Discussions
4,119 discussions.
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Because this cosmetic used the default body piece for the Killer, it includes red on the torso which does not match the blue of the masks. The colors being used just do not really match much which makes them really difficult to use without them looking weird. And here is the thing, Houndmaster HAS gold on their default body piece. Just changing the red t3 comments 61 views last activity
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I ve gotta congratulate Behaviour for this update, i ve been having extremely competitive matches with very commom unexpected twists happening. It seens like survivors got buffed 3 times in this patch and its only because behaviour grabbed them by the cheeks and screamed at their faces "shut up and play godamit". Its so nice to see that not even tunneling, slugging and camping are being as eff0 comments 31 views last activity
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The past anniversary offering had the unique quality of creating one extra chest in the map. While Survivors already had that ability with offerings to generate more chests, killer didn't have offerings like that before. However, there was no advantage to more chests being in the map for killers. So most people, me included, used it purely as a BP offering. That was until the perk "Human Greed"3 comments 71 views last activity
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When all Survivors are either hooked or in the dying state , the Killer will now see the auras of all dying Survivors within 32 meters . This is intended to reduce situations where Survivors remain hidden and unpicked for extended periods during a full slug scenario. This aura visibility only activates when no Survivors are in the healthy or injured state.4 comments 52 views last activity
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I recently tried the Houndmaster with the new event. I find her great. I love her voice lines, the way she walks like girl 💅, And I really think I want to play her a lot more often. One thing I noticed would make upgrade her so much- is only making her controls smoother. Make switching between chase and search mode while charging possible Make me able to cancel the dog's action easier, I t0 comments 11 views last activity
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Base-Kit Borrowed Time Endurance Limitation • The base-kit Endurance effect (Borrowed Time) granted to Survivors after being unhooked now deactivates if the unhook occurs within 32 meters of a powered exit gate . This change is intended to limit abuse of base-kit Endurance during the endgame and encourage more strategic unhooks. Hook UI Indicator for Base-Kit Endurance • Both Killer an17 comments 162 views last activity
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It's the same problem like last year. I just spend 500k bloodpoints on a killer and got like 9 cakes. But then a round after I spend like 270k bloodpoints on a survivor and got 13 cakes and 7 anniversary items. How is that fair? Survivors get special items while Killers don't even get any meme anniversary addon like with the Halloween Event. And now they even get more cakes.19 comments 431 views last activity
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The existing base-kit limit of 8 regression events per generator now only activates once there is two generator remaining to be repaired on the map. This allows Killers to more effectively use regression perks and abilities during the early and mid-game without being prematurely capped. The kick limit will still activate normally once only two generator remains to be repaired.27 comments 383 views last activity
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SUMMARY OF THE ISSUE: Breaking a pallet as The Ghoul while Kagune Leap is not on cooldown only removes one token from it while in Enraged Mode, instead of 2. This previously only applied to Ghoul if he was out of Enraged Mode before the 9.0.1 hotfix. PLATFORM: Steam, PC. VIDEO: https://youtu.be/tOoi0xKT_TM PLAYER LOGS: DeadByDaylight.log1 comments 81 views last activity
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SUMMARY OF THE ISSUE: I was playing against an onryo in the masquerade event and she endured a stun with the invitation right after she manifested, she was then invisible until she demanifested again PLATFORM: Steam STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED: The Onryo manifested, endured a stun with the invitation and was invisible until demanifesting VIDEO:0 comments 71 views last activity
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SUMMARY OF THE ISSUE: A lot of visual and gameplay related when holding the backward input as Ghoul (S key for a keyboard) prior to initiating a leap. I'm fairly certain that this is related to the other bug I reported today. PLATFORM: Steam, PC. VIDEO: https://youtu.be/UuVdT3VfoGs PLAYER LOGS: DeadByDaylight.log0 comments 31 views last activity
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Dead by Daylight x Deltora Quest This idea has been on my mind for a while now: a collaboration between Dead by Daylight and Deltora Quest , the series by Emily Rodda that lives both in books and in anime. The connection between the two worlds is deeper than it seems. Both explore dark atmospheres, terrifying creatures, decaying environments, and1 comments 162 views last activity
