Discussions

339,005 discussions.
  • the new boost to the anti hemorrhage syringe makes it so the survivors can use sprint burst 2-3 times in a row without rest. They increase unhook protection from 10 sec to 30 But they don’t make it so the gens take longer to finish And they don’t care about people literally creating bully squads and making the killer miserable
    21 comments 421 views last activity
  • I'm a Ghoul main. I've been enjoying him a lot, but recently he just feels so boring. I think multiple changes should be added to make him feel more interactive, make him more fun to play as/against, and just a quality of life changes: Before we go over the changes, we first need to clarify on why he's boring: I think he's mostly boring due to how easy he is to play. His power is basically u
    14 comments 122 views last activity
  • Hey there, I have created another killer concept for Dead by Daylight. Looking for some feedback, thanks Dead by Daylight Concept Stranger Things Killer The Shadow Monster Killer Name The Mind Flayer Speed 4.2m/s Terror Radius None Power Name Flayed Flesh Power Description A weapon of flesh formed from the flayed victims of the Mind Flayer. Its body can b
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  • I tried to give 2vs8 another chance, because wanted to achieve 60% rate on my killer. However sometimes I feel it’s impossible, because some people just fall asleep and I’m alone in the trial. It’s already… pretty exhausting trying to carry other killer when u are playing on those who are weak. If people didn’t approve they are in lobby and ready for match, can we just not starting? Making som
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  • SUMMARY OF THE ISSUE: Got Merciless Killer but didn't get achievement Screenshot 2025-11-18 203557.png PLATFORM: Steam/PC
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  • Hello everyone… as we all know the old Skull Merchant got kinda butcherd out of the game because she was able to hold even strong teams hostage with a good 3 gen. She got nerfed and changed again and again till she fell into oblivion. So I was thinking after the 3gen nerf (which happend cause of her) and the ability to sit on gens and drones won´t scan you… could she get her old self back or a
    10 comments 141 views last activity
  • The Killer: The Omen (Mohg The Lord Of Blood) A Demigod, Mohg will never stop his crusade to birth a dynasty of blood…… The Omens Perks are Shardbearer, Hex Crimson Legacy, and Scourge Hook Scarlet Prophecy. Killers Height: Tall (Height will be shortened for gameplay purposes, will be as tall as Nemesis.) Killer Weapon: Sacred Spear
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  • filter tab is nice but being able to pin killers/survivors to the top of the list for ease of access would be cool especially if we keep getting new killers and survivors, going to get out of hand eventually.
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  • Is there any chance devs have discussed a way to add Deep Rift variants for other outfits? Perhaps could be earned after maxing out the rift, and the game could detect if you earn a variant based on if you have the full original cosmetic? I wasn't playing the game at the time to get the chance to get some Artist deep rift cosmetics, and I would really love another chance to obtain them! 😭
    1 comments 31 views last activity
  • Camouflaged Ghost Face Hello, BHVR community! I'm conducting this poll because I've designed a new style that I think would look great on the killer "Ghost Face" in DBD. If you like it, please help me implement it in DBD. To support me or give me any advice, leave a comment; I'll be watching. The following message is for the BHVR developers: "If you like this style concept for Ghost Face, I
    2 comments 31 views last activity
  • for a very long time lightweight was technically base kit and because of that bhvr had to well, fix it. which they should've a long time ago. and in doing is. messed up lightweight and scratch marks are not spaced out with it which what was the strength of lightweight. misdirection. now all it does. make scratch marks disappear quicker… that's it. I hope they fix that quickly, if they even reali
    13 comments 961 views last activity
  • First of all, before any of you argue against me: I am a survivor main. I basically only play killer because my best friend refuses to play survivor while 2v8 is online. But I noticed something urgent in both killer and survivor rounds. Most of the time, survivors only pick Escapist or Scout, because these categories are broken as hell. Why do I think so? Sprint Burst isn’t automatic but on
    7 comments 231 views last activity
  • SUMMARY OF THE ISSUE: The perk Lightweight has two effects: first, it makes scratch marks disappear 5 seconds faster, which works fine. Second, it reduces the spawn rate of scratch marks by 60% so they are less consistent, spread out more, less intense, and harder to track. This effect does NOT occur, and is/was the majority of the perk's benefit, as it's what let you lose chase on some tiles.
