Discussions
339,151 discussions.
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The Singularity's voice got changed for the Live release. Personally, I liked the original better, so I'm going to vote for the PTB version, which is Poll 1. But if you think the Live version is scarier, vote for poll 2.1 comments 61 views last activity
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You are resilient to pain. • Reduces pallet stun duration by 40/45/50% • Reduces stuns by Survivors perk effects by 10/15/20% Enduring has no effect while carrying a Survivor. “He stops at notting.”4 comments 81 views last activity
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So, I tried put Singularity today and first impressions are positive. This is not an easy Killer to grasp at first but a lot of fun when you figure out its power. You do put biopods by gens to force survivors to waste time on EMPs so you don't Slipstream them and get great info but this isn't really good for three genning. An EMP disrupts the pod long enough you'll lose the gen if you wait; thi2 comments 151 views last activity
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Watching the PTB matches seeing Singularity get stomped by nonstop emps and the following patch notes saying that emps were nerfed I thought singularity would be alright to play. I managed to get 1 "win" with singularity on my 3rd match as him getting the adept, but both matches before and every match after has been just infuriating. The emps feel like theyre still just too plentiful, I get the c2 comments 151 views last activity
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On the Switch, the 3rd slot is not accessible. For some reason from this new update, the size of the numbers shrunk (and possibly moved to the right a bit, but not sure on that), causing the cursor to appear to hover and show the Auric Cells count, causing me to be unable to allow to select the third slot. This should be fixed immediately as disrupts the UI and stops me from using a load out buil2 comments 31 views last activity
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looping is gonna be such a pain. help me god55 comments 2,141 views last activity
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I'm playing singularity and loving him but it's disorienting when you can't hear anything in a pod I'm trying to understand the reason for disabling sound in a pod2 comments 91 views last activity
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Last night as I was grinding my way back to rank one for killer for the bloodpoints for today’s chapter, I was having quite a good time with playing killer. I was winning matches and doing fairly well with everything. Flash forward to today and it feels extremely frustrating to play now. For whatever reason, it just seems like survivors don’t want to actually play the game and would rather do ge11 comments 381 views last activity
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Since weeks i noticed a increasing number of killers that regularly hit into nothing even if they stand close to me. The killers dont have high ping warnings and based on their ingame hours (2k+) it's highly unlikely they are just bad. On the survivor side i see a lot more non visually connecting hits. Has anyone had similar experiences?1 comments 51 views last activity
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He's just stupid sluggish, half the game I feel like an m1 killer, he is especially terrible on console from what I can tell, need to have stupid high sensitivity to dodge 360s etc, there should be a separate sensitivity for these type of interactions, like huntresses hatchets should be different from m1, anyway SM and knight are boring, but I can at least use my power without being cucked by an1 comments 51 views last activity
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After the game patch, The Legion's motion does not change when deactivating Feral Frenzy. This issue persists until the end of the Sacrifice phase, and it is not a one-time bug. I have attached a video for reference. https://youtu.be/0uoCx3D3Seg0 comments 131 views last activity
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His hitbox are so weird, it grabs you when he shouldn't and he doesn't when he should. He shouldn't grab you when you're vaulting, like, you're in the other side of the window and he pulls you back.2 comments 71 views last activity
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New map, stairs to the main building on the side with the double stairs from ground to first floor. (like you can reach the door from two different sides) autoaim hits the stairs. happened more than once.0 comments 11 views last activity
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I'm trying to get Adept Singulairity and couldn't get it because guess what someone DCed meaning it didn't count as a killer. I'm sorry but if the killer DCs it counts as an escape for survivors but if a survivor does it nope it doesn count as a kill even though their technically dead in game. Sorry but no that shouldn't be no if a DC from killer is an escape then a survivor DCing is a kill.0 comments 61 views last activity
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Just finished out a match where the Artist's Devour procced when her Crows smacked me. Mind you, I didnt go down but we were aware of her perk without being M1'd. Not sure if that's how that's supposed to work :|2 comments 51 views last activity
