Discussions

4,119 discussions.
  • SUMMARY OF THE ISSUE: THE ONRYO EVERY TIME A SURVIVOR IS KILLED BY INEXORABLE STARE THE SCOREBOARD DOES NOT SUMMARY THE POINTS IN SACRIFICE CATEGORY PLATFORM: PC STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED: AFTER KILLING A SURVIVOR BY USING INEXORABLE STARE VIDEO: N/A PLAYER LOGS: N/A.
    1 comments 31 views last activity
  • want to know if it would be a good idea to be able to customise controls for each killer in the game and how useful this would be?
    1 comments 11 views last activity
  • Basically the title bc I want insight on which characters you'd want reworked and how you'd hope they'd be reworked (This can also go for buffs, nerfs, removal of concepts, abilities or statuses, ect or completely newly added ones)
    4 comments 51 views last activity
  • PLATFORM: PC/STEAM SUMMARY OF THE ISSUE: The hag has collision with it's own phantasm traps, when using the scarred hand add-on. Prior to 8.7.0, the hag can walk through its own triggerred trap without collision. STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED: Using the "Waterlogged Shoe" and "Scarred Hand", the hag has disables its ability to teleport and instead the triggered phantasm t
    2 comments 121 views last activity
  • I just wanted to share a some achievement of mine - I completed 100 games with one perk on my favourite main! Playing Executioner is a really interesting experience, and his recent rework gave him a second breath as a killer, giving him some variability. I've done some small challenges on him before, but this is probably the first serious I've taken on. And I can say it's paid off— it'
    9 comments 281 views last activity
  • I just want to know I'm curious as of what your KRs are or ERs nothing behind it really preferably a screenshot from the dbd stats website so it's easier to understand
    18 comments 291 views last activity
  • SUMMARY OF THE ISSUE: When loading into a lobby, Freddy appears too short compared to other killers when waiting in the lobby. Noticed from an older screenshot that his model appears to be fine when waiting in the lobby. June 13th, 2025 August 16, 2025, when he became "shorter"
    0 comments 11 views last activity
  • I actually kinda like the Myers rework, it's good to see a dynamic charging power and Myers getting some depth, but he's definitely a underwhelming now that slaughtering strike is nearly an objectively worse lunge, so I propose some suggestions to fix that and also polish up some of his other areas General Switching from Pursuer Mode to Stalker Mode no longer puts the power on cooldown (was 3
    0 comments 41 views last activity
  • I absolutely love the Krasue's lore. It's short but really good! After hearing her voicelinesI do havea couple of questions. From her lore we know that Burong isn't aware of what the Krasue does at night, or atleast that she doesn't remember what happens. However in the trail the two of them have to work togther, I mean we as the player can swap between body and head form at will. This got me t
    6 comments 292 views last activity
  • SUMMARY OF THE ISSUE: I played about 5 matches of the new Myers and got 0 progress towards the achievement even though I was entering Evil incarnate quite often. PLATFORM: PC
    8 comments 341 views last activity
  • SUMMARY OF THE ISSUE: If you hover above a hidden offering, for example an Ebony Memento Mori, you can just see it. PLATFORM: PC (Steam) STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED: I literally just put my cursor above the Hidden Icon. VIDEO: 20251003212303_1.jpg PLAYER LOGS: I don't have a log for this it's literally just that easy, place your cursor like abov
    1 comments 31 views last activity
  • in the quest tab under rift pass week 7. damage 15 generators in a single trial isn't marking as complete or giving any progress through out the games. I farmed for it and still nothing.