    11 comments 1,733 views last activity
  • I want to propose a redesign for the perk Red Herring that reverses its activation to make it more tactically useful. I have no knowledge that this perk needs help to be better or if its userate is bad. Only that I almost never see it. Current Issue: Right now, you must work on a generator and then hop into a locker to trigger the loud noise notification. However this means you often Lure a
    7 comments 51 views last activity
  • So with Pinhead gone this achevment, you arent able to get? or is there a work around? Do they plan on bring him back in the future?
    2 comments 762 views last activity
  • The point of the Guide class in 2v8 is to see the most important generators that need done and reveal their aura while working on them. This let's teammates help complete these gens or avoid them in chase. Or in theory that is how it works. In reality people see the gen as a means to get the killer to chase somebody else by intentionally bringing them to a survivor who has no chase power in 2v8
    7 comments 231 views last activity
  • They’re in the featured tab but they don’t appear to have a discount so that’s weird.
    6 comments 221 views last activity
  • I recently had an idea that could change how people might (kinda) think more critically instead of just autopiloting chases, gens, or totems. My idea is what if each map had a unique interactable, like in the Hawkins Lab map, when three gens are done, each survivor can go to the computer room (idk what it's called, but the room next to the portal with all the monitors) and interact with the compu
    5 comments 51 views last activity
  • I would love it if they put the PTB on Xbox. What are your thoughts?
    5 comments 71 views last activity
  • This is just the opinion of one dedicated DBD player. While killer can be tough and survivors can be intense to deal with what with their second chance perks, gen rushing and toxicity. I personally feel like when it comes to this game, a LARGE majority of killer players (non casuals) don't really spend the time to pick a killer they like and actually get to know them properly, learn them, under
    1 comments 153 views last activity
  • i love springtrap. he's my guy. i love fnaf and i love dbd sometimes kinda. it's a fun game, and springtrap is one of the most fun killers. not to mention he's just, awesome in general. his voice, his design, his lore, all of it is cool in a way that outdoes just about any other killer in the game. his gameplay doesn't stack up, though. springtrap is one of the MOST fun killers in the game… whe
    3 comments 82 views last activity
  • So I just don't get why you wouldn't kill-switch these after announcing a major nerf to them. It should be no surprise people are going to use them while they're still good and it just gets so annoying every single game. The same thing happened with keys back when the hatch got reworked.
    2 comments 51 views last activity
  • I think it would be a cool idea to implement match recaps, similar to how alot of FPS games have match replays. It could help people review where they could have done something better and help to improve mistakes made in past rounds. Also, for Dead by Daylight content creators, it would be good for getting match clips for use in compilation videos. Just a thought being that I currently make DBD c
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  • Heyo, as my name would not imply, I also LOVE Pinhead, hope to see him come back, and i think he will (wishful thinking maybe) Anyway, I play Pinhead a lot, and these changes are definitely not the way to deal with anti-tunnel and killer-based items. I believe that MOST killer items should trigger the conspicuous action event, things like Pig boxes, Unknown hallucinations, and especially Pinh
    0 comments 11 views last activity
  • I came up with a survivor perk, here's the idea: Evasive trajectory - when in chase for over ten seconds, you can vault a pallet to recharge your item by 10% fora max of 3 times during that one chase or charge into a breakable wall to break it but gain the status effect exhaustion afterward of you charge into a wall. The idea behind this perk is that sometimes, killers are smart and won't break
    5 comments 41 views last activity
  • SUMMARY OF THE ISSUE:Beamer drought PLATFORM:PS5 STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED:spent 2 almost 3 million blood points on vee and then 1 million on meg and not a single flashlight of any rarity showed up. VIDEO:N/A PLAYER LOGS: Player logs are required from PC players only.
