Skull merchant’s nerf is a bit overkill

Skull merchant got heavy nerfs to her chase power, and honestly for the most part they were very deserved! The haste was too strong, 2 scan lines made it way to easy to apply claw traps, over all those 2 changes allow for significantly easier counterplay! Until… the hindered nerf


Hinder going from 10% —> 5%

Without overreacting, this single change brings skull merchant to F tier, it’s an absolute gut punch, it is abysmal. Let me explain


When a killer is in a chase for 15 seconds they get bloodlust, this bloodlust ends when you use your power, or break a pallet. Bloodlust one is a 5% haste. The act of applying a claw trap is a lot harder with these changes, so not only do you have to put significantly more work to apply a claw trap, putting a 5% hinder on survivors, at the cost of no bloodlust is not a good trade off. Getting haste is better than if a survivor is slowed, due to their hit box, a survivor hugging a wall is less affected than you getting a haste. This change makes using your power, actively detrimental to your chase, it makes bloodlust a better chasing ability than the drones.

Revert the hinder changes, everything else was deserved, but the hindered nerf is way too overkill.

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