    0 comments 11 views last activity
  • Exactly what the title says. One of the most popular and fun builds for old Myers was running Monitor and Abuse + Dead Rabbit to give yourself a terror radius nearing 5 meters on tier 2, which was essentially discount undetectable. This was never considered unbalanced and even then, Myers was nowhere near the top of the list power wise, still being considered a weak killer. As much as it's cool t
    2 comments 111 views last activity
  • SUMMARY OF THE ISSUE: When interrupted solving the box, or sometimes after survivors fully solve the box, the alert killer instinct like notification sometimes stays on the survivor until they are downed and hooked, allowing you to track them anywhere on the map PLATFORM: PC - Steam STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED: Interrupt a survivor solving the box, or have them stop solvi
    1 comments 11 views last activity
  • SUMMARY OF THE ISSUE: Myers' Slaughtering strike has a much lower turn rate on controler than on mouse and keyboard, even with max sensitivity. The turn rate is low enough that it make the ability unusable in many situations. PLATFORM: All (with controler) https://youtu.be/sGeUXdXbLms?si=NMatZ8hQopVro3Ki STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED: Play Myers wh
    1 comments 21 views last activity
  • SUMMARY OF THE ISSUE: Sometimes slinger's chain breaks way too fast. PLATFORM: PC STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED: well I just hit few long range shots and I couldnt reel survivors in m1 range. I'm slinger main so I instantly knew that something was wrong. VIDEO: First clip(dead dawg saloon) shows how long range shot should look like. Sorry that it cuts off but you can cle
    2 comments 71 views last activity
  • SUMMARY OF THE ISSUE:I was playing slinger on Badham, and shot a survivor from far away. without them getting the chain stuck on anything, the bar sped up, and they broke free before I could get a hit. PLATFORM:PC/Steam STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED: VIDEO: https://youtu.be/8VT-dLNmYIw PLAYER LOGS: Player logs are required from PC players only. DeadByDa
    0 comments 11 views last activity
  • SUMMARY OF THE ISSUE: Had a match where sometimes when a survivor did the box, the killer instinct from the effect will continue until you down that survivor. Had it happen 2+ times in a match at least once after teleporting to the box and another time when it was completed (though it did not happen every time.) PLATFORM: PC - Steam STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED: Survivo
    1 comments 51 views last activity
  • SUMMARY OF THE ISSUE: While playing houndmaster, I grabbed a survivor with the dog. The survivor then was stuck running in the same direction and was not able to be damaged or interacted with in anyway (see video). PLATFORM: PC STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED: I'm not quite sure. Grab a survivor with the dog while they are running against a wall or something? Watch the video.
    0 comments 31 views last activity
  • I don't know just think it would be cool the emotes don't have to be anything crazy like the game…fortnite…but we did have something like that and instead of mori's being skin dependant it could be a equipable item just an idea though I know the code is a bit to spaghettified and outdated to make this easy but it would still be nice
    14 comments 202 views last activity
  • SUMMARY OF THE ISSUE: when axe is lodged in a survivor, the axe model drags along the floor sideways rather then properly in their shoulder blade. When traveling through a door as most if not all springtrap alt skins, the first person camera stares at the floor rather then facing where he is walking PLATFORM: PC STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED: anytime i hit an axe throw or
    0 comments 21 views last activity
  • First, I'd like to say that I LOVE the Unknown in Dead by Daylight, so this feedback is coming from a place of love for the Killer as not only a character but a playable Killer within DBD. I'd like to first ask: What was the point of nerfing Vanishing Box a SECOND TIME? I had to not only figure out the math of how DBD's Charge System works in terms of calculating progression bars in this game,
    9 comments 222 views last activity
  • Where do i begin, From an art directive standpoint, shes great, thematically that is, however balanced for gameplay, she is far from it. To start, the cooldown in her full body form for her regurgitate attack is incredibly fast, accompanied by the speed of which she switches to head form into a successive attack, leaves almost no room for counterplay. The speed of her head form rivals almost b
    0 comments 11 views last activity
  • Hello. So, recently I returned to playing killer again - and noticed some tendency that made me realise and I hope it’ll be taken into account for upcoming MMR changes next year. Currently, I’m playing Killer again - just because I’m really striving to complete my personal challenge. I was also interested in a way of organising some kind of stats gathering, just for potential content for my p
