6 Killer Perk Ideas Pt. 1
Fatal Flaw
Whenever a survivor in your terror radius becomes exhausted, that survivor suffers from the Exposed Status Effect.
- The Status Effect lingers for 26/28/30 seconds, or until that survivor is no longer exhausted
Short Circuit
Whenever a third Generator is being repaired, all Survivors repairing are faced with continuous Skill Checks. If they miss one or stop repairing, the Generator becomes blocked for 35/40/45 seconds.
- Blocked Generators are highlighted by a white Aura.
Diminishing Return
Each time a Generator is completed, The Entity throws down one upright Pallet in the Trial.
- The Aura of that pallet is revealed to you in yellow.
Scourge Hook: Memory of Murder
At the start of the Trial, 4 random Hooks are changed into Scourge Hooks:
- The Auras of Scourge Hooks are revealed to you in white.
Each time a Survivor comes within 4m of a Scourge Hook, they suffer from the Oblivious Satus Effect for 20/25/30 seconds.
Reprimand
The next time you are stunned by a Pallet, The Entity follows that survivor for 12/16/20 seconds.
- The Entity blocks the first Pallet within 2m of that survivor for 15 seconds
HEX: THE THIRD SEAL (REWORK)
A Hex that hinders the Survivors' Aura-reading abilities
- At the start of the Trial, all survivors suffer from the Blindness Status Effect.
- The last 2/3/4 Survivors hit with either your Basic Attack or Special Attack suffer from the Oblivious Status Effect.
The Hex effects persist until its Hex Totem is cleansed.
Comments
Love everything but thrid seal. Sorry but that perk just hurts me. I need my bond or I fall apart.