Discussions

339,005 discussions.
  • There's been a lot of initial complaints about fog vials. I'm not talking about the accessibility issues, which are a seperate matter. I'm talking about people who think they're annoying or disengaging. So far, I've found them to be mostly useless. As killer, I still maintain chase. It's easy to see someone who panic-pops it in your face. The only chase I've lost so far was when a team rushed i
    22 comments 414 views last activity
  • SUMMARY OF THE ISSUE: The Singularity achievement “slip into the stream” will not progress past 83% despite fulfilling the criteria required during gameplay. PLATFORM: XBOX STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED: play as singularity. Teleport to a survivor and hit them with a basic attack. Once done, progression should be awarded toward completion of the achievement (to get the achi
    0 comments 2 views last activity
  • On tome 2, the challenge "Mad About You" just doesn't work after you inflict madness 1 on all of the survivors
    1 comments 32 views last activity
  • So I'm finally back from holiday and been able to actually take a first hand look at things in this patch... Fog vials are cool addition! Now I was of the opinion that these would be a good item to add... we had them before in events and they weren't busted then... so I was even one of the voices suggesting this should be added into the game, which is great to see, and I'm glad they are here.
    7 comments 171 views last activity
  • Hear me out… Sable Ward and Tryks (aka Jezebel) have way too much in common for this to be coincidence: Amber glowing eyes Identical facial structure Silver- white hair Connection to Entity They could be two sides of the same coin -just saying. Could Behaviour be secretly setting us up for a dual identity Plot Twist? Let's hear your though
    33 comments 1,293 views last activity
  • Is obvious in the last 5 years they don't care about killer, they forgot killer should feel powerful adn survivor should be weak, but with all the changes in the last years is confirmed that survivor's fun is more important than killer's one. They always nerf or killswitch killers and almost never do that with survivors, every patch i read like 50 lines of nerfs for killers, do that seems fair?
    15 comments 311 views last activity
  • SUMMARY OF THE ISSUE: There’s a bright flashing light that is consistently on my screen so much that I cannot play the game. PLATFORM: play station 5 STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED: the issue just randomly started happening VIDEO: https://youtube.com/shorts/5aGwVaNIP8U?si=abmeISt71SE6_rO6 Player logs are required from PC players only.
    1 comments 62 views last activity
  • Currently, Human Greed only shows auras of regular chests (Which when I tested was only 2 Chests on the map), which makes it nearly useless when playing as Vecna. The perk description says it reveals "unopened chests," but Vecna's magical chests containing items like The Eye and Hand of Vecna don't count, even though survivors interact with them in almost the same way. This creates a situ
    26 comments 681 views last activity
  • I know there is. But this weird way of doing things has low key made me feel like im being gaslit into thinking it exists. First of all, the FNAF map event was SUCH a good idea that I am genuinely confused as to why BHVR didn't do it again. That was a VERY smart solution for those who woul want to play new maps and deal with no trouble. It was a great way to learn the map. Not doing this was ex
    10 comments 321 views last activity
  • My partner was the last survivor and the other two survivors just left her so why wasn't she able to have that change to get off the hook like everybody else I think it's wrong and I think you should be able to get that chance and I play as a killer as well I'm also legally blind so if somebody could please tell me why I'd love to know
    2 comments 81 views last activity
  • Correções Prioritárias Corrigido um problema que frequentemente impedia Assassinos de iniciar uma perseguição pelo resto da Partida. Corrigido um problema que frequentemente impedia a música de perseguição de ser executada quando uma perseguição era iniciada. Corrigido um problema que impactava itens de baús ao utilizar Conhecimento Urbano. Corri
    0 comments 753 views last activity
  • 0 comments 11 views last activity
  • SUMMARY OF THE ISSUE: I was running down to the basement to get a save while the killer was across the map and got a noise notification that I recognized as the one the killer gets when Territorial Imperative procs. Sure enough at the end game screen, the killer did have territorial PLATFORM: PC - Steam STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED: Ran down to the basement while the k
    1 comments 41 views last activity
  • SUMMARY OF THE ISSUE: Sometimes the game gets muted sometimes not. I use Fullscreen mode PLATFORM: PC STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED: Just happens more often than not when I'm tabbing out VIDEO: PLAYER LOGS: Player logs are required from PC players only.
