Discussions
339,151 discussions.
-
yes i know you can break, but sometimes breaking a certain pallet means u just gave that survivor their escape, especially with maps that are massive or just filled with pallets and it does get a bit annoying when a survivor keeps spamming it to get your attention like some lost kid in a park and yes i don't need some smart a*s telling me THAT"S THE WHOLE POINT, i got it know how the game wor50 comments 501 views last activity
-
Their nerfing it because it gives to much information on the killer is what I hear...How or is it because you can play jump scare Myers anymore because a survivor has Spine chill. I like the perk mainly for the fact I now can deal with Wraiths and all that now it only works if the killer has direct sight of you. I know how to make the perk better let's also remove the speed you get on repairing a28 comments 1,061 views last activity
-
So here's my suggestion that many people have already made, but I'll just add to it. Can MMR be determined by the player's actual gameplay throughout the match, countless times you'll get left on first hook in solo queue. And because you die, your MMR goes down just cuz of that, doesn't matter if you ran the killer most the match, did gens, ect. It's based on whether you live or die. Why should t2 comments 31 views last activity
-
How many times do killers have to spawn into a game to find that their totem goes within a few seconds because the survivor spawned ontop of it. I really enjoy running devour hope but when it gets clensed in the first 20 seconds of the game it just makes me sad because behaviour allows this sort of spawning. Don't get me wrong. I don't mind my hex being clensed but when survivors don't have to21 comments 251 views last activity
-
It baffles me when I see people complain about it because its a super valid way to play. Consider the following : U have 1 survivor on hook, and so someone else will come for the unhook. As a killer what will u choose to do: leave the hook in order to potentially find someone else to chase and so giving a free unhook to the survivor and losing all your momentum because most maps are badly desig30 comments 1,562 views last activity
-
I know everyone wants the update to come out this week (including me), but does it have an officially confirmed date yet?13 comments 541 views last activity
-
Fatal Flaw Whenever a survivor in your terror radius becomes exhausted, that survivor suffers from the Exposed Status Effect. The Status Effect lingers for 26/28/30 seconds, or until that survivor is no longer exhausted Short Circuit Whenever a third Generator is being repaired, all Survivors repairing are faced with continuous Skill Checks. If they miss one or stop repairing, the Gener1 comments 21 views last activity
-
This might be a stupid idea but oh well: Instead of making you undetectable while standing still it should rather be like an iron will for killers (post nerf) by reducing the noise that the killer makes by 75% (It doesn't affect their terror radius). This would be good for killers like Wraith and Sadako since they emit no terror radius while they are cloaked/demanifested while making little diff15 comments 121 views last activity
-
Since survs have lost DS at end game, should killers lose NOED at end game and instead have a perk similar to Myres Tier 3, that can only be active until the last gen is completed?9 comments 81 views last activity
-
So say I am getting tunneled and I take a BT hit and gain a little distance but still get hard tunneled no time to mend and get hit again will I go down because endurance doesn't stack? If that Is the case this makes OTR counterplay tunneling the thing It Is suppose to prevent...16 comments 531 views last activity
-
So, I'm a kinda of a slow guy in this subject. Please help! I'm a killer main who have never prestiged any char. If I have a character with prestige level 1 BEFORE the 6.1 update, when it hits, will I have a prestige 2 character? It is not explicit anywhere, but with all prestige 11 I'm seeing this is the only way that the math make sense (people with prestige 3 gaining +3 prestige +5 of perks36 comments 2,161 views last activity
-
This was just posted on FB. Looks like a clip from the movies you get at the end of tomes. Lots of people are thinking it's a hint at a new chapter. What are your thoughts?31 comments 521 views last activity
-
Hi all. Is there any date for when the new update is going to happen? I want to try and prestige 1 all of the characters whose perks I'll use. I have 2 main ones left but it's taking forever to get the bloodpoints needed. Should I try tomorrow as well or just bite the bullet and go with what I have?1 comments 81 views last activity
-
Hello fellow players i have been playing the game for about 1.5k hours now And ive gotta say im still bad at killer, surprisingly enough its not my fault but the games fault... some killers are just so weak its unbearable playing with them. Killers like Onryo, Trickster or Plague need a buff. I was also thinking about giving basekit shadowborn to killers that are slower than 4.6m/s (normal speed5 comments 71 views last activity
-