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• Killers now take priority when performing certain interactions. This includes: • Kicking a generator while a Survivor is repairing it. • Picking up a downed Survivor while another Survivor is attempting to heal them. This change ensures Killer actions remain responsive and reduces situations where Survivor interactions can unintentionally delay core Killer actions.10 comments 201 views last activity
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Really great being unable to tell whose simply trying to enjoy the new killer and whose simply taking advantage of his invisibility bug. I know it's already been addressed and it's being fixed but why did they not killswitch him until the fixes come? Twins got killswitched on release day because of the bugs that they had, so why didn't Springtrap get the same treatment? Make it make sense.18 comments 462 views last activity
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Is it possible to unlock all/any of the anniversary cosmetics I missed in previous years or are they lost to time? E.g. The Unknown, Ghostface, and Pig's anniversary cosmetics - These are super cool imo but I regrettably wasn't playing consistently at the time of their release.1 comments 21 views last activity
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The DC penalty only counts down if you have the game open, having it progress on its own without any requirement to just sit in the game would be a better outcome. Every other game that penalizes dc's allows the timer to progress while the game client is closed. The change to having it the penalty kick in when trying to queue again is fine in my opinion but the requirement of having the game open0 comments 41 views last activity
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SUMMARY OF THE ISSUE: yellow rabbit skin for springtrap, his face is entirely static, no white man jumpscare PLATFORM: switch 2 STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED: I played the mori animation VIDEO: https://youtu.be/yb6K6JPlSro?si=gfEkyC4zxiHkIxWq PLAYER LOGS: Player logs are required from PC players only.0 comments 11 views last activity
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like the title says i have a question for the devs, is there any talk about adding a way to change the color of scratch marks and aura ? the reason i ask is i have a really hard time seeing red but don't wanna take the time to get filters if the devs are ganna put out a change allowing us to change the aura colors and scratch marks i don't expect it'll happen soon since we are about to get the t0 comments 11 views last activity
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• A new Killer-side UI element has been added to track hook progress for each Survivor, similar to the Survivor HUD. • The UI will show how many times each Survivor has been hooked. This provides better clarity for Killers to make informed decisions and reduces the need for memory-based tracking.3 comments 32 views last activity
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• When a Survivor is dropped by the Killer, their wiggle progress after 3 seconds will now begin to decay at a rate of 0.5 charge per second until it reaches 15% . This prevents excessive wiggle carryover across multiple pickups. If the Killer drops the Survivor and does not pick them up again within a short time, their progress will partially decay to maintain fairness and reduce abuse.27 comments 281 views last activity
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Great stuff thanks for the fix's! Question would be are you monitoring celebration poster? I don't find a real reason to use the add-on now that it gives the speed boost to everyone in 32m.1 comments 11 views last activity
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Aura Priority Over Visual Notifications • Auras will now take visual rendering priority over in-game notifications such as: • Generator explosion effects • Scream/generator/unhooking/hooking notifications This change improves visibility and ensures aura-reading perks remain consistently usable in chaotic scenarios. Customisable Aura Colours • A new accessibility setting has been added0 comments 591 views last activity
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The Singularity looks kinda like Eddie version from the album "The Final Frontier" and i think it would be a really cool skin for him.0 comments 11 views last activity
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Basically title. I know they adjusted them earlier, but they kinda made it even less accurate for me.18 comments 561 views last activity
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SUMMARY OF THE ISSUE: When playing on controller against The Animatronic, when the killer throws and embeds their axe into you, the 'Remove Axe' prompt seems to take priority over pallet drops, and it is exceedingly difficult to drop a pallet whilst the axe is on your player (not impossible but so so challenging) - has got me downed needlessly several times. This is with the default Xbox contro0 comments 82 views last activity