    0 comments 31 views last activity
  • the twins (Victor) bugged. please watch the video to understand how: https://youtu.be/OLJ1bNr-gVo here's another example from otz channel on YT: https://youtu.be/4rTai7CvRfo?si=k_Wmr5N2v2GYC2xQ&t=23016 otz got a very game-breaking bug and in his next game he starts to get the Victor bug, every time he tries to hit the survivors with Vict
    3 comments 161 views last activity
  • Really, what is more likely? That BHVR is "monitoring" half gen speeds and see's no real issue there and is DILLIGENTLY, hammering out other bugs that are far, far more pressing and dire, or, whoever was in charge of bug reports pointed out the easy win of kill-switching Streetwise, only to discover that doing so was impossible for a variety of reasons due to a new and otherwise unforeseen bug?
    3 comments 171 views last activity
  • Had a game earlier where about halfway through the map the fog started getting thicker until it looked like a fog vial had been dropped over the whole map. Has anyone else experienced this? No fog addons were used i dont have a screenshot.
    Mod
    1 comments 71 views last activity
  • SUMMARY OF THE ISSUE: A bug originally found in the fnaf map on the picnic benches can be on any other low wall obstacle making loops non-existent on said loops. The video provided also shows when I discovered said bug. PLATFORM: Founded on PC effects all STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED: 1) Walk onto table, 2) you are on table. 3) invalidate the loop, 4) potentially more stuf
    0 comments 31 views last activity
  • Hey, I recently played a match against a Blight (of course, p100), and after the match I noticed he had "TTV" in his name. Out of curiosity, I wanted to see how the match looked from his perspective – but unfortunately, he had no VODs available. He was live at the time, so I waited for his next match. When it started, I noticed he enabled some kind of graphical change – here's a screenshot of
    5 comments 301 views last activity
  • SUMMARY OF THE ISSUE: When attempting to use the dogs chase command near walls at a parallel angle the dog very consistently disappears in a cloud of black smoke before respawning next to The Houndmaster and forcing the power into cooldown making it effectively useless. This definitely started happening as of 9.0.0 PLATFORM: Steam PC
    1 comments 51 views last activity
  • 4 comments 61 views last activity
  • When playing as the Dredge on RP (Steam PC), there was a locker near the evidence room which would not allow you to exit it once you had teleported too it. However you could not teleport to another locker as the game thought you had already exited a locker and you are now in fact just trapped in the locker. Fortunately after my power had recharged I was able to teleport to another locker and esca
    0 comments 11 views last activity
  • Hey guys, I just have been seeing a lot of negative feedback on the forums about the item reworks. But I've been enjoying uses maps and keys SO much more after this update. Maps feel far more useful and keys being more obtainable is awesome too. (Plus if you find a key and you don't want it, you can just use to get other items instead, pretty neat)! There are some things that could be ironed o
    4 comments 71 views last activity
  • Loadouts saved in a custom game lobby do not save and fully reset whenever entering a custom game lobby at a future time.
    1 comments 81 views last activity
  • I keep reading conflicting stuff so I just want to clarify: People running streetwise and actively exploiting the bug, should we report them in game for that or is that not bannable? This post is not to attack or flame any of the devs for whatever decisions are being made. I’m just asking whether or not I should report this or not so we don’t false report people for stuff that’s not actionable
    4 comments 262 views last activity
  • So… as Streetwise will most likelly not be killswitched, in the mean time, here is an interactive build to still have fun even with people "not exploiting the bug" in the game. Myers with Tombstone Piece and J. Myers Memorial as addons, and Hoarder, Weave Attunement, Franklin's Demise and Human Greed as perks. This will let you see if there is someone in your lobby "using the intended feature" so
    1 comments 101 views last activity
  • Please. Bring it back. It's just not fun. Not as a survivor unhooking, getting downed and hung within seconds. (Not all saves can be safe ones.) Nor as a killer. It's boring to down someone when they've just unhooked and hang them on the same one. I will do it, because it's easy. But it's boring play.