    21 comments 423 views last activity
  • Please please for love of god make us turn off this awful aim assist off on pc, it made me swing at towards wall right when I swing towards survivors and it cancel my long lunge because of aim assist thinks I can hit it with small lunge but missed. It should never be a thing on pc as they are far way better aim than console. There are other people complaining about this aswell from reddit
    0 comments 11 views last activity
  • SUMMARY OF THE ISSUE: A while ago I reported this bug on Blight. Now I discovered a similar bug on Demogorgon. The game didn't stun me when a pallet was dropped on me during my Shred with Enduring and Spirit Fury, but it still broke the pallet. Another very weird thing that happened was the Survivor got exposed from Hubris, but Hubris didn't go on any sort of visual cooldown in the perk bar. La
    0 comments 11 views last activity
  • Slaughtering Strike both mechanically and aesthetically have been a complete failure for Myers, the only addons that modify it are all his worst ones, it removes his M1 perk synergy, and is just so clunky to use For a rework that was supposed to buff him and bring him up while toning down his more annoying aspects (old Tombstones, sneaking up and insta-popping T3, not being able to switch back
    0 comments 72 views last activity
  • SUMMARY OF THE ISSUE:There's a quest in Tome 4 of the archives, level 2, where you ring a bell within 5 meters of 4 survivors. It's impossible to complete. I've tried it many times and I'm sure I've met the requirements, but the game doesn't count them. Perhaps you should change this quest. PLATFORM: PC, Steam SCREENSHOT:
    0 comments 21 views last activity
  • Hey so I was re-reading the old changes for slugging and tunneling and I thought of a couple ideas that could very easily make the slugging and tunneling system more fair (this will be long so prepare yourself) Before I start on these ideas I want to propose something to you that will obviously be in these ideas. You guys should make partial hook stages (PHS) . How it would work is pretty simpl
    0 comments 22 views last activity
  • So I sat down the other day and thought, why isn’t the Headless Horseman in DBD? He’s a popular folklore character and has been around for a very long time. So I have come up with a power, perks, and a mori. First off the power: Power: Galloping Dread Special Ability – Call of the Steed The Horseman builds up a Terror Gauge by hooking survivors. A token is granted upon each hook. Once the
    0 comments 61 views last activity
  • SUMMARY OF THE ISSUE: Killer instinct lingers without sound after normal duration, such as near Victor, after using Wesker spray, etc. No longer linger when KI is reapplied or survivor has been hook PLATFORM: Steam STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED: Twins: KI was applied after successfull Victor pounce, thes it lingered after Victor was crushed. KI disappeared after next succe
    0 comments 11 views last activity
  • Myers got so many nerfs This patch it’s not even funny. They are treating him like an S tier killer when clearly he isn’t and instead buffed the actual S tier who everyone already agreed on the PTB was already strong. just so I can clarify here is every single nerf that Myers got post rework. Went from a 4.4 m/s killer to 4.2 in Stalker mode Stalk range reduced from 40 m to 32m Animation ad
    18 comments 451 views last activity
  • So I’ve been trying to find a new main since Skull merchant got gutted in October of last year but Dbd has kinda been making that hard for me since because I swear it genuinely feels like the game just doesn’t want me to play killer because Skull merchant got gutted last year and is getting reworked into dashslop. I was extremely hyped for Springtrap until I was just drop kicked by disappoin
    44 comments 822 views last activity
  • Since the latest update (9.2.0), a new, even more severe Nurse bug has been introduced in which she cannot use her 2nd blink for a random period of time. This occurs spontaneously - usually during chase - and effectively breaks her whole power. It is very severe and an issue that should be addressed this next patch. It has been reported numerous times; in fact, it has been reported many times in
    2 comments 311 views last activity
  • i have an idea that can be much more healthy and balanced than the old anti tunneling system and is hookstage progress protection, killers sometimes would tunnel survivors out and that naturally is not fun for the survivor but also is the mechanic the game is build around to give killers an advantage over survivors but also is not fun to just punch out everything and get all out without thinki
    0 comments 51 views last activity
  • I’m still having trouble finding a good and reliable build for Springtrap, if you have any suggestions feel free to comment them!
