see things in motion, but these are some changes that caught my attention: Bloodrush - This is a solid change. It's another anti-tunnel perk, so it will be useful. Teamwork Perks - These are still SWF perks. Would you consider adding aura reading, so it's easier for solo players to coordinate? WGLF - This is a nice change. Glad to see this ancient perk2 comments 1,931 views last activity
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Since the last patch, killers can hit from much further away from windows as well as through walls. https://medal.tv/games/dead-by-daylight/clips/iFpi5WviIb8MU2mnY/d133737mH19b?invite=cr-MSx5T3MsMjYxMDcwNzgwLA0 comments 21 views last activity
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Survivors will cheer the SM nerfs but this shows something far more sinister that BHVR is doing and may have consequences for the future killers of this game and how things will be handled. The fact that a killer can get overnerfed so hard that Skull merchant will become the next Freedy because enough survivors DC/Throw on hook against this killer is a problematic approach. Not even reasonable c3 comments 81 views last activity
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I'll give my thoughts on it, everyone is welcome to share theirs. Finishing Mori - if the killer brings a Mori offering, they will be really incentivized to slug for the 4K , more than before, otherwise the last survivor might escape and then their Mori offering will be in vain. Also, no more multiple moris available unless using Devour Hope? I'm not really happy about this. Corrective Actio9 comments 171 views last activity
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I was bored and mulling over ideas in my head.... Thought I'd throw this out there. Anyone have have thoughts about a new killer that can temporarily mimic a survivor? Maybe for like 5 seconds or something? Initially I thought that would be fun. Survivor paranoia would set in at some point lol. Maybe have it so the mimic can only copy the appearance of a full health survivor so it's not too op? I2 comments 31 views last activity
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Side Note- This is not directed at high MMR 2k+ hours or SWF. This is revolving around solo queuing. Majority of the players are not as skilled/knowledgeable as "high MMR survivors" nor are they as coordinated. Please, keep the "ego-comments" to a minimum as I am looking for genuine input that contributes to the Discussion. The maps are already dark enough(I don't use filters/reshades). I like t23 comments 812 views last activity
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Slugging is a tool. It is a tactic. I don't want to stop it. What I want to stop is the massive disparity of time-efficiency possible with this mechanic that can snowball hard. (especially if all living survivors are slugged, or are soloQ and uncoordinated). Knocking a survivor out of commission with no agency on their part for 30-60s is okay. Knocking a survivor out of commission with no agen0 comments 31 views last activity
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Guys no offence to SM players at all. I just think that… This killer… Is just taking too much of a dev's time. How many times she got reworked, nerfed, buffed, reworked, nerfed again in a short period of time? I'm so sorry pips, but whoever was involved in developing this killer - just created a disaster. Like… How much time the dev's spent developing this killer and how much time they are usin9 comments 191 views last activity
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It might just be me but it really sucks that there are 11 chests and supposed increased item rarity but I have not once looted a medkit and very rarely a toolbox. Constantly just getting Candelabra- I think there needs to be a numbers change0 comments 21 views last activity
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Just my prediction. Distortion is the only reason why aura reading isn‘t ran all the time and aura reading can be pretty unfair, because you don‘t know when your aura is revealed23 comments 381 views last activity
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While I do think the deathbound change is mostly nice one problem I have with the proposed change is that making the deactvation be tied to hooking means that a killer can very easily keep this perk active at all times by slugging, and oblivious is a powerful status effect when slugging because slugging is all about tempo and quick hits. Enabling mobility killers to keep this status in play for a1 comments 91 views last activity
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発電機速度が爆速すぎる現環境 PTだと尚更早いし、次のアプデで発電機速度もっと上がりそうなのですが、ここまで発電機速度上昇パークが軒並み揃ってるなら発電機速度を120秒とかにしてもいいと思います。 その方が生存者も発電パークを何個積むか、発電機修理構成にしてチェイスパークを完全に捨てるか、いっその事加速の策略以外チェイスにしてチェイスで発電に貢献するといったなかなかいい感じのゲーム性が今より期待出来るかと。 殺人鬼は殺人鬼で遅延以外のパークに手を出してもいいかもという考えができるようになりパーク選択の幅が広がる事が期待出来ます。ついでに遅延パークナーフもその方がしやすいですしね。0 comments 31 views last activity
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I noticed the lack of Vecnas being played and wonder if some killers should have unique perks ? Example perk Phylactery Hex Cooldowns on Vecnas powers are reduced while this Hex is up Fly Speed increased0 comments 2 views last activity
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the human greed and Dominance perks conflict with one another dominance highlights any chest interacted with in while while human greed shows all chest auras also in white they cancel each other out0 comments 11 views last activity
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We already have so many blood point offerings in the game and it feels like it just makes the other two redundant as most killers will just bring pudding. Maybe you could have the extra bp as an additional effect if they get 3 or 4 mori's? I feel like if you make them too rare people will be incentivized to slug for the 4k more to see them or feel like if they want to do it without restrictions t5 comments 81 views last activity
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I wish the developers would learn this, because it's getting frustrating. Pretty much every time they incorporate an addon into the killer's base-kit, they only do so partially and then nerf the addon by how much they added to the base-kit. They think this'll lead to more addon variety, but I don't believe that to be the case. The partial base-kit buff is usually not enough and these addons were2 comments 31 views last activity
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After here rework, she was released with a 10 second cooldown to recall victor. All of us twins mains agreed that it was a bit too good and that it should be doubled to 20 seconds for the sweat spot. However it was nerfed to 30! Which is triple what it was an feels horrible not having a power for that long. I think it should be met in the middle and be at 20 seconds to recall victor when atta0 comments 61 views last activity