I'm really fed up with how Cross Progression seems to have gone nowhere. I can't play this game on Xbox One S as much as I did on my friends account on PS5. That Version of the Game was so smooth, which makes me even more frustrated when i go back to my account. This Feature is the only reason why I'm currently struggling with enjoying the game and it seriously makes me consider to drop it in th15 comments 651 views last activity
-
https://youtu.be/GCiXxoX1aiw A bit faster then live version but with BS it only shaves off .2 secs Definitely not worth using tbh23 comments 1,131 views last activity
-
I’m all set now as I have just P1’ed everyone below 170 perk tiers (except Dredge because I have 22 flans on him) and I’m leaving Trapper, Huntress, Blight, and Plague at P0 as they already have 170+ perk tiers so they’ll be tier 3 automatically. And now Wraith, Doctor, Pi8 comments 181 views last activity
-
Dark Alliance Performing a rushed vault calls upon the Entity to block that vault location for Killers for 3 seconds. Dark Alliance causes the Exhausted Status Effect for 60/50/40 seconds. Dark Alliance cannot be used when Exhausted . Killers cannot break blocked pallets. Trip Mine When empty-handed, press and hold the Ability button to place a Trip Mine which stays active for0 comments 11 views last activity
-
I would say he is map dependant thanks to some maps are just more survivor sides in general and spawn of lockers. But I don't know if I would call him very dependant or just somewhat dependant.8 comments 211 views last activity
-
Before the his massacre, Billy's chainsaw sounds used to much less ear piercing. Now he has an incredibly loud and high pitched chainsaw sounds on top of that a stupid roar that shouldnt even introduced in the first place. You can nerf a killer but you should never make them less fun , Bhvr. If you do this, you will have a killer that literally no one plays him like Billy. At least you can revert8 comments 121 views last activity
-
They are missing. No where to be found! Someone make a Wanted poster, thanks :(42 comments 521 views last activity
-
Because there are few stealth perks that are being buffed and some nerfed what will be your new stealth build Mine is going to be Premonition Ironwill ( just to experiment) Lightweight Urban Evasion What about yours?28 comments 422 views last activity
-
Territorial Imperative: Perk border now glows when active. (Whenever you're 32m+ away from the Basement with a hooked survivor, add the glowing border effect to Territorial Imperative to indicate whether it's active, glowing and will trigger or dull and you're too close.) This doesn't actually buff the perk in any way, just gives greater transparency on how it actually works. Ambiguity on whe4 comments 71 views last activity
-
My lovely teammate decided to decept my locker after seeing me go in after last gen popped. of course what they didn’t know was the killer had rancor and I was the obsession. I’ve also had this happen when I was using head on.25 comments 372 views last activity
-
Hello! :) This is certainly not a drastic, huge suggestion. However, about a year or so ago, Elodie's in-match HUD portrait was reworked. I believe the original intention was to keep her portrait's face around the same, consistent scale as the other survivors. Understandable! However, part of what makes Elodie her is her amazingly designed hair! Always been a fan. The team NAILED her ch0 comments 61 views last activity
-
Hello class, welcome to Bad Perk University! I'll be your professor for today, and we'll be going over the worst perks The Entity has to offer and see how to make the most out of them. Welcome back to another double lesson! So, that perk rebalance everyone’s been talking about, huh? It fills me with hope and anxiety. Killers got buffed across the board. Pop Goes the Weasel and Corrupt Interventio1 comments 151 views last activity
-
Just came back from a 1 year break I'm looking for people to play with. My ps name is ThaScarletSpider. Add me if you're down to play.0 comments 31 views last activity
-
I have played killer only for years and have always stayed with killers im comfortable with. My only prestige was freddy and trapper who I had gotten to p3. Plague, Legion, Bubba, Huntress - were the only other killers apart from the 2 above to have all the perks unlocked. Every other killer was between 40-50 and I felt like I could not play them because not having access to all the perks is SU8 comments 271 views last activity
-
ReduCe, Reuse, Recycle When empty-handed, or already carrying Planks, press the Ability button when standing over a broken pallet to collect Planks. Once planks are collected from a broken pallet, they can no longer be collected in that Trial. After collecting 3 Planks, a survivor can create a new pallet. The auras of buildable pallet locations are revealed to you within Several Metres.4 comments 51 views last activity
-
Like the title suggests, killers whose powers revolve around them being able to easily injure many survivors constantly shouldn't benefit from thanatophobia. It should still trigger from M1 hits, but allowing it to trigger off of M2 free real estate health states, is extremely frustrating. And with the buff to the perk in the next patch it will only make frustrating games even worse. I am a sure68 comments 1,012 views last activity
-