    20 comments 12,994 views last activity
  • I feel like all the unnecessary clunk and bloat that Myers' rework currently has holds him back A LOT, especially considering the fact that the PTB to live changes made Slaughtering Strike worse than a Fragrant Tuft of Hair + Coup lunge in a lot of instances. General changes: The Shape can freely switch between modes while having Evil Incarnate ready. (Formerly locked into Pursuer Mode) Stal
    1 comments 121 views last activity
  • SUMMARY OF THE ISSUE: When playing as xenomorph on disturbed ward, many if not all of the maps outdoor windows (excluding main building and shack) seem to have a large invisible barrier that the tail whip collides with when trying to hit over it. it shows the hit collision particles floating in air where the barrier is and slows down the xenomorph, counting as a miss. I've tested this on many gam
    0 comments 11 views last activity
  • Despite the players still fighting for their lives to keep the Vanilla gameplay of DBD, I love LOVE The Blood Moon Event. I love having to go find a pump and then find the gen instead of sitting there holding left click like a blob every single game I'm making a post to hopefully get a dev's attention to say this is what long time players like me want. More things to do! I'd love to see may
    8 comments 152 views last activity
  • If you are going to rework killers to have better dash attacks than killers who have had them for years at least even the playing field among them. Myers shouldn't be able to break pallets with his new dash attack unless its with an add-on. His dash attack should also bring down Tier 3 5-10 seconds if he breaks a pallet or misses an attack. Personally, I believe Tier 3 has way too much up time
    5 comments 91 views last activity
  • SUMMARY OF THE ISSUE: I played a game with The Krasue, and for some reason I had 8 (according to survivors) perks. I noticed the map had 5 lit totems despite me having no Hex perks at all. I could tell I had at least Hex: Ruin & Hex: Blood Favour (as pictured), but I didn't figure out which other perks I supposedly had through gameplay. PLATFORM: Steam | PC STEP BY STEP INSTRUCTIONS ON HO
    7 comments 271 views last activity
  • Since you guys have MMR changes coming in like 6months, some feedback might be in order to help, so I wanted to bring up some issues that are annoying me when I play. The constriction of all my Killers being set in a following each other around is annoying because should I decided to play a Killer whom which my skill is very bad, I will be thrown against Survivors within a range of my other kill
    0 comments 31 views last activity
  • SUMMARY OF THE ISSUE: After swapping back from my dog, my character was stuck in a somewhat slingshotty walk animation for the rest of the trial moving at like half speed. Ping never changed and nothing else on my pc or in game (other survivors) were showing any signs of lag. PLATFORM: PC (steam) STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED: Swapped to dog and quick flicked it to launch a
    0 comments 11 views last activity
  • Hear me out Yun-Jin-Lee. K-pop demon hunter skins Rumi, Mira and Zoey Or maybe just Rumi Jake Park. Saja Boys Or just Jinu Trickster. Gwi-Ma It's perfect since Jake and Yun are the only two Korean survivors and I think it should really be considered lol
    1 comments 51 views last activity
  • I like the idea of some of Freddy's add-ons giving him parts of his old powers, but i feel like the snare change from blue dress is kind of just a weaker version of his old snares. A change i would really love to see to this add-on would look something like this: 5 Dream tokens for snares. Snares no longer having a limited lifespan. Snares disappear after being triggered. Of course, they shou
    0 comments 11 views last activity
  • SUMMARY OF THE ISSUE: PLATFORM: play Station 5 STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED: I Star the morí animation of Ghost face and is that 20+ that happen to me VIDEO: PLAYER LOGS: Player logs are required from PC players only.
    0 comments 11 views last activity
  • SUMMARY OF THE ISSUE: When performing a Kagune Leap, no voice lines (e.g. screams) are played PLATFORM: PC STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED: Use Kagune Leap VIDEO: https://www.youtube.com/watch?v=ucXHMpOBGaw&ab_channel=GermanM0209 PLAYER LOG: DeadByDaylight.log
    2 comments 51 views last activity
  • I was kinda hoping some things were changed about her as bug fixes, so went to test some annoying things she can do. She can still: spam spit with basically no penalty autoaim on spit spit and M1 quickly (how the hell is it faster than Plague) dash basically during animation of changing form ignore round loops, if she hugs the wall hit you over some short obstacles (the game tables), but
    13 comments 582 views last activity
  • Given they spent time making this killer, they presumably designed her with an inbuilt, intended counterplay strategy for her kit. As the community has failed to find anything close to suggest the intended counterplay actually exists, could we get an explanation from the team as to what we're actually meant to be doing?
    19 comments 851 views last activity
  • No killer instinct when throwing the axe on a locker with a survivor inside. No killer instinct activation upon throwing the axe in the vicinity of a Survivor. Audible footsteps in the trial when traveling in between security doors (both Springtrap and survivors) Axe gets removed from lockers when a survivor exits You get stuck in the match whenever a Survivor leaves the trial via the Hatch
    3 comments 101 views last activity
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