Discussions
339,151 discussions.
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He was fine after the rat poison change. You're changing a killer that very few people are playing and you've made him feel absolutely atrocious with the recent round of changes. He's a 110 killer with no map pressure, his power is supposed to be strong in chase just like that of Spirit because it's the only thing he has and no, a stealth where you are giggling 24/7 is not consistently usable s1 comments 71 views last activity
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The nerf to Chucky's speed is extremely overkill, especially when the main complaint was his cooldown. He is now a 4.4 killer with the same cooldown as spirit and a not at all comparable in strength chase power. If you wanted to nerf him, just the Cooldown was fine. The longer duration feels good, but if reverting the speed means reverting the duration that's totally okay. All I know is that t1 comments 51 views last activity
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As the title says. Did the development team play at least 10 matches with the Houndmaster themselves? The QOL of the details in the update was necessary, of course, but the problem is the narrowness of the dog's hit points, the discomfort caused by the change of viewpoint, and the difficulty of hitting the survivor with these abilities, while the ease of countermeasures from the survivor's sid2 comments 101 views last activity
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The recent Chucky hotfix changes was horrible, he's completely weak, it looks like Slice and Dice is in slow motion.It's so slow that survivors almost always have the chance to calmly react into a pallet or turn a corner without you being able to do anything, since Slice and Dice has a limited turn rate. And his Scamper is still useless, the survivor just has to crouch in the corner of the pallet1 comments 41 views last activity
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This Chucky Update makes him feel so clunky. The slice and dice isn't able to be used in chase like it was before. Can we get a somewhat decent curve rate to it? Or better yet, give us the scamper back to its original form, so that it's actually viable. At least The Pig didn't get nerfed.2 comments 41 views last activity
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I don’t know everything single thing about dbd so I’m sorry if anything seems ripped off or already is a form of a perk but here is my killer idea Slenderman Terror radius 32 M Base speed 4.2 special ability is a tentacle attack (6 m range?) that causes paranoia 1 hit for mild paranoia no damage, 2 hits causes complete paranoia and depletes one health state.(Basically abomination and docto0 comments 11 views last activity
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SUMMARY OF THE ISSUE: One side of the hair glitches inside the torso PLATFORM: PC STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED: 1. Go to the store 2. Select "Filters", then uncheck "Unavailable" 3. Select the "Cemetery Grotesque" cosmetic (the bug appears both on normal and deep rift versions of the outfit) VIDEO:0 comments 152 views last activity
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Cameraderie is supposed to pause the struggle timer when you're hooked at the second stage, it triggers when there's someone nearby. the problem is, it doesn't just trigger when you're on the hook, it triggers when you START going on the hook, if someone is in range. In the time between the killer putting you up, and going through the intial screaming animation while the entity warms up, about0 comments 11 views last activity
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In order to load into the game you have to press Space 3 (three) times, 2 of which are mandatory, the third being a cinematic skip. Please remove this, let the game load completely without prompting to press anything.1 comments 21 views last activity
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I know there are other topics that already explained why the change to Mangled and Haemorrhage status effects was the wrong direction and a really bad nerf but when I saw the buff to The Houndmaster's Addon, Spikes Collar (increased the duration of Mangled and Haemorrhage status effects from 45 to 60 seconds), in today's Patch Notes, it reminded me how bad the change to these status effects was/i5 comments 81 views last activity
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SUMMARY OF THE ISSUE: As a survivor, after being pulled out of a locker by a guard and downed, the camera was locked in place just outside of the locker even while crawling away from the locker in the Dying State. This camera lock lasted until the Knight picked me up from the ground, after which it returned to normal. Everything seemed to be working correctly at this point until I was unhooked, a0 comments 21 views last activity
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Lethal Pursuer + Bat Form lets him immediately enter a chase at the start of the match. Dredge has a 10 second "charge time" before his teleport becomes available; Dracula needs to have the same.1 comments 22 views last activity
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Hello. The pipe on the back of this skin clips through the head in runner mode. Putting it here because the Report option won't let me select a category.1 comments 1 views last activity
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Here's a link to Part 1: https://forums.bhvr.com/dead-by-daylight/discussion/433225/what-celebrity-would-you-rather-see-in-dead-by-daylight#latest Disclaimer: There may be those who are not okay with the idea of celebrities like Nick Cage coming in as themselves. And that's okay. Let's say, if they came in as a mostly original character, but the license is the person's likeness. Sort of like6 comments 141 views last activity
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Why is the BP bonus on the survivor side even at times when the killer side is taking longer to match? In most cases, the survivor is matched in seconds when the 50% bonus is on, and the killer side is taking minutes!2 comments 31 views last activity
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Whenever I play Oni on Playstation and accidentally hit an object, there will be this freezing that happens with his power where I can't move. It's extremely annoying and it doesn't happen when I play on pc. PLATFORM: Playstation 5 STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED: Play Oni on Playstation 5 (maybe other consoles) Activate Power Hit an object instead of a survivor or the gr0 comments 31 views last activity