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Comee ooon bhvr, someone who was been supporting you since the very first days get as reward the same as someone who joined 3 or 5 years ago? thats not fair at all.11 comments 581 views last activity
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When going up against the animatronic when he is coming out of his security doors he does so by having the door open and then being invisible for a second or two while he materializes. Often because of the angle of the doors and it's close proximity to generators this results in survivors getting hit before they can even see the animatronic. I think it'd be much better if for a second or two befo6 comments 111 views last activity
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DbD should have a button or something that say like valorant shows a video of the skin being used. Nothing long just like a short 20 second video that shows standing/walking, hitting a survivor, and maybe getting stunned or kicking a gen. I just feel for playing killer in first person you should be able to see what the skin looks like in first person and questions like: How do the gloves look,0 comments 41 views last activity
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It makes 0 sense how a hyper mobile killer that gets free unavoidable injures that also inflict deep wounds can chase just as good around loops as an M1 killer. He has literally 0 counterplay and is one of the most unfun killers in the game.2 comments 41 views last activity
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Haywire rn is a pretty bad perk. We all know they nerfed it because it was TOO good on singularity but incredibly mid on everyone else. I've seen some suggestions like "When you open a door, it opens the other door instead" or "When you fully open a door, it doesn't open but instead resets back to 50% progress" which aren't bad suggestions by any stretch of the means. But I really believe it woul2 comments 31 views last activity
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I don't understand why DS is not desactivate if you hook someong else between that the DS surv got unhook and the time you down him again. There is so many times where i just get punish for going fast with my downs, i don't even remember having hook this surv but he DS on me free after like 2 other hook. It is supposed to be an anti-tunnel perk not a perk that counter having skills1 comments 41 views last activity
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I like the camera mechanics itself is cool and it fit really good the licence Fnaf for sure but being aura reveal through walls is really frustrating for the killer. like the killer didn't really have counterplay if he didn't have line of sight of the door to throw the axe if he didn't want to be aura reveal. Without the reveal through walls its fine since the Springtrap can throw his axe, usi16 comments 373 views last activity
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I love Stranger Things , and my favorite character from the series is the Demogorgon. I adored it in the show, and when I saw that it was in Dead by Daylight, I was upset that it was no longer available (I started playing around 2021–2022, if I remember correctly). Then it came back, so I bought it right away—but something about this killer has always bothered me: it feels outdated. Its power3 comments 101 views last activity
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I'm primarily a survivor main, and I think that affects how I prefer to play killer. I always keep in mind that there are four other people on the other side of the screen who also want to enjoy the game. Because of that, I’ve developed a personal rule of thumb. Since the matchmaking system often puts me up against weaker or average players (with some exceptions), I try to limit myself to around25 comments 741 views last activity
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SUMMARY OF THE ISSUE: PLATFORM: Xbox Series X Dredge can’t interrupt a survivor locking a locker by teleporting to it causing him to not get locker grabs. VIDEO: PLAYER LOGS: Player logs are required from PC players only.0 comments 1 views last activity
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Hello everyone, with the recent Five Nights at Freddy's chapter officially letting us play as Springtrap for the first time ever in the fog, it really opens a lot of doors for more iconic internet horror legends, like the Slenderman who is an iconic internet horror legend who took YouTube and the Creepypasta fandom by storm back in his heyday, being in the same boat with Five Nights at Freddy's w12 comments 251 views last activity
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Expose: Expose will allow killers to down survivor even if they have the endurance status effect. This buff will allow killers like Myers and perks that apply expose will be able to get value for exposing injured survivors. Undetectable: Undetectable will mute all killer sounds which include footsteps, voice lines, vault sounds, and falling sounds. This buff will allow killers like Ghost Fac3 comments 111 views last activity
