Discussions
339,005 discussions.
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Мы включили утилиту Redshell в игру, чтобы иметь возможность оценивать эффективность наших маркетинг-кампаний (как часто игроки переходили по рекламным ссылкам в социальных сетях и сколько из них после этого приобрели игру). У нас никогда не было цели передавать/продавать информацию третьим лицам. Учитывая сказанное, мы понимаем, что у игроков могли возникнуть претензии к данной технологии. Ли0 comments 221 views last activity
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https://www.youtube.com/watch?v=ek1ePFp-nBI11 comments 151 views last activity
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I was playing very long with saboteur before the devs changed it. I loved it as suvivor and i hated it as killer. It was basically way to strong and i can accept that. It needed a change and i'm fine with this change, but i don't like the current status of this Perk. Basically all perks of Jake (except iron will maybe) are very weak and i feel kind sorry for him. So I was thinking alot about thi7 comments 41 views last activity
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Name: Abby Kavanagh Role: Inspiring Caregiver Ethnicity: Irish American ——— Perks: Helping Hand: You think not only for yourself, but for your team as well. Unhooking survivors is faster. It is also possible to reset dropped pallets and reset damaged generators to their previous condition. Inspiring Initiative: Escaping the killer or repairing generators gives all teammates a 10% bo2 comments 41 views last activity
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So, if having 26 pallets is a problem, why not make more interactable objects with different specs to actually be viable. having only two options (vault and pallet) in such large numbers does not add depth and makes level design harder. pallets for example, except stun also make obstacle. Having pallets that are obstacle but cannot stun (or the other way around) could make level design more0 comments 21 views last activity
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As a killer main without ruin survivors can get 1-2 gens done so fast you can't do anything. Maybe gen times are the issue? I just think survivor is too easy right now as all they do is rush gens and get out. Plus some killers don't like running ruin because it can be destroyed(totems should hurt survivors or curse them with the hex they destroyed) I don't like running ruin but I might have to be57 comments 1,131 views last activity
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https://youtu.be/rwrDabdsUS4 Work on this skin is awesome although I feel like the original hag skin has more detail than this.1 comments 151 views last activity
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I'm a killer main but i don't hate survivors who play the game with the intent of playing fair(fixing gens not tea baging or body blocking ect..) i do hate survivors who are hyper altruist. hyper altruist are groups of survivors who immediately after a killer hooks someone one unhooks the survivor the other two body block with flash lights or anything along those lines. again i don't hate survivo6 comments 411 views last activity
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Hi, I feel that playing survivor does not bring in the scare factor anymore like it did when I have first started playing it. Instead, many people are willing to play survivor because it is easier to play it compared to killers. However, if we were to change the survivor's perspective from 3rd person to 1st person, not only do we have to keep watch of the killer most of the time, it will also inc10 comments 881 views last activity
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It would be cool if we got a game mode where survivors can go against each other. For example, 2 survivors can go against 2 survivors and those two duos can go against the killer. The goal would be to escape or to see who has to most points at the end of the game (of course a bit of tweaking for the killer since they usually get the most points). The survivors would obviously not try to unhook pe1 comments 11 views last activity
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Guys. They have 60 to work around the new law. It was released about 15 days ago. Behavior didn't break the law yet . And in patch 2.0.0 they're removing it. Please don't blame the devs on this one. They did no wrong here. Spread the right words . We overlooked what truly gets people in problems. Law details.2 comments 261 views last activity
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I believe No Mithers recovery speed on the ground should be doubled. The reason is that then No Mither can be used to intentionally force a Killer to hook you instead of his initial victim or slug you and risk you ruining his chases over and over again. I think that was the purpose of this build in the first place, thats why David is the biggest and most obvious survivor but the fact that Killers8 comments 171 views last activity
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To avoid pro SWFs as a newbie killer, maybe matchmaking should be fixed. How? If a rank 20 queues with a rank 10 SWF, they shouldn't get matched at all with a rank 13-20 killer. Instead, they should get matched with a rank 10 killer, all the time. Want to play with your high ranked buddy? Face the consequences.0 comments 11 views last activity
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Наткнулся тут на три арта и появился вопрос.Почему бы не добавить сурвов,типа захваченных Сущностью напрямую?0 comments 381 views last activity
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So i've dealt with alot of camping in this game, and I think that's the main problem, noone wants to help out when players are getting camped by a killer. So I think a new in-game mechanic should be added called "Dead Eye" thats when Killers are camping and staring at the player being camped, which will give the player (who's on a hook and being camped) giving them like 600 points for it, but50 comments 1,331 views last activity
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Needless to say, the killers are going through a stage ... frustrating. I'm going to cut to the chase, I want to summarize some changes that all killers need in order to be "competitive" again. Since we currently only see: Huntress, Billy and Nurse. Trapper: Start the game with 2 traps in your hand More protection in their traps (To avoid turning them off so easily) New tools so that1 comments 61 views last activity