    0 comments 11 views last activity
  • I feel like the mode gets repetitive with the lack of perks available for either side. Totems still do nothing in this game mode, why not introduce a Hex and Boon Class option? Or a Locker Class? Or a Chest Class? It adds more ways to interact and play instead of the few classes to choose from.
    0 comments 11 views last activity
  • We were promised a week ago that we would get updates soon. Now there is only a week left until the PTB goes to live. Did they mean the patch notes or is anything else going to be shared before that?
    3 comments 111 views last activity
  • Tu juego es horrible, no solo por el 2v8 que tardas la vida para jugar fuera de él sino que encima el 2v8 tiene bugs importantes en el mapeado de muchos mapas. Unos mapas tienen pallets cada 2 metros y otros tienen uno cada 20 y con suerte, varios mapas tienen problemas de hit-box enormes, tanto que en uno hay partes donde un superviviente puede pasar y el killer no porque le estorba el pico de u
    0 comments 1 views last activity
  • SUMMARY OF THE ISSUE: I played a game against the Twins today where, at one point, their tier 4 Terror Radius music played continuously until I was downed — no matter how far Charlotte or Victor were from me. Disclaimer, I was not the Obsession, and the Killer did not have Dark Devotion. PLATFORM: PC (Steam) *using a controller, if this means anything STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE
    4 comments 121 views last activity
  • I'm trying to piece all the lore together to find a specific timeline. I'm trying to make a timeline around all the times characters have been taken into the fog. It's easier for characters that are from the past, like Vittorio or the twins, but when it comes to more modern characters like Orela and Sable it's kinda hard to piece together because there isn't a specific date to keep in mind. Anoth
    5 comments 192 views last activity
  • I think it'd be really fun to also unlock a profile badge of the character you prestige'd, say at the same time you've completed their bloodied outfits. Including the legendary skin variants that become a different character that you've bought (like a Maria profile badge after getting Cheryl to P6) ( ◠‿◠ ) It'd be really fun c:
    0 comments 31 views last activity
  • what if there was a flashlight addon called uv light. the UV light would work like this: whenever the player aims the flashlight at the killer, the distance is halved, but it blinds the killer slightly faster, and applies a new "Burned" status effect, where the killer's speed is slower and they can't activate their power and if it's a toggle, they automaticailly exit (Like the wraith is forced to
    5 comments 61 views last activity
  • As you all know, beHaviour has released many well known games such as Deathgarden and others As behaviour has continued to invest in new titles, it peeked my curiosity on why they didn't cancel some of these projects to invest in DBD, to rewrite it in C++ with a modular system that they can easily expand on without the risk of breaking unrelated features, so they have a healthy future for one o
    2 comments 111 views last activity
  • I think a great addition to the survivor roster would be Sam and Dean Winchester from the 2005 series "Supernatural." They would provide very fun and varied gameplay due to their knowledge and experience in facing the paranormal, and I think it fits the Dead by Daylight theme perfectly. They could come with artifact-based perks (like the multiple bombs used by the characters in Resident Evil) tha
    1 comments 2 views last activity
  • just make the unhooked survivor transparent, meaning the killer can’t hit them easy fix, the unhooked survivor can’t drop pallets, body block, heal other players, you get self care when unhooked so you can only heal yourself and do gens, the survivor becomes parent again when the killer hooks another survivor or all gens are done, tunnelling fixed with no down side👍.
    3 comments 121 views last activity
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  • I've been mostly playing Wraith 100% of the time in 2V8 mostly because i play solo and i was wondering, what other killers are rather easy to play as in 2V8 when you are playing solo with randoms?