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Listen, you are probably expecting some rant about how "Springtrap is overpowered" or something like that, but I wanted to talk about something else… the bugs and glitches. Dear god I have never seen a Killer release with this many bugs that are actively detrimental to the Survivor experience while not negatively impacting (and only benefiting) the Killer experience. Just to point out a few bugs9 comments 441 views last activity
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SUMMARY OF THE ISSUE: Was carrying a survivor and could not enter basement. After they escaped my grasp they also could not enter the basement PLATFORM: xbox one STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED: played a game as Springtrap using the yellow rabbit cosmetic, went to shelter woods and tried to carry a survivor to the basement at main (not the one in shack) VIDEO: not my video3 comments 31 views last activity
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What Y’all Think About A DBD And The Movie Hush Collab It Will Be A Real Easy Collab For Behaviour!0 comments 21 views last activity
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First of all, I don't think Hag is a weak killer, BUT... she is very much outdated, with her lower-tier addons doing the same thing and most purple addons being useless. She it prone to survivors simply triggering her traps around the map and kiting, she also has no info on her traps being wiped away. She can also be a problematic camper / 3 genner, especially for newer players. So, while my1 comments 31 views last activity
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I wish the FNAF intro video featured Meg frantically running from Springtrap, while others, like Feng, sat in the background playing Pac-Man or Mortal Kombat, completely oblivious to what was happening around them. AI Art5 comments 71 views last activity
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I hope it's cool to share fanart on here!! :3 My watermark is my acc on every other platform, haven't changed my forum user yet. For any other artists out there: I used a lot of halftone brushes with this, to give it texture and also for the warbled background :D8 comments 215 views last activity
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SUMMARY OF THE ISSUE: Tome 8 page 4 challenge "the beast awakens" is bugged and will not complete. I have tried multiple times with many different killers, Nurse, Huntress, and Ghostface. I have gotten more than 10 hits counting in each of my matches while undetectable with the perk Beast of Prey on and the challenge will not complete. PLATFORM: Steam/PC STEP BY STEP INSTRUCTIONS ON HOW THE IS0 comments 11 views last activity
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SUMMARY OF THE ISSUE: There is an issue that allows Chucky to have a broken Slice N' Dice power in that it allows him to infinitely use power to gain a massive increase in speed. The normal Slice N' Dice attack does not activate and does not slow you down, instead, you can only use a basic attack and it does not slow your movement. PLATFORM: Steam/PC STEP BY STEP INSTRUCTIONS ON HOW THE ISSU1 comments 251 views last activity
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Anytime anyone at any moment uses the door system for mobility a global sound cue plays. Not loud, but distinct and obvious enough. Optionally, there should also be a visual effect tied to the doors / auras for the HoH people like the aura changing or some visual lement on the doors observable from any angle. Anytime survivors use the doors, Springtrap sees the auras of the used doors in yel0 comments 41 views last activity
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Been wondering on the concept of the game having a killer based on real life, cause of course we have tons of killers from popular franchises and original characters sometimes based on killers from others games or stories, so why not have a few killers based on someone real or someone in like folklore. History: La Llorona is a figure well known in Latin American paranormal stories, mainly in Me0 comments 214 views last activity
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SUMMARY OF THE ISSUE: Springtrap becomes incredibly fast after swinging while carrying a survivor if he drops his axe PLATFORM: console - Xbox STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED: this only works if you have dropped the axe prior to picking up a survivor. So drop the axe and pick up the survivor. Once the survivor is in your clutches, perform a basic attack and there you go. No m0 comments 42 views last activity
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On the doomed course PTB the Houndmaster used to have a lot of voice lines when getting stunned, however they have been missing from the game ever since the chapter launched. Example of the missing lines: https://youtu.be/jWVYB1aqkwM?si=-juB4NNjzeXpjGgy4 comments 102 views last activity
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SUMMARY OF THE ISSUE: Shoulder the Burden no longer has the golden hook state appear for the killer like it used to, until the Survivor who used the perk is hooked. PLATFORM: PC STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED: Play Killer Hook a Survivor Have another Survivor use shoulder the Burden on that Survivor Notice the transfered hook stage doesn't appear on your hud VIDEO: I0 comments 41 views last activity