    6 comments 171 views last activity
  • Do the devs just not care that people can get infinite stacks on a tool box anymore? All they gotta do is pick it up and put it down over and over again and there you go. 500 charge toolbox for a 30 second gen. Are the devs incompetent or do they just not care? Did they killswitch the killswitch by accident or something? This is inexcusable behavior from them and someone needs to hold them accoun
    10 comments 251 views last activity
  • Okay, this is the 2nd time I've heard this. First time a Rick came to unhook me right after so I figured it was somehow like some weird extra feature. But no, I heard it again just now. It happens before anyone even touches you on the hook. I hear what surely sounds like a MAN speaking on a mic. I feel like its somehow the audio engineer? Bro, if they somehow scewed that up thats mind blowing.
    9 comments 171 views last activity
  • The Darkness and its sequel are amazing fps games also known for its insane ways to brutally kill people with the Darkness. Adapting Jackie into DBD could be interesting as the Darkness has many unique ways its used in the games and the potential mori for a killer with Jackies skill set could be one of the best. Plus it gives us the chance to have more metal music for killer chase theme as the fi
    0 comments 21 views last activity
  • The devs postponed contents to improve QoL and most of it is good, but the balance/state of this game is still left in the dust including the latest patch. (The fog vial, braindead clown, the night and day of perk changes, TWD DLC, tons of new bugs, etc) New content every 3 months is good to stay regular people to play the game, but more content means more grinds (Difficult for fresh new players
    39 comments 961 views last activity
  • This is nothing against Dwights or Sables, but why is it that, more often than not, when one of y'all are in my matches, that I get screwed over? Where are all the good Dwights and Sables? Like, it's not just them, just had a match against Pyramid Head where both Sable and Feng chose to stop working on generators entirely once we got to one gen, leading to everyone but the Feng dying - but still.
    10 comments 171 views last activity
  • The content of Resident evil is good, the killer changes good also. But I only have a few words for the state of the game: shame, disappointed, detached. What was even play tested this patch? I'm sorry, but for the state of the current perk bugs (not bannable btw for some reason), and not wanting to KILLSWITCH the perks (with contradicting internal philosophy of it), I have nothing more to say
    0 comments 11 views last activity
  • In this post, I want to talk about why Oni’s new flicks on the PTB 9.1.0 are worse than in the current live version of the game. A small introduction… I started playing DBD in September 2016 , and to this day I’ve played over 12,000 hours . Five years ago, one of the best chapters in DBD’s history was released - " Cursed Legacy ", and my favorite character - Oni. From the moment of his re
    38 comments 1,202 views last activity
  • So bhvr added map offering for realm created for their own killer the dredge on June 7th 2022 it introduced Killer and survivor with introduction to Withered isle realm and it's map:Garden of joy Then 2 years later Unknown got new variantion of dredge's map called Greenville square Which is way diffrent in terms of color pallet as well as environment I don't mind him getting access to same m
    17 comments 3,101 views last activity
  • https://youtu.be/22jjTmCX63E?si=bbeEaeMBEmKQwwZm This perk was, eventually kill switched, as it led to infinite charges on TOOLBOXES ONLY and was considered game breaking. Now, we have an exploit that allows infinite charges con ALL items. What changed between this year and 2024?