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Just wanted to see what you guys have been using on her. Figured with the bug fixes, people might be hopping on her again. Here's mine. The rope+ rapid brutality has a tendency of throwing people off for a 2nd hit. Might change once I get higher MMR as her...1 comments 561 views last activity
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SUMMARY OF THE ISSUE: dog path goes through a log, the dog waits at the log and can't be used again afterwards, red forest Mothers dwelling LD71. this particular log was near the shack looking towards the tower structure (not main) 381210_1.jpg 381210_2.jpg PLATFORM: steam STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED: told the doggy to g0 comments 11 views last activity
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When running from the Shape and he is very CLOSE to me at a vault, I cannot vault. In fact I lose the vault prompt. It happened in the swamp at the little boat window and it happened at Springwood at the pallet that is between the fence and bush the school building wall, near the middle door.0 comments 31 views last activity
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Much appreciated and grateful to you for listening to the feedback. Now please work on his two iri add ons next. The 400% stalk requirement is far too harsh.5 comments 71 views last activity
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Like i am sick and tired of having to use every single build gen slow down perks when i play killer. No matter the killer i will play if i don't use gen slow down perks the gens will FLY. Just nerf the survivors gen repair speed or increase regression of kicking gens (which is worse and boring). I don't wanna keep using gsd perks just to have a chance of keeping the game for more than 5-6 min31 comments 402 views last activity
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Peek variety is a good thing and it seems like the devs don't like that.6 comments 81 views last activity
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StB, while amazing for combatting tunnelling, protecting a friend in a round, etc. has the potential to be problematic if Killers don't do any of those things. It is especially problematic in SWF, where you can coordinate a lot of inability to hook at all if you want. Forcing a Killer to 8hook before they kill anyone is extremely powerful, and perhaps even puts too much power into Survivor hands0 comments 71 views last activity
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Bhvr please lower the amount of stalk required with his Iridescent add-ons. 400% is ridiculous. Against good survivors you won't reach Tier 3 AT ALL. I know this cause I've played about 15 games of double Iridescent Myers since the update. In 3-4 of the games, I didn't reach Tier 3 at all. And in 7-8 of the games, I didn't reach Tier 3 until the exit gates were powered. This is completely3 comments 41 views last activity
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急なアップデートでチャッキーの切り付けの速度とハイディホーのクールタイムが長くなりました 4.4のキラーにしては弱すぎると思います。 なぜ巡回能力もないキラーをここまで弱体化するのでしょう? 流石に戻してもらいたい0 comments 53 views last activity
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I'm all for making Chucky more fun to play against, I think nerfing his speed is a good call, but reducing it by a whoping 2m/s - 50% (from 10m/s - 250% to 8m/s - 200%) is maybe a bit too much. I suggest this: Buff the speed to 8.8m/s - 220% (from 8m/s - 200%, was 10m/s - 250%) So he is at least twice his default movement speed, which would feel way better. Nerf the duration to 1.5 seconds11 comments 211 views last activity
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SUMMARY OF THE ISSUE: New invisible wall that seemed to appear sometime in 8.4.0 has appear blocking all ranged shots from the top of the fire escape to the generator in the court yard. PLATFORM: All STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED: Fire a shot as deathslinger or huntress from the top of the fire escape on any RPD map to the generator at the bottom. VIDEO: gif linked below1 comments 61 views last activity
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The nerf to chuckys cooldown is fine and justified but the nerf to slice and dice speed feels terrible and needs to be reverted there is no way this should of went through this makes chucky so much worse at everything he's already 4.4 with a 14 second cooldown and that change kills his power entirely at most loops please revert this change it's so bad3 comments 91 views last activity
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the museum of horror except you forgot to say licenses not owned by Konami and 50% of those owned by capcom will be in a dark isle getting dust and spider webs, it is really disheartening the way you treat licenses given those are the ones that bring a lot of new players to the community, it really makes you hesitate picking up a licensed killer because they'll be strong at launch (if we're luck0 comments 31 views last activity
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So I did 77 games in solo que in 2v8 an here are some of my results. I apologise for my spelling and grammer in advance. Gen completion -out of the 77 games 54 of the games every gen was done which is around 70.1% -the lowest number of gens done was 4 -From making notes next to every game and re-watching footage from my stream I saw that several people had to be afk, hiding all game or tro0 comments 41 views last activity
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SUMMARY OF THE ISSUE: Dance with me goes on cooldown when other survivors perform a rushed action. PLATFORM: PC STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED: Equipped Dance with me, teammates fast vault window, perk goes on 20 second cooldown.0 comments 162 views last activity
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I ran into a hacker and just want to know where I need to go.1 comments 22 views last activity
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SUMMARY OF THE ISSUE: My teammates did the Weaving Spider invocation but I did not have the BNP effect on any gens I did after this. My teammates said they did have the effect so I don't know if this was just a visual issue or what. PLATFORM: Steam STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED: Teammates did the invocation, I did a gen, and I did not see the progress on the gen. As you can0 comments 1 views last activity
