Discussions

339,151 discussions.
  • 6 comments 291 views last activity
  • Now I know the devs have said before that it would take too much time to add the bloody texture on every cosmetic piece in the game but I still really want this feature to be added. Especially with Ghostface, Ash, Piggy and Tapp having licensed cosmetics, being able to wear them with our prestige blood would be awesome! I for one would love to see Ghostfaces demon outfit drenched in blood
    5 comments 102 views last activity
  • I would love to see a way to “earn” new rituals, on top of the Daily Rituals. Maybe get a new one for every 10 matches you play (or 7, or 5). For me, it’s not even really about the bloodpoints. I just like having challenge objectives to work toward, and working toward getting new ones (by playing matches) is kind of an objective all by itself!
    2 comments 22 views last activity
  • I just read that in the patch notes. Anyone know what these improvements are?
    1 comments 51 views last activity
  • C`mon, he is completely useless agaisnt players who are not full noobs. Every new killer, who is just a 4.6 M1 trashcan on any rank higher than 10-9 just forces players to return to their nurse, hillbylly or spirit.
    4 comments 71 views last activity
  • Introduction: Anyone who played a decent amount of survivor will know how frustrating it can be to be on the receiving end of being camped or tunneled. However, instead of making survivors perks that alleviate that behavior, we should think about killer perks that reward them for leaving the hook! Community Task: Create a killer perk that rewards you for leaving the hook or not tunneling.
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  • Anyone who plays killer consistently at red ranks can agree that this game needs to be balanced around SWF simply because of how unbalanced the game is when facing an optimal swf squad on comms. If this is the case, then why are people against adding comms as a base feature of the game, so that the game can start getting balanced towards comms? (side question when are pig cosmetics coming out)
    10 comments 101 views last activity
  • My killer queues are back to normal for me. I want to know if it's the same for you guys/gals?
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  • so in my opinio all hex perkes should be very powerful because they are risky since they can be disabled and Third seal seems like worst hex , i never seen anybody use it , so might aswell give my idea to rework rework: : when you down survivor you disable his random perk and it will be shown to you which you disabled him / you can only disable 1 perk per survivor only bu downing him , the to
    0 comments 51 views last activity
  • I am just so excited for the re-work Freddy Krueger. And I am trying to be very patient. Can someone please tell me how long until all of us get to try the re-work Freddy Krueger?
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  • received_2251624914936263.jpeg received_2391609790882008.jpeg Gonna be a statue
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  • Finalists will be public on July 2nd Any news regarding the finalists of the contests?
    7 comments 141 views last activity
  • Thank you for reminding the DbD community that we can't have anything nice without people trying to ruin the fun. That's it. Now lets hope that the queues can get better so killer isn't pure suffering and that killers will eventually run out of moris during this event.
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  • BILANCIAMENTO Rimossi VFX stordimento quando i killer entrano nello stato Stordimento Ridotta la scossa della telecamera che si verifica quando i killer colpiscono con successo un survivor Ghost Face: Ridotto leggermente la velocità di Perseguitamento degli accessori: Lente per Teleobbiettivo (da -0.5 secondi a -0.25 secondi necessari per contrassegnare), Monocolo Notturno ( da -1.0 second
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    1 comments 61 views last activity
  • BILANCIAMENTO Rimossi VFX stordimento quando i killer entrano nello stato Stordimento Ridotta la scossa della telecamera che si verifica quando i killer colpiscono con successo un survivor Ghost Face: Ridotto leggermente la velocità di Perseguitamento degli accessori: Lente per Teleobbiettivo (da -0.5 secondi a -0.25 secondi necessari per contrassegnare), Monocolo Notturno ( da -1.0 second
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    1 comments 31 views last activity
  • BILANCIAMENTO Rimossi VFX stordimento quando i killer entrano nello stato Stordimento Ridotta la scossa della telecamera che si verifica quando i killer colpiscono con successo un survivor Ghost Face: Ridotto leggermente la velocità di Perseguitamento degli accessori: Lente per Teleobbiettivo (da -0.5 secondi a -0.25 secondi necessari per contrassegnare), Monocolo Notturno ( da -1.0 second
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    1 comments 31 views last activity
  • Descrizione: Quando appoggio il seguente perk "Nato per le tenebre" , un perk per i killer, vedo questa descrizione con un testo che risulta non avere lo spazio tra due parole (Screenshot 1) Testo errato: "Hai una vista acuta nel buio della notte. Il tuo campo visivo è di8gradi più ampio del normale. Non cumulabile con altri incrementi al campo visivo." Testo corretto: "Hai una vista acuta
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    1 comments 31 views last activity
  • https://youtu.be/v241xlYMHII?t=336 Minute 5:38 is what I mean.