    8 comments 201 views last activity
  • I mentioned this during the last event that fog vials were part of. The fog vials lead to terrible gameplay. They grind the game to a halt. Players are completely avoiding engagement. The game evolved beyond a hide and seek simulator for a reason. This isn't fun. I personally don't want to sit there and look for players in fog at the start of every chase. More pointedly, I'm not going to do tha
    106 comments 2,432 views last activity
  • I don't know what your current criteria for using it is, all I know is that you guys have a specific list of things that must be met before you'll activate the kill switch, and whatever those criteria are they are not good. Streetwise is currently absolutely insanely busted. Sure the game isn't ruined by any means, but this bug has severely altered the balance of the game in a way that straight
    7 comments 211 views last activity
  • please change map choice back like it was it’s horrible now I get the maps I hate 2and 3 times in a row. I’ve played this game 7 yrs and I’m about to the point of finding new game to play it seems every change you make it’s less fun . I can see less and less people playing now so make it fun again and stop doing bad changes.
    0 comments 11 views last activity
  • SUMMARY OF THE ISSUE: Killer "wants" to throw the axe and prevents the anti camp bar from activating PLATFORM: STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED: Got hooked, killer standing in front of me and charging axe throw. That disables the anti-camp mechanic from activating VIDEO: PLAYER LOGS: Player logs are required from PC players on
    2 comments 71 views last activity
  • bonjour j’ai créer un ticket sur le site support.deadbydaylight.com le 23 juillet première réponse le 23 juillet et après jusqu’à aujourd’hui aucune réponse j’attend toujours de l’aide depuis bientôt 13 jours
    0 comments 21 views last activity
  • 2 comments 81 views last activity
  • SUMMARY OF THE ISSUE: Unbound description: "This perk activates for 30 seconds after a survivor becomes injured by any means. After vaulting a window, you gain 7% haste for 10 seconds." The description lacks specification that it doesn't apply to certain vaults, leading me to believe this is an unintended bug/oversight. Killers such as The Mastermind, The Good Guy, and The Legion do not get s
    1 comments 53 views last activity
  • I really think survivors should have the option to filter out a few killers make it like three max or something low to keep it fair but i think this is a serious topic that should be discussed further because I'm not being funny I'am not playing dbd for someone else's pleasure i love this game so much but then it gets absolutely destroyed to the point i want to uninstall and never play again just
    5 comments 111 views last activity
  • SUMMARY OF THE ISSUE: Leon's character name is changed from 'Leon S. Kennedy' to 'Leon Scott Kennedy' upon selecting the skin PLATFORM: All STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED: Select Leon → Select DSO Agent skin
    0 comments 72 views last activity
  • SUMMARY OF THE ISSUE: PLATFORM: PC STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED: Equipping the torso cosmetic 'Tuned Mandore' For Aestri Yazar makes all survivor sounds I.E: Running, panting, being injured, screaming, going on hook; silent. The link is the video showcasing the bug https://youtu.be/9O7aqUVQNoA
    1 comments 41 views last activity
  • Здравствуйте уважаемые обитатели тумана мира dbd сегодня я хочу обсудить с комьюнити анимации выживших. Вы не замечали что после обновления анимация персонаж ощущается деревяным, менее отзывчим, помните как раньше выжевший поднимал голову при беге и так далее персонаж больше реагировал на камеру когда рененый дергался и видно было что персонажу больно и так далее с новыми анимация персонаж просто
    0 comments 21 views last activity
  • So many game breaking bugs, bad community management, refusing to listen to 99% of the community about kill switching Streetwise, bad balance decisions one after another. This can't keep happening, especially during a patch with a huge mainstream license.
    2 comments 121 views last activity
  • 0 comments 41 views last activity
  • SUMMARY OF THE ISSUE: When using blood rush and sprint burst (running vigil and adrenaline with it, haven't tested this bug on other exhaustion perks), sprint burst keeps activating mid chase. PLATFORM: PlayStation 5 STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED: Running this build (I think blood rush triggers it, not the rest of the combination), when using blood rush while being exhaust
    12 comments 1,862 views last activity
1 … 314 315 316 317 318 … 6781