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Lately it came to my mind this little QoL change for killers. Being able to identify the obsession from their aura would make it "easier" (not really a lot actually) to find them, giving a higher risk to the use of obs pers for the survivors, and would create a nice synergy between aura readings perks/addons and the obs perks that require to find the obsession. Making the obsession purple as th1 comments 11 views last activity
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I know that many people have been permanently banned from the game, but some of them have been banned for nothing (I'm one of this persons). 2.0.0 is an important step in the development of the game, so I think that the DBD team may unban all people who was banned. It will allow everybody who had an unjustified ban to restart playing, then people who hacked the game will can be rebanned if th1 comments 251 views last activity
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I mean honestly, just give survivors the option to type in chat during the match so there can be some level of communication close to SWF for solo survivors. Why you put in a chat box only during the portion of the game that it is most likely and only useful for bitching at each other is beyond me. If anything you should have in game chat and remove post game chat. In addition I think some kin6 comments 41 views last activity
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I would like to kindly ask the devs to remove the spyware Redshell, or at the very least present an option to opt out of it. I find this unacceptable, especially in light of the recent GPDR changes. Relevant links: Steam Forums thread: https://steamcommunity.com/app/381210/discussions/0/1694923613869972615/ Relevant thread on reddit: https://www.reddit.com/r/Steam/comments/8pud8b/psa55 comments 1,271 views last activity
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Just read a reddit post that has me concerned a bit. It is about spyware in game files, with DbD being mentioned in this list. Can the devs comment on this? Red shell is the spyware, which is clearly against GDPR. https://www.reddit.com/r/Steam/comments/8pud8b/psa_red_shell_spyware_holy_potatoes_were_in_space/ Found redshell.dll in Steam\SteamApps\common\Dead by Daylight\DeadByDaylight\B5 comments 321 views last activity
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Any speculations about new update (2.0.0) realease hour?2 comments 101 views last activity
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Hello everyone! I love playing as a killer. I don't mind being looped for ages, flashlight saves or even t-bagging swf. What bothers me the most is gen rushing. Perks countering gen rush sure exist: Thanathophobia (3): adds only 12 seconds of repair when every survivor is injuried. Ruin: 1. when high rank, people don't care: they're just not missing their skillchecks. 2. When lo8 comments 222 views last activity
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Poor Billy the Puppet. Got his head stuck inside of the cars. https://steamcommunity.com/sharedfiles/filedetails/?id=14087059501 comments 41 views last activity
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I get a lot of disconnects from salty survivors. Do the disconnects count towards the amount of kills I need to kill for the masks?2 comments 61 views last activity
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(This Killer Idea Thread was originally posted on the Steam Discussion Dead By Daylight Forums, on August 21, 2017, and I am now moving it to the New, Dedicated, Dead By Daylight Forums. It should be noted that this is the Second of my Killer ideas. I did originally post the first one before this, but it has disappeared, and as such I have refrained from reposting it to avoid potentially double p0 comments 421 views last activity
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You can read my old posts, “sad state of survivor balance” and “why the game can’t be balanced” to get the bulk of it. My main suggestion was give solo survivors comms (NOT proximity, killer CANT hear it) that are equal to SWF in strength, so survivors can be nerfed appropriately. But I’ve now thought of something in retrospect... a new scourge would be sewn across the land... the new, st5 comments 41 views last activity
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Do we really need these two different colours for perks, I mean the only thing that really matters is what tier it is? Id rather the colours depict what tier the perk actually is - Yellow tier 1 Green tier 2 Purple Tier 3 Right now I think the colours AND the tiers is only confusing to newer players - and that's coming from me bedding in 5 or six brand new dead by daylight players and reo17 comments 3,502 views last activity
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Needless to say, the killers are going through a stage ... frustrating. I'm going to cut to the chase, I want to summarize some changes that all killers need in order to be "competitive" again. Since we currently only see: Huntress, Billy and Nurse. Trapper: Start the game with 2 traps in your hand More protection in their traps (To avoid turning them off so easily) New tools so that2 comments 41 views last activity
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Is anyone watching the Bethesda E3 showing tonight ? If so wanna chit chat in this forum ? Im' going to watch so will be fun to chew the fat with some other peeps2 comments 31 views last activity
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Hey there I want to post questions for Q&A but I don't want to use reddit. Is there a section of the forum that enables me to put Q&A ? Based on a previous forum post I want to ask - Will the colours of Perks (green/purple) along with tier markings be reworked? Please see forum post https://forum.deadbydaylight.com/en/discussion/2998/perk-colours-purple-green#latest0 comments 21 views last activity
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So, I was browsing the forums and I had this idea where perk slots are unlocked based on your actual RANK not so much your character level - so for example Ranks 20-19 You play with only one perk slot unlocked 18-15 - You play with 2 slots unlocked 14-11 - 3 slots unlocked 10-5 - 4 Slots unlocked 4-1 - BONUS slot - (5) slots unlocked Now the slot unlock would be both for killer and5 comments 21 views last activity