    9 comments 181 views last activity
  • I think you guys should make a movie about the game. Up it to 5 or 6 survivors. Starts out with a group on a hiking trip, come upon this old huge abandoned farm with huge gates but there open. Obviously they go in to explore, starts to become nightfall and all of a sudden the gates shut, power is shut off to them, and are man TRAPPER is on the hunt. The survivors plot would be trying to get the g
    0 comments 31 views last activity
  • My idea of a killer that can evolve 3 times(click at the image to enlarge it). I use monster image from other game tho(Evolve).
    1 comments 51 views last activity
  • Credit to @dadamek8 and @DarkWo1f997 for inspiring me with some of these ideas. These changes are all intended to go together: Frenzy now has a 0.75 second startup during which time the Legion stops moving and looks straight up while roaring. This can be easily heard by nearby survivors. Vaulting a window or pallet during Frenzy now drains 15% of his power Missed attacks have a 70% coold
    14 comments 412 views last activity
  • The core mechanic revolves around 4 suits of armor that are on the map in random locations. The Killer is a malevolent spirit from the crusades that wants to purge the heretic from his lands. The Zealot starts in the spirit realm and cannot be interacted with, nor can they interact with the real world. They move significantly faster than survivors in this state. They can still see and hear the
    1 comments 51 views last activity
  • Hello, people of the Fog! First of all - thank you SO much for participating in Year 3 Anniversary contests! You have no idea how tough it was for us to choose finalists for each contest - every entry was unique and beautiful. You all showed incredible dedication and devotion to the game and we are incredibly thankful for that! Here are all final entries for Artwork, Cosplay and Video contests
    2 comments 26,022 views last activity
  • I always wondered if those tonics he threw should have been bombs that hurt survivors. As a person who plays clown I always saw him being able to use different types of bombs or tonics. One that slows down people, hurts them, paralyses them, etc. I know he won't get a rework since no one cares about the character so I was thinking that they could improve his ability to reload. He has to stop all
    0 comments 22 views last activity
  • Can say i have :) @GrootDude @pemberley @KiraElijah also some others too who may or not be on the boards and also VietFox and @PhantomMask20763 (if this is the right Phantom lol)
    76 comments 1,001 views last activity
  • I started to play this game about two years ago, and have been a survivor main for the majority of it. The perks in the game can make or break a match, and some are clearly better than others. So what is the perk meta? To me, there are three types of perks that everyone should run- gen perks, exhaustion perks, and stealth/detection perks. For gens, I use prove thyself. At the end of the day, goi
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  • ゲームバランス調整 ゴーストフェイス: あらゆるスタンで闇の包容が解除されるように変更しました。 ハントレス: 生存者から子守歌が聞こえる方向が判別できないように変更しました。※この仕様変更は前回のアップデートで実装されましたが、パッチノートに記載されていませんでした。 不具合の修正 寝ずの番: 疲労の時間を延長する不具合を修正しました。 隠密の追跡: オブセッションではない生存者をフック救出した生存者にオブセッションが移動する不具合を修正しました。 スピリット: パッシブフェージングのエフェクトが表示されない不具合を修正しました。 ハグ: 生存者に攻撃したとき、血しぶき表示とカメラの揺れが発生しない不具合を修正しました。 生存者: ロッカーから出ようとするときに殺人鬼の突進攻撃を受けるとロッカーの上に瞬間移動してスタックする不具合を修正しました。 生存者(女性)
    0 comments 20,982 views last activity
  • ゲームバランス調整 ゴーストフェイス: あらゆるスタンで闇の包容が解除されるように変更しました。 ハントレス: 生存者から子守歌が聞こえる方向が判別できないように変更しました。※この仕様変更は前回のアップデートで実装されましたが、パッチノートに記載されていませんでした。 不具合の修正 寝ずの番: 疲労の時間を延長する不具合を修正しました。 隠密の追跡: オブセッションではない生存者をフック救出した生存者にオブセッションが移動する不具合を修正しました。 スピリット: パッシブフェージングのエフェクトが表示されない不具合を修正しました。 ハグ: 生存者に攻撃したとき、血しぶき表示とカメラの揺れが発生しない不具合を修正しました。 生存者: ロッカーから出ようとするときに殺人鬼の突進攻撃を受けるとロッカーの上に瞬間移動してスタックする不具合を修正しました。 生存者(女性)
    0 comments 5,541 views last activity
  • I really prefer to base the tp on generators more than the traps or the fake pallets, since they will be very easy to wake up from the world of nightmares, and I think it will be very seldom that you use the traps in the world of dreams . (My opinion without seeing ANYTHING)
