Discussions
339,005 discussions.
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Description: I don't like the new map for The Walking Dead. It's very unsafe, very small, and even the main building (the tower) has nothing in it. The map is completely pro-killer. You should modify it and make it much more balanced for both the killer and the survivors. This map is a cross between Springtrap's pizzeria and another very unsafe map.1 comments 21 views last activity
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SUMMARY OF THE ISSUE: killer camped 2 hooks and anti-camp wasn’t working. No bar being filled. We generally lost this game because the killer face camped. Major issue happened a few times now PLATFORM: Xbox STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED: 1. Dying state, 2. Placed on hook. 3. Killer camped No video but photos3 comments 51 views last activity
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If you're gonna have him zooming around the map at 500 miles per hour as his intended gameplay you may as well make it so he instantly kills any survivors he comes into contact with.29 comments 782 views last activity
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SUMMARY OF THE ISSUE: After coming out of a match of 2 v 8, in which I completed a few quests, I was presented with the Rift rewards unlocked by doing so. The Bloodpoints were counted correctly: - 230k in total as seen under Quest Bonus in the tally screen - 210k from Quests + 20k from the Rift = 230k But the Auric Cells were not - 798 prior to the match (this number can briefly be seen1 comments 82 views last activity
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honestly, i have come to the conclusion that this game doesnt have a qa, apart from the ptb which is the closest thing we have to a qa. why isnt kaneki nerfed yet? everyone is angry about his balancing and how annoying he is to face because his incredibly low cooldowns and abilities to insta vault pallets in chases and create uncounterable situations. just remove the auto aiming feature for hi2 comments 63 views last activity
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The concept art looked fantastic, and it seemed pretty promising in-game at first glance... but the veil's "physics" are atrocious. Not only do they make it look like she has a weird-looking tail, it also floats above her butt and its lower half is glued to her feet bones . It looks very unnatural, and I think it would have been way better had they0 comments 142 views last activity
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Recently, I started noticing a lot of arrogant cheaters in the game who weren't afraid and turned on speed hacks and fell through the map, I messed up all of them and not a single report about the ban followed. Maybe you changed something in the reporting system, or did the anti-cheat really not detect cheating? Yesterday I found a cheater who used unreleased cosmetics on Lara Croft, what's going5 comments 172 views last activity
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Small map, almost no loops, you can see the four walls if you stand in the middle. Pallets are unsafe and is just a giant deadzone. Please BHVR, take your time to develop maps and just stop creating bad maps that just benefits one side5 comments 81 views last activity
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SUMMARY OF THE ISSUE: When teleporting past a wall, sometimes the nurse will teleport past the wall, then all of a sudden glitch back after a few miliseconds, this is an issue as sometimes you swing and then end up not getting the hit as you get teleported back to where you were, although I don't have a video of me missing the swing due to this, I do have a video of it happening. PLATFORM: PC, E0 comments 102 views last activity
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SUMMARY OF THE ISSUE: Killer gets stuck carrying a survivor with no ability for either side to force a drop PLATFORM: PC STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED: the killer states they were chasing a survivor when they went to swing and instead of hitting the survivor, they grabbed them from a window they both warped to. When both sides attempted to fix this nothing indicating succe2 comments 61 views last activity
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In light of recent news from a CM, letting us know that: "Streetwise does not meet the criteria for a Kill Switch. It sucks to have to say that that plainlyt, as the last thing I want to do is minimize player concerns or frustrations. The team is aware, it's being monitored, but it is not breaking the game." Clearly the dev team needs to have a public sit down and really talk about what consti7 comments 231 views last activity
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In the last year ( and this)i just saw 25 or 50% incentives, anytime for survivor or killer, so, why? why not increase these incentives to a real incentive number? like 200 or 250%. We have almost 100 characters or more in this game and realistic just 25% or even 50% dont give me real incentive to change "my side" in the game. I always ask myself. Why not put this incentives in another level? Ple0 comments 31 views last activity
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1 comments 101 views last activity
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SUMMARY OF THE ISSUE: Alucard's hair is out of sync with his model in the lobby. PLATFORM: Steam0 comments 21 views last activity
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Hello there, I want to start off by highlighting my experience with this game. I have about 100 hours on steam. According to my DBD statistics, I have 53.5 hours as survivor (329 games) with a 43% escape rate and my longest chase is 1 min. I also have 4 hours as killer (19 games) with a 55% kill rate and 6.37 average hooks. I'm not entirely sure what this translates to as killer, but those are m0 comments 21 views last activity
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SUMMARY OF THE ISSUE: Title. From there, all sorts of unintended locations can be reached; including behind the exit trigger zone. (I don't mean behind the exit gates - I know it's easy to blink in there. I mean behind the region a survivor has to touch to count as escaped, where no killer can regularily reach.) PLATFORM: OS: Linux (Debian 12) Launcher: Steam Compatibility layer: Proton 10.0 comments 12 views last activity