Inhalt "Foliant 12: DISCORDANCE" in den Archiven (beginnt am 20. Juli um 17:00 Uhr MESZ) 5 Labyrinth-Kacheln wurden dem Pool auf der MacMillan Anwesen-Karte hinzugefügt Gameplay Die Reparatur eines Generators dauert 90 Sekunden (vorher 80 Sekunden) Killer, die einen Generator treten, verursachen jetzt0 comments 661 views last activity
-
Or was it a dream of mine? I could’ve sworn I remember her sword shatter11 comments 451 views last activity
-
This discussion has been moved .0 comments 1 views last activity
-
Another new map idea would be a Airport! I think that'd be pretty cool!9 comments 131 views last activity
-
4 comments 61 views last activity
-
0 comments 1 views last activity
-
My idea is this: after 2 minutes of searching for a match, your bloodpoints at the top of the screen tick up by 2 per second until you find a lobby. Same thing if you’re in a lobby that needs more players. This is no game-breaking amount, but helps to alleviate the tedious wait a bit. Also, it might give you juuust enough to get that one last bloodweb node before a match!11 comments 141 views last activity
-
If the survivos are just skins, why not only one bloodnet for all survivors?1 comments 31 views last activity
-
Can we please change the way points are obtained in that category? It's hard enough to max it as is. It is absolutely annoying to any of the survivors that die because that's an instant -5k in the bps and then with the new cap going up to 10k...that's going to barely ever be achieved. Killers overall have properly designed scoring, why can't survivors? I imagine this has been suggested before b13 comments 252 views last activity
-
I'm very interested in trying out the new perks.54 comments 601 views last activity
-
You can nerf Dead Hard all you want, it’s still not gonna make playing Pig any better on maps like Mothers Dwelling or Pallet City (the Game), and not just Pig, Myers, Trapper or any other M1 killer I feel like around 80% of the issues facing the game could be fixed by reworking a lot of maps. Addressing not just the size, but also things like tiles, gen spread, totem spawns, survivor spawn loca7 comments 151 views last activity
-
So i just want to know ones and for all why bhvr dont want every killer to be playable in high swf sbmm and competitive. There would be many ways to make that happen. I m sure bhvr know the ways how they could do it since it is already 100 times said in this forum. Maybe bhvr or any mod can give me a answer. I tired of searching why they dont want it.4 comments 51 views last activity
-
BHVR thinks we're going to stop using self-care just because it takes 30 minutes to heal. Nay. I will throw every game. Leave my team on every hook. Just so that I can self-care (WITHOUT BOTANY!!!) I did not use self-care religiously before, but now I will only use it. My team wants to heal me? Nay. I will heal myself. My team has Circle of Healing? NAY!! I will heal myself in the corner where I37 comments 1,801 views last activity
-
Back on launch im a Claudette main since shes black which makes it really easy to blend in the environment and hide. Nowadays i heard they keep adding bright maps so right now which is the best survivor for hiding? Im kinda stressed playing Killer atm need to go back to survivors, never tried out those boons things since i left before they were added and they seem super strong Which is the best6 comments 241 views last activity
-
Okay so I have a major problem with this perk besides the obvious reasons people list so I'm going to explain why you cannot keep it as an 80s endurance, even if it turns off during the endgame. The reason is because if it exists in that state it will not cause people to not tunnel it will do the opposite, it will force you to ALWAYS hit the unhooked survivor. I think the endurance should be an a14 comments 211 views last activity
-
oops cant delete it myself0 comments 11 views last activity
-
Just wanted perspective from some survivors. How do you guys feel about the route BHVR is going down, with two equally interesting/strong build types that are counter-productive to each other? Boon Totems vs Cleanse Totems I mean, currently it seems Boon totems has an edge and respectively survivors are leaning away from cleansing totem perks, even if they are SoloQ, on the off chance one of10 comments 521 views last activity
-
... then remove the BP bonus on other perks as well, not just on WGLF and BBQ&Chilli. For survivors that would be: No One Left Behind Prove Thyself For killers they are: Beast of Prey Distressing Hex: Thrill of the Hunt Perks should not be picked for their BP, you should pick them for their effect. How about instead we increase BP gain overall? Why does doing a generator solo0 comments 32 views last activity
-
How long has it been since I’ve updated this? Anyway, I would like to express how fun Spirit really is to me.38 comments 1,261 views last activity
-
I've been thinking about this for a few week, the current mori system is unbalance, make it too strong for killer ruin the game to survivors side, nerf it too much and no one even bother to use it. So I came up with this idea to make Mori more meaningful, like Devs said in the stream, making it more like a reward. -Remove Mori offering. -Each killer now will have their own version of mori as a5 comments 81 views last activity