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Hello, As some people found out, DBD has been using RedShell (spyware) without warning it's users and without an option to opt-out which is illegal according to the GDPR. (More info on redshell.io) If you don't believe me, go into your game's installation folder /DeadByDaylight/Binaries/Win64 and you WILL find RedShell.dll. I ask that it is promptly removed for the sake of everyone's pri20 comments 631 views last activity
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Hello Devs I know that it is easy to forget about certain things but when you guys created the Swamp map you clearly forgot to add a couple of lockers. On certain spots it can take over 13seconds to find a locker which creates a GREAT disadvantage for the Huntress killer. The map almost disables her second ability (which is throwing hatches, which requires refilling them) Here is a clip o3 comments 42 views last activity
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I got a browser error when making this post ( https://forum.deadbydaylight.com/en/discussion/2982/can-we-all-admit-the-emblem-system-is-a-failure#latest) and it made a few duplicates. Please delete this one.0 comments 21 views last activity
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Have the devs said whether or not they’ll let us buy bloodpoints? Time saver microtransactions are nothing new and to be honest, I’d love an option to spend money on BP and save some time grinding.10 comments 10,152 views last activity
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https://steamcommunity.com/sharedfiles/filedetails/?id=14050318100 comments 31 views last activity
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I play on ps4 and when the killer turns off the internet on thier end we loose all progress on our side. It is very hard to get to low rank because of this. The killer get no regression for this. Amother question is on campers we as survivers get birds so campers should jave regressed speed where we can get the players off the hook.25 comments 261 views last activity
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I hope you will test as soon as possible a system that discourages the players (killer and survivor) to the DC, perhaps inserting a penalty for those who disconnect not being able to rejoin a new queue for 10 minutes. there would be many less players doing DC and would also lighten your workload by checking the reports (even fake) every time. in many games this system is used1 comments 31 views last activity
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Do you think they decrease the prices or something? Because i mean 10 USD for one complete outfit which you only can buy with auri cells is very expensive. And for an example we take the Charity Case: It has 26 cosmetics for different characters and it costs 5 USD. And one complete Auric-Cell-Outfit has 3 cosmetics and costs 10 USD. So #########?6 comments 231 views last activity
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Survivor? Killer? Up to you! Join here: https://discord.gg/6sEPDqX Rules will be in the server. See you there!0 comments 121 views last activity
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I understand that its boring in top tier ranks to only play as and against Huntress, Nurse and Billy but I dont think characters, maps and other stuff should be buffed and nerfed because of top tiers only. Is there some way to find out how well each killer is performing at each rank? I think by seeing when a killer suddenly makes a downfall you can make changes accordingly? Buff some by a bit2 comments 41 views last activity
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Just out of curiosity will we get discounts for the shop for times of the year, like a 25% off certain cosmetic items2 comments 51 views last activity
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We integrated Redshell with the goal to track the efficiency of our marketing campaigns (how many players clicked on our advertisements on social media platforms and then purchased the game afterwards). There was never any intention to sell data to third parties. That being said, we have seen the player frustrations expressed about the use of this technology. Our passionate and dedicated fans0 comments 10,281 views last activity
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i have been playing since day one on ps4. all survivors are p3 and two killers p3 with the rest at p2. some observations about rank. vastly over rated and the higher you go, the greater the chance of being treated to pure crapola style gameplay. stand down, bessie and jimbob. i know what i say. i have been to rank 14 as a killer and never went higher. the higher i went, the17 comments 111 views last activity
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The nurse is fine. Doc is OP. This game is currently survivor sided. Dwight is cool. Pigs traps are weak. SWF is not fun to play against. More people need to play Wraith. Everyone hates the emblem system. Claudette is bae. Trappers mori is lazy. Clowns mori is dumb and doesnt kill. Shelter woods is very killer sided. Bloodlust tier3 should one shot. The term “cube” is dumb. The Game26 comments 232 views last activity
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Guardian Angel You can't stand by and let your friends die. Press the active ability key while looking at another survivor to establish a link between them for 5/10/15 seconds. Any damage taken by the survivor linked will instead be transferred to you. The effect ends once the survivor takes any damage. This ability has a cooldown of 60/40/20 seconds. Notes: Trying to iron out the range at1 comments 71 views last activity
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In every single discussion regarding The Nurse there are plenty of people on both sides of the matter. I understand that she takes the most skill to use but it really gets old when people say "Her skill cap is unfathomably and inconceivably high she's so hard to play very few people can even play her right/Etc" I genuinely want to know if everyone truly believes this or if it's m30 comments 911 views last activity