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I didn't want to post this to general cause this is more of a suggestion type post. But this is the most miserable game I've ever played with friends. Admittedly none of my friends are very good at this game. They're actually really bad at this game. But it seems like matchmaking doesn't factor any of that in when we play together. For example, the first match me and my 100 hour friend playe0 comments 13 views last activity
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Vast majority of people are aware of this. The perk Streetwise currently has a bug that allows survivors to gain infinite item charges by following specific steps and methods , especially when combined with offerings like Shiny Coin to make it even easier, but hey, you can't see when people are abusing this apparently. If the dev team doesn’t see this as something that completely breaks16 comments 603 views last activity
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I am now being penalised because Clown is getting rid of teams that quickly right now that the games stupid dc thing thinks I'm intentionally dying.2 comments 63 views last activity
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SUMMARY OF THE ISSUE: Title. PLATFORM: Platform: PC OS: Linux (Debian 12) Launcher: Steam Compatibility layer: Proton 10.0.2-beta Game version: 9.1.0 STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED: As Nurse, start a match on Midwich (doesn't matter whether public or custom, I tried both) Go inside the building, lower level, into the room with these red cages next to the bathroom0 comments 21 views last activity
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This was a a thought I've had since reading Knight and Clown's changes with the upcoming Walking Dead chapter, and while everyone was busy overhyping Conviction and Last Stand (You cannot convince me they are anything other then niche at best) I was looking at the changes to Knight and Clown with a raised eyebrow and a "Why" on my lips. For those who aren't informed on the concept, Macro and Mic63 comments 2,055 views last activity
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Back during the anniversary stream, we were told that whenever a new map was to be introduced we'd get a separate queue to test out the map. This has happened with the release of FNAF chapter and Freddy Fazbear's Pizzeria map. However with the release of TWD chapter and the Fallen Refuge map this did not happen. What is the reason behind this? Was it community reception, or was it the map itsel0 comments 71 views last activity
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SUMMARY OF THE ISSUE: Cosmetic issue, the model doesn't represent the preview PLATFORM: All platforms STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED: Go to the store/cosmetic page The deep rift version of Death mask is the exact same as the regular version. The deep rift version is supposed to have red on the helmet but when you look at the model when equipping it there's no difference.0 comments 52 views last activity
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Title With Streetwise giving infinite item charges and Blood rush clearing exhaustion while Sprinting why won't Devs Ban the people that abuse these perks or at the very least Killswitch the perks? Its pretty warranted and game breaking right now.22 comments 756 views last activity
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Right now the perk Left Behind is almost completely useless. It also doesn't fit thematically with the character of Bill, the Left 4 Dead campaign level the perk comes from, or even its own name New proposed effect: When you are killed by any means, grant your remaining teammates a permanent [proposed numbers 25/35/45 - subject to change]% bonus to repair speeds. Multiple instances do not stack.8 comments 131 views last activity
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Literally what is the point of this perk? You have to spend 60 second in basement doing nothing, does not progress the objective/Generators in any meaningful way. It leaves you permanently Broken for the entire game once it is completed and for the game to play a universal sound cue and notification telling the Killer that this perk is active. For the trade-off of being able to get 2 seconds of29 comments 1,421 views last activity
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Bring back what they used to be, with the same add-ons The new charge system is not good. We don't have control over our own item. If you want maps and keys to be more used, then you should just buff the add-ons. Increase range, increase charges. Keys instantly open a chest is the only actual good change in my opinion. That could easily be an add-n, for the price of costing 25% or 33% of its cha26 comments 571 views last activity
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So when you unhook a bot for some reason they immediately will drop their depleted item before you can heal them. And this is happening as you're pressing the button to try to heal them. But instead of healing them you will pick up their depleted item and drop the item you're holding. And then the bot will immediately steal your item from off the ground before you can do anything!1 comments 31 views last activity
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I just want to say I really appreciate the fog vials being added with the negativity going on because people don’t want to learn how to play against it. I’m glad survivors finally got a new item and it is nice to have. It is not very hard to play against at all.6 comments 111 views last activity
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This would make an exellent weapoin for Unknown.0 comments 21 views last activity
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And finally they have done it. Congrats BHVR you completely broke the game with the recent Walking Dead update. Besides the bugs (which are more than enough btw) you wanted to balance the bottle usage but it resulted in now everyone using yellow bottles which is terrible to play against and boring to play as. The fog vials are completely unbalanced as well. So to conclude - BHVR why are you guys4 comments 131 views last activity
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So most of us know that Survivors MMR is +/- 1 if they escape from the gate of die and Killers is +/- how many survivors they sacrifice or escape. 0 for batch. So I think is should also include how many gens get done or are left. The escape/sacrifice point might need to change though.6 comments 141 views last activity