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The cooldown nerf us justified and I don't mind it but the the speed nerf on slice and dice feels awful and needs to be reverted and single handly kills chuckys power3 comments 91 views last activity
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If you are a Survivor main who can say "No" to what I say, if you haven't played yet or if your killer mmr is low, I recommend you to play killer. With each update, powerful perks come to the survivors, while only trash comes to the killers. Also, if you have high mmr and are playing a standard killer (Not Blight, Nurse, Spirit etc.), it is impossible to catch the survivor unless he makes a mista72 comments 2,113 views last activity
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"All I ever see is TOTH Plaything Penti builds" ok where ######### ARE THEY THEN PLEASE11 comments 341 views last activity
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This has probably already been suggested in the past but a nice festure to add would be being able to start custom games with only 1 player. This would mostly benefit survivor players but I could see instances where new tiles are brought into the game and killers would want to practice. One question you might be asking is why not just play with bots? This is because the bots are distracting and g0 comments 11 views last activity
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In this video he got very little value from Invocation: Treacherous Crows even with calm spirit he barely got any value. This strongly proves how weak Invocation: Treacherous Crows is and how completely it fails in its purpose. https://youtu.be/wNhYqNkUqfw?si=UlhLnCiMJhL9ddvw The only purpose I see for Invocation: Treacherous Crows besides this perk being designed to be f17 comments 511 views last activity
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DbD used to have a nice bug that if you turn on the "mute while out of focus" option the game would still play it's audio when the match had started. This was pretty good. You could use any other app while waiting and them just Alt+Tab to DbD when the match started. In some patch months ago they fixed it and in the last PTB is seems they added an audio queue that would play even if "mute while o0 comments 11 views last activity
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SUMMARY OF THE ISSUE: When cancelling either Invocation, the bar starts to go lower as usual, but when you resume it, it resets to 0 instead of kept progress. PLATFORM: PC STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED: Either equip Invocation: Weaving Spiders and/or Invocation: Treacherous Crows, start the Invocation, stop and then resume it, the bar inmediately reset when you try to resum3 comments 62 views last activity
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So now the Houndmaster is worse against Stealh as Houndsense if less intense, one of her best add ons is weaker and the dog now needs to manually walk into position for the chase attack, making it slower. She was already weak, why make her worse? The bugfixes are good definitely, but her small buffs don't make up for nerfs.3 comments 111 views last activity
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5 : Exultation (because "build to last" exists) 4 : Hardened (?????) 3 : Boon - Illumination (!!!!!) 2: Deadline (really? LOL) 1: Invocation- Treacherous crows (OMG, why???)5 comments 231 views last activity
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His Slice & Dice movement speed nerf from 10m/s to 8m/s feels sooo bad. He feels so slow and sluggish. The cool down nerf... Meh whatever but GOD that nerf to Slice & Dice feels god awful. Revert it back now!4 comments 141 views last activity
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The houndmaster's houndsence doesn't seem to be very useful In that there is low merit or simplicity in finding survivors far and starting chase easily. In addition, even if the killer hit an affected survivor, the benefits we'll get very little benefit from it. So, I suggest mainly 2 point of rework in order to change the Houndsence status to more important and dangerous one. 1:When the survi0 comments 11 views last activity
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I sure do love being Bleed out for 4-minutes when the Killer can just end the game. It would be nice if there was some level of agency from the Survivor's end to deal with this issue. :) Also yes, as you can imagine, the Killer did ye ole' W + S on top of me, nodded, and threw hatchets at me while I was on the ground. (Also since I know someone will loo42 comments 791 views last activity
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SUMMARY OF THE ISSUE: Nicks running or walking animation and pace will slow down over certain terrain PLATFORM: PC STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED: I was unhooked on family gathering and as I turned a corner (still had base BT) my animation slowed down and looked like it was almost rubber banding . This has happened on other maps too while injured Nick will slow down VIDE0 comments 12 views last activity
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So invocation perks, 60s in the basement, broken for the rest of the trial. 2 So far mediocre effects but an interesting base for an archetype, and they get applied separately. Not the worst ideas but lets see if we can't improve the ones we have, improve using them together (or at least separately faster) and give them different downsides CHANGE 1: Increase invocation speed per invocation per9 comments 611 views last activity
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The new movement speed feels terrible, nerfing the movement speed by 50% is comparable to 2.7.0 Legion being 125% in Frenzy, it feels awful. Please, if not fully reverting it, at least consider partially reverting these changes, for example: Movement speed to 8.8m/s Duration to 1.5 seconds Now you have a dodgeable movement speed which gives Survivors enough time to react and Chucky now trav0 comments 61 views last activity
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About 7/10 Houndmaster games have been all hex builds with the add on to make survivors scream when the dog senses them. With TotH being one of the hex totems, of course. It has gotten to the point where I have noticed people will DC as soon as they see it's her or they will wait until something makes them scream because they know what build they have. Hopefully BHVR does something about this bec13 comments 441 views last activity