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Might as well play the singularity as an M1 killer considering how useless they make his power.3 comments 61 views last activity
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The devs clearly haven’t learnt anything. If you camp the 3 gens on shack side of the map. You can’t lose. Standard M1 killers, the map will be a bit of a nightmare. simply promotion until the map is fixed0 comments 81 views last activity
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This discussion has been moved .0 comments 1 views last activity
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This discussion has been moved .0 comments 1 views last activity
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I'm working on him have him at prestige 60 and I really want flans on him from the anniversary so I really want to know when the upcoming patch is so I can do that2 comments 131 views last activity
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So Pop got buffed to something closer to its former strenght and Deja Vu got buffed to counter the 3-gen strat more efficiently: it is now constantly active. I understand why the devs did that and I don't think giving survivors tools against that playstyle is bad on its own. What worries me is that this may make the game less fun by increasing one issue that it still has, even though it used to b2 comments 152 views last activity
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18 comments 271 views last activity
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When the 5th generator goes off there is a loud noise notification at the two gates. In the newest map, Toba Landing, one of the notifications goes off in a location that is not the gate. This shows the same for killers and survivors. We are playing on PS and Xbox.0 comments 21 views last activity
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His power is so clunky. if there are BARS on Dead dawg the power don't work. Half the places you would want to place your camera on turns red after a certain elevation. The range of the camera is garbo. the survivor have neat little boxes that makes the killer's power literally not work. Why release such hot garbage? I prefered SM and Knight, no joke.3 comments 61 views last activity
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I couldnt test it yet, so If someone here already did it, please tell me2 comments 1,651 views last activity
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The perk Made for This, allows the user to "gain the Endurance effect for 10 seconds after completing a Healing action on another Survivor". From reading the perk, you would assume it to be fully compatible with For The People , which heals a survivor instantly. However, the 7.0.0 patch notes say this interaction has been disabled when healing a survivor to healthy: "Using For the People2 comments 6,236 views last activity
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10 comments 571 views last activity
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https://twitter.com/DeadbyDaylight/status/1668717382590685191?s=20 There's a joke here somewhere.28 comments 1,681 views last activity
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I'm sure this has been mentioned already but I'm posting about it anyway. With Nemesis' newest buff to the Damaged Syringe addon, it's 100% better than the higher rarity Adrenaline Injector. Damaged Syringe increases the time to inject by 3 seconds, and increases the Killer Instinct by 3 seconds, Adrenaline Injector, which is higher rarity, still only increases Killer Instinct by 3 seconds and no0 comments 41 views last activity
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So right off the bat it’s pretty good. It has decent Info and can be used to punish survivors running Lithe, Spring Burst, and Overcome. I’ll list my pros and cons of the power and the counters to it. PROS: Can be used for tracking and chase without being overly oppressive (Unlike how people feel about Knight and Skully, I don’t agree but TMO) Can be used to catch up with people running from4 comments 241 views last activity
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I asked a question, " Does For the People works with Made for This when bringing someone from dying to injured? ", but the thread got deleted for unknown reasons. What's going on?2 comments 41 views last activity
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I think BHVR should change the resilience icon to be Max. It would an incredible way to memorialize him in the game for so many reasons. I hope BHVR sees this and thinks about it or some other way (besides his charm which I will never take off) to remember him in the game itself.0 comments 51 views last activity
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Singularity feels awkward in chase because you cannot quickly apply slipstream. Shooting a biopod with LoS, reorientating yourself, and looking at a survivor for three seconds is incredibly unintuitive. Not to mention that all that effort can just be EMPed away with extreme ease. EMPs are a sore spot for many players, I feel like this would significantly reduce the frustration that they can induc0 comments 32 views last activity
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EMPs destroy him. They're not that much weaker in comparison to the PTB and your biopods constantly get deactivated and have a ridiculous reboot time. The moment you hit a survivor with one, they just immediately get rid of it with their EMP. Maybe I need to give it some time, but I'm disappointed so far. Also the new map is still such an eyesore13 comments 941 views last activity