    5 comments 131 views last activity
  • What do you think guys? I think it's about time to make it useful at least somehow
    3 comments 31 views last activity
  • A trapper just DC on us and I lost my item and addons (and also i didn't pipped cause I needed to escape for that extra point), but while I keep my pips my friend that always play with me in SWF loses pips over killer dcs very often. Side note: played a game against a huntress (double wind up addons) that downed a guy in the first two seconds and put him in the basement, so another guy went down
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  • Playing this game on most of the killers without ruin is very hard, and even with ruin the totem system is so terrible that most games the totem lasts 1-1.5min sometimes its gone before you make it across the map, for the love of god please make ruin a non totem perk, fix totems (like for real this time, not make it worse like your last fix) or just make baseline gens not so easy. I say fix tote
    2 comments 81 views last activity
  • Ragazzi ma ho una domanda, qual'è la sezione per segnalare i feedback (suggerimenti) per migliorare il gioco?
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    5 comments 11 views last activity
  • As we all know SWF with voice com and Solos cannot be compared, as all the advandages SWFs have do not apply for Solo players. So here is an idea I got from playing Deathgarden las night: We do not really need voice coms to make life easier for Solo Survs, but it would be a lot of help if you could trigger a bubble (like a failed skill check) to other survivors to indicate where the killer is,
    16 comments 212 views last activity
  • I had not played Trapper for a while and now going back to him I've started stepping in my own traps A LOT. It used to be a very rare occasion that I would be so clumsy. Have they changed the distance from where I can see trap auras? Has anyone else had an increase in self-mutilation since one of the recent patches?
    6 comments 191 views last activity
  • Finalmente anche noi italiani abbiamo un subforum dedicato! Lo avevo suggerito anche ultimamente in un recente sondaggio, bene così 😁
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    11 comments 121 views last activity
  • (TLDR) Constant Skill Checks for Gens, Rebalance Skill Check Perks/Killers for it, Gen Tapping shouldnt be easy. I'll be honest, the most bland part of playing Survivor is "repairing" the generators. When it comes down to it; mechanics like juking, bullying, and maybe even immersion are more interesting than hold M1 on the Main Objective of the game. There is no skill required unless you
    0 comments 31 views last activity
  • Me and @Mushwin throw firecrackers at each other, we also tell each other to git gud.
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    24 comments 211 views last activity
  • I'm in a bit of a dilemma. I'm not sure if I should keep leveling up my preferred killers so they all have BBQ and Ruin since some of them don't or if I should level up a different killer from scratch because I may want a perk in my preferred killer build. For example, my trapper is level 44 but doesn't have ruin, my hillbilly is level 50 without BBQ but my clown is level 3 etc and I want bambooz
    6 comments 111 views last activity
  • For now I’m no longer going to be making chapters or expanding on old ones, simply because no one notices them. I have seen many good ideas go completely unnoticed and Many unoriginal ideas get really popular. I have been receiving really bad negative comments on most of my ideas. The Among The Dead chapter had 3 awesomes but when they removed them i had nothing on an idea I was proud of writin
    3 comments 91 views last activity
  • Hey there! First post here, but I wanted to make a suggestion/wish do help with the immersion of the game. Right now, some of the newer models and animations are really showing off how much the developer team's skills have grown as a whole. But the older models are still rough from the beginning and compared beside the newer killers, they are just lackluster. They need some refinement, especi
    0 comments 21 views last activity