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1v1s are already a popular thing in the more competitive side of dbds community and I think it's perfect for a future LTM, maybe even a permanent gamemode. First of all it wouldn't affect queue times much since every lobby is only 2 players. I think it would also lead to way more people not only getting drastically better at the game by giving them constant chase practice, but perhaps also give t0 comments 11 views last activity
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the challenge "Loot Collector" from tome 7 is impoissible now because there's no Visceral items anymore.1 comments 91 views last activity
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Title. Ive been dealing with a lot of her bugs since the release of The Ghoul Chapter (That's when she broke beyond belief.) This one is one of many. Its beyond frustrating when you are having fun trying to make the right decisions, but your power doesn't work and then goes on cooldown. https://youtu.be/MZjAwFSEFC4?si=l9ZSyk8VmSzQU9Mp0 comments 22 views last activity
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Have anyone experienced that? Since last patch you stop running or getting stucked on staircase and some random objects and it's trully horrible for both sides.2 comments 21 views last activity
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I think a really good idea for the game would be to have a gifting option. Where you can send or even buy a survivor and select a friends name to let them have it. Thanks2 comments 31 views last activity
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SUMMARY OF THE ISSUE: the chaser emblem just does not get points if you down/hit people with springtraps axe PLATFORM: steam10 comments 112 views last activity
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SUMMARY OF THE ISSUE: While i was playing as Sadako on the Temple of Purgation, i had bloodwarden on and i couldnt see any of the auras of the players on the exit gates. PLATFORM: PC STEAM STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED: I played a normal match on pubs and at the end i was trying to see if the aura of any survivor was still visible, because i noticed that i couldnt see wh2 comments 61 views last activity
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6 comments 111 views last activity
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Devs didn't change Pyramidhead's crazyest addons which break pallets and 40m range, buffed Clown's intoxicated from 12 to 14% without change invigorant from PTB, but for perk that you can use only once per game they added +30sec to charge it (from 60sec to 90) + new map full of useless pallets like lake Ormond etc. And they are waiting to decrease killer's queue? Why they are always listening13 comments 272 views last activity
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SUMMARY OF THE ISSUE: Using the Annotated Map or Scribbled Map item without the 'Sharpened Flint' addon works as intended and shows the auras of all pallets and vaults within 40 metres. However, if you add the addon 'Sharpened Flint' to any map item, like Annotated Map, it disables the auras of all pallets and vaults within 40 metres. When this addon is applied, the map only shows the totem lo0 comments 81 views last activity
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Phase 1: Scouting: generators are blocked, chests are show to survivors, pallets are shown to the killer (3mins) Phase 2: Repairing/hooking (each gen completed will result in 20s of gates open, up to 100s, each hook decreases exit open time by s10s, up to 120s) Phase 3: Opening (Gates start powering and opening themselves for 40s + point than been received on both sides) Bloodpoints bonus per1 comments 31 views last activity
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Please stop pushing content and work on QoL and bug fixes, this is the worst patch as far as bugs since Houndmaster for the almost 2 years I've been playing. And currently the bugs affect Killer negatively and buff Survs. You guys are so focused on getting money that you don't care you're going to bleed your player base. I've been finding myself hopping off this game in a fraction of the amount9 comments 161 views last activity
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Please. Doesn't have to be for months. Make it a week, two weeks at most. You did it for Freddy Fazbear's Pizza. Mathieu Cote, or at least someone from the team went on record to say that this would be a thing with every new map going forward. Let's forget for a moment the confusion whether it was going to be just a tile unique to playing a TWD character, then universal, oh no then a map, th2 comments 51 views last activity
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While doing a seeking command, trying to target a generator etc. is unnecessarily hard. It takes me 2+ seconds most of the time to finally snap to a gen, and can finally send the dog. A lot of the times, the target changes off the gen right before I send the dog. It is very frustrating. Please make the targetting snap to gens, exit gates, totems much easier.4 comments 71 views last activity
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I've heard that running perks with subtle bugs, like Balanced Landing from a few weeks ago, didn't get you banned. But it got me thinking - at what point is running a bugged perk/add-on actually bannable? Back around ~2019, Legion had a bug where if you ran both of his mending time add-ons, they'd multiply to an extreme degree and mending would take over a minute. I remember hearing that people32 comments 1,701 views last activity
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So i believe on the survey from 2024 it had Mortal Kombat on it. If MK did come into the game would it be a cosmetic collection type thing like a bunch of shirts with the logo on it, or would it be a full chapter cause MK has plenty of map ideas with most likely Shao Khan as a killer.3 comments 151 views last activity
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Scourge hook: Side of evil When you hook at least 3 unique survivors on scourge hook, for the rest of the trial you gain ability to remotely hook survivors within 48m. The targeted hook will be shown in blue. Each time survivor is hooked on the scourge hook you gain -8m terror radius for 20s. Hex: Step ahead Trapped totem is placed in the map. Each time it's cleansed it's relocated to another2 comments 21 views last activity
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Can we please make this map bigger? It's far too small. I'm sorry, but no map should ever give either side a distinct advantage, and the small size of Lampkin just gives Killers, especially those with high mobility, far too much of an advantage to be fair. Besides, the small size is such a waste of the Halloween license.9 comments 241 views last activity