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The " Franklin's Demise " and the " Hoarder " with the 'configuration' do not work2 comments 91 views last activity
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And no I mean as in the player just randomly getting hatch by the killer because they did nothing. They weren't sandbagged or anything no they just go down and stop wiggling then get hatch. Why they didn't do anything to deserve hatch and no I'm not complaining because (whaaaaa I never get hatch from the killer) no I refuse to just have the killer give me hatch and refuse to give hatch unless the39 comments 1,671 views last activity
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Now all original survivor and killer skins have shards options. Except licensed costumes ofcourse. I don't know if this is new but seriously this is great. Thank you BHVR, this is pretty cute move by you!3 comments 151 views last activity
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Plenty of people think that DS is useless garbage now, while others think its still at least decent but not worth using over OTR. Whats your opinion, and why? I think that its a balanced perk that just has much better alternatives. Take balanced landing for example; its a strong perk with a strong effect, but it comes around a lot less often than a Lithe would. It might need some buffs to equal35 comments 811 views last activity
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When playing as the singularity I am unable to use power properly. I fire a biopod and when I try to control the biopod I am unable to. This prevents me from teleporting and I am able to use power perfectly fine in custom matches, but in games I am unable to use power. I played 3 games so far with the singularity, and each time I am unable to view the biopods.0 comments 21 views last activity
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Theatrical Blood: You begin the trial with one token and gain a new token whenever you unhook another survivor. When healthy, you can activate this perk to consume a token and create blood trail for 4/5/6 seconds. After the time is up, the blood trail won't dissipate for 45 seconds. The idea is simple, you can leave fake blood trails for the killer to follow. How you use it beyond that is1 comments 21 views last activity
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I'm losing about 8 frames after the new update when facing singularity0 comments 11 views last activity
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8 comments 572 views last activity
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I just got sent to the map and it had a grand total of 5 hooks all around the border. No hooks spawned near main or around any of the generators - to the point where I could not hook any survivors unless they were around the edge of the map. They were not going anywhere near the edge of the map.0 comments 21 views last activity
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now that we have the perk scavenger which allows us to rummage for a tool box as well as residual manifest that allows us to rummage for a flashlight can we change the perk pharmacy to allow us to rummage for a med kit instead of guaranteeing one on the first search, as well as removing the injured requirements as its just an outdated thing and with the med kit nerf there's no reason this change15 comments 351 views last activity
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Talking about Europe here, I could say that around 65-70% of the killers have red latency. It is just miserable and unfun experience, the amount of stupid hits after vaulting windows / dropping pallets it's just absurd. Why are we forced to play against these players who have 200ms+? At least before in the lobby you could see if the killer had red ping so you could dodge the game, now you can't d10 comments 261 views last activity
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Steve used to have 4 different screams when he jumps out of lockers with Iron Maiden Now he just cycles through 2 screams. Why was this even changed?2 comments 51 views last activity
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This discussion has been moved .0 comments 1 views last activity
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Simple option to show the number of ping for the lobbies' players, including Killer's when playing as Survivor. Probably found under Graphics -> UI/HUD. Possible execution in mockup images attached. Mockup done in all red for visibility, but could use Green/Yellow/Red for normal thresholds used. Maybe also include an in-match option as well. I am not a UI designer, I just like the information0 comments 12 views last activity
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EMps need a big nerf make it 3 seconds to pick it up so its not that easy to pick it up mid chase he should be able to mark survivors easier EMPs in general are way too op9 comments 381 views last activity
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A big complaint with the EMPs that I've heard (and experienced) over and over is that they're just really easy to use. Essentially just holding a button will instantly eliminate anything the killer has done in a massive area. No aiming, positioning, or effort required. So little effort in fact that people can easily use them in the middle of a chase and destroy any chance the singularity had in t0 comments 71 views last activity