    1 comments 11 views last activity
  • So in the last patch they used this phrase im not sure if its the first time but its something i thought about a lot of times even posted suggestions. The Resolve Bar is now visible to other Survivors while hooked. Dev note: To help bridge the information gap between players using voice chat and those who aren't, we've added the Resolve Bar to the HUD. This will help Survivors determine if
    8 comments 121 views last activity
  • given the number of dodges youre allowed the number of maps that youre forced to dodge is getting too high, especially after the pallet spam update right now if you want to play something like pig there's probably like a 1/5 chance you just have to dodge because you get an unplayable map, and you run out of dodges too fast either the number of maps that are balanced to be high-tier only nee
    3 comments 71 views last activity
  • Trapper, Start with all of his traps and when a survivor escapes a trap they go into deep wound. Wraith, When cloaked you break pallets and vault windows 25% faster. Billy, Less collition. Nurse, 1 blink and 4.4 m/s Michael Myers, base kit locked hair and 4.4 m/s in stalker mode. Hag, 4.6 m/s and 5 extra traps. Doctor, Shorter cooldown on power. Huntress, 10 hatchets Bubba, 4 charges. Fr
    2 comments 81 views last activity
  • Hello everyone I am Arkenan. In hopes behavior sees this I believe I have a strong suggestion/idea and I believe this idea can 1.) Solve the DC penalty issue by removing it entirely, but what if a hacker comes into the game, or games get stalled intentionally for the sole purpose of exploiting this system? We can enable the game's DC penalty AFTER a certain amount of gens, or replace the DC pen
    0 comments 21 views last activity
  • Syringes too powerful? Used in chase a lot? Here's how I'd nerf them to the perfect state: Syringes should have an animation of activating that lasts 2 or 3 seconds (this prevents vaulting windows or dropping a pallet and immediately activating the auto-heal without losing any distance. Healing mid chase SHOULD be a risk) The time it takes to heal should be FIXED, which is 24 seconds I believ
    8 comments 211 views last activity
  • Киллер берёт сочетание перков "Порча не смерть", "Порча охотничий азарт", "Порча лик мрака", "Порча погибель" и это НЕВОЗМОЖНО сломать! Лик мрака срабатывает слишком часто и сбивает поломку тотема с порчей + киллер за время поломки тотема 10 раз успевает с любого конца карты прийти. Почему тотемы выживших слышны за 20 метров и киллер тушит их 1 кнопкой? Почему мы не можем также охранять свои т
    7 comments 101 views last activity
  • SUMMARY OF THE ISSUE: Sprintrap (and maybe other killers) can't fit in a certain spot to pick up downed survivors PLATFORM: PC - steam STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED: On that snow map, the one with the cabin in the middle, if a survivor goes down in that certain spot (as seen in the pic), Springtrap cannot fit to pick them up. As long as the survivor stays in the middle, th
    0 comments 21 views last activity
  • Hello! With all the doom and gloom about DBD dying and talk of unbalanced this and that, I have found a new way to play the game that is actually quite enjoyable as a killer player. It may even revive the player base! It does stem away from the horror genre and the entire purpose of the game, but it is another way to have fun and get your money's worth out of it(maybe). As a killer, instead of g
    7 comments 191 views last activity
  • Cause blanket changes that covers all killers isn't gonna work. %5 blood lust after a hook is useless, %10 haste is good for some killers while busted on others almost no matter what changes you make it's going to either be useless for some killers while being too strong for others. So i'm just going to throw some ideas out there see if they potently could work? Every killer placed into 1 of 4 gr
    8 comments 71 views last activity
  • IMG_0939.jpeg IMG_0938.png IMG_0937.png need this skin added
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  • Is there enough being done to curb it and not ruin the experience for players. If you troll during a match or end game I think you need a ban to curb abusive behavior. It is ok if you have 1000 hours in and are good at looping or hooking depending on your play side. Don't taunt, troll, antagonize ect. It is unwarranted, unneeded and ridiculous. People are learning a game it takes time. Even the c
    1 comments 52 views last activity
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