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Hiding gens from the killer gives them 0 incentive not to hook camp and tunnel. If they can't find the gens ######### else are they gonna do wander aimlessly in the dark? I really wish behaviour would take 5 minutes to just think about these things before they implement them. Also soooo many posts about survivors disdain for franklins and you make it basekit on downs in this mode… I get that it's1 comments 41 views last activity
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By chat, they know exactly where the killer is, like unilateral Aura. They can use the 60s unhook buff to take a hit. Ironically, DarkLord is a terrible killer in this mode.2 comments 61 views last activity
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There's already an oversaturation of different Bloodpoint offerings that people often don't bother to use. Current Mori offerings add something unique to a match, and it would be sad to lose that. Not to mention this change will incentivize people to slug for the 4k, which is just an incredibly annoying tactic. But the new Mori offering bringer will risk losing out on the extra BP if they don't3 comments 41 views last activity
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Does it only activate when you touch a fresh gen? Or can you let go and resume repairs to see the killer at will?5 comments 331 views last activity
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Starting the game takes forever and the first match per Startup is extremely laggy (teleporting, screen freezing etc.). The second + matches work fine. It's like all have to load into the cache which leads to extreme lags and after everything got loaded it's fine. Anyone else have this problem?0 comments 41 views last activity
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There has never been a more unnecessary change than this. The cooldown change in particular is a major QoL change. After nerfing cooldown reduction add-ons time and time again, are they going to go after base abilities next? I honestly don't understand it. It's a terrible change.1 comments 31 views last activity
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I mean SM nerf is trash and agree with this. But Unknown Changes is also weird [NEW] HUD update to display Teleport cooldown & Hallucination spawn time. [CHANGE] Movement speed now decreases sooner when charging your Power. [CHANGE] Increased teleport recovery speed by 15%. [CHANGE] Adjustments to Blurry Photo and Vanishing Box Add-Ons. [CHANGE]8 comments 171 views last activity
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There's no denying that most people in DBD absolutely despise the SM, and rightfully so. Her first power iteration was so bad it forced the devs to add an entirely new game mechanic, and her rework kept all the worst parts about her while only removing her heavy 3 gen potential which means that she was still incredibly frustrating to play. At least other Killers who simply just forced you to hold3 comments 51 views last activity
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We need to genuinely start complaining about BHVR’s insane favoritism for killer balance changes. i’ve noticed, especially with this recent PTB how BHVR only lightly nerfs (or just flat out don’t nerf) the popular killers but killers who are disliked or not popular get nerfed often or randomly. Take Nurse as our first example: She’s been the best killer in the game since her release, so she’s3 comments 141 views last activity
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Skull merchant is receiving the same Freddy treatment. If wesker, demogorgon, nemesis, or lets say trapper gets the same treatment like that then how would you react? I know survivors begged and spat hatred towards freddy and skull merchant in which bhvr turned B tier killers turned into F tier killers. I'm afraid that it won't end here and another killer will eventually suffer the same fate as0 comments 81 views last activity
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So recently I read about the MMR cap and that if you reach some point, your MMR can't be lowered below it. I knew something was wrong with MMR and I don't understand why would anyone implement such a nasty and terrible mechanic. So I know everyone on this forum thinks they play on high MMR. I don't know whether it's true for me or not, I just know a few things: My survivor escape rate is nowh3 comments 131 views last activity
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Where are th Rift Fragments for completing Challenges of Lights Out Castlevania Modifier Tome? Also this challenge doesn't count progress while you playing Killer side!0 comments 51 views last activity
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Please I beg you to implement this mechanic on dracula and knight and freddy making so freddy can cycle through pallets and snares. I know knight got something along those lines but its small and I have to look at his wrist instead forward. Thank you for reading!3 comments 31 views last activity
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Skull merchant got heavy nerfs to her chase power, and honestly for the most part they were very deserved! The haste was too strong, 2 scan lines made it way to easy to apply claw traps, over all those 2 changes allow for significantly easier counterplay! Until… the hindered nerf Hinder going from 10% —> 5% Without overreacting, this single change brings skull merchant to F tier, it’s an0 comments 101 views last activity
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The Kate Lady Volksfest cosmetic has been bugged for several months now. Kates hair clips trough her torso everytime while running and walking. I think this is on every platform. Please fix this.0 comments 11 views last activity
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Lets list off the changes. Hindered reduced to 5% Removed haste Right idea, wrong execution. The issue was SM hindered being 6s, essentially lasting long enough for bad players to get 1 scan and get a down instead of utilising drone rotation to chain the hindered together, thus showing skill expression. More importantly, this removes the reward for individual scans, which reduces her skill4 comments 122 views last activity
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9/10 update, VERY very good and W for BHVR, tho there are some bad things: Skull Merchant: what is this? Just a big nerf. Likely the worst thing of the update. This was not an "update", it was a fat nerf. Corrective Action: GOOD, BUT it needs another function or a bigger buff imo. Poised: meh, it would have been good if it removed also blood pools. Lucky Star: no reason to remove the aura f0 comments 31 views last activity